Compare commits
9 Commits
v0.5.4
...
3979588f85
| Author | SHA1 | Date | |
|---|---|---|---|
| 3979588f85 | |||
| 1618665124 | |||
| 527ab8bf01 | |||
| 62c513db56 | |||
| e5798f4b71 | |||
| 788c5d6c6e | |||
| 0421f7f154 | |||
| f11adb0557 | |||
| 3b7dd252ab |
45
ascii.cpp
45
ascii.cpp
@@ -294,6 +294,7 @@ void cls(uint8_t value) {
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debug_prompt = 0;
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debug_text[debug_prompt] = '>';
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}
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cursor_x = cursor_y = 0;
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}
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void ink(uint8_t value) {
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@@ -322,15 +323,22 @@ void print(const char *str, int x, int y) {
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if (x >= 0) cursor_x = min(x, screen_width-1);
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if (y >= 0) cursor_y = min(y, screen_height-1);
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int len = SDL_strlen(str);
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if ((cursor_x+len) > screen_width) len -= ((cursor_x+len) - screen_width);
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const int pos = cursor_x+cursor_y*screen_width;
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if (pos+len > screen_width*screen_height) len -= ((pos+len) - screen_width*screen_height);
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//int offset = x+y*screen_width;
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for (int i=0; i < len; ++i) {
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CHRSCR(cursor_x+i, cursor_y) = str[i];
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if (current_mode != 0) COLSCR(cursor_x+i, cursor_y) = current_color;
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char_screen[pos+i] = str[i];
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if (current_mode != 0) color_screen[pos+i] = current_color;
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//char_screen[offset+i] = str[i];
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//if (current_mode != 0) color_screen[offset+i] = current_color;
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}
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cursor_x += len;
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cursor_x = (pos+len)%screen_width;
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cursor_y = (pos+len)/screen_width;
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}
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void crlf() {
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cursor_x=0;
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cursor_y = min(cursor_y+1, screen_height-1);
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}
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bool btn(uint8_t i) {
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@@ -423,9 +431,9 @@ int rnd(int x) {
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srand(x);
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}*/
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char tostr_tmp[256];
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char str_tmp[1024];
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const char* tostr(float val) {
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return SDL_itoa(val, tostr_tmp, 10);
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return SDL_itoa(val, str_tmp, 10);
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}
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void debug_set_prompt() {
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@@ -489,6 +497,12 @@ const char* chr(uint8_t ascii) {
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return chr_trans;
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}
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const char* substr(const char* str, uint8_t start, uint8_t length) {
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memcpy(str_tmp, &str[start], length);
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str_tmp[length] = '\0';
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return str_tmp;
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}
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void setchar(uint8_t index, uint8_t b0, uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7) {
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mem[MEM_CHAR_OFFSET+index*8] = b0;
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mem[MEM_CHAR_OFFSET+index*8+1] = b1;
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@@ -557,3 +571,22 @@ void filein(const char* str, uint16_t addr, uint16_t size) {
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fread(&mem[addr], size, 1, f);
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fclose(f);
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}
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void toclipboard(const char* str) {
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SDL_SetClipboardText(str);
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}
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const char* fromclipboard() {
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char* text = SDL_GetClipboardText();
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int len = strlen(text);
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if (len > 1023) {
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len = 27;
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SDL_memcpy(str_tmp, "ERROR! CLIPBOARD TOO LARGE", len);
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} else {
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SDL_memcpy(str_tmp, text, len);
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}
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str_tmp[len] = '\0';
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SDL_free((void*)text);
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return str_tmp;
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}
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5
ascii.h
5
ascii.h
@@ -120,6 +120,7 @@ void color(uint8_t ink, uint8_t paper, int8_t border=-1);
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void locate(uint8_t x, uint8_t y); // global::cursorx, global::cursory
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void print(const char *str, int x = -1, int y = -1);
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void crlf();
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bool btn(uint8_t i);
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bool btnp(uint8_t i);
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@@ -163,6 +164,7 @@ void debug_get_cmd();
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uint8_t ascii(const char *str, uint8_t index);
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const char* chr(uint8_t ascii);
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const char* substr(const char* str, uint8_t start, uint8_t length);
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void setchar(uint8_t index, uint8_t b0, uint8_t b1, uint8_t b2, uint8_t b3, uint8_t b4, uint8_t b5, uint8_t b6, uint8_t b7);
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uint8_t peek(uint16_t addr);
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@@ -178,3 +180,6 @@ void load(const char* str);
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void fileout(const char* str, uint16_t addr, uint16_t size);
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void filein(const char* str, uint16_t addr, uint16_t size);
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void toclipboard(const char* str);
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const char* fromclipboard();
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140
demos/pong.lua
Normal file
140
demos/pong.lua
Normal file
@@ -0,0 +1,140 @@
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function init()
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setmode(1)
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setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
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piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
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"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
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notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
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pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
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piano_pos=18
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mousewait=0
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compas = 0
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compasos = {}
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for i=0,31 do compasos[i] = 108 end
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compasos[0] = 49
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compasos[1] = 49
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compasos[2] = 49
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compasos[7] = 50
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compasos[8] = 50
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compasos[9] = 50
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compasos[10] = 50
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old_mouse_x,old_mouse_y = 0,0
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end
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function update()
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color(COLOR_WHITE, COLOR_BLACK)
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cls()
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for i=0,11 do
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local k = 11-i
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local pos = ((piano_pos+i)%12)+1
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local oct = flr((piano_pos+i)/12)+1
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color(COLOR_WHITE, COLOR_BLACK)
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print(notes[pos], 1, 10+k)
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color(COLOR_BLACK, COLOR_WHITE)
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print(piano[pos], 3, 10+k)
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color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
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print("_______\003_______\003_______\003_______\003", 8, 10+k)
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color(COLOR_BLACK, oct)
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if pos==6 then
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print(tostr(oct), 0, 10+k)
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else
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print(" ", 0, 10+k)
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end
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end
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piano_pos = mid(0, piano_pos+mousewheel(), 96)
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if mousewait>0 then mousewait=mousewait-1 end
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if mousebutton(1) and mousewait==0 then
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if mousex()<8 and mousey()>=10 and mousey()<=21 then
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local note = piano_pos+(11-(mousey()-10))
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play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
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mousewait=10
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end
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end
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for i=0,31 do
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local n = compasos[i]
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if n>=piano_pos and n<=piano_pos+11 then
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if i>0 and n~=compasos[i-1] then
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local oct = flr(n/12)+1
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color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
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print("\003",7+i,10+11-(n-piano_pos))
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end
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color(COLOR_BLACK,COLOR_LIGHT_RED)
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if i==31 or compasos[i+1]~=n then
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print("\003",8+i,10+11-(n-piano_pos))
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else
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print("_",8+i,10+11-(n-piano_pos))
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end
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end
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end
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if mousex()>=8 and mousey()>=10 and mousey()<=21 then
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if mousebutton(1) then
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compasos[mousex()-8] = piano_pos+11-(mousey()-10)
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if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
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local note = piano_pos+11-(mousey()-10)
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play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
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end
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old_mouse_x,old_mouse_y = mousex(),mousey()
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else
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old_mouse_x,old_mouse_y = 0,0
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if mousebutton(3) then
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compasos[mousex()-8] = 108
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end
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end
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end
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if btnp(KEY_RETURN) then play_song() end
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color(15,0)print("\143",0,0)
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color(14,0)print("\143",1,0)
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color(12,0)print("\143",2,0)
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color(6,0)print("\143",3,0)
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color(4,0)print("\143",4,0)
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color(5,4)print("\143",5,0)
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color(9,0)print("\143",6,0)
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color(1,0)print("\143",7,0)
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color(0,0)print("\143",8,0)
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end
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function play_song()
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local note_size = {1,2,3,4,6,8,12,16,24,32}
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local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
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local song = ""
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local current_note = 255
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local current_octave = 4
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local p=0
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while p<32 do
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current_note = compasos[p]
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local d=0
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while current_note == compasos[p] do d=d+1 p=p+1 end
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local o = flr(current_note/12)
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if o<9 and current_octave~=o then
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current_octave=o
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song=song.."o"..tostr(o)
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end
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local n = current_note%12
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local note = note_names[n+1]
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while d>0 do
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local i=1
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while d>note_size[i] do i=i+1 end
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if note_size[i]>d then i=i-1 end
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d=d-note_size[i]
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if current_length~=i-1 then
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current_length = i-1
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song=song.."l"..tostr(i-1)
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end
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if o<9 then
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song=song..note
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else
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song=song.."r"
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end
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end
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end
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play(song)
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end
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175
demos/tetris.lua
Normal file
175
demos/tetris.lua
Normal file
@@ -0,0 +1,175 @@
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--struct Tetromino { Uint16 figure; Uint8 orig, prev, next; };
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tetromino = { {figure=0x0660, orig=0, prev=0, next=0}, {figure=0x4444, orig=1, prev=2, next=2}, {figure=0x0F00, orig=1, prev=1, next=1}, {figure=0x0C60, orig=2, prev=4, next=4}, {figure=0x2640, orig=2, prev=3, next=3}, {figure=0x06C0, orig=3, prev=6, next=6}, {figure=0x4620, orig=3, prev=5, next=5}, {figure=0x4460, orig=4, prev=8, next=10}, {figure=0x2E00, orig=4, prev=9, next=7}, {figure=0xC440, orig=4, prev=10, next=8}, {figure=0x0E80, orig=4, prev=7, next=9}, {figure=0x44C0, orig=5, prev=12, next=14}, {figure=0x0E20, orig=5, prev=13, next=11}, {figure=0x6440, orig=5, prev=14, next=12}, {figure=0x8E00, orig=5, prev=11, next=13}, {figure=0x4640, orig=6, prev=16, next=18}, {figure=0x4E00, orig=6, prev=17, next=15}, {figure=0x4C40, orig=6, prev=18, next=16}, {figure=0x0E40, orig=6, prev=15, next=17} }
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starting = { 0, 1, 3, 5, 7, 11, 15 }
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papers = { COLOR_LIGHT_RED, COLOR_LIGHT_GREEN, COLOR_LIGHT_BLUE, COLOR_YELLOW, COLOR_LIGHT_CYAN, COLOR_LIGHT_MAGENTA, COLOR_BROWN, COLOR_WHITE }
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inks = { COLOR_RED, COLOR_GREEN, COLOR_BLUE, COLOR_BROWN, COLOR_CYAN, COLOR_MAGENTA, COLOR_RED, COLOR_LIGHT_GRAY }
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--colors = {0x4c, 0x2a, 0x19, 0x6e, 0x3b, 0xd5, 0x56, 0x7f}
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--Uint8 colors[8][3] { {255, 0, 0}, {0, 255, 0}, {0, 0, 255}, {255, 255, 0}, {0, 255, 255}, {255, 0, 255}, {255, 128, 0}, {255, 255, 255} };
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board = {} --[20][10];
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piece_pos = {x=3, y=0}
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current_piece,next_piece,level,lines,score = 0,0,0,0,0
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speed = (20-min(19, level))*3
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function is_valid_move()
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local x = piece_pos.x+3
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local y = piece_pos.y+3
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local piece = tetromino[current_piece+1].figure
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for i=0,15 do
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if ((piece & 1 == 1) and ( (x >= 10) or (x < 0) or (y >= 20) or (board[x+y*10] ~= 0) ) ) then return false end
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piece = piece >> 1
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x=x-1
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if x < piece_pos.x then
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x=piece_pos.x+3
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y=y-1
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end
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end
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return true
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end
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function check_lines()
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local count = 0
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local line = 19
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while line > 0 do
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local complete = true
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for x=0,9 do
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complete = (board[x+line*10] ~= 0)
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if not complete then break end
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end
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if complete then
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count=count+1
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for y=line,1,-1 do
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for x=0,9 do
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board[x+y*10] = board[x+(y-1)*10]
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end
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end
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else
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line=line-1
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end
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end
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lines=lines+count
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local scoremult = {40,100,300,1200}
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if count > 0 then score = score + scoremult[count] * (level+1) end
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level = flr(lines / 10)
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end
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function fix_piece()
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local x = piece_pos.x+3
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local y = piece_pos.y+3
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local piece = tetromino[current_piece+1].figure
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for i=0,15 do
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if piece & 1 == 1 then
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board[x+y*10] = tetromino[current_piece+1].orig+1
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end
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piece = piece >> 1
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x=x-1
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if x < piece_pos.x then
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x = piece_pos.x+3
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y=y-1
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end
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end
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piece_pos = {x=3, y=0}
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current_piece = next_piece
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next_piece = starting[rnd(7)+1]
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check_lines()
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end
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|
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function draw_cube(x,y,col)
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color(inks[col+1],papers[col+1])
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print("\001",x+1,y)
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end
|
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|
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function draw_tetromino(init_x,init_y,piece_to_draw)
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local x = init_x+3
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local y = init_y+3
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local piece = tetromino[piece_to_draw+1].figure
|
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for i=0,15 do
|
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if piece & 1 == 1 then
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draw_cube(x, y, tetromino[piece_to_draw+1].orig)
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end
|
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piece = piece >> 1
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x=x-1
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if x < init_x then
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x = init_x+3
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y=y-1
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end
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end
|
||||
end
|
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|
||||
--[[
|
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void print(int x, int y, const char* text, Uint8 color) {
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int cc = 0;
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SDL_SetTextureColorMod(sdlTexture, colors[color][0], colors[color][1], colors[color][2]);
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SDL_Rect src {0, 0, 8, 8}, dst {x, y, 16, 16};
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while (text[cc] != 0) {
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if (text[cc] == 32) continue;
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else if (text[cc] >= 65) { src.x = ((text[cc]-65)%6)*8; src.y = ((text[cc]-65)/6)*8; }
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else if (text[cc] < 65) { src.x = ((text[cc]-22)%6)*8; src.y = ((text[cc]-22)/6)*8; }
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SDL_RenderCopy(sdlRenderer, sdlTexture, &src, &dst);
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cc++; dst.x+=16;
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}
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}
|
||||
--]]
|
||||
|
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function init()
|
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setmode(1)
|
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current_piece = starting[rnd(7)+1]
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next_piece = starting[rnd(7)+1]
|
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|
||||
piece_pos = {x=3, y=0}
|
||||
level,lines,score = 0,0,0
|
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speed = (20-min(19, level))*3
|
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|
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for i=0,20*10 do board[i] = 0 end
|
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setchar(1,0xff,0x81,0x81,0x81,0x81,0x81,0x81,0xff)
|
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border(COLOR_BLUE)
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end
|
||||
|
||||
function update()
|
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if btnp(KEY_RIGHT) then
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piece_pos.x = piece_pos.x + 1
|
||||
if not is_valid_move() then piece_pos.x=piece_pos.x-1 end
|
||||
end
|
||||
if btnp(KEY_LEFT) then
|
||||
piece_pos.x = piece_pos.x - 1
|
||||
if not is_valid_move() then piece_pos.x=piece_pos.x+1 end
|
||||
end
|
||||
if btnp(KEY_DOWN) then
|
||||
piece_pos.y = piece_pos.y + 1
|
||||
if not is_valid_move() then piece_pos.y=piece_pos.y-1 end
|
||||
end
|
||||
if btnp(KEY_UP) then
|
||||
current_piece = tetromino[current_piece+1].next
|
||||
if not is_valid_move() then current_piece = tetromino[current_piece+1].prev end
|
||||
end
|
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paper(COLOR_BLACK)
|
||||
cls()
|
||||
ink(COLOR_BLUE) print("LEVEL "..tostr(level), 3, 5) -- color 2
|
||||
ink(COLOR_RED) print("SCORE "..tostr(score), 3, 7) -- color 0
|
||||
ink(COLOR_GREEN) print("LINES "..tostr(lines), 3, 9) -- color 1
|
||||
color(COLOR_DARK_GRAY,COLOR_LIGHT_GRAY)
|
||||
for i=0,20 do print ("\001",14,i+5) print("\001",25,i+5) end
|
||||
print("\001\001\001\001\001\001\001\001\001\001\001\001",14,25)
|
||||
for y=0,19 do
|
||||
for x=0,9 do
|
||||
if board[x+y*10] ~= 0 then
|
||||
draw_cube(14+x, y+5, board[x+y*10]-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
draw_tetromino(27, 5, next_piece)
|
||||
draw_tetromino(14+piece_pos.x, 5+piece_pos.y, current_piece)
|
||||
speed=speed-1
|
||||
if speed == 0 then
|
||||
speed = (20-min(19, level))*3
|
||||
piece_pos.y=piece_pos.y+1
|
||||
if not is_valid_move() then
|
||||
piece_pos.y=piece_pos.y-1
|
||||
if piece_pos.y==0 then
|
||||
init()
|
||||
else
|
||||
fix_piece()
|
||||
play("c")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
130
lua.cpp
130
lua.cpp
@@ -2,6 +2,86 @@
|
||||
#include "lua/lua.hpp"
|
||||
#include "ascii.h"
|
||||
|
||||
void reverse(char* str, int len) {
|
||||
int i = 0, j = len - 1, temp;
|
||||
while (i < j) {
|
||||
temp = str[i];
|
||||
str[i] = str[j];
|
||||
str[j] = temp;
|
||||
i++;
|
||||
j--;
|
||||
}
|
||||
}
|
||||
|
||||
int intToStr(int x, char str[], int d) {
|
||||
int i = 0;
|
||||
while (x) {
|
||||
str[i++] = (x % 10) + '0';
|
||||
x = x / 10;
|
||||
}
|
||||
|
||||
while (i < d) str[i++] = '0';
|
||||
reverse(str, i);
|
||||
str[i] = '\0';
|
||||
return i;
|
||||
}
|
||||
|
||||
int ftoa(float n, char* res, int afterpoint) {
|
||||
int ipart = (int)n;
|
||||
float fpart = n - (float)ipart;
|
||||
int i = intToStr(ipart, res, 1);
|
||||
fpart = fpart * SDL_pow(10, afterpoint);
|
||||
if (int(fpart) != 0) {
|
||||
res[i++] = '.';
|
||||
i += intToStr((int)fpart, res + i, afterpoint);
|
||||
while(res[i-1] == '0') res[--i] = '\0';
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
char tempstr[1024];
|
||||
uint16_t ts_index = 0;
|
||||
|
||||
void table_to_str(lua_State *L, int indx);
|
||||
|
||||
void value_to_str(lua_State *L, int indx) {
|
||||
if (lua_isnoneornil(L, indx)) {
|
||||
SDL_memcpy(&tempstr[ts_index], "nil", 3); ts_index+=3;
|
||||
} else if (lua_isfunction(L, indx) || lua_iscfunction(L,indx)) {
|
||||
SDL_memcpy(&tempstr[ts_index], "[function]", 10); ts_index+=10;
|
||||
} else if (lua_istable(L, indx)) {
|
||||
table_to_str(L, indx);
|
||||
} else if (lua_type(L, indx) == LUA_TNUMBER) {
|
||||
const float val = luaL_checknumber(L, indx);
|
||||
const int len = ftoa(val, &tempstr[ts_index], 4); ts_index+=len;
|
||||
} else if (lua_isboolean(L,indx)) {
|
||||
if (lua_toboolean(L, indx)) {
|
||||
SDL_memcpy(&tempstr[ts_index], "true", 4); ts_index+=4;
|
||||
} else {
|
||||
SDL_memcpy(&tempstr[ts_index], "false", 5); ts_index+=5;
|
||||
}
|
||||
} else if (lua_isstring(L,indx)) {
|
||||
const char* str = luaL_checkstring(L,indx);
|
||||
tempstr[ts_index++] = '"';
|
||||
SDL_memcpy(&tempstr[ts_index], str, strlen(str)); ts_index+=strlen(str);
|
||||
tempstr[ts_index++] = '"';
|
||||
}
|
||||
}
|
||||
|
||||
void table_to_str(lua_State *L, int indx) {
|
||||
tempstr[ts_index++] = '{';
|
||||
lua_pushnil(L);
|
||||
bool first = true;
|
||||
while (lua_next(L, indx) != 0) {
|
||||
if (first) { first=false; } else { tempstr[ts_index++] = ','; }
|
||||
value_to_str(L, lua_gettop(L)-1);
|
||||
tempstr[ts_index++] = '=';
|
||||
value_to_str(L, lua_gettop(L));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
tempstr[ts_index++] = '}';
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
static int cpp_cls(lua_State *L) {
|
||||
uint8_t color = luaL_optinteger(L, 1, 32);
|
||||
@@ -54,6 +134,11 @@ extern "C" {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cpp_crlf(lua_State *L) {
|
||||
crlf();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cpp_btn(lua_State *L) {
|
||||
uint8_t i = luaL_checkinteger(L, 1);
|
||||
lua_pushboolean(L, btn(i));
|
||||
@@ -163,9 +248,28 @@ extern "C" {
|
||||
return 0;
|
||||
}
|
||||
static int cpp_tostr(lua_State *L) {
|
||||
float val = luaL_checknumber(L, 1);
|
||||
lua_pushstring(L, tostr(val));
|
||||
ts_index=0;
|
||||
value_to_str(L, 1); tempstr[ts_index] = '\0';
|
||||
lua_pushstring(L, tempstr);
|
||||
return 1;
|
||||
/*
|
||||
if (lua_isnoneornil(L,1)) {
|
||||
lua_pushstring(L, "nil");
|
||||
} else if (lua_isfunction(L,1) || lua_iscfunction(L,1)) {
|
||||
lua_pushstring(L, "[function]");
|
||||
} else if (lua_istable(L,1)) {
|
||||
lua_gettable
|
||||
lua_pushstring(L, "[function]");
|
||||
} else if (lua_isstring(L,1)) {
|
||||
lua_pushstring(L, luaL_checkstring(L,1));
|
||||
} else if (lua_isboolean(L,1)) {
|
||||
lua_pushstring(L, lua_toboolean(L, 1) ? "true" : "false");
|
||||
} else {
|
||||
const float val = luaL_checknumber(L, 1);
|
||||
lua_pushstring(L, tostr(val));
|
||||
}
|
||||
return 1;
|
||||
*/
|
||||
}
|
||||
static int cpp_ascii(lua_State *L) {
|
||||
const char* str = luaL_checkstring(L, 1);
|
||||
@@ -183,6 +287,13 @@ extern "C" {
|
||||
lua_pushinteger(L, strlen(str));
|
||||
return 1;
|
||||
}
|
||||
static int cpp_substr(lua_State *L) {
|
||||
const char* str = luaL_checkstring(L, 1);
|
||||
int start = luaL_checknumber(L, 2);
|
||||
int length = luaL_checknumber(L, 3);
|
||||
lua_pushstring(L, substr(str, start, length));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int cpp_setchar(lua_State *L) {
|
||||
int index = luaL_checkinteger(L, 1);
|
||||
@@ -270,6 +381,17 @@ extern "C" {
|
||||
filein(str, addr, size);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cpp_toclipboard(lua_State *L) {
|
||||
const char* str = luaL_checkstring(L, 1);
|
||||
toclipboard(str);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int cpp_fromclipboard(lua_State *L) {
|
||||
lua_pushstring(L, fromclipboard());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
#define STATE_STOPPED 0
|
||||
@@ -319,6 +441,7 @@ void lua_init(const char* filename, const bool start_playing) {
|
||||
|
||||
lua_pushcfunction(L,cpp_locate); lua_setglobal(L, "locate");
|
||||
lua_pushcfunction(L,cpp_print); lua_setglobal(L, "print");
|
||||
lua_pushcfunction(L,cpp_crlf); lua_setglobal(L, "crlf");
|
||||
|
||||
lua_pushcfunction(L,cpp_btn); lua_setglobal(L, "btn");
|
||||
lua_pushcfunction(L,cpp_btnp); lua_setglobal(L, "btnp");
|
||||
@@ -346,6 +469,7 @@ void lua_init(const char* filename, const bool start_playing) {
|
||||
lua_pushcfunction(L,cpp_ascii); lua_setglobal(L, "ascii");
|
||||
lua_pushcfunction(L,cpp_chr); lua_setglobal(L, "chr");
|
||||
lua_pushcfunction(L,cpp_strlen); lua_setglobal(L, "strlen");
|
||||
lua_pushcfunction(L,cpp_substr); lua_setglobal(L, "substr");
|
||||
|
||||
lua_pushcfunction(L,cpp_setchar); lua_setglobal(L, "setchar");
|
||||
lua_pushcfunction(L,cpp_peek); lua_setglobal(L, "peek");
|
||||
@@ -360,6 +484,8 @@ void lua_init(const char* filename, const bool start_playing) {
|
||||
|
||||
lua_pushcfunction(L,cpp_fileout); lua_setglobal(L, "fileout");
|
||||
lua_pushcfunction(L,cpp_filein); lua_setglobal(L, "filein");
|
||||
lua_pushcfunction(L,cpp_toclipboard); lua_setglobal(L, "toclipboard");
|
||||
lua_pushcfunction(L,cpp_fromclipboard); lua_setglobal(L, "fromclipboard");
|
||||
|
||||
lua_pushinteger(L, 0); lua_setglobal(L, "KEY_UNKNOWN");
|
||||
lua_pushinteger(L, 4); lua_setglobal(L, "KEY_A");
|
||||
|
||||
115
pong.lua
115
pong.lua
@@ -1,115 +0,0 @@
|
||||
function init()
|
||||
-- mode 1: 40x30 characters
|
||||
setmode(1)
|
||||
-- prepare everything for the match
|
||||
reset_match()
|
||||
p1,p2=0,0 -- reset scores
|
||||
end
|
||||
|
||||
function update()
|
||||
cls()
|
||||
|
||||
-- ball movement
|
||||
-- 'wait' is a counter to skip some cycles before moving the ball, so it starts slower
|
||||
-- 'speed' defines how many cycles to skip. Every 5 hits to the paddles 'speed' goes down by 1, effectively increasing the ball's speed
|
||||
-- 'speed' is reset every point
|
||||
wait=wait-1
|
||||
if wait==0 then
|
||||
wait=speed
|
||||
-- move ball
|
||||
bx=bx+dx
|
||||
by=by+dy
|
||||
-- if ball hits top or down walls, bounce
|
||||
if by==0 or by==29 then
|
||||
dy=-dy
|
||||
if playing then play("a") end -- if we are not playing, be quiet
|
||||
end
|
||||
|
||||
-- during a match, paddles bounce the ball and left and right walls award points
|
||||
-- but before or after a match the ball just bounces around
|
||||
if playing then
|
||||
-- if ball hits left or right ball, reset the ball and award a point to the opposing paddle
|
||||
if bx==0 then p2=p2+1 reset_ball() end
|
||||
if bx==39 then p1=p1+1 reset_ball() end
|
||||
-- if ball hits paddle, bounce
|
||||
if (bx==1 and by>=y1 and by<=y1+4) or (bx==38 and by>=y2 and by<=y2+4) then
|
||||
play("c")
|
||||
dx=-dx
|
||||
-- also, increase hits. Every 5 hits the ball will speed up (only if it's not already as fast as possible)
|
||||
hits=hits+1
|
||||
if (hits%5 == 0) and (speed>0) then speed=speed-1 end
|
||||
end
|
||||
else
|
||||
-- when not playing, just bounce freely
|
||||
if bx==0 or bx==39 then dx=-dx end
|
||||
end
|
||||
end
|
||||
|
||||
-- player 1 controls
|
||||
if btn(KEY_Q) and y1>0 then y1=y1-1 end
|
||||
if btn(KEY_A) and y1<25 then y1=y1+1 end
|
||||
|
||||
-- player 2 controls
|
||||
if btn(KEY_UP) and y2>0 then y2=y2-1 end
|
||||
if btn(KEY_DOWN) and y2<25 then y2=y2+1 end
|
||||
|
||||
-- draw net
|
||||
if playing then for i=0,29 do print("\145",20,i) end end
|
||||
|
||||
-- draw score
|
||||
print(p1,18,3)
|
||||
print(p2,22,3)
|
||||
|
||||
-- draw ball
|
||||
print("\143",flr(bx),flr(by))
|
||||
|
||||
-- draw paddles
|
||||
for i=0,4 do
|
||||
print("\143",1,y1+i)
|
||||
print("\143",38,y2+i)
|
||||
end
|
||||
|
||||
if not playing then
|
||||
-- while not playing show the messages
|
||||
if p1==10 then print("PLAYER 1 WINS!", 14, 8)
|
||||
elseif p2==10 then print("PLAYER 2 WINS!", 14, 8)
|
||||
else print("PONG!", 18, 10) end
|
||||
|
||||
print("Press SPACE to play", 11, 20)
|
||||
if btn(KEY_SPACE) then
|
||||
start_match()
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function start_match()
|
||||
playing=true
|
||||
p1,p2=0,0 -- reset scores
|
||||
end
|
||||
|
||||
function reset_match()
|
||||
play("l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r< drl2d#l4e>l2crr<e>crr<l4e>crrrl2r< l2argl4f#l2a>l4cl2errdl4cl2<al4>drrrl2r< l2drl2d#l4e>l2crr<e>crr<l4e>crrrl2r cl4dl2d#l4el2cl4del2r<b>l4dl2rl4crrrl2r<")
|
||||
|
||||
playing=false
|
||||
bx,by=20,15 -- init ball's position
|
||||
dx,dy=1,1 -- init ball's direction
|
||||
y1,y2=14,14 -- init paddle's y coordinate
|
||||
wait=1 -- reset wait counter
|
||||
speed=4 -- reset speed
|
||||
hits=0 -- reset hits counter
|
||||
end
|
||||
|
||||
function reset_ball()
|
||||
play("l0o3bagfedc") -- play sad tune
|
||||
bx,by=20,15 -- reset ball's position
|
||||
speed=4 -- reset speed
|
||||
hits=0 -- reset hits counter
|
||||
dx=-dx -- invert x direction
|
||||
|
||||
-- si algu arriba a 10, la partida acaba
|
||||
if p1==10 or p2==10 then
|
||||
playing=false
|
||||
play("o5l1crl0ergrl4o6c")
|
||||
end
|
||||
end
|
||||
172
tools/music.lua
Normal file
172
tools/music.lua
Normal file
@@ -0,0 +1,172 @@
|
||||
function init()
|
||||
setmode(1)
|
||||
setchar(94, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)
|
||||
piano = { "_____", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^", "_____",
|
||||
"\143\143\143\154\154", " ", "\143\143\143\154\154", " ", "\143\143\143\154\154", "^^^^^" }
|
||||
notes = {"C ", "C#", "D ", "D#", "E ", "F ", "F#", "G ", "G#", "A ", "A#", "B "}
|
||||
pnotes = {"c", "c#", "d", "d#", "e", "f", "f#", "g", "g#", "a", "a#", "b"}
|
||||
|
||||
piano_pos=18
|
||||
mousewait=0
|
||||
compas = 0
|
||||
compasos = {}
|
||||
for i=0,1279 do compasos[i] = 108 end
|
||||
compasos[0] = 49
|
||||
compasos[1] = 49
|
||||
compasos[2] = 49
|
||||
compasos[7] = 50
|
||||
compasos[8] = 50
|
||||
compasos[9] = 50
|
||||
compasos[10] = 50
|
||||
|
||||
old_mouse_x,old_mouse_y = 0,0
|
||||
end
|
||||
|
||||
function update()
|
||||
color(COLOR_WHITE, COLOR_BLACK)
|
||||
cls()
|
||||
ink(COLOR_BLACK)
|
||||
for i=0,39 do
|
||||
if (i==compas) then paper(COLOR_LIGHT_RED) else paper(COLOR_LIGHT_GRAY) end
|
||||
print("___\003",(i%10)*4,flr(i/10)+5)
|
||||
end
|
||||
|
||||
if mousebutton(1) and mousey()<=8 and mousey()>=5 then
|
||||
compas = flr(mousex()/4)+(mousey()-5)*10
|
||||
end
|
||||
|
||||
for i=0,11 do
|
||||
local k = 11-i
|
||||
local pos = ((piano_pos+i)%12)+1
|
||||
local oct = flr((piano_pos+i)/12)+1
|
||||
color(COLOR_WHITE, COLOR_BLACK)
|
||||
print(notes[pos], 1, 10+k)
|
||||
color(COLOR_BLACK, COLOR_WHITE)
|
||||
print(piano[pos], 3, 10+k)
|
||||
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
|
||||
print("_______\003_______\003_______\003_______\003", 8, 10+k)
|
||||
color(COLOR_BLACK, oct)
|
||||
if pos==6 then
|
||||
print(tostr(oct), 0, 10+k)
|
||||
else
|
||||
print(" ", 0, 10+k)
|
||||
end
|
||||
end
|
||||
|
||||
piano_pos = mid(0, piano_pos+mousewheel(), 96)
|
||||
|
||||
if mousewait>0 then mousewait=mousewait-1 end
|
||||
if mousebutton(1) and mousewait==0 then
|
||||
if mousex()<8 and mousey()>=10 and mousey()<=21 then
|
||||
local note = piano_pos+(11-(mousey()-10))
|
||||
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||
mousewait=10
|
||||
end
|
||||
end
|
||||
|
||||
for i=0,31 do
|
||||
local n = compasos[(compas*32)+i]
|
||||
if n>=piano_pos and n<=piano_pos+11 then
|
||||
if i>0 and n~=compasos[(compas*32)+i-1] then
|
||||
local oct = flr(n/12)+1
|
||||
color(COLOR_BLACK, COLOR_LIGHT_GRAY+flr(oct%2))
|
||||
print("\003",7+i,10+11-(n-piano_pos))
|
||||
end
|
||||
color(COLOR_BLACK,COLOR_LIGHT_RED)
|
||||
if i==31 or compasos[(compas*32)+i+1]~=n then
|
||||
print("\003",8+i,10+11-(n-piano_pos))
|
||||
else
|
||||
print("_",8+i,10+11-(n-piano_pos))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if mousex()>=8 and mousey()>=10 and mousey()<=21 then
|
||||
if mousebutton(1) then
|
||||
compasos[(compas*32)+mousex()-8] = piano_pos+11-(mousey()-10)
|
||||
if old_mouse_x ~= mousex() or old_mouse_y ~= mousey() then
|
||||
local note = piano_pos+11-(mousey()-10)
|
||||
play("l4o"..tostr(note/12)..pnotes[(note%12)+1])
|
||||
end
|
||||
old_mouse_x,old_mouse_y = mousex(),mousey()
|
||||
else
|
||||
old_mouse_x,old_mouse_y = 0,0
|
||||
if mousebutton(3) then
|
||||
compasos[(compas*32)+mousex()-8] = 108
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if btnp(KEY_RETURN) then
|
||||
if btn(KEY_LSHIFT) then
|
||||
play_song(true)
|
||||
else
|
||||
play_song()
|
||||
end
|
||||
end
|
||||
|
||||
color(15,0)print("\143",0,0)
|
||||
color(14,0)print("\143",1,0)
|
||||
color(12,0)print("\143",2,0)
|
||||
color(6,0)print("\143",3,0)
|
||||
color(4,0)print("\143",4,0)
|
||||
color(5,4)print("\143",5,0)
|
||||
color(9,0)print("\143",6,0)
|
||||
color(1,0)print("\143",7,0)
|
||||
color(0,0)print("\143",8,0)
|
||||
|
||||
end
|
||||
|
||||
function search_song_end()
|
||||
local i = 1279
|
||||
while i>0 and compasos[i] == 108 do i=i-1 end
|
||||
return i+1
|
||||
end
|
||||
|
||||
function play_song(entire_song)
|
||||
entire_song = entire_song or false
|
||||
local note_size = {1,2,3,4,6,8,12,16,24,32}
|
||||
local note_names = {"c","c#","d", "d#","e","f","f#","g","g#","a","a#","b"}
|
||||
local song = ""
|
||||
|
||||
local current_note = 255
|
||||
local current_octave = 4
|
||||
|
||||
local p=compas*32
|
||||
local ends=32+compas*32
|
||||
|
||||
if entire_song then
|
||||
p=0
|
||||
ends=search_song_end()
|
||||
end
|
||||
|
||||
while p<ends do
|
||||
current_note = compasos[p]
|
||||
local d=0
|
||||
while d<32 and current_note == compasos[p] do d=d+1 p=p+1 end
|
||||
local o = flr(current_note/12)
|
||||
if o<9 and current_octave~=o then
|
||||
current_octave=o
|
||||
song=song.."o"..tostr(o)
|
||||
end
|
||||
local n = current_note%12
|
||||
local note = note_names[n+1]
|
||||
while d>0 do
|
||||
local i=1
|
||||
while d>note_size[i] do i=i+1 end
|
||||
if note_size[i]>d then i=i-1 end
|
||||
d=d-note_size[i]
|
||||
if current_length~=i-1 then
|
||||
current_length = i-1
|
||||
song=song.."l"..tostr(i-1)
|
||||
end
|
||||
if o<9 then
|
||||
song=song..note
|
||||
else
|
||||
song=song.."r"
|
||||
end
|
||||
end
|
||||
end
|
||||
log(song)
|
||||
play(song)
|
||||
end
|
||||
Reference in New Issue
Block a user