- [NEW] Passat a de SDL_Mixer a JailAudio - [NEW] Actualitzat a Respack2 - [NEW] Llevat el data.jrf i afegit el directori 'data' amb els arxius. Molt millor per a developar. - [CHG] Músiques passades a OGG - [NEW] Afegit lagueirtofile
39 lines
996 B
C++
39 lines
996 B
C++
#include "sprite.h"
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#include <stdlib.h>
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Sprite::Sprite( JD8_Surface gfx ) {
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this->gfx = gfx;
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this->entitat = NULL;
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}
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Sprite::~Sprite(void) {
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if( this->entitat != NULL ) {
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if( this->entitat->num_frames > 0 ) free( this->entitat->frames );
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if( this->entitat->num_animacions > 0 ) {
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for( int i = 0; i < this->entitat->num_animacions; i++ ) {
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if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames );
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}
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}
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free( this->entitat );
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}
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}
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void Sprite::draw() {
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JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x,
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this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y,
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this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w,
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this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h,
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255);
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}
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