Files
cacaus-arcade/data/gorro.lua
JailGamer 6fd1d2d49c - Premiere i gorro actius
- Canviat l'sprite de Premiere
2026-04-03 22:29:25 +02:00

45 lines
1.2 KiB
Lua

-- posició en el gif
gorro_gif_col = 6
gorro_gif_row = 2
gorro={name="gorro",hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
function gorro.init()
-- local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
-- local r=1+math.random(0,#habs-1)
-- gorro.hab=habs[r][1]
-- gorro.x=habs[r][2]
-- gorro.x=habs[r][2]*8
gorro.hab=4
gorro.x=5
local world_x, world_y = coords.room_to_world(gorro.hab,gorro.x,gorro.y)
gorro.x=world_x
gorro.y=world_y
gorro.update=gorro.update
gorro.draw=gorro.draw
end
function gorro.draw()
local x = gorro_gif_col*gorro.w
local y = gorro_gif_row*gorro.h
local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y )
draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h)
end
function gorro.update()
if gorro.hab==abad.hab then
if collision(abad,gorro) then
abad.objects.gorro=true
if premiere.scene_intro then
start_scene(scenes.gorro_trobat)
else
start_scene(scenes.gorro_trobat_nointro)
end
-- if abad.objects.gps~=nil then current_camera=3 end
remove_actor(gorro)
end
end
end