108 lines
3.0 KiB
Lua
108 lines
3.0 KiB
Lua
require "final"
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require "fade"
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require "audio"
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require "dead"
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require "scenes"
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require "trigger"
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require "score"
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require "switches"
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require "map"
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require "mapa"
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require "bol"
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require "invisibl"
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require "gota"
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require "fireball"
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require "cacau"
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require "bambolla"
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require "imp"
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require "gps"
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require "peu"
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require "gorro"
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require "batman"
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require "elalien"
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require "premiere"
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require "caco"
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require "zombie"
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require "abad"
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require "intro"
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require "game"
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--require "fade"
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--require "audio"
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--require "intro"
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function mini.init()
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tiles=surf.load("tiles.gif")
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surf.source(tiles)
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local paleta=pal.load("tiles.gif")
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pal.set(paleta)
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logo=surf.new(36,5)
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back=surf.new(128,96)
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fade.init()
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audio_text_abad = sound.load(audio_text_abad)
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audio_text_premiere = sound.load(audio_text_premiere)
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audio_text_elalien = sound.load(audio_text_elalien)
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audio_text_batman = sound.load(audio_text_batman)
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audio_abad_jump = sound.load(audio_abad_jump)
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audio_abad_fall = sound.load(audio_abad_fall)
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audio_abad_hit = sound.load(audio_abad_hit)
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audio_abad_shot = sound.load(audio_abad_shot)
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audio_abad_step[1] = sound.load(audio_abad_step[1])
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audio_abad_step[2] = sound.load(audio_abad_step[2])
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audio_abad_step[3] = sound.load(audio_abad_step[3])
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audio_abad_step[4] = audio_abad_step[2]
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audio_switch = sound.load(audio_switch)
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audio_hit = sound.load(audio_hit)
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audio_low = sound.load(audio_low)
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keyUp = tonumber(config.key("keyup")) or key.UP
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keyDown = tonumber(config.key("keydown")) or key.DOWN
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keyLeft = tonumber(config.key("keyleft")) or key.LEFT
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keyRight = tonumber(config.key("keyright")) or key.RIGHT
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keyJump = tonumber(config.key("keyjump")) or key.UP
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keyShoot = tonumber(config.key("keyshoot")) or key.SPACE
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btnUp = tonumber(config.key("btnup")) or pad.UP
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btnDown = tonumber(config.key("btndown")) or pad.DOWN
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btnLeft = tonumber(config.key("btnleft")) or pad.LEFT
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btnRight = tonumber(config.key("btnright")) or pad.RIGHT
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btnJump = tonumber(config.key("btnjump")) or pad.B
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btnShoot = tonumber(config.key("btnshoot")) or pad.A
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btnCycle1 = tonumber(config.key("btncycle1")) or pad.RIGHTSHOULDER
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btnCycle2 = tonumber(config.key("btncycle2")) or pad.LEFTSHOULDER
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btnPause = tonumber(config.key("btnpause")) or pad.START
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--game_init()
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intro_init()
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--final_init()
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end
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function mini.update()
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if key.press(key.F1) then
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win.zoom(win.zoom()-1)
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elseif key.press(key.F2) then
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win.zoom(win.zoom()+1)
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elseif key.press(key.F3) then
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local fs = win.fullscreen()
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win.fullscreen(not fs)
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win.cursor(fs)
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end
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if (game_update) then game_update() end
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end
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function text(str,x,y,col)
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draw.text(str,x-1,y-1,16)
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draw.text(str,x,y-1,16)
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draw.text(str,x+1,y-1,16)
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draw.text(str,x-1,y,16)
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draw.text(str,x+1,y,16)
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draw.text(str,x-1,y+1,16)
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draw.text(str,x,y+1,16)
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draw.text(str,x+1,y+1,16)
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draw.text(str,x,y,col)
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end
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