- [CHG] Fa us de push i pop en surfaces
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@@ -88,7 +88,7 @@ end
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function sprites.update()
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function sprites.update()
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--if not sys.beat() then return end
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--if not sys.beat() then return end
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if sys.chrono() < 0.02 then return end
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if sys.chrono() < 0.020 then return end
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sys.chrono(0)
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sys.chrono(0)
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sprites.update_sprite(sprites.hero)
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sprites.update_sprite(sprites.hero)
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@@ -171,9 +171,9 @@ end
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function sprites.draw(ignore_selected)
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function sprites.draw(ignore_selected)
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if app.update ~= editor.update then
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if app.update ~= editor.update then
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surf.target(game.circ_buf)
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surf.target.push(game.circ_buf)
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surf.cls()
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surf.cls()
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surf.target(game.back_buf)
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surf.target.pop()
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end
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end
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editor.item_hovered = nil
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editor.item_hovered = nil
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@@ -131,13 +131,13 @@ game = {
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end,
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end,
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draw_light = function(x,y,size)
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draw_light = function(x,y,size)
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surf.target(game.circ_buf)
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surf.target.push(game.circ_buf)
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local s = size+(game.light_strobe_value/2)
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local s = size+(game.light_strobe_value/2)
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draw.mode(draw.OR)
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draw.mode(draw.OR)
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draw.circf(x,y,s,1)
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draw.circf(x,y,s,1)
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draw.circf(x,y,2*(s/3),2)
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draw.circf(x,y,2*(s/3),2)
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draw.mode(draw.NORMAL)
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draw.mode(draw.NORMAL)
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surf.target(game.back_buf)
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surf.target.pop()
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end,
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end,
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apply_water = function()
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apply_water = function()
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