[FIX] Tornat el joc a mode normal que l'havia pujant en opcions per a debugar
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@@ -41,7 +41,7 @@ function imp.new(_hab,_x,_y)
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pattern= pattern.new(),
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pattern= pattern.new(),
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analisis = {}, -- memoria per a guardar el resultat de l'analisis
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analisis = {}, -- memoria per a guardar el resultat de l'analisis
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step_length=1,
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step_length=1,
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energia=1,
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energia=21,
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max_energia=21,
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max_energia=21,
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jump_height=0,
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jump_height=0,
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max_jump_height=24,
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max_jump_height=24,
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@@ -89,7 +89,7 @@ function mini.init()
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logo_config(font_sf)
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logo_config(font_sf)
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surf.target(0)
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surf.target(0)
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surf.cls(16)
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surf.cls(16)
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states:executar("game")
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states:executar("logo")
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end
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end
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function mini.update()
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function mini.update()
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@@ -180,7 +180,7 @@ function stages.stage1_init()
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tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
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tiles_layer2.new(78,6,2,128,208,16,16, tiles_layer2.update_aranya, tiles_layer2.draw_aranya)
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 10, 4, 3 )
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local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 54, 8, 3 )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- table.insert( actors, trigger.new(8,4,3,triggers.escena_stage1_ending,"stage1 ending","TR09") )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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-- local abad_x, abad_y = coords.room_to_world ( 8, 9, 3 )
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@@ -83,7 +83,7 @@ end
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function stages.stage1_boss_intro_update()
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function stages.stage1_boss_intro_update()
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if stage1_boss.time==0 then
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if stage1_boss.time==0 then
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-- start_scene(scenes.lluita_imp, nil, false)
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start_scene(scenes.lluita_imp, nil, false)
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stages.stage1_boss_ready()
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stages.stage1_boss_ready()
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end
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end
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