27 lines
811 B
Lua
27 lines
811 B
Lua
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function ia.update_coin(spr)
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if spr.state == templates.ALIVE then
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local x1,y1,w1,h1 = util.aabb(spr)
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local x2,y2,w2,h2 = util.aabb(sprites.hero)
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if util.check_aabb_collision(x1,y1,w1,h1, x2,y2,w2,h2) then
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local tx, ty = (spr.pos.x)>>3, (spr.pos.y)>>3
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map.surf(rooms.surf_items)
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map.tile(tx,ty,0)
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spr.state = templates.DYING
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sprites.set_animation(spr, "coin_picked")
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spr.pos.y=spr.pos.y-16
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spr.pos.x=spr.pos.x-4
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spr.timer = 0
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score.inc(10)
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return
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end
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elseif spr.state == templates.DYING then
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spr.pos.y = spr.pos.y - 0.5
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spr.timer = spr.timer + 1
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if spr.timer == 32 then
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sprites.remove(spr)
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end
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end
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end
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