- [NEW] Step by step execution with F6
- [NEW] Memory is tagged as code or data while executing, so later it can be properly disassembled
- [NEW] "reg X value" to set the value of X register
- [FIX] IX opcode table had errors
- [FIX] opcodes with two parameters where printed incorrectly on the disassembler
- [FIX] opcodes can't be lager than 4 bytes
- [CHG] Berserk mode and fernando martin TAP by default, to help with debugging
- [FIX] EI no activa les interrupcions fins a després de la següent instrucció, like in real life
- [FIX] actualitzar el offset de la UI després de usar el debugger
- [ONGOING] Depurant el jittering del só. Ara executa 10 instruccions de CPu per cada bucle, per a que vaja mes apresa i no es retrase el cheneraor de só
- Afegit el TAP de Las Tres Luces de Glaurung pa provar
- Ara la finestra de debug nomes es mostra mentre s'està debugant
- [NEW] "peek address" i "poke address value" des de la consola, per a modificar o consultar la memòria
- Provant el berserk mode
- Medint els t-states de altra forma
- iff1, iff2 i im afegits al array de registres de la cpu
- [NEW] getRegs() del modul z80
- [NEW] loadstate() i savestate() al modul z80debug
- [NEW] "load arxiu" i "save arxiu" en consola per a carregar i guardar savestates
- [ONGOING] "tape load arxiu" i "tape play" per a canviar de cinta i playarla
- Buffer de audio més gran. Ara el buffer es circular. Continuem intentant desfer-se del jittering
- [FIX] next (F11) no longer keeps breaking on current line
- [NEW] b alone sets breakpoint on current line
- [NEW] d alone clears breakpoint on current line
- [NEW] d all removes all breakpoints
- [FIX] IX bit & IY bit instruction visualization is fixed
- [FIX] RRD & RLD were swaped