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4 Commits
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78a689760d
| Author | SHA1 | Date | |
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| 78a689760d | |||
| abb0151560 | |||
| b770bdb7d1 | |||
| d36f3539cc |
2
Makefile
2
Makefile
@@ -118,7 +118,7 @@ print-variables:
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@echo RM: $(RM)
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raspi3:
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$(CXX) $(SOURCES) -D RASPI $(CXXFLAGS) -lSDL2 -o $(TARGET_FILE)
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$(CXX) $(SOURCES) -D NO_SHADERS $(CXXFLAGS) -lSDL2 -o $(TARGET_FILE)
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strip -s -R .comment -R .gnu.version $(TARGET_FILE) --strip-unneeded
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raspi5:
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@@ -1,4 +1,4 @@
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#ifndef RASPI
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#ifndef NO_SHADERS
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#include "jshader.h"
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#include <iostream>
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@@ -1,4 +1,4 @@
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#ifndef RASPI
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#ifndef NO_SHADERS
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#pragma once
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@@ -3,7 +3,7 @@
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#include <iostream>
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#include <fstream>
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#include <streambuf>
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#ifndef RASPI
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#ifndef NO_SHADERS
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#include "jshader.h"
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#endif
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@@ -81,7 +81,7 @@ void Screen::blit()
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// Atenua la pantalla
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doAttenuate();
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#ifdef RASPI
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#ifdef NO_SHADERS
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// Vuelve a dejar el renderizador en modo normal
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SDL_SetRenderTarget(renderer, nullptr);
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@@ -120,18 +120,15 @@ void Screen::blit()
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// Establece el modo de video
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void Screen::setVideoMode(int videoMode)
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{
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// Aplica el modo de video
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SDL_SetWindowFullscreen(window, videoMode);
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// Si está activo el modo ventana quita el borde
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if (videoMode == 0)
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if (videoMode == VIDEO_MODE_WINDOW)
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{
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// Aplica el modo de video
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SDL_SetWindowFullscreen(window, 0);
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// Muestra el puntero
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SDL_ShowCursor(SDL_ENABLE);
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// Esconde la ventana
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// SDL_HideWindow(window);
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if (options->video.border.enabled)
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{
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windowWidth = gameCanvasWidth + borderWidth;
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@@ -152,8 +149,11 @@ void Screen::setVideoMode(int videoMode)
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}
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// Si está activo el modo de pantalla completa añade el borde
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else if (videoMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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else if (videoMode == VIDEO_MODE_FULLSCREEN)
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{
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// Aplica el modo de video
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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// Oculta el puntero
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SDL_ShowCursor(SDL_DISABLE);
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@@ -201,7 +201,7 @@ void Screen::setVideoMode(int videoMode)
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}
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}
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#ifdef RASPI
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#ifdef NO_SHADERS
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SDL_RenderSetLogicalSize(renderer, windowWidth, windowHeight);
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#else
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// Reinicia los shaders
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@@ -232,7 +232,7 @@ void Screen::setVideoMode(int videoMode)
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// Camibia entre pantalla completa y ventana
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void Screen::switchVideoMode()
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{
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options->video.mode = (options->video.mode == 0) ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0;
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options->video.mode = (options->video.mode == VIDEO_MODE_WINDOW) ? VIDEO_MODE_FULLSCREEN : VIDEO_MODE_WINDOW;
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setVideoMode(options->video.mode);
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}
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@@ -240,7 +240,7 @@ void Screen::switchVideoMode()
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void Screen::setWindowSize(int size)
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{
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options->video.window.size = size;
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setVideoMode(0);
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setVideoMode(VIDEO_MODE_WINDOW);
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}
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// Reduce el tamaño de la ventana
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@@ -248,7 +248,7 @@ void Screen::decWindowSize()
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{
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--options->video.window.size;
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options->video.window.size = std::max(options->video.window.size, 1);
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setVideoMode(0);
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setVideoMode(VIDEO_MODE_WINDOW);
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}
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// Aumenta el tamaño de la ventana
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@@ -256,7 +256,7 @@ void Screen::incWindowSize()
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{
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++options->video.window.size;
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options->video.window.size = std::min(options->video.window.size, 4);
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setVideoMode(0);
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setVideoMode(VIDEO_MODE_WINDOW);
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}
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// Cambia el color del borde
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@@ -293,7 +293,7 @@ void Screen::setBorderEnabled(bool value)
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void Screen::switchBorder()
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{
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options->video.border.enabled = !options->video.border.enabled;
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setVideoMode(0);
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setVideoMode(VIDEO_MODE_WINDOW);
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}
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// Activa el fade
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@@ -13,6 +13,9 @@
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#define FILTER_NEAREST 0
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#define FILTER_LINEAL 1
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#define VIDEO_MODE_WINDOW 0
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#define VIDEO_MODE_FULLSCREEN 1
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class Screen
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{
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private:
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@@ -192,15 +192,14 @@ bool Director::initSDL()
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std::cout << "Warning: texture filtering not enabled!\n";
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}
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}
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#ifndef RASPI
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if (options->video.shaders)
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if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
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#ifndef NO_SHADERS
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if (!SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"))
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{
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if (options->console)
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{
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if (options->console)
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{
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std::cout << "Warning: opengl not enabled!\n";
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}
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std::cout << "Warning: opengl not enabled!\n";
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}
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}
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#endif
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// Crea la ventana
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int incW = 0;
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@@ -227,12 +226,9 @@ bool Director::initSDL()
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{
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flags = flags | SDL_RENDERER_PRESENTVSYNC;
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}
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#ifndef RASPI
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// La aceleración se activa según las opciones
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if (options->video.shaders || true)
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{
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flags = flags | SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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}
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#ifndef NO_SHADERS
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// La aceleración se activa según el define
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flags = flags | SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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#endif
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renderer = SDL_CreateRenderer(window, -1, flags);
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@@ -619,28 +615,23 @@ bool Director::saveConfigFile()
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// Opciones de video
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file << "## VIDEO\n";
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file << "## video.mode [0, SDL_WINDOW_FULLSCREEN, SDL_WINDOW_FULLSCREEN_DESKTOP]\n";
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file << "## video.filter [FILTER_NEAREST, FILTER_LINEAL]\n";
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file << "## video.mode [0: window, 1: full screen]\n";
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file << "## video.filter [0: nearest, 1: lineal]\n";
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file << "\n";
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if (options->video.mode == 0)
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if (options->video.mode == VIDEO_MODE_WINDOW)
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{
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file << "video.mode=0\n";
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}
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else if (options->video.mode == SDL_WINDOW_FULLSCREEN)
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else if (options->video.mode == VIDEO_MODE_FULLSCREEN)
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{
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file << "video.mode=SDL_WINDOW_FULLSCREEN\n";
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}
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else if (options->video.mode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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file << "video.mode=SDL_WINDOW_FULLSCREEN_DESKTOP\n";
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file << "video.mode=1\n";
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}
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file << "video.window.size=" + std::to_string(options->video.window.size) + "\n";
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options->video.filter == FILTER_NEAREST ? file << "video.filter=FILTER_NEAREST\n" : file << "video.filter=FILTER_LINEAL\n";
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options->video.filter == FILTER_NEAREST ? file << "video.filter=0\n" : file << "video.filter=1\n";
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file << "video.shaders=" + boolToString(options->video.shaders) + "\n";
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file << "video.vSync=" + boolToString(options->video.vSync) + "\n";
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@@ -835,17 +826,13 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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// Opciones de video
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if (var == "video.mode")
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{
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if (value == "SDL_WINDOW_FULLSCREEN_DESKTOP")
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if (value == "0")
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{
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options->video.mode = SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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else if (value == "SDL_WINDOW_FULLSCREEN")
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{
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options->video.mode = SDL_WINDOW_FULLSCREEN;
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options->video.mode = VIDEO_MODE_WINDOW;
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}
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else
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{
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options->video.mode = 0;
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options->video.mode = VIDEO_MODE_FULLSCREEN;
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}
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}
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@@ -860,13 +847,13 @@ bool Director::setOptions(options_t *options, std::string var, std::string value
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else if (var == "video.filter")
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{
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if (value == "FILTER_LINEAL")
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if (value == "0")
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{
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options->video.filter = FILTER_LINEAL;
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options->video.filter = FILTER_NEAREST;
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}
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else
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{
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options->video.filter = FILTER_NEAREST;
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options->video.filter = FILTER_LINEAL;
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}
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}
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@@ -3224,7 +3224,10 @@ void Game::checkEvents()
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{
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if (eventHandler->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
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{
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pause(true);
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if (!demo.enabled)
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{
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pause(true);
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}
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}
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if (eventHandler->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
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Reference in New Issue
Block a user