forked from jaildesigner-jailgames/jaildoctors_dilemma
218 lines
4.6 KiB
C++
218 lines
4.6 KiB
C++
#include "paleta.h"
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_ARGB8888
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <fcntl.h> // Para SEEK_END, SEEK_SET
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#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell
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#include <stdlib.h> // Para malloc, free
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#include "gif.h" // Para LoadGif, LoadPalette
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struct jSurface_s
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{
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Uint8 *data;
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Uint16 w, h;
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};
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static SDL_Texture *jTex = NULL;
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static jSurface jScreen;
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static jSurface jDestSurf;
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static jSurface jSourceSurf = NULL;
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static Uint32 paleta[256];
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static int jWidth = 256;
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static int jHeight = 128;
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static int transparentColor = 255;
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void pInit(SDL_Renderer *renderer, int w, int h)
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{
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jWidth = w;
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jHeight = h;
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jTex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h);
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jScreen = pNewSurface(w, h);
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jDestSurf = jScreen;
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}
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jSurface pNewSurface(int w, int h)
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{
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jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
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surf->w = w;
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surf->h = h;
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surf->data = (Uint8 *)malloc(w * h);
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return surf;
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}
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void pDeleteSurface(jSurface surf)
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{
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if (surf == NULL)
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return;
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if (surf->data != NULL)
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free(surf->data);
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free(surf);
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}
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void pSetDest(jSurface surf)
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{
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if (surf == NULL)
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jDestSurf = jScreen;
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else
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jDestSurf = surf;
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}
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void pSetSource(jSurface surf)
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{
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jSourceSurf = surf;
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}
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void pBlit(int dx, int dy, int sx, int sy, int w, int h)
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{
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if (jSourceSurf == NULL)
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return;
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for (int iy = 0; iy < h; ++iy)
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{
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for (int ix = 0; ix < w; ++ix)
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pPutPixel(dx + ix, dy + iy, pGetPixel(sx + ix, sy + iy));
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}
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}
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jSurface pLoadSurface(const char *filename)
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{
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FILE *f = fopen(filename, "rb");
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if (!f)
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return NULL;
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(size);
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if (!buffer) // Verificar que la memoria se asignó correctamente
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{
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fclose(f);
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return NULL;
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}
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// Verificar el retorno de fread
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if (fread(buffer, size, 1, f) != 1)
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{
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free(buffer); // Liberar memoria si falla la lectura
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fclose(f);
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return NULL;
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}
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fclose(f);
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Uint16 w, h;
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Uint8 *pixels = LoadGif(buffer, &w, &h);
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free(buffer); // Liberar memoria después de usar el buffer
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if (pixels == NULL)
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{
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return NULL;
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}
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jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
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if (!surf) // Verificar que la memoria se asignó correctamente
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{
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free(pixels); // Liberar los píxeles si falla
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return NULL;
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}
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surf->w = w;
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surf->h = h;
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surf->data = pixels;
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return surf;
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}
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void pLoadPal(const char *filename)
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{
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FILE *f = fopen(filename, "rb");
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if (!f)
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return;
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fseek(f, 0, SEEK_END);
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long size = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8 *)malloc(size);
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if (!buffer) // Verificar que la asignación de memoria fue exitosa
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{
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fclose(f);
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return;
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}
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// Verificar el resultado de fread
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if (fread(buffer, size, 1, f) != 1)
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{
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free(buffer); // Liberar memoria si falla la lectura
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fclose(f);
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return;
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}
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fclose(f);
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Uint32 *pal = LoadPalette(buffer);
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free(buffer); // Liberar memoria después de usar el buffer
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if (pal == NULL)
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{
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return;
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}
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for (int i = 0; i < 256; ++i)
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{
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paleta[i] = pal[i];
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}
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}
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void pSetPal(int index, Uint32 color)
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{
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paleta[index] = color;
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}
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void pCls(Uint8 color)
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{
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for (int i = 0; i < jDestSurf->w * jDestSurf->h; ++i)
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jDestSurf->data[i] = color;
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}
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void pFlip(SDL_Renderer *renderer)
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{
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Uint32 *pixels;
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int pitch;
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SDL_LockTexture(jTex, NULL, (void **)&pixels, &pitch);
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for (int i = 0; i < jWidth * jHeight; ++i)
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pixels[i] = paleta[jScreen->data[i]];
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SDL_UnlockTexture(jTex);
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SDL_Rect rect = {0, 64, 256, 128};
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SDL_RenderCopy(renderer, jTex, NULL, &rect);
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}
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void pPutPixel(int x, int y, Uint8 color)
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{
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if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h || color == transparentColor)
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return;
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jDestSurf->data[x + y * jDestSurf->w] = color;
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}
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Uint8 pGetPixel(int x, int y)
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{
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return jSourceSurf->data[x + y * jSourceSurf->w];
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}
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bool pFadePal()
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{
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// Colores pares
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for (int i = 18; i > 0; i = i - 2)
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{
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paleta[i] = paleta[i - 2];
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}
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// Colores impares
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for (int i = 17; i > 1; i = i - 2)
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{
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paleta[i] = paleta[i - 2];
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}
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paleta[1] = paleta[0];
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return paleta[15] == paleta[0] ? true : false;
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} |