- Reestructurat el codi dels gamestates per a que siga mes llegible

This commit is contained in:
2023-10-13 15:14:04 +02:00
parent ece24d4562
commit 6140e13db6
3 changed files with 129 additions and 112 deletions

View File

@@ -12,6 +12,26 @@ namespace gamestate
draw::surface *cursor = nullptr; draw::surface *cursor = nullptr;
int exit = 0; int exit = 0;
bool loop();
void init()
{
exit = 0;
fondo = draw::loadSurface("menuprin.gif", true);
cursor = draw::loadSurface("cursor.gif");
if (audio::getMusicState() != audio::music_state::MUSIC_PLAYING) {
audio::playMusic(audio::loadMusic("mus3.ogg"));
}
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::fadein();
game::setState(&gamestate::menu::loop);
}
bool loop() bool loop()
{ {
if (exit) { if (exit) {
@@ -57,21 +77,5 @@ namespace gamestate
return true; return true;
} }
void init()
{
exit = 0;
fondo = draw::loadSurface("menuprin.gif", true);
cursor = draw::loadSurface("cursor.gif");
if (audio::getMusicState() != audio::music_state::MUSIC_PLAYING) {
audio::playMusic(audio::loadMusic("mus3.ogg"));
}
draw::setSource(fondo);
draw::draw(0,0,320,200,0,0);
draw::fadein();
game::setState(&gamestate::menu::loop);
}
} }
} }

View File

@@ -10,13 +10,65 @@ namespace gamestate
{ {
namespace prefase namespace prefase
{ {
// Variables del gamestate
draw::surface *fondo = nullptr; draw::surface *fondo = nullptr;
draw::surface *cursor = nullptr; draw::surface *cursor = nullptr;
draw::surface *font = nullptr; draw::surface *font = nullptr;
uint8_t num_arounders = 0; uint8_t num_arounders = 0;
uint8_t arounders_necessaris = 0; uint8_t arounders_necessaris = 0;
uint8_t fase = 0;
// Mètodes del gamestate
void carregarMapa();
std::string formatejar(const int numero);
void drawText(const int x, const int y, std::string text);
bool loop();
void init()
{
fondo = draw::loadSurface("prefase.gif", true);
cursor = draw::loadSurface("cursor.gif");
font = draw::loadSurface("fuente1.gif");
int size=0;
uint32_t *font_pal = draw::loadPalette("fuente1.gif", &size);
draw::setPalette(font_pal+1, 5, 80);
carregarMapa();
draw::fadein();
game::setState(gamestate::prefase::loop);
}
bool loop()
{
const int x = input::mouseX();
const int y = input::mouseY();
draw::setTrans(255);
draw::setSource(fondo);
draw::draw(0, 0, 320, 200, 0, 0);
draw::setTrans(0);
draw::setSource(font);
drawText(130, 60, "NIVELL");
drawText(179, 60, formatejar(game::getConfig("fase")+1));
drawText(80, 100, formatejar(num_arounders));
drawText(101, 100, "AROUNDERS DISPONIBLES");
drawText(80, 110, formatejar(arounders_necessaris));
drawText(101, 110, "AROUNDERS NECESSARIS");
draw::setSource(cursor);
draw::draw(x, y, cursor->w, cursor->h, 0, 0);
draw::render();
return true;
}
void carregarMapa() void carregarMapa()
{ {
@@ -27,7 +79,6 @@ namespace gamestate
num_arounders = *(punter++); num_arounders = *(punter++);
arounders_necessaris = *punter; arounders_necessaris = *punter;
fase = game::getConfig("fase")+1;
free(buffer); free(buffer);
} }
@@ -63,49 +114,5 @@ namespace gamestate
for (int i=1;i<=5;++i) draw::restorecol(i); for (int i=1;i<=5;++i) draw::restorecol(i);
} }
bool loop()
{
const int x = input::mouseX();
const int y = input::mouseY();
draw::setTrans(255);
draw::setSource(fondo);
draw::draw(0, 0, 320, 200, 0, 0);
draw::setTrans(0);
draw::setSource(font);
drawText(130, 60, "NIVELL");
drawText(179, 60, formatejar(fase));
drawText(80, 100, formatejar(num_arounders));
drawText(101, 100, "AROUNDERS DISPONIBLES");
drawText(80, 110, formatejar(arounders_necessaris));
drawText(101, 110, "AROUNDERS NECESSARIS");
draw::setSource(cursor);
draw::draw(x, y, cursor->w, cursor->h, 0, 0);
draw::render();
return true;
}
void init()
{
fondo = draw::loadSurface("prefase.gif", true);
cursor = draw::loadSurface("cursor.gif");
font = draw::loadSurface("fuente1.gif");
int size=0;
uint32_t *font_pal = draw::loadPalette("fuente1.gif", &size);
draw::setPalette(font_pal+1, 5, 80);
carregarMapa();
draw::fadein();
game::setState(gamestate::prefase::loop);
}
} }
} }

View File

@@ -22,37 +22,33 @@ namespace gamestate
FILE *sequence_file = nullptr; FILE *sequence_file = nullptr;
uint32_t wait_until = 0; uint32_t wait_until = 0;
void drawPic(std::string filename) void drawPic(std::string filename);
void drawText(const int x, const int y, const uint8_t color, std::string text);
bool loop();
void init()
{ {
draw::surface *pic = draw::loadSurface(filename, true); draw::setTrans(255);
draw::setSource(pic); const int fase = game::getConfig("fase");
draw::draw(0, 0, 320, 200, 0, 0); std::string filename;
draw::freeSurface(pic);
switch (fase)
{
case -1: filename = "seqIN.txt"; break;
case 0: filename = "seq00.txt"; break;
case 5: filename = "seq05.txt"; break;
case 10: filename = "seq10.txt"; break;
case 15: filename = "seq15.txt"; break;
case 20: filename = "seq20.txt"; break;
case 25: filename = "seq25.txt"; break;
case 30: filename = "seq30.txt"; break;
} }
void drawText(const int x, const int y, const uint8_t color, std::string text) int filesize;
{ sequence_file = file::getFilePointer(filename, filesize);
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic); game::setState(&gamestate::sequence::loop);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255);
draw::restorecol(1);
draw::restorecol(2);
draw::freeSurface(pic);
draw::render();
} }
bool loop() bool loop()
@@ -128,28 +124,38 @@ namespace gamestate
return true; return true;
} }
void init() void drawPic(std::string filename)
{ {
draw::surface *pic = draw::loadSurface(filename, true);
draw::setSource(pic);
draw::draw(0, 0, 320, 200, 0, 0);
draw::freeSurface(pic);
}
void drawText(const int x, const int y, const uint8_t color, std::string text)
{
draw::surface *pic = draw::loadSurface("fuente2.gif");
draw::setSource(pic);
draw::setTrans(0);
draw::setPaletteEntry(64, 255, 255, 255);
draw::setPaletteEntry(65, 255, 0, 0);
draw::setPaletteEntry(66, 0, 255, 0);
draw::setPaletteEntry(67, 0, 0, 255);
draw::setPaletteEntry(68, 0, 0, 0);
draw::swapcol(1, color+64);
draw::swapcol(2, 68);
const int len = text.length();
for (int i=0;i<len;++i)
{
char chr = text[i];
draw::draw(x+i*7, y, 6, 6, (int(chr)-32)*7, 0);
}
draw::setTrans(255); draw::setTrans(255);
const int fase = game::getConfig("fase"); draw::restorecol(1);
std::string filename; draw::restorecol(2);
draw::freeSurface(pic);
switch (fase) draw::render();
{
case -1: filename = "seqIN.txt"; break;
case 0: filename = "seq00.txt"; break;
case 5: filename = "seq05.txt"; break;
case 10: filename = "seq10.txt"; break;
case 15: filename = "seq15.txt"; break;
case 20: filename = "seq20.txt"; break;
case 25: filename = "seq25.txt"; break;
case 30: filename = "seq30.txt"; break;
} }
int filesize;
sequence_file = file::getFilePointer(filename, filesize);
game::setState(&gamestate::sequence::loop);
}
} }
} }