Files
cacaus-arcade/data/trigger_event.lua

139 lines
3.7 KiB
Lua

trigger_event = {
list = {},
}
trigger_ev = {}
function trigger_event.new ( _name, _tr_func, _tr_init, _tr_update, _a, _b, _time, _text, _distancia )
table.insert( trigger_event.list, {
name = _name,
trigger = _tr_func,
init = _tr_init,
update = _tr_update,
actor = _a,
actor_b = _b,
time = _time,
text = _text,
distancia = _distancia,
enabled = true,
running = false,
})
end
function trigger_event.update ()
for _,t in ipairs(trigger_event.list) do
if t.enabled and not t.running then
t.running = t:trigger()
end
end
end
function trigger_event.disable(_name)
print("Disabling ".._name)
for _,t in ipairs(trigger_event.list) do
if t.name == _name then
print("Disabled trigger ".._name)
t.running = false
t.enabled = false
end
end
end
-- PREMIERE HEALER - BOSS 1 TRIGGER
function trigger_ev:premiere_boss1_trigger( )
if stages.boss_loaded and
--abad.objects.clau_premiere~=nil and
abad.energia<=abad.max_energia/2
then
self:init()
return true
end
return false
end
function trigger_ev:premiere_healer_init()
-- if premiere.update==premiere_update_healer then return true end
-- Guardar l'estat de Premiere
premiere.from_hab = premiere.hab
premiere.from_x = premiere.x
premiere.from_y = premiere.y
premiere.from_update = premiere.update
-- Moure a premiere al Boss stage
premiere.hab = 54
premiere.x = 2
premiere.y = 3
local world_x, world_y = coords.room_to_world(premiere.hab,premiere.x,premiere.y)
premiere.x=world_x
premiere.y=world_y
premiere.health_wait = 100
premiere.update = self.update
-- El trigger el deshabilitaria al acabar el update
-- pero en estos moments no se com fer-ho
-- perque l'update s'executa dins de premiere i no
-- dins del trigger
trigger_event.disable(self.name)
end
function trigger_ev:premiere_healer_update()
premiere.wait=premiere.wait+1
-- Esperar mentres dona la vida
if premiere.health_wait>0 and premiere.health_wait<100 then
premiere.health_wait = premiere.health_wait - 1
else
premiere.x = premiere.x+1
if premiere.wait>=6 then
premiere.wait = 0
premiere.step=(premiere.step+1)%4
premiere.frame=premiere.anim[premiere.step+1]
end
end
-- Lloc de pausa
local hab, tx, ty = coords.world_to_tile(premiere.x, premiere.y)
if hab == 55 and tx==0 and ty==3 and premiere.health_wait==100 then
-- 55 (0,3)
local _text = "Tenne! Io t'achudo. Figo!";
table.insert(
dialeg.list,
{ actor=premiere,
text=_text,
time=200,
w = math.floor(4.6*#_text),
h = 20,
}
)
premiere.health_wait = premiere.health_wait - 1
elseif hab >= 56 then
-- Restaurar a Premiere
premiere.hab = premiere.from_hab
premiere.x = premiere.from_x
premiere.y = premiere.from_y
premiere.update = premiere.from_update
end
end
-- DIALEG GENERAL
function trigger_ev:dialeg_trigger ()
if h_collision( self.actor, self.actor_b ) and
distancia ( self.actor, self.actor_b )<=self.distancia
then
self:init()
return true
end
return false
end
function trigger_ev:dialeg_init()
table.insert(
dialeg.list,
{ actor=self.actor,
text=self.text,
time=self.time,
w = math.floor(4.6*#self.text),
h = 20,
}
)
trigger_event.disable(self.name)
end