- [FIX] El buffer en que es guardaba l'arxiu de text dels shaders no s'alliberava. - [NEW] Traça per a vore - [NEW] Millors logs de errors de shaders - [NEW] Afegit mode 'consola' per a quan s'executa desde consola sense entorn gràfic
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
[linux]
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cppflags = -D LUA_USE_LINUX -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
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libs = -Wl,--gc-sections -lSDL3 -lGL
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executable = mini
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sourcepath = source+
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buildpath = build
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[linux_debug] default
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cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -Isource
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libs = -lSDL3 -lGL
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executable = mini_debug
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sourcepath = source+
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buildpath = build
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[linux_sanitize]
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cppflags = -D LUA_USE_LINUX -D DEBUG -g -Wall -std=c++20 -fsanitize=address -fno-omit-frame-pointer -Isource
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libs = -fsanitize=address -lSDL3 -lGL
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executable = mini_san
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sourcepath = source+
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buildpath = build
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[windows]
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cppflags = -Wall -Os -ffunction-sections -fdata-sections -std=c++20 -Isource
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libs = icon.res -Wl,--gc-sections -lmingw32 -lSDL3 -lopengl32 -static-libstdc++ -static-libgcc -lpthread -mwindows
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executable = mini.exe
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sourcepath = source+
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buildpath = build
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[windows_debug]
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cppflags = -D DEBUG -g -Wall -std=c++20 -Isource
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libs = -lmingw32 -lSDL3 -lopengl32
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executable = mini_debug.exe
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sourcepath = source+
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buildpath = build
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[macos]
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compiler = clang++
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cppflags = -Wall -Os -Wno-deprecated -ffunction-sections -fdata-sections -std=c++20 -Isource
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libs = -lSDL3 -framework OpenGL
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executable = mini
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sourcepath = source+
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buildpath = build
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[macos_debug]
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compiler = clang++
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cppflags = -D DEBUG -g -Wall -Wno-deprecated -std=c++20 -Isource
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libs = -lSDL3 -framework OpenGL
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executable = mini_debug
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sourcepath = source+
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buildpath = build
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