29 Commits

Author SHA1 Message Date
9db783b3ac - Exemple de objectes en lua, crec 2023-11-28 13:16:57 +01:00
2dcbdfa975 - Activades les llibreries estandar de lua 2023-11-28 13:16:53 +01:00
709a74a76a No se 2023-09-07 11:45:44 +02:00
b2a96309e5 [v0.6.1]
- Restablert el exemplet de game.lua
- Ficat Makefile per a tots, falta provar el de mac
- Bàsicament, açò es per fer una release de binaris (fill de osiris).
2023-09-07 10:46:38 +02:00
b0446f40a1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-09-07 10:35:50 +02:00
3b4501aaec - Treballant en el editor de codi 2023-07-10 22:01:39 +02:00
fca1172162 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:10:02 +01:00
9d2a0801e1 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 09:09:41 +01:00
41f539578a - Volume changing
- Message system
- Tempo changing
- Save to clipboard
2023-01-08 09:09:27 +01:00
dd7e3de890 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2023-01-08 08:36:57 +01:00
785a51ac98 Update 'readme.md' 2022-12-11 12:25:00 +01:00
9ed4118250 Update 'readme.md' 2022-12-11 12:24:07 +01:00
5c0758354c Update 'readme.md' 2022-12-11 12:21:43 +01:00
3abd22f150 Update 'readme.md' 2022-12-11 12:21:13 +01:00
cde75e2557 Update 'readme.md' 2022-12-11 12:17:25 +01:00
4733a66fc0 Update 'readme.md' 2022-12-11 12:15:58 +01:00
b3f59e9175 Add 'readme.md' 2022-12-11 12:12:32 +01:00
ffb4875605 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-12-07 15:45:46 +01:00
50842cf9c9 [WIP] some demos 2022-12-07 15:45:16 +01:00
61f3c385c0 Merge branch 'master' of https://gitea.sustancia.synology.me/JailDoctor/ascii 2022-10-18 20:09:57 +02:00
af3b04f0ab Añadido Makefile 2022-10-18 20:09:40 +02:00
b09360d7ae Run a game by dropping the file on the window 2022-07-27 18:25:45 +02:00
fa85d3cb34 added chuleta 2022-05-04 15:12:12 +02:00
3dfa177cd2 [FIX] Wrong color screen address for mode 3 2022-02-21 16:43:57 +01:00
a349cf5c0c v0.6.0
[FEAT] New mode(3) with 32x24 characters
2022-02-21 16:38:26 +01:00
f889faa472 Tools updated 2022-02-18 17:23:22 +01:00
743fd2b8cc Sokoban progress 2021-12-20 19:07:25 +01:00
841f4f66f3 [FEAT] cnt() i rst() 2021-12-20 18:15:39 +01:00
82bebe3eeb Added sokoban WIP to demos 2021-12-20 10:46:18 +01:00
19 changed files with 853 additions and 189 deletions

2
.gitignore vendored
View File

@@ -6,3 +6,5 @@ wiki/*
scr_min.c scr_min.c
tests.lua tests.lua
fake_editor.lua fake_editor.lua
*.bin
bin/*

27
Makefile Normal file
View File

@@ -0,0 +1,27 @@
executable = ascii
source = *.cpp ./lua/*.c
windows:
@echo off
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
windows_debug:
@echo off
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
macos:
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
macos_debug:
clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
macos_bundle:
clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
linux:
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
linux_debug:
g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"

View File

@@ -21,6 +21,10 @@ uint8_t *char_screen = NULL;
uint8_t *color_screen = NULL; uint8_t *color_screen = NULL;
uint8_t screen_width = 40; uint8_t screen_width = 40;
uint8_t screen_height = 30; uint8_t screen_height = 30;
int v_screen_w = 640;
int v_screen_h = 480;
uint8_t hborder = 40;
uint8_t vborder = 40;
uint8_t current_color = 0x1e; uint8_t current_color = 0x1e;
uint8_t current_border = 0; uint8_t current_border = 0;
uint8_t current_mode = 1; uint8_t current_mode = 1;
@@ -42,6 +46,7 @@ SDL_Texture *mini_bak = NULL;
SDL_AudioDeviceID mini_audio_device; SDL_AudioDeviceID mini_audio_device;
Uint32 *pixels; Uint32 *pixels;
int pitch; int pitch;
Uint32 counter=0;
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA, uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF }; 0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
@@ -63,6 +68,9 @@ const char* get_filename() {
void reinit() { void reinit() {
if (mini_bak != NULL) SDL_DestroyTexture(mini_bak); if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
counter=0;
hborder = vborder = 40;
v_screen_w = 640; v_screen_h = 480;
switch (current_mode) { switch (current_mode) {
case 0: case 0:
screen_width = 80; screen_width = 80;
@@ -100,17 +108,21 @@ void reinit() {
//SDL_RenderSetLogicalSize(mini_ren, 160, 120); //SDL_RenderSetLogicalSize(mini_ren, 160, 120);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120); mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120);
break; break;
case 3: // SUPERSECRET MODE FOR THE EDITOR!!! case 3:
screen_width = 80; hborder = 104;
screen_height = 30; vborder = 88;
current_color = 0x1f; v_screen_w = 512;
current_border = 9; v_screen_h = 384;
screen_width = 32;
screen_height = 24;
current_color = 0x07;
current_border = 0;
cursor_x = 0; cursor_x = 0;
cursor_y = 0; cursor_y = 0;
char_screen = &mem[0]; char_screen = &mem[0];
color_screen = &mem[0x1200]; color_screen = &mem[768];
//SDL_RenderSetLogicalSize(mini_ren, 640, 480); //SDL_RenderSetLogicalSize(mini_ren, 640, 480);
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 240); mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
break; break;
} }
} }
@@ -186,6 +198,8 @@ int main(int argc,char*argv[]) {
lua_init(NULL); lua_init(NULL);
lua_call_init(); lua_call_init();
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
while(!exit) { while(!exit) {
if (should_reset) { if (should_reset) {
should_reset = false; should_reset = false;
@@ -198,6 +212,12 @@ int main(int argc,char*argv[]) {
mouse_wheel = 0; mouse_wheel = 0;
while(SDL_PollEvent(&mini_eve)) { while(SDL_PollEvent(&mini_eve)) {
if (mini_eve.type == SDL_QUIT) { exit=true; break; } if (mini_eve.type == SDL_QUIT) { exit=true; break; }
if (mini_eve.type == SDL_DROPFILE) {
char* dropped_filedir = mini_eve.drop.file;
load(dropped_filedir);
//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
SDL_free(dropped_filedir);
}
if (mini_eve.type == SDL_KEYDOWN) { if (mini_eve.type == SDL_KEYDOWN) {
if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) { if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
if (lua_is_playing()) { if (lua_is_playing()) {
@@ -231,9 +251,9 @@ int main(int argc,char*argv[]) {
keys = SDL_GetKeyboardState(NULL); keys = SDL_GetKeyboardState(NULL);
int mx, my; int mx, my;
mouse_buttons = SDL_GetMouseState(&mx, &my); mouse_buttons = SDL_GetMouseState(&mx, &my);
if (mx>=40 && my>=40 && mx<680 && my<520) { if (mx>=hborder && my>=vborder && mx<(v_screen_w+hborder) && my<(v_screen_h+vborder)) {
mouse_x = (mx-40) / (640/screen_width); mouse_x = (mx-hborder) / (v_screen_w/screen_width);
mouse_y = (my-40) / (480/screen_height); mouse_y = (my-vborder) / (v_screen_h/screen_height);
} }
if (lua_is_playing()) { if (lua_is_playing()) {
@@ -242,9 +262,9 @@ int main(int argc,char*argv[]) {
} else { } else {
debug_cursor_blink--; debug_cursor_blink--;
if (debug_cursor_blink == 0) { if (debug_cursor_blink == 0) {
debug_cursor_blink = 30; debug_cursor_blink = 60;
const int pos = cursor_x+cursor_y*screen_width; const int pos = cursor_x+cursor_y*screen_width;
char_screen[pos] = char_screen[pos]==32 ? 95 : 32; //char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
} }
loop(); loop();
} }
@@ -254,7 +274,10 @@ int main(int argc,char*argv[]) {
case 0: case 0:
for (int y=0; y<screen_height; ++y) { for (int y=0; y<screen_height; ++y) {
for (int x=0; x<screen_width; ++x) { for (int x=0; x<screen_width; ++x) {
const uint8_t chr_color = current_color; //COLSCR(x,y); uint8_t chr_color = current_color; //COLSCR(x,y);
if ((debug_cursor_blink<30)&&(cursor_x==x)&&(cursor_y==y)) {
chr_color = (chr_color>>4)+((chr_color&0x0f)<<4);
}
const uint32_t ink_color = palette[chr_color & 0x0f]; const uint32_t ink_color = palette[chr_color & 0x0f];
const uint32_t paper_color = palette[chr_color >> 4]; const uint32_t paper_color = palette[chr_color >> 4];
const uint8_t chr = CHRSCR(x,y); const uint8_t chr = CHRSCR(x,y);
@@ -301,10 +324,11 @@ int main(int argc,char*argv[]) {
SDL_SetRenderDrawColor(mini_ren, (palette[current_border] >> 16)&0xff, (palette[current_border] >> 8)&0xff, palette[current_border]&0xff, 0); SDL_SetRenderDrawColor(mini_ren, (palette[current_border] >> 16)&0xff, (palette[current_border] >> 8)&0xff, palette[current_border]&0xff, 0);
//SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0); //SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0);
SDL_RenderClear(mini_ren); SDL_RenderClear(mini_ren);
SDL_Rect rect = {40, 40, 640, 480}; SDL_Rect rect = {hborder, vborder, v_screen_w, v_screen_h};
SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect); SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL); //SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
SDL_RenderPresent(mini_ren); SDL_RenderPresent(mini_ren);
counter++;
} }
lua_quit(); lua_quit();
SDL_Quit(); SDL_Quit();
@@ -568,6 +592,11 @@ void prev_cmd() {
get_cmd_by_index(); get_cmd_by_index();
} }
void debug_set_cursor(uint8_t x, uint8_t y) {
cursor_x = x;
cursor_y = y;
}
uint8_t ascii(const char *str, uint8_t index) { uint8_t ascii(const char *str, uint8_t index) {
return str[index]; return str[index];
} }
@@ -673,3 +702,10 @@ const char* fromclipboard() {
return str_tmp; return str_tmp;
} }
uint32_t cnt() {
return counter;
}
void rst() {
counter = 0;
}

View File

@@ -183,6 +183,7 @@ void debug(const char *str, const bool newline=true);
void debug_get_cmd(); void debug_get_cmd();
void next_cmd(); void next_cmd();
void prev_cmd(); void prev_cmd();
void debug_set_cursor(uint8_t x, uint8_t y);
uint8_t ascii(const char *str, uint8_t index); uint8_t ascii(const char *str, uint8_t index);
const char* chr(uint8_t ascii); const char* chr(uint8_t ascii);
@@ -205,3 +206,6 @@ void filein(const char* str, uint16_t addr, uint16_t size);
void toclipboard(const char* str); void toclipboard(const char* str);
const char* fromclipboard(); const char* fromclipboard();
uint32_t cnt();
void rst();

BIN
chuleta_font.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 35 KiB

114
demos/lorenrunner.lua Normal file
View File

@@ -0,0 +1,114 @@
score=0
lives=5
level=1
tresors=0
player = {x=0,y=0,oldtile=32,falling=false}
malos = {
{x=0,y=0},
{x=0,y=0},
{x=0,y=0}
}
eixida={x=0,y=0}
function init()
mode(2)
setchar(33,223,223,223,0,253,253,253,0)
setchar(34,255,255,255,255,255,255,255,0)
setchar(35,195,255,195,195,195,255,195,195)
setchar(36,195,243,195,195,195,207,195,195)
setchar(37,0,255,0,0,0,0,0,0)
setchar(38,0,0,0,126,66,66,126,0)
filein("level1.bin",0,600)
tresors=0
player.oldtile=32
local m=1
for i=0,299 do
if peek(i) == 248 then
poke(i,32)
player.x=i%20
player.y=flr(i/20)
elseif peek(i) == 249 then
poke(i,32)
poke(300+i, 0x0f)
malos[m].x=i%20
malos[m].y=flr(i/20)
elseif peek(i) == 36 then
poke(i,32)
poke(300+i, 0x0f)
eixida.x=i%20
eixida.y=flr(i/20)
elseif peek(i) == 38 then
tresors=tresors+1
end
end
ink(COLOR_YELLOW) print("000000",7,14)
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
end
function update()
if not player.falling then
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x-1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
poke(player.x+player.y*20, player.oldtile)
player.x=player.x+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
elseif btnp(KEY_UP) and player.oldtile==35 then
if player.y>0 then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y-1
player.oldtile = peek(player.x+player.y*20)
else
-- endgame. Ja vorem, ara que faça el init de nou i au
init()
end
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
end
end
if cnt()%5 == 0 then
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
player.falling = true
poke(player.x+player.y*20, player.oldtile)
player.y=player.y+1
player.oldtile = peek(player.x+player.y*20)
check_tresors()
else
player.falling=false
end
end
poke(player.x+player.y*20, 248)
end
function check_tresors()
if player.oldtile==38 then
player.oldtile=32
update_score(100)
poke(300+player.x+player.y*20, 0x0f)
tresors=tresors-1
if tresors==0 then
for i=eixida.y,0,-1 do
poke(eixida.x+i*20,35)
end
end
end
end
function update_score(points)
score=score+points
local str= ""..score
while #str < 6 do str = "0"..str end
ink(COLOR_YELLOW) print(str,7,14)
end

161
demos/old_sokoban.lua Normal file
View File

@@ -0,0 +1,161 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
level=1
player={}
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
blink=0
menu={
init = function()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
blink=blink+1
if btnp(KEY_SPACE) then
level=1
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
wait=120
end
function inbetween_update()
color(15,0)
cls()
print("LEVEL "..level,6,6)
print("GOOD JOB!",4,8)
wait=wait-1
if wait==0 then
level=level+1
game_init()
end
end
}
function level_load_from_string(str)
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end
function level_draw()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end
function try_move(x,y)
if is_empty(x,y) then
move_player(x,y)
elseif is_box(x,y) and is_empty(x*2,y*2) then
move_box(x,y)
end
end
function is_empty(x,y)
return map[player.y+y][player.x+x] < 2
end
function is_box(x,y)
return map[player.y+y][player.x+x] < 4
end
function move_player(x,y)
player.x=player.x+x
player.y=player.y+y
end
function move_box(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
move_player(x,y)
check_finished()
end
function check_finished()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
inbetween_init()
end

184
demos/sokoban.lua Normal file
View File

@@ -0,0 +1,184 @@
FLOOR = 0
GOAL = 1
BOX = 2
PLAYER = 4
WALL = 7
function init()
mode(2)
setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
menu.init()
end
-- ====================================================================================================
-- MENU (game state)
-- ====================================================================================================
menu={
init = function()
rst()
update=menu.update
end,
update = function()
color(15,0) cls()
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
if btnp(KEY_SPACE) then
level.start()
game.init()
end
end
}
-- ====================================================================================================
-- GAME (game state)
-- ====================================================================================================
game={
init = function()
update=game.update
level.load()
end,
update = function()
border(0)
color(1,0)
cls()
level.draw()
if btnp(KEY_UP) then level.try_move(0,-1)
elseif btnp(KEY_DOWN) then level.try_move(0,1)
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
end
end
}
-- ====================================================================================================
-- LOADING (game state)
-- ====================================================================================================
loading = {
init = function()
border(15)
update=loading.update
rst()
end,
update = function()
color(15,0)
cls()
print("LEVEL "..num_level,6,5)
print("GOOD JOB!",5,8)
if (cnt()%60)<15 then print("\248",9,10)
elseif (cnt()%60)<30 then print("\250",9,10)
elseif (cnt()%60)<45 then print("\248",9,10)
else print("\251",9,10) end
if cnt()==120 then
level.next()
game.init()
end
end
}
-- ====================================================================================================
-- LEVEL
-- ====================================================================================================
levels= {
"####|# .#|# ###|#*@ #|# $ #|# ###|####",
"######|# #|# #@ #|# $* #|# .* #|# #|######",
" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
"########|# #|# .**$@#|# #|##### #| ####",
" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
}
level = {
start = function() num_level=1 end,
next = function() num_level=num_level+1 end,
load = function()
local str = levels[num_level]
player={}
map={}
local pos=0
local y,x=1,1
local maxx=0
map[y] = {}
while pos<#str do
local chr = ascii(str,pos)
if chr == 35 then map[y][x] = WALL end
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
if chr == 36 then map[y][x] = BOX end
if chr == 42 then map[y][x] = GOAL+BOX end
if chr == 46 then map[y][x] = GOAL end
if chr == 32 then map[y][x] = FLOOR end
if chr == 124 then
y=y+1
map[y] = {}
if maxx < x then maxx=x end
x=0
end
pos=pos+1
x=x+1
end
ox = flr((20-maxx)/2)
oy = flr((15-y)/2)
end,
draw = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
end
end
end
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
end,
try_move = function(x,y)
if level.is_empty(x,y) then
level.move_player(x,y)
elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
level.move_box(x,y)
end
end,
is_empty = function(x,y)
return map[player.y+y][player.x+x] < 2
end,
is_box = function(x,y)
return map[player.y+y][player.x+x] < 4
end,
move_player = function(x,y)
player.x=player.x+x
player.y=player.y+y
end,
move_box = function(x,y)
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
level.move_player(x,y)
level.check_finished()
end,
check_finished = function()
for y=1,#map do
for x=1,#map[y] do
if map[y][x] == GOAL then return end
end
end
loading.init()
end
}

View File

@@ -1,9 +1,34 @@
Persona = {
name = "---",
}
function Persona:SayName()
print(self.name .. " ")
end
function Persona:new(obj)
obj = obj or {}
setmetatable(obj, self)
--self.__index = self
return obj
end
function init() function init()
setmode(0) mode(0)
cls() cls()
play("o4v5l1crcl4dcferl1crcl4dcgfr") Persona.__index=Persona
persones={}
persones[1] = Persona:new({name="Persona1"})
persones[2] = Persona:new({name="Persona2"})
persones[3] = Persona:new({name="Persona3"})
persones[4] = Persona:new({name="Persona4"})
for i,v in ipairs(persones) do
v:SayName()
end
end end
function update() function update()
end end

16
lua.cpp
View File

@@ -392,6 +392,16 @@ extern "C" {
lua_pushstring(L, fromclipboard()); lua_pushstring(L, fromclipboard());
return 1; return 1;
} }
static int cpp_cnt(lua_State *L) {
lua_pushinteger(L, cnt());
return 1;
}
static int cpp_rst(lua_State *L) {
rst();
return 0;
}
} }
#define STATE_STOPPED 0 #define STATE_STOPPED 0
@@ -407,11 +417,12 @@ bool lua_is_playing() {
return lua_state == STATE_PLAYING; return lua_state == STATE_PLAYING;
} }
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.5.4',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end"; const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
void lua_init(const char* filename, const bool start_playing) { void lua_init(const char* filename, const bool start_playing) {
if (lua_state != STATE_STOPPED) lua_quit(); if (lua_state != STATE_STOPPED) lua_quit();
L = luaL_newstate(); L = luaL_newstate();
luaL_openlibs(L);
//init_exists = update_exists = false; //init_exists = update_exists = false;
bool file_loaded = true; bool file_loaded = true;
@@ -485,6 +496,9 @@ void lua_init(const char* filename, const bool start_playing) {
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard"); lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard"); lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN"); lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A"); lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B"); lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");

View File

@@ -4,6 +4,6 @@
//extern "C" { //extern "C" {
#include "lua.h" #include "lua.h"
//#include "lualib.h" #include "lualib.h"
#include "lauxlib.h" #include "lauxlib.h"
//} //}

156
main.cpp
View File

@@ -138,139 +138,23 @@ void load_code() {
std::list<std::string>::iterator ls[28]; std::list<std::string>::iterator ls[28];
static int col = 0; static int col = 0;
static int line = 0; static int line = 0;
bool cursor_inverted = false;
int blink_wait = 30;
#define PARSER_NOTHING 0
#define PARSER_NUMBER 1
#define PARSER_IDENTIFIER 2
#define PARSER_STRING 3
#define PARSER_COMMENT 4
#define PARSER_FUNCTION 5
uint16_t parser_offset = 0;
uint8_t parser_pos = 0;
uint8_t parser_start=0;
void parser_setup(uint16_t address) {
parser_offset = address;
parser_pos = 0;
parser_start = 0;
}
const uint8_t parser_get_char(uint8_t offset=0) {
if ((parser_pos+offset) >= 80) return 0;
return peek(parser_offset+parser_pos+offset);
}
char alpha[80] = "";
uint8_t alpha_pos = 0;
void parser_next(const bool keep=false) {
if (keep) { alpha[alpha_pos++] = parser_get_char(); alpha[alpha_pos]=0; } else { alpha[0]=alpha_pos=0; }
if (parser_pos < 80) parser_pos++;
}
#define ISZERO (parser_get_char()=='0')
#define ISX (parser_get_char()=='z' || parser_get_char()=='Z')
#define ISDIGIT (parser_get_char()>='0' && parser_get_char() <='9')
#define WILLBEDIGIT (parser_get_char(1)>='0' && parser_get_char(1) <='9')
#define ISPOINT (parser_get_char()=='.')
#define ISALPHA (parser_get_char()>='_' || (parser_get_char()>='a' && parser_get_char()<='z') || (parser_get_char()>='A' && parser_get_char()<='Z'))
#define ISQUOTES (parser_get_char()=='"' || parser_get_char()=='\'')
#define ISMINUS (parser_get_char()=='-')
#define WILLBEMINUS (parser_get_char(1)=='-')
#define ISPAREN (parser_get_char()=='(')
#define ENDED (parser_get_char()==0)
const char* keywords[] = { "and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while" };
const bool is_keyword() {
for (int i=0;i<22;++i) if (strcmp(alpha, keywords[i]) == 0) return true;
return false;
}
void parser_do_color(uint8_t type) {
uint8_t color = COLOR_WHITE;
switch (type) {
case PARSER_NUMBER: color = COLOR_LIGHT_GREEN; break;
case PARSER_COMMENT: color = COLOR_LIGHT_GRAY; break;
case PARSER_STRING: color = COLOR_RED; break;
case PARSER_IDENTIFIER: if (is_keyword()) color = COLOR_MAGENTA; break;
case PARSER_FUNCTION: color = COLOR_YELLOW; break;
};
color = (color&0x0f)+(0x10);
for (int i=parser_start;i<parser_pos;++i) poke(0x1200+parser_offset+i, color);
parser_start = parser_pos;
}
void refresh_line_color(uint8_t line) {
parser_setup(80*(line+1));
while (!ENDED) {
uint8_t result = PARSER_NOTHING;
if (ISZERO) {
result=PARSER_NUMBER; parser_next();
if (ISX) {
if (WILLBEDIGIT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISDIGIT) {
while (ISDIGIT) parser_next();
if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISDIGIT) {
result = PARSER_NUMBER;
while (ISDIGIT) parser_next();
if (ISPOINT) {
parser_next();
while (ISDIGIT) parser_next();
}
} else if (ISALPHA) {
result = PARSER_IDENTIFIER;
while (ISALPHA || ISDIGIT) parser_next(true);
if (ISPAREN) result = PARSER_FUNCTION;
} else if (ISQUOTES) {
result = PARSER_STRING; parser_next();
while (!ISQUOTES && !ENDED) parser_next();
parser_next();
} else if (ISMINUS) {
if (WILLBEMINUS) {
result = PARSER_COMMENT;
while (!ENDED) parser_next();
}
}
if (result == PARSER_NOTHING) parser_next();
parser_do_color(result);
}
}
void refresh_color_highlight() {
cursor_inverted = false;
for (int i=0;i<28;++i) refresh_line_color(i);
}
void refresh_code_editor() { void refresh_code_editor() {
color(COLOR_WHITE, COLOR_BLUE); color(COLOR_WHITE, COLOR_BLUE);
cls(); cls();
color(COLOR_BLACK, COLOR_LIGHT_GRAY); //print(" File Edit Run ",0,0);
print(" File Edit Run ",0,0); //print(" ",0,29);
print(" ",0,29);
color(COLOR_WHITE, COLOR_BLUE);
std::list<std::string>::iterator it = code.begin(); std::list<std::string>::iterator it = code.begin();
int i=0; int i=0;
while (it != code.end() && i<28) { while (it != code.end() && i<28) {
ls[i] = it; ls[i] = it;
print((*it).c_str(), 0, i+1); print((*it).c_str(), 0, i);
++i; ++it; ++i; ++it;
} }
refresh_color_highlight();
} }
void init_code_editor() { void init_code_editor() {
mode(3); mode(0);
code.clear(); code.clear();
load_code(); load_code();
refresh_code_editor(); refresh_code_editor();
@@ -280,36 +164,23 @@ std::string get_current_line() {
return *ls[line]; return *ls[line];
} }
void invert_cursor() {
cursor_inverted = !cursor_inverted;
uint16_t pos = 0x1200 + col + (line+1)*80;
uint8_t col = peek(pos);
poke(pos, ((col >> 4) & 0x0f) + ((col << 4) & 0xf0) );
}
void move_cursor_up() { void move_cursor_up() {
if (line > 0) { if (line > 0) {
if (cursor_inverted) invert_cursor();
line--; line--;
if (get_current_line().size() < col) col = get_current_line().size(); if (get_current_line().size() < col) col = get_current_line().size();
blink_wait=1;
} }
} }
void move_cursor_down() { void move_cursor_down() {
if (line < code.size()-1) { if (line < code.size()-1) {
if (cursor_inverted) invert_cursor();
line++; line++;
if (get_current_line().size() < col) col = get_current_line().size(); if (get_current_line().size() < col) col = get_current_line().size();
blink_wait=1;
} }
} }
void move_cursor_right() { void move_cursor_right() {
if ( col < get_current_line().size() ) { if ( col < get_current_line().size() ) {
if (cursor_inverted) invert_cursor();
col++; col++;
blink_wait=1;
} else { } else {
if (line < code.size()-1) { if (line < code.size()-1) {
col = 0; col = 0;
@@ -320,9 +191,7 @@ void move_cursor_right() {
void move_cursor_left() { void move_cursor_left() {
if (col > 0) { if (col > 0) {
if (cursor_inverted) invert_cursor();
col--; col--;
blink_wait=1;
} else { } else {
if (line > 0) { if (line > 0) {
move_cursor_up(); move_cursor_up();
@@ -332,15 +201,11 @@ void move_cursor_left() {
} }
void move_line_end() { void move_line_end() {
if (cursor_inverted) invert_cursor();
col = get_current_line().size(); col = get_current_line().size();
blink_wait=1;
} }
void move_line_home() { void move_line_home() {
if (cursor_inverted) invert_cursor();
col = 0; col = 0;
blink_wait=1;
} }
void split_line() { void split_line() {
@@ -349,14 +214,11 @@ void split_line() {
std::list<std::string>::iterator newline = ls[line]++; std::list<std::string>::iterator newline = ls[line]++;
code.insert(newline, str.substr(0, col)); code.insert(newline, str.substr(0, col));
if (cursor_inverted) invert_cursor();
line++; col=0; line++; col=0;
blink_wait=1;
refresh_code_editor(); refresh_code_editor();
} }
void join_lines() { void join_lines() {
if (cursor_inverted) invert_cursor();
std::string str = get_current_line(); std::string str = get_current_line();
//std::list<std::string>::iterator prevline = ls[line]--; //std::list<std::string>::iterator prevline = ls[line]--;
code.erase(ls[line]); code.erase(ls[line]);
@@ -364,7 +226,6 @@ void join_lines() {
const int line_size = (*ls[line]).size(); const int line_size = (*ls[line]).size();
*ls[line] += str; *ls[line] += str;
col = line_size; col = line_size;
blink_wait=1;
refresh_code_editor(); refresh_code_editor();
} }
@@ -372,13 +233,11 @@ void delete_char() {
if (col == 0) { if (col == 0) {
if (line > 0) join_lines(); if (line > 0) join_lines();
} else { } else {
if (cursor_inverted) invert_cursor();
std::string str = get_current_line(); std::string str = get_current_line();
std::string a = str.substr(0,col-1); std::string a = str.substr(0,col-1);
std::string b = str.substr(col); std::string b = str.substr(col);
*ls[line] = a+b; *ls[line] = a+b;
col--; col--;
blink_wait=1;
refresh_code_editor(); refresh_code_editor();
} }
} }
@@ -396,7 +255,6 @@ void add_char(uint8_t chr) {
std::string c = " "; c[0] = chr; std::string c = " "; c[0] = chr;
*ls[line] = a+c+b; *ls[line] = a+c+b;
col++; col++;
blink_wait=1;
refresh_code_editor(); refresh_code_editor();
} }
@@ -420,9 +278,5 @@ void do_code_editor() {
} }
} }
blink_wait--; debug_set_cursor(col, line);
if (blink_wait == 0) {
blink_wait = 30;
invert_cursor();
}
} }

1
readme.md Normal file
View File

@@ -0,0 +1 @@
miniASCi!

1
scr.bin Normal file
View File

@@ -0,0 +1 @@
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> G A M E S Y S T E M <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x <0C>           <0F>

65
tools/fontedit.lua Normal file
View File

@@ -0,0 +1,65 @@
function init()
mode(1)
sel = 127
end
clicked=false
mx,my=0,0
function update()
color(0,7)
cls()
color(8,0)
for y=0,15 do
for x=0,15 do
print(chr(x+y*16),x+1,y+1)
end
end
poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
drawchar(sel,19,1)
if mousebutton(1) then
if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
sel = mousex()-1+(mousey()-1)*16
elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
if not clicked or mousex()~=mx or mousey()~=my then
clicked,mx,my=true,mousex(),mousey()
local pos = 2560+sel*8+(mousey()-1)
local bit = 1 << (7-(mousex()-19))
local value = peek(pos)
poke(pos, value ~ bit)
end
end
else
clicked = false
end
if btnp(KEY_S) then
local pos = 2560+sel*8
local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
toclipboard(string)
end
ink(4)
print("\143",mousex(), mousey())
end
function drawchar(char,x,y)
color(15,0)
local pos = 2560+char*8
for i=1,8 do
local val = peek(pos)
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end

View File

@@ -1,4 +1,3 @@
ind = 22
function init() function init()
mode(2) mode(2)
map = {} map = {}
@@ -7,7 +6,6 @@ function init()
map[i] = 32 map[i] = 32
col[i] = 0x0f col[i] = 0x0f
end end
map[ind] = 65
sel_col = 0x0f sel_col = 0x0f
sel_chr = 65 sel_chr = 65
end end
@@ -76,10 +74,17 @@ function draw_map()
map[mx+my*20] = sel_chr map[mx+my*20] = sel_chr
col[mx+my*20] = sel_col col[mx+my*20] = sel_col
end end
if mousebutton(3) then
col[mx+my*20] = sel_col
end
if btn(KEY_SPACE) then if btn(KEY_SPACE) then
sel_chr = peek(mx+my*20) sel_chr = peek(mx+my*20)
sel_col = peek(300+mx+my*20) sel_col = peek(300+mx+my*20)
end end
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1 blink = blink - 1
if blink < 30 then if blink < 30 then
@@ -88,4 +93,15 @@ function draw_map()
local c = peek(300+(mx+my*20)) local c = peek(300+(mx+my*20))
poke(300+(mx+my*20), c~0xff) poke(300+(mx+my*20), c~0xff)
end end
if btn(KEY_S) then
fileout("map.bin", 0, 600);
elseif btn(KEY_L) then
filein("map.bin", 0, 600);
for i=0,299 do
map[i] = peek(i)
col[i] = peek(300+i)
end
end
end end

View File

@@ -5,12 +5,17 @@ function init()
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" } "\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "} notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"} pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
piano_pos=18 piano_pos=18
mousewait=0 mousewait=0
compas = 0 compas = 0
compasos = {} compasos = {}
volumens = {}
volum = 4
tempo = 4
for i=0,1279 do compasos[i] = 108 end for i=0,1279 do compasos[i] = 108 end
for i=0,1279 do volumens[i] = 4 end
compasos[0] = 49 compasos[0] = 49
compasos[1] = 49 compasos[1] = 49
compasos[2] = 49 compasos[2] = 49
@@ -20,6 +25,8 @@ function init()
compasos[10] = 50 compasos[10] = 50
old_mouse_x,old_mouse_y = 0,0 old_mouse_x,old_mouse_y = 0,0
message_count = 255
message_text = " HOLA"
end end
function update() function update()
@@ -72,7 +79,7 @@ function update()
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2)) color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
print("\003",7+i,10+11-(n-piano_pos)) print("\003",7+i,10+11-(n-piano_pos))
end end
color(COLOR_BLACK,COLOR_LIGHT_RED) color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
if i==31 or compasos[(compas*32)+i+1]~=n then if i==31 or compasos[(compas*32)+i+1]~=n then
print("\003",8+i,10+11-(n-piano_pos)) print("\003",8+i,10+11-(n-piano_pos))
else else
@@ -83,10 +90,11 @@ function update()
if mousex()>=8 and mousey()>=10 and mousey()<=21 then if mousex()>=8 and mousey()>=10 and mousey()<=21 then
if mousebutton(1) then if mousebutton(1) then
volumens[(compas*32)+mousex()-8] = volum
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10) compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
local note = piano_pos+11-(mousey()-10) local note = piano_pos+11-(mousey()-10)
play("l4o"..tostr(note/12)..pnotes[(note%12)+1]) play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
end end
old_mouse_x,old_mouse_y = mousex(),mousey() old_mouse_x,old_mouse_y = mousex(),mousey()
else else
@@ -105,16 +113,64 @@ function update()
end end
end end
color(15,0)print("\143",0,0) if btn(KEY_LCTRL) and btnp(KEY_S) then
color(14,0)print("\143",1,0) local song = prepare_song(true)
color(12,0)print("\143",2,0) toclipboard(song)
color(6,0)print("\143",3,0) show_message("SAVED TO CLIPBOARD")
color(4,0)print("\143",4,0) end
color(5,4)print("\143",5,0)
color(9,0)print("\143",6,0)
color(1,0)print("\143",7,0)
color(0,0)print("\143",8,0)
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
-- local song = prepare_song(true)
-- toclipboard(song)
-- show_message("SAVED TO CLIPBOARD")
-- end
color(15,0)print("VOLUM:",0,0)
color(1,0)print("\143",0,1)
color(9,0)print("\143",1,1)
color(5,4)print("\143",2,1)
color(4,0)print("\143",3,1)
color(6,0)print("\143",4,1)
color(12,0)print("\143",5,1)
color(14,0)print("\143",6,1)
color(15,0)print("\143",7,1)
color(15,0)print("\244",volum-1,2)
if mousex()<8 and mousey()==1 and mousebutton(1) then
volum = mousex()+1
end
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
tempo = tempo - 1
mousedown = true
end
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
tempo = tempo + 1
mousedown = true
end
if mousedown and not mousebutton(1) then
mousedown = false
end
color(15,0)print("TEMPO",20,0)
print("\247 0 \246",20,1)
print(tostr(tempo),22,1)
if message_count > 0 then
message_color = 15
if message_count < 18 then
message_color = message_count>>1
end
color(message_color,0)print(message_text,0,26)
message_count = message_count - 1
end
end
function show_message(text)
message_count = 255
message_text = text
end end
function search_song_end() function search_song_end()
@@ -124,6 +180,12 @@ function search_song_end()
end end
function play_song(entire_song) function play_song(entire_song)
local song = prepare_song(entire_song)
log(song)
play(song)
end
function prepare_song(entire_song)
entire_song = entire_song or false entire_song = entire_song or false
local note_size = {1,2,3,4,6,8,12,16,24,32} local note_size = {1,2,3,4,6,8,12,16,24,32}
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"} local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
@@ -131,10 +193,15 @@ function play_song(entire_song)
local current_note = 255 local current_note = 255
local current_octave = 4 local current_octave = 4
local current_volume = 4
local p=compas*32 local p=compas*32
local ends=32+compas*32 local ends=32+compas*32
if tempo ~= 4 then
song = "t"..tostr(tempo)
end
if entire_song then if entire_song then
p=0 p=0
ends=search_song_end() ends=search_song_end()
@@ -142,8 +209,12 @@ function play_song(entire_song)
while p<ends do while p<ends do
current_note = compasos[p] current_note = compasos[p]
if volumens[p] ~= current_volume then
current_volume = volumens[p]
song=song.."v"..tostr(current_volume)
end
local d=0 local d=0
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
local o = flr(current_note/12) local o = flr(current_note/12)
if o<9 and current_octave~=o then if o<9 and current_octave~=o then
current_octave=o current_octave=o
@@ -167,6 +238,6 @@ function play_song(entire_song)
end end
end end
end end
log(song)
play(song) return song
end end

View File

@@ -85,6 +85,11 @@ function draw_map()
sel_col = peek(1200+mx+my*40) sel_col = peek(1200+mx+my*40)
end end
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
blink = blink - 1 blink = blink - 1
if blink < 30 then if blink < 30 then
if blink==0 then blink = 60 end if blink==0 then blink = 60 end

84
tools/spritedit.lua Normal file
View File

@@ -0,0 +1,84 @@
function init()
ink_color = 15
paper_color = 0
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
end
function update()
color(15,1)
cls()
color(ink_color,paper_color)
drawbigspr(sprite,1,1)
drawspr(sprite,65)
print("AB",18,1) print("CD",18,2)
for i=0,15 do
color(0,i)
poke(721+i,0) poke(1921+i,i<<4)
poke(761+i,0) poke(1961+i,i<<4)
end
poke(1921+ink_color, peek(1921+ink_color)+4)
poke(1961+paper_color, peek(1961+paper_color)+4)
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
if mousey()==18 then
ink_color = mousex()-1
else
paper_color = mousex()-1
end
end
handlesprmouse()
end
mousepressed = false
mousepos = {x=-1,y=-1}
function handlesprmouse()
local mx,my=mousex(),mousey()
if mx>=1 and my>=1 and mx<=16 and my<=16 then
if mousebutton(1) then
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
mousepressed = true mousepos.x = mx mousepos.y = my
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
local x=(mx-1)%8
local y=(my-1)%8
local val = sprite[quadrant*8+y+1]
val = val ~ (1<<(7-x))
sprite[quadrant*8+y+1] = val
end
else
mousepressed = false
end
end
end
function drawbigspr(spr,x,y)
drawbigsprchr(spr,0,x,y)
drawbigsprchr(spr,1,x+8,y)
drawbigsprchr(spr,2,x,y+8)
drawbigsprchr(spr,3,x+8,y+8)
end
function drawbigsprchr(spr,chr,x,y)
local pos = 1+chr*8
for i=1,8 do
local val = spr[pos]
print(" ",x,y)
if val&1==1 then print("\143",x+7,y) end
if val&2==2 then print("\143",x+6,y) end
if val&4==4 then print("\143",x+5,y) end
if val&8==8 then print("\143",x+4,y) end
if val&16==16 then print("\143",x+3,y) end
if val&32==32 then print("\143",x+2,y) end
if val&64==64 then print("\143",x+1,y) end
if val&128==128 then print("\143",x,y) end
y=y+1
pos=pos+1
end
end
function drawspr(spr,chr)
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
end