[FIX] Tornat el joc a mode normal que l'havia pujant en opcions per a debugar

This commit is contained in:
2026-05-17 20:54:40 +02:00
parent 074277187c
commit bbe1d539a4
4 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ function imp.new(_hab,_x,_y)
pattern= pattern.new(),
analisis = {}, -- memoria per a guardar el resultat de l'analisis
step_length=1,
energia=1,
energia=21,
max_energia=21,
jump_height=0,
max_jump_height=24,
+1 -1
View File
@@ -89,7 +89,7 @@ function mini.init()
logo_config(font_sf)
surf.target(0)
surf.cls(16)
states:executar("game")
states:executar("logo")
end
function mini.update()
+1 -1
View File
@@ -180,7 +180,7 @@ function stages.stage1_init()
tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
+1 -1
View File
@@ -83,7 +83,7 @@ end
function stages.stage1_boss_intro_update()
if stage1_boss.time==0 then
-- start_scene(scenes.lluita_imp, nil, false)
start_scene(scenes.lluita_imp, nil, false)
stages.stage1_boss_ready()
end