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Author SHA1 Message Date
073dd2a904 la classe Texture ja suporta carregar gifs i paletes 2024-07-25 08:31:43 +02:00
0d72427ab4 afegit gif.c 2024-07-24 11:06:02 +02:00
92ff0d6663 afegit surface.h 2024-07-24 11:03:20 +02:00
5 changed files with 663 additions and 16 deletions

478
source/common/gif.c Normal file
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@@ -0,0 +1,478 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#define EXTENSION_INTRODUCER 0x21
#define IMAGE_DESCRIPTOR 0x2C
#define TRAILER 0x3B
#define GRAPHIC_CONTROL 0xF9
#define APPLICATION_EXTENSION 0xFF
#define COMMENT_EXTENSION 0xFE
#define PLAINTEXT_EXTENSION 0x01
#define READ(dst, size) memcpy(dst, buffer, size); buffer += size
typedef struct
{
unsigned short width;
unsigned short height;
unsigned char fields;
unsigned char background_color_index;
unsigned char pixel_aspect_ratio;
}
screen_descriptor_t;
typedef struct
{
unsigned char r;
unsigned char g;
unsigned char b;
}
rgb;
typedef struct
{
unsigned short image_left_position;
unsigned short image_top_position;
unsigned short image_width;
unsigned short image_height;
unsigned char fields;
}
image_descriptor_t;
typedef struct
{
unsigned char byte;
int prev;
int len;
}
dictionary_entry_t;
typedef struct
{
unsigned char extension_code;
unsigned char block_size;
}
extension_t;
typedef struct
{
unsigned char fields;
unsigned short delay_time;
unsigned char transparent_color_index;
}
graphic_control_extension_t;
typedef struct
{
unsigned char application_id[ 8 ];
unsigned char version[ 3 ];
}
application_extension_t;
typedef struct
{
unsigned short left;
unsigned short top;
unsigned short width;
unsigned short height;
unsigned char cell_width;
unsigned char cell_height;
unsigned char foreground_color;
unsigned char background_color;
}
plaintext_extension_t;
//static unsigned short width = 0;
//static unsigned short height = 0;
//static unsigned char* uncompressed_data = NULL;
void uncompress( int code_length,
const unsigned char *input,
int input_length,
unsigned char *out )
{
//int maxbits;
int i, bit;
int code, prev = -1;
dictionary_entry_t *dictionary;
int dictionary_ind;
unsigned int mask = 0x01;
int reset_code_length;
int clear_code; // This varies depending on code_length
int stop_code; // one more than clear code
int match_len;
clear_code = 1 << ( code_length );
stop_code = clear_code + 1;
// To handle clear codes
reset_code_length = code_length;
// Create a dictionary large enough to hold "code_length" entries.
// Once the dictionary overflows, code_length increases
dictionary = ( dictionary_entry_t * )
malloc( sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
// Initialize the first 2^code_len entries of the dictionary with their
// indices. The rest of the entries will be built up dynamically.
// Technically, it shouldn't be necessary to initialize the
// dictionary. The spec says that the encoder "should output a
// clear code as the first code in the image data stream". It doesn't
// say must, though...
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
// 2^code_len + 1 is the special "end" code; don't give it an entry here
dictionary_ind++;
dictionary_ind++;
// TODO verify that the very last byte is clear_code + 1
while ( input_length )
{
code = 0x0;
// Always read one more bit than the code length
for ( i = 0; i < ( code_length + 1 ); i++ )
{
// This is different than in the file read example; that
// was a call to "next_bit"
bit = ( *input & mask ) ? 1 : 0;
mask <<= 1;
if ( mask == 0x100 )
{
mask = 0x01;
input++;
input_length--;
}
code = code | ( bit << i );
}
if ( code == clear_code )
{
code_length = reset_code_length;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
for ( dictionary_ind = 0;
dictionary_ind < ( 1 << code_length );
dictionary_ind++ )
{
dictionary[ dictionary_ind ].byte = dictionary_ind;
// XXX this only works because prev is a 32-bit int (> 12 bits)
dictionary[ dictionary_ind ].prev = -1;
dictionary[ dictionary_ind ].len = 1;
}
dictionary_ind++;
dictionary_ind++;
prev = -1;
continue;
}
else if ( code == stop_code )
{
/*if ( input_length > 1 )
{
fprintf( stderr, "Malformed GIF (early stop code)\n" );
exit( 0 );
}*/
break;
}
// Update the dictionary with this character plus the _entry_
// (character or string) that came before it
if ( ( prev > -1 ) && ( code_length < 12 ) )
{
if ( code > dictionary_ind )
{
fprintf( stderr, "code = %.02x, but dictionary_ind = %.02x\n",
code, dictionary_ind );
exit( 0 );
}
// Special handling for KwKwK
if ( code == dictionary_ind )
{
int ptr = prev;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
else
{
int ptr = code;
while ( dictionary[ ptr ].prev != -1 )
{
ptr = dictionary[ ptr ].prev;
}
dictionary[ dictionary_ind ].byte = dictionary[ ptr ].byte;
}
dictionary[ dictionary_ind ].prev = prev;
dictionary[ dictionary_ind ].len = dictionary[ prev ].len + 1;
dictionary_ind++;
// GIF89a mandates that this stops at 12 bits
if ( ( dictionary_ind == ( 1 << ( code_length + 1 ) ) ) &&
( code_length < 11 ) )
{
code_length++;
dictionary = ( dictionary_entry_t * ) realloc( dictionary,
sizeof( dictionary_entry_t ) * ( 1 << ( code_length + 1 ) ) );
}
}
prev = code;
// Now copy the dictionary entry backwards into "out"
match_len = dictionary[ code ].len;
while ( code != -1 )
{
out[ dictionary[ code ].len - 1 ] = dictionary[ code ].byte;
if ( dictionary[ code ].prev == code )
{
fprintf( stderr, "Internal error; self-reference." );
exit( 0 );
}
code = dictionary[ code ].prev;
}
out += match_len;
}
}
static int read_sub_blocks( unsigned char* buffer, unsigned char **data )
{
int data_length;
int index;
unsigned char block_size;
// Everything following are data sub-blocks, until a 0-sized block is
// encountered.
data_length = 0;
*data = NULL;
index = 0;
while ( 1 )
{
READ(&block_size, 1);
if ( block_size == 0 ) // end of sub-blocks
{
break;
}
data_length += block_size;
*data = (unsigned char*)realloc( *data, data_length );
// TODO this could be split across block size boundaries
READ(*data + index, block_size);
index += block_size;
}
return data_length;
}
unsigned char* process_image_descriptor( unsigned char* buffer,
rgb *gct,
int gct_size,
int resolution_bits )
{
image_descriptor_t image_descriptor;
int compressed_data_length;
unsigned char *compressed_data = NULL;
unsigned char lzw_code_size;
int uncompressed_data_length = 0;
unsigned char *uncompressed_data = NULL;
// TODO there could actually be lots of these
READ(&image_descriptor, 9);
// TODO if LCT = true, read the LCT
READ(&lzw_code_size, 1);
compressed_data_length = read_sub_blocks( buffer, &compressed_data );
// width = image_descriptor.image_width;
// height = image_descriptor.image_height;
uncompressed_data_length = image_descriptor.image_width *
image_descriptor.image_height;
uncompressed_data = (unsigned char*)malloc( uncompressed_data_length );
uncompress( lzw_code_size, compressed_data, compressed_data_length,
uncompressed_data );
if ( compressed_data ) free( compressed_data );
//if ( uncompressed_data )
// free( uncompressed_data );
return uncompressed_data;
}
/**
* @param gif_file the file descriptor of a file containing a
* GIF-encoded file. This should point to the first byte in
* the file when invoked.
*/
#define rb (*(buffer++))
uint32_t* LoadPalette(unsigned char *buffer) {
unsigned char header[7];
screen_descriptor_t screen_descriptor;
//int color_resolution_bits;
int global_color_table_size = 0; // number of entries in global_color_table
uint32_t *global_color_table = NULL;
READ(header, 6);
READ(&screen_descriptor, 7);
//color_resolution_bits = ((screen_descriptor.fields & 0x70) >> 4) + 1;
global_color_table = (uint32_t *)calloc(1, 1024);
if (screen_descriptor.fields & 0x80) {
global_color_table_size = 1 << (((screen_descriptor.fields & 0x07) + 1));
//global_color_table = (rgb *)malloc(3 * global_color_table_size);
//READ(global_color_table, 3 * global_color_table_size);
for (int i=0; i<global_color_table_size;++i) {
global_color_table[i] = (buffer[0]<<16) + (buffer[1]<<8) + buffer[2];
buffer+=3;
}
}
return global_color_table;
}
static unsigned char* process_gif_stream(unsigned char *buffer, unsigned short* w, unsigned short* h)
{
unsigned char header[ 7 ];
screen_descriptor_t screen_descriptor;
int color_resolution_bits;
int global_color_table_size =0; // number of entries in global_color_table
rgb *global_color_table = NULL;
unsigned char block_type = 0x0;
// A GIF file starts with a Header (section 17)
READ(header, 6);
header[ 6 ] = 0x0;
// XXX there's another format, GIF87a, that you may still find
// floating around.
/*if ( strcmp( "GIF89a", (char*)header ) )
{
fprintf( stderr,
"Invalid GIF file (header is '%s', should be 'GIF89a')\n",
header );
return NULL;
}*/
// Followed by a logical screen descriptor
// Note that this works because GIFs specify little-endian order; on a
// big-endian machine, the height & width would need to be reversed.
// Can't use sizeof here since GCC does byte alignment;
// sizeof( screen_descriptor_t ) = 8!
READ(&screen_descriptor, 7);
*w = screen_descriptor.width;
*h = screen_descriptor.height;
color_resolution_bits = ( ( screen_descriptor.fields & 0x70 ) >> 4 ) + 1;
if ( screen_descriptor.fields & 0x80 )
{
//int i;
// If bit 7 is set, the next block is a global color table; read it
global_color_table_size = 1 <<
( ( ( screen_descriptor.fields & 0x07 ) + 1 ) );
global_color_table = ( rgb * ) malloc( 3 * global_color_table_size );
// XXX this could conceivably return a short count...
READ(global_color_table, 3 * global_color_table_size);
}
while ( block_type != TRAILER )
{
READ(&block_type, 1);
unsigned char size;
switch ( block_type )
{
case IMAGE_DESCRIPTOR:
return process_image_descriptor(buffer,
global_color_table,
global_color_table_size,
color_resolution_bits);
break;
case EXTENSION_INTRODUCER:
buffer++;
size = *(buffer++);
buffer += size;
do {
size = *(buffer++);
buffer += size;
} while (size != 0);
/*if ( !process_extension( buffer ) )
{
return NULL;
}*/
break;
case TRAILER:
break;
default:
fprintf( stderr, "Bailing on unrecognized block type %.02x\n",
block_type );
return NULL;
}
}
return NULL;
}
unsigned char* LoadGif(unsigned char *buffer, unsigned short* w, unsigned short* h) {
return process_gif_stream(buffer, w, h);
}
/*int main( int argc, char *argv[] )
{
FILE* gif_file;
if ( argc < 2 )
{
fprintf( stderr, "Usage: %s <path-to-gif-file>\n", argv[ 0 ] );
exit( 0 );
}
gif_file = fopen( argv[ 1 ], "rb" );
if ( gif_file == NULL )
{
fprintf( stderr, "Unable to open file '%s'", argv[ 1 ] );
perror( ": " );
}
process_gif_stream( gif_file );
fclose( gif_file );
}*/

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@@ -2,6 +2,7 @@
#include "texture.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
#include "gif.c"
#include <iostream>
// Constructor
@@ -12,14 +13,36 @@ Texture::Texture(SDL_Renderer *renderer, std::string path, bool verbose)
this->path = path;
// Inicializa
surface = nullptr;
texture = nullptr;
width = 0;
height = 0;
for (int i = 0; i < 256; ++i)
{
paleta[i] = 0;
}
// Carga el fichero en la textura
if (path != "")
{
loadFromFile(path, renderer, verbose);
// Obtiene la extensión
const std::string extension = path.substr(path.find_last_of(".") + 1);
// .png
if (extension == "png")
{
loadFromFile(path, renderer, verbose);
}
// .gif
else if (extension == "gif")
{
surface = loadSurface(path.c_str());
loadPal(path.c_str());
setPal(0, 0x00000000);
createBlank(renderer, width, height);
flipSurface();
}
}
}
@@ -109,10 +132,10 @@ bool Texture::loadFromFile(std::string path, SDL_Renderer *renderer, bool verbos
}
// Crea una textura en blanco
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess access)
bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_PixelFormatEnum format, SDL_TextureAccess access)
{
// Crea una textura sin inicializar
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
texture = SDL_CreateTexture(renderer, format, access, width, height);
if (texture == nullptr)
{
std::cout << "Unable to create blank texture! SDL Error: " << SDL_GetError() << std::endl;
@@ -129,7 +152,7 @@ bool Texture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_Tex
// Libera la memoria de la textura
void Texture::unload()
{
// Libera la textura si existe
// Libera la textura
if (texture != nullptr)
{
SDL_DestroyTexture(texture);
@@ -137,6 +160,13 @@ void Texture::unload()
width = 0;
height = 0;
}
// Libera la surface
if (surface != nullptr)
{
deleteSurface(surface);
surface = nullptr;
}
}
// Establece el color para la modulacion
@@ -205,4 +235,114 @@ bool Texture::reLoad()
SDL_Texture *Texture::getSDLTexture()
{
return texture;
}
// Crea una nueva surface
Surface Texture::newSurface(int w, int h)
{
Surface surf = (Surface)malloc(sizeof(surface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
// Elimina una surface
void Texture::deleteSurface(Surface surface)
{
if (surface == nullptr)
{
return;
}
if (surface->data != nullptr)
{
free(surface->data);
}
free(surface);
}
// Crea una surface desde un fichero .gif
Surface Texture::loadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return NULL;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == NULL)
{
return NULL;
}
Surface surface = (Surface)malloc(sizeof(surface_s));
surface->w = w;
surface->h = h;
surface->data = pixels;
free(buffer);
this->width = w;
this->height = h;
return surface;
}
// Vuelca la surface en la textura
void Texture::flipSurface()
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < width * height; ++i)
{
pixels[i] = paleta[surface->data[i]];
}
SDL_UnlockTexture(texture);
}
// Establece un color de la paleta
void Texture::setPal(int index, Uint32 color)
{
paleta[index] = color;
}
// Carga una paleta desde un fichero
void Texture::loadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
{
return;
}
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == NULL)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
paleta[i] = (pal[i] << 8) + 255;
}
}

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@@ -7,17 +7,46 @@
#ifndef TEXTURE_H
#define TEXTURE_H
// Definiciones de tipos
struct surface_s
{
Uint8 *data;
Uint16 w, h;
};
typedef struct surface_s *Surface;
class Texture
{
private:
// Objetos y punteros
SDL_Texture *texture; // La textura
SDL_Renderer *renderer; // Renderizador donde dibujar la textura
Surface surface; // Surface para usar imagenes en formato gif con paleta
// Variables
int width; // Ancho de la imagen
int height; // Alto de la imagen
std::string path; // Ruta de la imagen de la textura
int width; // Ancho de la imagen
int height; // Alto de la imagen
std::string path; // Ruta de la imagen de la textura
Uint32 paleta[256]; // Paleta para la surface
// Crea una nueva surface
Surface newSurface(int w, int h);
// Elimina una surface
void deleteSurface(Surface surface);
// Crea una surface desde un fichero .gif
Surface loadSurface(const char *filename);
// Vuelca la surface en la textura
void flipSurface();
// Establece un color de la paleta
void setPal(int index, Uint32 color);
// Carga una paleta desde un fichero
void loadPal(const char *filename);
public:
// Constructor
@@ -30,7 +59,7 @@ public:
bool loadFromFile(std::string path, SDL_Renderer *renderer, bool verbose = false);
// Crea una textura en blanco
bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
bool createBlank(SDL_Renderer *renderer, int width, int height, SDL_PixelFormatEnum format = SDL_PIXELFORMAT_RGBA8888, SDL_TextureAccess = SDL_TEXTUREACCESS_STREAMING);
// Libera la memoria de la textura
void unload();

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@@ -363,11 +363,11 @@ bool Director::setFileList()
asset->add(prefix + "/data/gfx/title_dust.png", t_bitmap);
asset->add(prefix + "/data/gfx/title_dust.ani", t_data);
asset->add(prefix + "/data/gfx/player1.png", t_bitmap);
asset->add(prefix + "/data/gfx/player2.png", t_bitmap);
asset->add(prefix + "/data/gfx/player1.gif", t_bitmap);
asset->add(prefix + "/data/gfx/player2.gif", t_bitmap);
asset->add(prefix + "/data/gfx/player.ani", t_data);
asset->add(prefix + "/data/gfx/player1_power.png", t_bitmap);
asset->add(prefix + "/data/gfx/player2_power.png", t_bitmap);
asset->add(prefix + "/data/gfx/player1_power.gif", t_bitmap);
asset->add(prefix + "/data/gfx/player2_power.gif", t_bitmap);
asset->add(prefix + "/data/gfx/player_power.ani", t_data);
// Fuentes de texto

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@@ -453,19 +453,19 @@ void Game::loadMedia()
itemTextures.push_back(item6);
// Texturas - Player1
Texture *player1 = new Texture(renderer, asset->get("player1.png"));
Texture *player1 = new Texture(renderer, asset->get("player1.gif"));
player1Textures.push_back(player1);
Texture *player1Power = new Texture(renderer, asset->get("player1_power.png"));
Texture *player1Power = new Texture(renderer, asset->get("player1_power.gif"));
player1Textures.push_back(player1Power);
playerTextures.push_back(player1Textures);
// Texturas - Player2
Texture *player2 = new Texture(renderer, asset->get("player2.png"));
Texture *player2 = new Texture(renderer, asset->get("player2.gif"));
player2Textures.push_back(player2);
Texture *player2Power = new Texture(renderer, asset->get("player2_power.png"));
Texture *player2Power = new Texture(renderer, asset->get("player2_power.gif"));
player2Textures.push_back(player2Power);
playerTextures.push_back(player2Textures);