forked from JailDoctor/cacaus
49 lines
1.3 KiB
Lua
49 lines
1.3 KiB
Lua
dead={}
|
|
|
|
function dead.start()
|
|
dead.count=0
|
|
dead.pos={}
|
|
dead.vel={}
|
|
for i=1,128*o2aX do
|
|
dead.pos[i]=0
|
|
dead.vel[i]=(200+math.random(0,399))/400
|
|
end
|
|
game_update=dead.update
|
|
end
|
|
|
|
function dead.update()
|
|
font.current(font_sf)
|
|
dead.count=dead.count+1
|
|
for i=1,128*o2aX do
|
|
if dead.pos[i]<96*o2aX then
|
|
dead.pos[i]=dead.pos[i]+dead.vel[i]
|
|
draw.vline(i-1,0,dead.pos[i],16)
|
|
end
|
|
end
|
|
local text_x = 44*o2aX
|
|
local text_y = 40*o2aX
|
|
if dead.count>50 then
|
|
if dead.count>130 then
|
|
draw.text("GAME OVER",text_x,text_y,2)
|
|
elseif dead.count>120 then
|
|
draw.text("GAME OVE",text_x,text_y,2)
|
|
elseif dead.count>110 then
|
|
draw.text("GAME OV",text_x,text_y,2)
|
|
elseif dead.count>100 then
|
|
draw.text("GAME O",text_x,text_y,2)
|
|
elseif dead.count>90 then
|
|
draw.text("GAME",text_x,text_y,2)
|
|
elseif dead.count>80 then
|
|
draw.text("GAM",text_x,text_y,2)
|
|
elseif dead.count>70 then
|
|
draw.text("GA",text_x,text_y,2)
|
|
elseif dead.count>60 then
|
|
draw.text("G",text_x,text_y,2)
|
|
end
|
|
end
|
|
|
|
if (dead.count>250 and (key.press(keyShoot) or pad.press(btnShoot))) or dead.count>500 then
|
|
game_exit()
|
|
game_init(true)
|
|
end
|
|
end |