Compare commits
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master
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| 82bebe3eeb |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -6,3 +6,5 @@ wiki/*
|
||||
scr_min.c
|
||||
tests.lua
|
||||
fake_editor.lua
|
||||
*.bin
|
||||
bin/*
|
||||
27
Makefile
Normal file
27
Makefile
Normal file
@@ -0,0 +1,27 @@
|
||||
executable = ascii
|
||||
source = *.cpp ./lua/*.c
|
||||
|
||||
windows:
|
||||
@echo off
|
||||
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lmingw32 -lSDL2main -lSDL2 -mwindows -o "$(executable).exe"
|
||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable).exe"
|
||||
|
||||
windows_debug:
|
||||
@echo off
|
||||
g++ $(source) -D DEBUG -g -Wall -Os -lmingw32 -lSDL2main -lSDL2 -o "$(executable)_debug.exe"
|
||||
|
||||
macos:
|
||||
clang++ $(source) -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)"
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||||
|
||||
macos_debug:
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clang++ $(source) -D DEBUG -g -Wall -Os -std=c++11 -ffunction-sections -fdata-sections -lSDL2 -o "$(executable)_debug"
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||||
|
||||
macos_bundle:
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clang++ $(source) -D MACOS_BUNDLE -Wall -Os -std=c++11 -framework SDL2 -F /Library/Frameworks -ffunction-sections -fdata-sections -o mini_bundle -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
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||||
|
||||
linux:
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||||
g++ $(source) -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)"
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||||
strip -s -R .comment -R .gnu.version --strip-unneeded "$(executable)"
|
||||
|
||||
linux_debug:
|
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g++ $(source) -D DEBUG -g -Wall -Os -ffunction-sections -fdata-sections -Wl,--gc-sections -lSDL2 -o "$(executable)_debug"
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64
ascii.cpp
64
ascii.cpp
@@ -21,6 +21,10 @@ uint8_t *char_screen = NULL;
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uint8_t *color_screen = NULL;
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uint8_t screen_width = 40;
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uint8_t screen_height = 30;
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int v_screen_w = 640;
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int v_screen_h = 480;
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uint8_t hborder = 40;
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uint8_t vborder = 40;
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uint8_t current_color = 0x1e;
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uint8_t current_border = 0;
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uint8_t current_mode = 1;
|
||||
@@ -42,6 +46,7 @@ SDL_Texture *mini_bak = NULL;
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SDL_AudioDeviceID mini_audio_device;
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Uint32 *pixels;
|
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int pitch;
|
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Uint32 counter=0;
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|
||||
uint32_t palette[16] = { 0x00000000, 0x000000AA, 0x0000AA00, 0x0000AAAA, 0x00AA0000, 0x00AA00AA, 0x00AA5500, 0x00AAAAAA,
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0x00555555, 0x005555FF, 0x0055FF55, 0x0055FFFF, 0x00FF5555, 0x00FF55FF, 0x00FFFF55, 0x00FFFFFF };
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||||
@@ -63,6 +68,9 @@ const char* get_filename() {
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void reinit() {
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if (mini_bak != NULL) SDL_DestroyTexture(mini_bak);
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counter=0;
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hborder = vborder = 40;
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v_screen_w = 640; v_screen_h = 480;
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switch (current_mode) {
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case 0:
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screen_width = 80;
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||||
@@ -100,17 +108,21 @@ void reinit() {
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//SDL_RenderSetLogicalSize(mini_ren, 160, 120);
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mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 160, 120);
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break;
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case 3: // SUPERSECRET MODE FOR THE EDITOR!!!
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screen_width = 80;
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screen_height = 30;
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current_color = 0x1f;
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current_border = 9;
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case 3:
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hborder = 104;
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vborder = 88;
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v_screen_w = 512;
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||||
v_screen_h = 384;
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screen_width = 32;
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screen_height = 24;
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current_color = 0x07;
|
||||
current_border = 0;
|
||||
cursor_x = 0;
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||||
cursor_y = 0;
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char_screen = &mem[0];
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color_screen = &mem[0x1200];
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color_screen = &mem[768];
|
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//SDL_RenderSetLogicalSize(mini_ren, 640, 480);
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mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 640, 240);
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||||
mini_bak = SDL_CreateTexture(mini_ren, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 256, 192);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -186,6 +198,8 @@ int main(int argc,char*argv[]) {
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lua_init(NULL);
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||||
lua_call_init();
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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||||
|
||||
while(!exit) {
|
||||
if (should_reset) {
|
||||
should_reset = false;
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||||
@@ -198,6 +212,12 @@ int main(int argc,char*argv[]) {
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||||
mouse_wheel = 0;
|
||||
while(SDL_PollEvent(&mini_eve)) {
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||||
if (mini_eve.type == SDL_QUIT) { exit=true; break; }
|
||||
if (mini_eve.type == SDL_DROPFILE) {
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||||
char* dropped_filedir = mini_eve.drop.file;
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load(dropped_filedir);
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//SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_INFORMATION, "File dropped on window", dropped_filedir, mini_win );
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SDL_free(dropped_filedir);
|
||||
}
|
||||
if (mini_eve.type == SDL_KEYDOWN) {
|
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if (mini_eve.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
|
||||
if (lua_is_playing()) {
|
||||
@@ -231,9 +251,9 @@ int main(int argc,char*argv[]) {
|
||||
keys = SDL_GetKeyboardState(NULL);
|
||||
int mx, my;
|
||||
mouse_buttons = SDL_GetMouseState(&mx, &my);
|
||||
if (mx>=40 && my>=40 && mx<680 && my<520) {
|
||||
mouse_x = (mx-40) / (640/screen_width);
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||||
mouse_y = (my-40) / (480/screen_height);
|
||||
if (mx>=hborder && my>=vborder && mx<(v_screen_w+hborder) && my<(v_screen_h+vborder)) {
|
||||
mouse_x = (mx-hborder) / (v_screen_w/screen_width);
|
||||
mouse_y = (my-vborder) / (v_screen_h/screen_height);
|
||||
}
|
||||
|
||||
if (lua_is_playing()) {
|
||||
@@ -242,9 +262,9 @@ int main(int argc,char*argv[]) {
|
||||
} else {
|
||||
debug_cursor_blink--;
|
||||
if (debug_cursor_blink == 0) {
|
||||
debug_cursor_blink = 30;
|
||||
debug_cursor_blink = 60;
|
||||
const int pos = cursor_x+cursor_y*screen_width;
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||||
char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
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||||
//char_screen[pos] = char_screen[pos]==32 ? 95 : 32;
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||||
}
|
||||
loop();
|
||||
}
|
||||
@@ -254,7 +274,10 @@ int main(int argc,char*argv[]) {
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||||
case 0:
|
||||
for (int y=0; y<screen_height; ++y) {
|
||||
for (int x=0; x<screen_width; ++x) {
|
||||
const uint8_t chr_color = current_color; //COLSCR(x,y);
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uint8_t chr_color = current_color; //COLSCR(x,y);
|
||||
if ((debug_cursor_blink<30)&&(cursor_x==x)&&(cursor_y==y)) {
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chr_color = (chr_color>>4)+((chr_color&0x0f)<<4);
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}
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const uint32_t ink_color = palette[chr_color & 0x0f];
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const uint32_t paper_color = palette[chr_color >> 4];
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const uint8_t chr = CHRSCR(x,y);
|
||||
@@ -301,10 +324,11 @@ int main(int argc,char*argv[]) {
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SDL_SetRenderDrawColor(mini_ren, (palette[current_border] >> 16)&0xff, (palette[current_border] >> 8)&0xff, palette[current_border]&0xff, 0);
|
||||
//SDL_SetRenderDrawColor(mini_ren, 255, 0, 0, 0);
|
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SDL_RenderClear(mini_ren);
|
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SDL_Rect rect = {40, 40, 640, 480};
|
||||
SDL_Rect rect = {hborder, vborder, v_screen_w, v_screen_h};
|
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SDL_RenderCopy(mini_ren, mini_bak, NULL, &rect);
|
||||
//SDL_RenderCopy(mini_ren, mini_bak, NULL, NULL);
|
||||
SDL_RenderPresent(mini_ren);
|
||||
counter++;
|
||||
}
|
||||
lua_quit();
|
||||
SDL_Quit();
|
||||
@@ -568,6 +592,11 @@ void prev_cmd() {
|
||||
get_cmd_by_index();
|
||||
}
|
||||
|
||||
void debug_set_cursor(uint8_t x, uint8_t y) {
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cursor_x = x;
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||||
cursor_y = y;
|
||||
}
|
||||
|
||||
uint8_t ascii(const char *str, uint8_t index) {
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||||
return str[index];
|
||||
}
|
||||
@@ -673,3 +702,10 @@ const char* fromclipboard() {
|
||||
|
||||
return str_tmp;
|
||||
}
|
||||
|
||||
uint32_t cnt() {
|
||||
return counter;
|
||||
}
|
||||
void rst() {
|
||||
counter = 0;
|
||||
}
|
||||
|
||||
4
ascii.h
4
ascii.h
@@ -183,6 +183,7 @@ void debug(const char *str, const bool newline=true);
|
||||
void debug_get_cmd();
|
||||
void next_cmd();
|
||||
void prev_cmd();
|
||||
void debug_set_cursor(uint8_t x, uint8_t y);
|
||||
|
||||
uint8_t ascii(const char *str, uint8_t index);
|
||||
const char* chr(uint8_t ascii);
|
||||
@@ -205,3 +206,6 @@ void filein(const char* str, uint16_t addr, uint16_t size);
|
||||
|
||||
void toclipboard(const char* str);
|
||||
const char* fromclipboard();
|
||||
|
||||
uint32_t cnt();
|
||||
void rst();
|
||||
|
||||
BIN
chuleta_font.png
Normal file
BIN
chuleta_font.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 35 KiB |
114
demos/lorenrunner.lua
Normal file
114
demos/lorenrunner.lua
Normal file
@@ -0,0 +1,114 @@
|
||||
score=0
|
||||
lives=5
|
||||
level=1
|
||||
tresors=0
|
||||
player = {x=0,y=0,oldtile=32,falling=false}
|
||||
malos = {
|
||||
{x=0,y=0},
|
||||
{x=0,y=0},
|
||||
{x=0,y=0}
|
||||
}
|
||||
eixida={x=0,y=0}
|
||||
|
||||
function init()
|
||||
mode(2)
|
||||
setchar(33,223,223,223,0,253,253,253,0)
|
||||
setchar(34,255,255,255,255,255,255,255,0)
|
||||
setchar(35,195,255,195,195,195,255,195,195)
|
||||
setchar(36,195,243,195,195,195,207,195,195)
|
||||
setchar(37,0,255,0,0,0,0,0,0)
|
||||
setchar(38,0,0,0,126,66,66,126,0)
|
||||
|
||||
filein("level1.bin",0,600)
|
||||
|
||||
tresors=0
|
||||
player.oldtile=32
|
||||
local m=1
|
||||
for i=0,299 do
|
||||
if peek(i) == 248 then
|
||||
poke(i,32)
|
||||
player.x=i%20
|
||||
player.y=flr(i/20)
|
||||
elseif peek(i) == 249 then
|
||||
poke(i,32)
|
||||
poke(300+i, 0x0f)
|
||||
malos[m].x=i%20
|
||||
malos[m].y=flr(i/20)
|
||||
elseif peek(i) == 36 then
|
||||
poke(i,32)
|
||||
poke(300+i, 0x0f)
|
||||
eixida.x=i%20
|
||||
eixida.y=flr(i/20)
|
||||
elseif peek(i) == 38 then
|
||||
tresors=tresors+1
|
||||
end
|
||||
end
|
||||
|
||||
ink(COLOR_YELLOW) print("000000",7,14)
|
||||
|
||||
-- anem a contar els tresors que hi ha, per a saber quan es deu activar l'escala de eixida
|
||||
end
|
||||
|
||||
function update()
|
||||
if not player.falling then
|
||||
if btnp(KEY_LEFT) and player.x>0 and peek(player.x-1+player.y*20)~=33 then
|
||||
poke(player.x+player.y*20, player.oldtile)
|
||||
player.x=player.x-1
|
||||
player.oldtile = peek(player.x+player.y*20)
|
||||
check_tresors()
|
||||
elseif btnp(KEY_RIGHT) and player.x<19 and peek(player.x+1+player.y*20)~=33 then
|
||||
poke(player.x+player.y*20, player.oldtile)
|
||||
player.x=player.x+1
|
||||
player.oldtile = peek(player.x+player.y*20)
|
||||
check_tresors()
|
||||
elseif btnp(KEY_UP) and player.oldtile==35 then
|
||||
if player.y>0 then
|
||||
poke(player.x+player.y*20, player.oldtile)
|
||||
player.y=player.y-1
|
||||
player.oldtile = peek(player.x+player.y*20)
|
||||
else
|
||||
-- endgame. Ja vorem, ara que faça el init de nou i au
|
||||
init()
|
||||
end
|
||||
elseif btnp(KEY_DOWN) and (peek(player.x+(player.y+1)*20) == 35 or player.oldtile==37) then
|
||||
poke(player.x+player.y*20, player.oldtile)
|
||||
player.y=player.y+1
|
||||
player.oldtile = peek(player.x+player.y*20)
|
||||
end
|
||||
end
|
||||
|
||||
if cnt()%5 == 0 then
|
||||
if player.oldtile~=37 and (peek(player.x+(player.y+1)*20)==32 or peek(player.x+(player.y+1)*20)==38 or peek(player.x+(player.y+1)*20)==37) then
|
||||
player.falling = true
|
||||
poke(player.x+player.y*20, player.oldtile)
|
||||
player.y=player.y+1
|
||||
player.oldtile = peek(player.x+player.y*20)
|
||||
check_tresors()
|
||||
else
|
||||
player.falling=false
|
||||
end
|
||||
end
|
||||
poke(player.x+player.y*20, 248)
|
||||
|
||||
end
|
||||
|
||||
function check_tresors()
|
||||
if player.oldtile==38 then
|
||||
player.oldtile=32
|
||||
update_score(100)
|
||||
poke(300+player.x+player.y*20, 0x0f)
|
||||
tresors=tresors-1
|
||||
if tresors==0 then
|
||||
for i=eixida.y,0,-1 do
|
||||
poke(eixida.x+i*20,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function update_score(points)
|
||||
score=score+points
|
||||
local str= ""..score
|
||||
while #str < 6 do str = "0"..str end
|
||||
ink(COLOR_YELLOW) print(str,7,14)
|
||||
end
|
||||
161
demos/old_sokoban.lua
Normal file
161
demos/old_sokoban.lua
Normal file
@@ -0,0 +1,161 @@
|
||||
FLOOR = 0
|
||||
GOAL = 1
|
||||
BOX = 2
|
||||
PLAYER = 4
|
||||
WALL = 7
|
||||
|
||||
function init()
|
||||
mode(2)
|
||||
level=1
|
||||
player={}
|
||||
menu.init()
|
||||
end
|
||||
|
||||
-- ====================================================================================================
|
||||
-- MENU (game state)
|
||||
-- ====================================================================================================
|
||||
blink=0
|
||||
|
||||
menu={
|
||||
init = function()
|
||||
update=menu.update
|
||||
end,
|
||||
|
||||
update = function()
|
||||
color(15,0) cls()
|
||||
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
|
||||
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
|
||||
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
|
||||
ink(15*flr((blink%60)/30)) print("PRESS SPACE TO PLAY",1,9)
|
||||
blink=blink+1
|
||||
|
||||
if btnp(KEY_SPACE) then
|
||||
level=1
|
||||
game.init()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- ====================================================================================================
|
||||
-- GAME (game state)
|
||||
-- ====================================================================================================
|
||||
game={
|
||||
init = function()
|
||||
update=game.update
|
||||
level.load_from_string("####|# .#|# ###|#*@ #|# $ #|# ###|####")
|
||||
end,
|
||||
|
||||
update = function()
|
||||
border(0)
|
||||
color(1,0)
|
||||
cls()
|
||||
level.draw()
|
||||
|
||||
if btnp(KEY_UP) then level.try_move(0,-1)
|
||||
elseif btnp(KEY_DOWN) then level.try_move(0,1)
|
||||
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
|
||||
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- ====================================================================================================
|
||||
-- LOADING (game state)
|
||||
-- ====================================================================================================
|
||||
loading = {
|
||||
init = function()
|
||||
border(15)
|
||||
update=loading.update
|
||||
wait=120
|
||||
end
|
||||
|
||||
function inbetween_update()
|
||||
color(15,0)
|
||||
cls()
|
||||
print("LEVEL "..level,6,6)
|
||||
print("GOOD JOB!",4,8)
|
||||
wait=wait-1
|
||||
if wait==0 then
|
||||
level=level+1
|
||||
game_init()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
function level_load_from_string(str)
|
||||
map={}
|
||||
local pos=0
|
||||
local y,x=1,1
|
||||
local maxx=0
|
||||
map[y] = {}
|
||||
while pos<#str do
|
||||
local chr = ascii(str,pos)
|
||||
if chr == 35 then map[y][x] = WALL end
|
||||
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
|
||||
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
|
||||
if chr == 36 then map[y][x] = BOX end
|
||||
if chr == 42 then map[y][x] = GOAL+BOX end
|
||||
if chr == 46 then map[y][x] = GOAL end
|
||||
if chr == 32 then map[y][x] = FLOOR end
|
||||
if chr == 124 then
|
||||
y=y+1
|
||||
map[y] = {}
|
||||
if maxx < x then maxx=x end
|
||||
x=0
|
||||
end
|
||||
pos=pos+1
|
||||
x=x+1
|
||||
end
|
||||
ox = flr((20-maxx)/2)
|
||||
oy = flr((15-y)/2)
|
||||
end
|
||||
|
||||
function level_draw()
|
||||
for y=1,#map do
|
||||
for x=1,#map[y] do
|
||||
if map[y][x] == WALL then color(4,15) print("\127",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == BOX then color(0,6) print("\016",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == BOX+GOAL then color(0,4) print("\016",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == GOAL then color(4,0) print("\144",ox+x-1,oy+y-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
|
||||
end
|
||||
|
||||
function try_move(x,y)
|
||||
if is_empty(x,y) then
|
||||
move_player(x,y)
|
||||
elseif is_box(x,y) and is_empty(x*2,y*2) then
|
||||
move_box(x,y)
|
||||
end
|
||||
end
|
||||
|
||||
function is_empty(x,y)
|
||||
return map[player.y+y][player.x+x] < 2
|
||||
end
|
||||
|
||||
function is_box(x,y)
|
||||
return map[player.y+y][player.x+x] < 4
|
||||
end
|
||||
|
||||
function move_player(x,y)
|
||||
player.x=player.x+x
|
||||
player.y=player.y+y
|
||||
end
|
||||
|
||||
function move_box(x,y)
|
||||
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
|
||||
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
|
||||
move_player(x,y)
|
||||
check_finished()
|
||||
end
|
||||
|
||||
function check_finished()
|
||||
for y=1,#map do
|
||||
for x=1,#map[y] do
|
||||
if map[y][x] == GOAL then return end
|
||||
end
|
||||
end
|
||||
inbetween_init()
|
||||
end
|
||||
184
demos/sokoban.lua
Normal file
184
demos/sokoban.lua
Normal file
@@ -0,0 +1,184 @@
|
||||
FLOOR = 0
|
||||
GOAL = 1
|
||||
BOX = 2
|
||||
PLAYER = 4
|
||||
WALL = 7
|
||||
|
||||
function init()
|
||||
mode(2)
|
||||
setchar(127,0xee,0xee,0xee,0x00,0xbb,0xbb,0xbb,0x00)
|
||||
setchar(16,0xff,0xc3,0xa5,0x99,0x99,0xa5,0xc3,0xff)
|
||||
menu.init()
|
||||
end
|
||||
|
||||
-- ====================================================================================================
|
||||
-- MENU (game state)
|
||||
-- ====================================================================================================
|
||||
menu={
|
||||
init = function()
|
||||
rst()
|
||||
update=menu.update
|
||||
end,
|
||||
|
||||
update = function()
|
||||
color(15,0) cls()
|
||||
ink(1) print("\x20\x20\x20\x87\x81\x87\x85\x85\x85\x87\x85\x87\x85\x87\x85\x87\x84\x20\x20\x20",0,2)
|
||||
ink(9) print("\x20\x20\x20\x83\x85\x85\x85\x8D\x81\x85\x85\x87\x84\x8D\x85\x85\x85\x20\x20\x20",0,3)
|
||||
ink(11) print("\x20\x20\x20\x83\x81\x83\x81\x81\x81\x83\x81\x83\x81\x81\x81\x81\x81\x20\x20\x20",0,4)
|
||||
ink(15*flr((cnt()%60)/30)) print("PRESS SPACE TO PLAY",1,9)
|
||||
|
||||
if btnp(KEY_SPACE) then
|
||||
level.start()
|
||||
game.init()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- ====================================================================================================
|
||||
-- GAME (game state)
|
||||
-- ====================================================================================================
|
||||
game={
|
||||
init = function()
|
||||
update=game.update
|
||||
level.load()
|
||||
end,
|
||||
|
||||
update = function()
|
||||
border(0)
|
||||
color(1,0)
|
||||
cls()
|
||||
level.draw()
|
||||
|
||||
if btnp(KEY_UP) then level.try_move(0,-1)
|
||||
elseif btnp(KEY_DOWN) then level.try_move(0,1)
|
||||
elseif btnp(KEY_LEFT) then level.try_move(-1,0)
|
||||
elseif btnp(KEY_RIGHT) then level.try_move(1,0)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- ====================================================================================================
|
||||
-- LOADING (game state)
|
||||
-- ====================================================================================================
|
||||
loading = {
|
||||
init = function()
|
||||
border(15)
|
||||
update=loading.update
|
||||
rst()
|
||||
end,
|
||||
|
||||
update = function()
|
||||
color(15,0)
|
||||
cls()
|
||||
print("LEVEL "..num_level,6,5)
|
||||
print("GOOD JOB!",5,8)
|
||||
if (cnt()%60)<15 then print("\248",9,10)
|
||||
elseif (cnt()%60)<30 then print("\250",9,10)
|
||||
elseif (cnt()%60)<45 then print("\248",9,10)
|
||||
else print("\251",9,10) end
|
||||
if cnt()==120 then
|
||||
level.next()
|
||||
game.init()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
-- ====================================================================================================
|
||||
-- LEVEL
|
||||
-- ====================================================================================================
|
||||
levels= {
|
||||
"####|# .#|# ###|#*@ #|# $ #|# ###|####",
|
||||
"######|# #|# #@ #|# $* #|# .* #|# #|######",
|
||||
" ####|### ####|# $ #|# # #$ #|# . .#@ #|#########",
|
||||
"########|# #|# .**$@#|# #|##### #| ####",
|
||||
" #######| # #| # .$. #|## $@$ #|# .$. #|# #|########",
|
||||
"###### #####|# ### #|# $$ #@#|# $ #... #|# ########|#####",
|
||||
"#######|# .$. #|# $.$ #|# .$. #|# $.$ #|# @ #|#######",
|
||||
"#####|#. ##|#@$$ #|## #| ## #| ##.#| ###"
|
||||
}
|
||||
|
||||
level = {
|
||||
start = function() num_level=1 end,
|
||||
next = function() num_level=num_level+1 end,
|
||||
|
||||
load = function()
|
||||
local str = levels[num_level]
|
||||
player={}
|
||||
map={}
|
||||
local pos=0
|
||||
local y,x=1,1
|
||||
local maxx=0
|
||||
map[y] = {}
|
||||
while pos<#str do
|
||||
local chr = ascii(str,pos)
|
||||
if chr == 35 then map[y][x] = WALL end
|
||||
if chr == 64 then player.x,player.y=x,y map[y][x] = FLOOR end
|
||||
if chr == 43 then player.x,player.y=x,y map[y][x] = GOAL end
|
||||
if chr == 36 then map[y][x] = BOX end
|
||||
if chr == 42 then map[y][x] = GOAL+BOX end
|
||||
if chr == 46 then map[y][x] = GOAL end
|
||||
if chr == 32 then map[y][x] = FLOOR end
|
||||
if chr == 124 then
|
||||
y=y+1
|
||||
map[y] = {}
|
||||
if maxx < x then maxx=x end
|
||||
x=0
|
||||
end
|
||||
pos=pos+1
|
||||
x=x+1
|
||||
end
|
||||
ox = flr((20-maxx)/2)
|
||||
oy = flr((15-y)/2)
|
||||
end,
|
||||
|
||||
draw = function()
|
||||
for y=1,#map do
|
||||
for x=1,#map[y] do
|
||||
if map[y][x] == WALL then color(4,0) print("\127",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == BOX then color(8,7) print("\016",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == BOX+GOAL then color(3,11) print("\016",ox+x-1,oy+y-1)
|
||||
elseif map[y][x] == GOAL then color(3,0) print("\144",ox+x-1,oy+y-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
color(15,0) print("\248",ox+player.x-1,oy+player.y-1)
|
||||
end,
|
||||
|
||||
try_move = function(x,y)
|
||||
if level.is_empty(x,y) then
|
||||
level.move_player(x,y)
|
||||
elseif level.is_box(x,y) and level.is_empty(x*2,y*2) then
|
||||
level.move_box(x,y)
|
||||
end
|
||||
end,
|
||||
|
||||
is_empty = function(x,y)
|
||||
return map[player.y+y][player.x+x] < 2
|
||||
end,
|
||||
|
||||
is_box = function(x,y)
|
||||
return map[player.y+y][player.x+x] < 4
|
||||
end,
|
||||
|
||||
move_player = function(x,y)
|
||||
player.x=player.x+x
|
||||
player.y=player.y+y
|
||||
end,
|
||||
|
||||
move_box = function(x,y)
|
||||
map[player.y+y*2][player.x+x*2] = map[player.y+y*2][player.x+x*2] + BOX
|
||||
map[player.y+y][player.x+x] = map[player.y+y][player.x+x] - BOX
|
||||
level.move_player(x,y)
|
||||
level.check_finished()
|
||||
end,
|
||||
|
||||
check_finished = function()
|
||||
for y=1,#map do
|
||||
for x=1,#map[y] do
|
||||
if map[y][x] == GOAL then return end
|
||||
end
|
||||
end
|
||||
loading.init()
|
||||
end
|
||||
}
|
||||
31
game.lua
31
game.lua
@@ -1,9 +1,34 @@
|
||||
Persona = {
|
||||
name = "---",
|
||||
}
|
||||
|
||||
function Persona:SayName()
|
||||
print(self.name .. " ")
|
||||
end
|
||||
|
||||
function Persona:new(obj)
|
||||
obj = obj or {}
|
||||
setmetatable(obj, self)
|
||||
--self.__index = self
|
||||
return obj
|
||||
end
|
||||
|
||||
|
||||
|
||||
function init()
|
||||
setmode(0)
|
||||
mode(0)
|
||||
cls()
|
||||
play("o4v5l1crcl4dcferl1crcl4dcgfr")
|
||||
Persona.__index=Persona
|
||||
persones={}
|
||||
persones[1] = Persona:new({name="Persona1"})
|
||||
persones[2] = Persona:new({name="Persona2"})
|
||||
persones[3] = Persona:new({name="Persona3"})
|
||||
persones[4] = Persona:new({name="Persona4"})
|
||||
|
||||
for i,v in ipairs(persones) do
|
||||
v:SayName()
|
||||
end
|
||||
end
|
||||
|
||||
function update()
|
||||
|
||||
end
|
||||
16
lua.cpp
16
lua.cpp
@@ -392,6 +392,16 @@ extern "C" {
|
||||
lua_pushstring(L, fromclipboard());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int cpp_cnt(lua_State *L) {
|
||||
lua_pushinteger(L, cnt());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int cpp_rst(lua_State *L) {
|
||||
rst();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
#define STATE_STOPPED 0
|
||||
@@ -407,11 +417,12 @@ bool lua_is_playing() {
|
||||
return lua_state == STATE_PLAYING;
|
||||
}
|
||||
|
||||
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.5.4',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
|
||||
const char boot[] = "function init()mode(1)cls()play('o5l0v5cegv4cegv3cegv2cegv1ceg')memcpy(360,4608,240)memcpy(1560,4848,240)ink(1)print('G A M E',8,16)ink(4)print('S Y S T E M',20,16)ink(7)print('mini',9,8)ink(8)print('v0.6.1',34,29)w=0 end function update()w=w+1 if w>90 then cls()load()end end";
|
||||
|
||||
void lua_init(const char* filename, const bool start_playing) {
|
||||
if (lua_state != STATE_STOPPED) lua_quit();
|
||||
L = luaL_newstate();
|
||||
luaL_openlibs(L);
|
||||
//init_exists = update_exists = false;
|
||||
bool file_loaded = true;
|
||||
|
||||
@@ -485,6 +496,9 @@ void lua_init(const char* filename, const bool start_playing) {
|
||||
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
|
||||
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
|
||||
|
||||
lua_pushcfunction(L,cpp_cnt); lua_setglobal(L, "cnt");
|
||||
lua_pushcfunction(L,cpp_rst); lua_setglobal(L, "rst");
|
||||
|
||||
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
|
||||
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
|
||||
lua_pushinteger(L, 5); lua_setglobal(L, "KEY_B");
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
|
||||
//extern "C" {
|
||||
#include "lua.h"
|
||||
//#include "lualib.h"
|
||||
#include "lualib.h"
|
||||
#include "lauxlib.h"
|
||||
//}
|
||||
|
||||
156
main.cpp
156
main.cpp
@@ -138,139 +138,23 @@ void load_code() {
|
||||
std::list<std::string>::iterator ls[28];
|
||||
static int col = 0;
|
||||
static int line = 0;
|
||||
bool cursor_inverted = false;
|
||||
int blink_wait = 30;
|
||||
|
||||
#define PARSER_NOTHING 0
|
||||
#define PARSER_NUMBER 1
|
||||
#define PARSER_IDENTIFIER 2
|
||||
#define PARSER_STRING 3
|
||||
#define PARSER_COMMENT 4
|
||||
#define PARSER_FUNCTION 5
|
||||
|
||||
uint16_t parser_offset = 0;
|
||||
uint8_t parser_pos = 0;
|
||||
uint8_t parser_start=0;
|
||||
void parser_setup(uint16_t address) {
|
||||
parser_offset = address;
|
||||
parser_pos = 0;
|
||||
parser_start = 0;
|
||||
}
|
||||
const uint8_t parser_get_char(uint8_t offset=0) {
|
||||
if ((parser_pos+offset) >= 80) return 0;
|
||||
return peek(parser_offset+parser_pos+offset);
|
||||
}
|
||||
char alpha[80] = "";
|
||||
uint8_t alpha_pos = 0;
|
||||
void parser_next(const bool keep=false) {
|
||||
if (keep) { alpha[alpha_pos++] = parser_get_char(); alpha[alpha_pos]=0; } else { alpha[0]=alpha_pos=0; }
|
||||
if (parser_pos < 80) parser_pos++;
|
||||
}
|
||||
|
||||
#define ISZERO (parser_get_char()=='0')
|
||||
#define ISX (parser_get_char()=='z' || parser_get_char()=='Z')
|
||||
#define ISDIGIT (parser_get_char()>='0' && parser_get_char() <='9')
|
||||
#define WILLBEDIGIT (parser_get_char(1)>='0' && parser_get_char(1) <='9')
|
||||
#define ISPOINT (parser_get_char()=='.')
|
||||
#define ISALPHA (parser_get_char()>='_' || (parser_get_char()>='a' && parser_get_char()<='z') || (parser_get_char()>='A' && parser_get_char()<='Z'))
|
||||
#define ISQUOTES (parser_get_char()=='"' || parser_get_char()=='\'')
|
||||
#define ISMINUS (parser_get_char()=='-')
|
||||
#define WILLBEMINUS (parser_get_char(1)=='-')
|
||||
#define ISPAREN (parser_get_char()=='(')
|
||||
#define ENDED (parser_get_char()==0)
|
||||
|
||||
const char* keywords[] = { "and", "break", "do", "else", "elseif", "end", "false", "for", "function", "goto", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while" };
|
||||
|
||||
const bool is_keyword() {
|
||||
for (int i=0;i<22;++i) if (strcmp(alpha, keywords[i]) == 0) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void parser_do_color(uint8_t type) {
|
||||
uint8_t color = COLOR_WHITE;
|
||||
switch (type) {
|
||||
case PARSER_NUMBER: color = COLOR_LIGHT_GREEN; break;
|
||||
case PARSER_COMMENT: color = COLOR_LIGHT_GRAY; break;
|
||||
case PARSER_STRING: color = COLOR_RED; break;
|
||||
case PARSER_IDENTIFIER: if (is_keyword()) color = COLOR_MAGENTA; break;
|
||||
case PARSER_FUNCTION: color = COLOR_YELLOW; break;
|
||||
};
|
||||
color = (color&0x0f)+(0x10);
|
||||
for (int i=parser_start;i<parser_pos;++i) poke(0x1200+parser_offset+i, color);
|
||||
parser_start = parser_pos;
|
||||
}
|
||||
|
||||
void refresh_line_color(uint8_t line) {
|
||||
parser_setup(80*(line+1));
|
||||
while (!ENDED) {
|
||||
uint8_t result = PARSER_NOTHING;
|
||||
if (ISZERO) {
|
||||
result=PARSER_NUMBER; parser_next();
|
||||
if (ISX) {
|
||||
if (WILLBEDIGIT) {
|
||||
parser_next();
|
||||
while (ISDIGIT) parser_next();
|
||||
}
|
||||
} else if (ISDIGIT) {
|
||||
while (ISDIGIT) parser_next();
|
||||
if (ISPOINT) {
|
||||
parser_next();
|
||||
while (ISDIGIT) parser_next();
|
||||
}
|
||||
} else if (ISPOINT) {
|
||||
parser_next();
|
||||
while (ISDIGIT) parser_next();
|
||||
}
|
||||
} else if (ISDIGIT) {
|
||||
result = PARSER_NUMBER;
|
||||
while (ISDIGIT) parser_next();
|
||||
if (ISPOINT) {
|
||||
parser_next();
|
||||
while (ISDIGIT) parser_next();
|
||||
}
|
||||
} else if (ISALPHA) {
|
||||
result = PARSER_IDENTIFIER;
|
||||
while (ISALPHA || ISDIGIT) parser_next(true);
|
||||
if (ISPAREN) result = PARSER_FUNCTION;
|
||||
} else if (ISQUOTES) {
|
||||
result = PARSER_STRING; parser_next();
|
||||
while (!ISQUOTES && !ENDED) parser_next();
|
||||
parser_next();
|
||||
} else if (ISMINUS) {
|
||||
if (WILLBEMINUS) {
|
||||
result = PARSER_COMMENT;
|
||||
while (!ENDED) parser_next();
|
||||
}
|
||||
}
|
||||
if (result == PARSER_NOTHING) parser_next();
|
||||
parser_do_color(result);
|
||||
}
|
||||
}
|
||||
|
||||
void refresh_color_highlight() {
|
||||
cursor_inverted = false;
|
||||
for (int i=0;i<28;++i) refresh_line_color(i);
|
||||
}
|
||||
|
||||
void refresh_code_editor() {
|
||||
color(COLOR_WHITE, COLOR_BLUE);
|
||||
cls();
|
||||
color(COLOR_BLACK, COLOR_LIGHT_GRAY);
|
||||
print(" File Edit Run ",0,0);
|
||||
print(" ",0,29);
|
||||
color(COLOR_WHITE, COLOR_BLUE);
|
||||
//print(" File Edit Run ",0,0);
|
||||
//print(" ",0,29);
|
||||
std::list<std::string>::iterator it = code.begin();
|
||||
int i=0;
|
||||
while (it != code.end() && i<28) {
|
||||
ls[i] = it;
|
||||
print((*it).c_str(), 0, i+1);
|
||||
print((*it).c_str(), 0, i);
|
||||
++i; ++it;
|
||||
}
|
||||
refresh_color_highlight();
|
||||
}
|
||||
|
||||
void init_code_editor() {
|
||||
mode(3);
|
||||
mode(0);
|
||||
code.clear();
|
||||
load_code();
|
||||
refresh_code_editor();
|
||||
@@ -280,36 +164,23 @@ std::string get_current_line() {
|
||||
return *ls[line];
|
||||
}
|
||||
|
||||
void invert_cursor() {
|
||||
cursor_inverted = !cursor_inverted;
|
||||
uint16_t pos = 0x1200 + col + (line+1)*80;
|
||||
uint8_t col = peek(pos);
|
||||
poke(pos, ((col >> 4) & 0x0f) + ((col << 4) & 0xf0) );
|
||||
}
|
||||
|
||||
void move_cursor_up() {
|
||||
if (line > 0) {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
line--;
|
||||
if (get_current_line().size() < col) col = get_current_line().size();
|
||||
blink_wait=1;
|
||||
}
|
||||
}
|
||||
|
||||
void move_cursor_down() {
|
||||
if (line < code.size()-1) {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
line++;
|
||||
if (get_current_line().size() < col) col = get_current_line().size();
|
||||
blink_wait=1;
|
||||
}
|
||||
}
|
||||
|
||||
void move_cursor_right() {
|
||||
if ( col < get_current_line().size() ) {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
col++;
|
||||
blink_wait=1;
|
||||
} else {
|
||||
if (line < code.size()-1) {
|
||||
col = 0;
|
||||
@@ -320,9 +191,7 @@ void move_cursor_right() {
|
||||
|
||||
void move_cursor_left() {
|
||||
if (col > 0) {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
col--;
|
||||
blink_wait=1;
|
||||
} else {
|
||||
if (line > 0) {
|
||||
move_cursor_up();
|
||||
@@ -332,15 +201,11 @@ void move_cursor_left() {
|
||||
}
|
||||
|
||||
void move_line_end() {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
col = get_current_line().size();
|
||||
blink_wait=1;
|
||||
}
|
||||
|
||||
void move_line_home() {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
col = 0;
|
||||
blink_wait=1;
|
||||
}
|
||||
|
||||
void split_line() {
|
||||
@@ -349,14 +214,11 @@ void split_line() {
|
||||
std::list<std::string>::iterator newline = ls[line]++;
|
||||
code.insert(newline, str.substr(0, col));
|
||||
|
||||
if (cursor_inverted) invert_cursor();
|
||||
line++; col=0;
|
||||
blink_wait=1;
|
||||
refresh_code_editor();
|
||||
}
|
||||
|
||||
void join_lines() {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
std::string str = get_current_line();
|
||||
//std::list<std::string>::iterator prevline = ls[line]--;
|
||||
code.erase(ls[line]);
|
||||
@@ -364,7 +226,6 @@ void join_lines() {
|
||||
const int line_size = (*ls[line]).size();
|
||||
*ls[line] += str;
|
||||
col = line_size;
|
||||
blink_wait=1;
|
||||
refresh_code_editor();
|
||||
}
|
||||
|
||||
@@ -372,13 +233,11 @@ void delete_char() {
|
||||
if (col == 0) {
|
||||
if (line > 0) join_lines();
|
||||
} else {
|
||||
if (cursor_inverted) invert_cursor();
|
||||
std::string str = get_current_line();
|
||||
std::string a = str.substr(0,col-1);
|
||||
std::string b = str.substr(col);
|
||||
*ls[line] = a+b;
|
||||
col--;
|
||||
blink_wait=1;
|
||||
refresh_code_editor();
|
||||
}
|
||||
}
|
||||
@@ -396,7 +255,6 @@ void add_char(uint8_t chr) {
|
||||
std::string c = " "; c[0] = chr;
|
||||
*ls[line] = a+c+b;
|
||||
col++;
|
||||
blink_wait=1;
|
||||
refresh_code_editor();
|
||||
}
|
||||
|
||||
@@ -420,9 +278,5 @@ void do_code_editor() {
|
||||
}
|
||||
}
|
||||
|
||||
blink_wait--;
|
||||
if (blink_wait == 0) {
|
||||
blink_wait = 30;
|
||||
invert_cursor();
|
||||
}
|
||||
debug_set_cursor(col, line);
|
||||
}
|
||||
1
scr.bin
Normal file
1
scr.bin
Normal file
@@ -0,0 +1 @@
|
||||
֏<><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD>֏<EFBFBD>֏<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F> <20><>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֏<EFBFBD><D68F><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD><EFBFBD> <20><>ԏ<EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD><D48F><EFBFBD><EFBFBD>ԏ<EFBFBD>ԏ<EFBFBD><D48F> G A M E S Y S T E M <07><07><07><01><07>x<08><><EFBFBD>xxxx<07>x<0F><><EFBFBD>xxxxxx<0F>xxx<07>x<0C> <0F>
|
||||
65
tools/fontedit.lua
Normal file
65
tools/fontedit.lua
Normal file
@@ -0,0 +1,65 @@
|
||||
function init()
|
||||
mode(1)
|
||||
sel = 127
|
||||
end
|
||||
|
||||
clicked=false
|
||||
mx,my=0,0
|
||||
function update()
|
||||
color(0,7)
|
||||
cls()
|
||||
|
||||
color(8,0)
|
||||
for y=0,15 do
|
||||
for x=0,15 do
|
||||
print(chr(x+y*16),x+1,y+1)
|
||||
end
|
||||
end
|
||||
poke(1200+((sel%16)+1+(flr(sel/16)+1)*40),15)
|
||||
|
||||
drawchar(sel,19,1)
|
||||
|
||||
if mousebutton(1) then
|
||||
if mousex()>=1 and mousey()>=1 and mousex()<=16 and mousey()<=16 then
|
||||
sel = mousex()-1+(mousey()-1)*16
|
||||
elseif mousex()>=19 and mousey()>=1 and mousex()<=26 and mousey()<=8 then
|
||||
if not clicked or mousex()~=mx or mousey()~=my then
|
||||
clicked,mx,my=true,mousex(),mousey()
|
||||
local pos = 2560+sel*8+(mousey()-1)
|
||||
local bit = 1 << (7-(mousex()-19))
|
||||
local value = peek(pos)
|
||||
poke(pos, value ~ bit)
|
||||
end
|
||||
end
|
||||
else
|
||||
clicked = false
|
||||
end
|
||||
|
||||
if btnp(KEY_S) then
|
||||
local pos = 2560+sel*8
|
||||
local string = "setchar("..sel..","..peek(pos)..","..peek(pos+1)..","..peek(pos+2)..","..peek(pos+3)..","..peek(pos+4)..","..peek(pos+5)..","..peek(pos+6)..","..peek(pos+7)..")"
|
||||
toclipboard(string)
|
||||
end
|
||||
|
||||
ink(4)
|
||||
print("\143",mousex(), mousey())
|
||||
end
|
||||
|
||||
function drawchar(char,x,y)
|
||||
color(15,0)
|
||||
local pos = 2560+char*8
|
||||
for i=1,8 do
|
||||
local val = peek(pos)
|
||||
print(" ",x,y)
|
||||
if val&1==1 then print("\143",x+7,y) end
|
||||
if val&2==2 then print("\143",x+6,y) end
|
||||
if val&4==4 then print("\143",x+5,y) end
|
||||
if val&8==8 then print("\143",x+4,y) end
|
||||
if val&16==16 then print("\143",x+3,y) end
|
||||
if val&32==32 then print("\143",x+2,y) end
|
||||
if val&64==64 then print("\143",x+1,y) end
|
||||
if val&128==128 then print("\143",x,y) end
|
||||
y=y+1
|
||||
pos=pos+1
|
||||
end
|
||||
end
|
||||
@@ -1,4 +1,3 @@
|
||||
ind = 22
|
||||
function init()
|
||||
mode(2)
|
||||
map = {}
|
||||
@@ -7,7 +6,6 @@ function init()
|
||||
map[i] = 32
|
||||
col[i] = 0x0f
|
||||
end
|
||||
map[ind] = 65
|
||||
sel_col = 0x0f
|
||||
sel_chr = 65
|
||||
end
|
||||
@@ -76,10 +74,17 @@ function draw_map()
|
||||
map[mx+my*20] = sel_chr
|
||||
col[mx+my*20] = sel_col
|
||||
end
|
||||
if mousebutton(3) then
|
||||
col[mx+my*20] = sel_col
|
||||
end
|
||||
if btn(KEY_SPACE) then
|
||||
sel_chr = peek(mx+my*20)
|
||||
sel_col = peek(300+mx+my*20)
|
||||
end
|
||||
if btnp(KEY_UP) then for i=20,299 do map[i-20]=map[i]col[i-20]=col[i] end end
|
||||
if btnp(KEY_DOWN) then for i=279,0,-1 do map[i+20]=map[i]col[i+20]=col[i] end end
|
||||
if btnp(KEY_LEFT) then for i=0,298 do map[i]=map[i+1]col[i]=col[i+1] end end
|
||||
if btnp(KEY_RIGHT) then for i=299,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
|
||||
|
||||
blink = blink - 1
|
||||
if blink < 30 then
|
||||
@@ -88,4 +93,15 @@ function draw_map()
|
||||
local c = peek(300+(mx+my*20))
|
||||
poke(300+(mx+my*20), c~0xff)
|
||||
end
|
||||
|
||||
if btn(KEY_S) then
|
||||
fileout("map.bin", 0, 600);
|
||||
elseif btn(KEY_L) then
|
||||
filein("map.bin", 0, 600);
|
||||
for i=0,299 do
|
||||
map[i] = peek(i)
|
||||
col[i] = peek(300+i)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@@ -5,12 +5,17 @@ function init()
|
||||
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
|
||||
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
|
||||
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
|
||||
vcolor = { 1, 9, 5, 4, 6, 12, 14, 15}
|
||||
|
||||
piano_pos=18
|
||||
mousewait=0
|
||||
compas = 0
|
||||
compasos = {}
|
||||
volumens = {}
|
||||
volum = 4
|
||||
tempo = 4
|
||||
for i=0,1279 do compasos[i] = 108 end
|
||||
for i=0,1279 do volumens[i] = 4 end
|
||||
compasos[0] = 49
|
||||
compasos[1] = 49
|
||||
compasos[2] = 49
|
||||
@@ -20,6 +25,8 @@ function init()
|
||||
compasos[10] = 50
|
||||
|
||||
old_mouse_x,old_mouse_y = 0,0
|
||||
message_count = 255
|
||||
message_text = " HOLA"
|
||||
end
|
||||
|
||||
function update()
|
||||
@@ -72,7 +79,7 @@ function update()
|
||||
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
|
||||
print("\003",7+i,10+11-(n-piano_pos))
|
||||
end
|
||||
color(COLOR_BLACK,COLOR_LIGHT_RED)
|
||||
color(COLOR_BLACK,vcolor[volumens[(compas*32)+i]])
|
||||
if i==31 or compasos[(compas*32)+i+1]~=n then
|
||||
print("\003",8+i,10+11-(n-piano_pos))
|
||||
else
|
||||
@@ -83,10 +90,11 @@ function update()
|
||||
|
||||
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
|
||||
if mousebutton(1) then
|
||||
volumens[(compas*32)+mousex()-8] = volum
|
||||
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
|
||||
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
|
||||
local note = piano_pos+11-(mousey()-10)
|
||||
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||
play("l4v"..volum.."o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||
end
|
||||
old_mouse_x,old_mouse_y = mousex(),mousey()
|
||||
else
|
||||
@@ -105,16 +113,64 @@ function update()
|
||||
end
|
||||
end
|
||||
|
||||
color(15,0)print("\143",0,0)
|
||||
color(14,0)print("\143",1,0)
|
||||
color(12,0)print("\143",2,0)
|
||||
color(6,0)print("\143",3,0)
|
||||
color(4,0)print("\143",4,0)
|
||||
color(5,4)print("\143",5,0)
|
||||
color(9,0)print("\143",6,0)
|
||||
color(1,0)print("\143",7,0)
|
||||
color(0,0)print("\143",8,0)
|
||||
if btn(KEY_LCTRL) and btnp(KEY_S) then
|
||||
local song = prepare_song(true)
|
||||
toclipboard(song)
|
||||
show_message("SAVED TO CLIPBOARD")
|
||||
end
|
||||
|
||||
-- if btn(KEY_LSHIFT) and btnp(KEY_L) then
|
||||
-- local song = prepare_song(true)
|
||||
-- toclipboard(song)
|
||||
-- show_message("SAVED TO CLIPBOARD")
|
||||
-- end
|
||||
|
||||
color(15,0)print("VOLUM:",0,0)
|
||||
color(1,0)print("\143",0,1)
|
||||
color(9,0)print("\143",1,1)
|
||||
color(5,4)print("\143",2,1)
|
||||
color(4,0)print("\143",3,1)
|
||||
color(6,0)print("\143",4,1)
|
||||
color(12,0)print("\143",5,1)
|
||||
color(14,0)print("\143",6,1)
|
||||
color(15,0)print("\143",7,1)
|
||||
color(15,0)print("\244",volum-1,2)
|
||||
|
||||
if mousex()<8 and mousey()==1 and mousebutton(1) then
|
||||
volum = mousex()+1
|
||||
end
|
||||
|
||||
if not mousedown and mousex()==20 and mousey()==1 and mousebutton(1) and tempo > 0 then
|
||||
tempo = tempo - 1
|
||||
mousedown = true
|
||||
end
|
||||
|
||||
if not mousedown and mousex()==24 and mousey()==1 and mousebutton(1) and tempo < 9 then
|
||||
tempo = tempo + 1
|
||||
mousedown = true
|
||||
end
|
||||
|
||||
if mousedown and not mousebutton(1) then
|
||||
mousedown = false
|
||||
end
|
||||
|
||||
color(15,0)print("TEMPO",20,0)
|
||||
print("\247 0 \246",20,1)
|
||||
print(tostr(tempo),22,1)
|
||||
|
||||
if message_count > 0 then
|
||||
message_color = 15
|
||||
if message_count < 18 then
|
||||
message_color = message_count>>1
|
||||
end
|
||||
color(message_color,0)print(message_text,0,26)
|
||||
message_count = message_count - 1
|
||||
end
|
||||
end
|
||||
|
||||
function show_message(text)
|
||||
message_count = 255
|
||||
message_text = text
|
||||
end
|
||||
|
||||
function search_song_end()
|
||||
@@ -124,6 +180,12 @@ function search_song_end()
|
||||
end
|
||||
|
||||
function play_song(entire_song)
|
||||
local song = prepare_song(entire_song)
|
||||
log(song)
|
||||
play(song)
|
||||
end
|
||||
|
||||
function prepare_song(entire_song)
|
||||
entire_song = entire_song or false
|
||||
local note_size = {1,2,3,4,6,8,12,16,24,32}
|
||||
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
|
||||
@@ -131,10 +193,15 @@ function play_song(entire_song)
|
||||
|
||||
local current_note = 255
|
||||
local current_octave = 4
|
||||
local current_volume = 4
|
||||
|
||||
local p=compas*32
|
||||
local ends=32+compas*32
|
||||
|
||||
if tempo ~= 4 then
|
||||
song = "t"..tostr(tempo)
|
||||
end
|
||||
|
||||
if entire_song then
|
||||
p=0
|
||||
ends=search_song_end()
|
||||
@@ -142,8 +209,12 @@ function play_song(entire_song)
|
||||
|
||||
while p<ends do
|
||||
current_note = compasos[p]
|
||||
if volumens[p] ~= current_volume then
|
||||
current_volume = volumens[p]
|
||||
song=song.."v"..tostr(current_volume)
|
||||
end
|
||||
local d=0
|
||||
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
|
||||
while d<32 and current_note == compasos[p] and current_volume == volumens[p] do d=d+1 p=p+1 end
|
||||
local o = flr(current_note/12)
|
||||
if o<9 and current_octave~=o then
|
||||
current_octave=o
|
||||
@@ -167,6 +238,6 @@ function play_song(entire_song)
|
||||
end
|
||||
end
|
||||
end
|
||||
log(song)
|
||||
play(song)
|
||||
|
||||
return song
|
||||
end
|
||||
@@ -85,6 +85,11 @@ function draw_map()
|
||||
sel_col = peek(1200+mx+my*40)
|
||||
end
|
||||
|
||||
if btnp(KEY_UP) then for i=40,1199 do map[i-40]=map[i]col[i-40]=col[i] end end
|
||||
if btnp(KEY_DOWN) then for i=1159,0,-1 do map[i+40]=map[i]col[i+40]=col[i] end end
|
||||
if btnp(KEY_LEFT) then for i=0,1198 do map[i]=map[i+1]col[i]=col[i+1] end end
|
||||
if btnp(KEY_RIGHT) then for i=1199,1,-1 do map[i]=map[i-1]col[i]=col[i-1] end end
|
||||
|
||||
blink = blink - 1
|
||||
if blink < 30 then
|
||||
if blink==0 then blink = 60 end
|
||||
|
||||
84
tools/spritedit.lua
Normal file
84
tools/spritedit.lua
Normal file
@@ -0,0 +1,84 @@
|
||||
function init()
|
||||
ink_color = 15
|
||||
paper_color = 0
|
||||
setchar(0,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
|
||||
sprite={0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0x81,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03}
|
||||
end
|
||||
|
||||
function update()
|
||||
color(15,1)
|
||||
cls()
|
||||
color(ink_color,paper_color)
|
||||
drawbigspr(sprite,1,1)
|
||||
drawspr(sprite,65)
|
||||
print("AB",18,1) print("CD",18,2)
|
||||
|
||||
for i=0,15 do
|
||||
color(0,i)
|
||||
poke(721+i,0) poke(1921+i,i<<4)
|
||||
poke(761+i,0) poke(1961+i,i<<4)
|
||||
end
|
||||
|
||||
poke(1921+ink_color, peek(1921+ink_color)+4)
|
||||
poke(1961+paper_color, peek(1961+paper_color)+4)
|
||||
|
||||
if mousebutton(1) and mousex()>=1 and mousey()>=18 and mousex()<=16 and mousey()<=19 then
|
||||
if mousey()==18 then
|
||||
ink_color = mousex()-1
|
||||
else
|
||||
paper_color = mousex()-1
|
||||
end
|
||||
end
|
||||
|
||||
handlesprmouse()
|
||||
end
|
||||
|
||||
mousepressed = false
|
||||
mousepos = {x=-1,y=-1}
|
||||
function handlesprmouse()
|
||||
local mx,my=mousex(),mousey()
|
||||
if mx>=1 and my>=1 and mx<=16 and my<=16 then
|
||||
if mousebutton(1) then
|
||||
if (not mousepressed or (mousepos.x ~= mx or mousepos.y ~= my)) then
|
||||
mousepressed = true mousepos.x = mx mousepos.y = my
|
||||
local quadrant = flr((mx-1)/8)+flr((my-1)/8)*2
|
||||
local x=(mx-1)%8
|
||||
local y=(my-1)%8
|
||||
local val = sprite[quadrant*8+y+1]
|
||||
val = val ~ (1<<(7-x))
|
||||
sprite[quadrant*8+y+1] = val
|
||||
end
|
||||
else
|
||||
mousepressed = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function drawbigspr(spr,x,y)
|
||||
drawbigsprchr(spr,0,x,y)
|
||||
drawbigsprchr(spr,1,x+8,y)
|
||||
drawbigsprchr(spr,2,x,y+8)
|
||||
drawbigsprchr(spr,3,x+8,y+8)
|
||||
end
|
||||
|
||||
function drawbigsprchr(spr,chr,x,y)
|
||||
local pos = 1+chr*8
|
||||
for i=1,8 do
|
||||
local val = spr[pos]
|
||||
print(" ",x,y)
|
||||
if val&1==1 then print("\143",x+7,y) end
|
||||
if val&2==2 then print("\143",x+6,y) end
|
||||
if val&4==4 then print("\143",x+5,y) end
|
||||
if val&8==8 then print("\143",x+4,y) end
|
||||
if val&16==16 then print("\143",x+3,y) end
|
||||
if val&32==32 then print("\143",x+2,y) end
|
||||
if val&64==64 then print("\143",x+1,y) end
|
||||
if val&128==128 then print("\143",x,y) end
|
||||
y=y+1
|
||||
pos=pos+1
|
||||
end
|
||||
end
|
||||
|
||||
function drawspr(spr,chr)
|
||||
for i=0,31 do poke(i+2560+chr*8,spr[i+1]) end
|
||||
end
|
||||
Reference in New Issue
Block a user