Files
cacaus-arcade/data/gorro.lua
2026-03-28 21:08:45 +01:00

54 lines
1.6 KiB
Lua

o2aX = arcade_config.org2arc_escala
cxr = arcade_config.character_per_row-1
cxr2 = arcade_config.character_per_row_base2
cw = arcade_config.character_width
ch = arcade_config.character_height
-- posició en el gif
gorro_gif_col = 6
gorro_gif_row = 2
gorro={hab=5,x=6,y=3,w=32,h=32,bb={x=0,y=0,w=16,h=16}}
function gorro.init()
local habs={{60,5},{4,5},{34,4},{62,7},{75,4}}
local r=1+math.random(0,#habs-1)
gorro.hab=habs[r][1]
-- gorro.x=habs[r][2]*8
gorro.x=habs[r][2]
local world_x, world_y = coords.room_to_world(gorro.hab,gorro.x,gorro.y)
gorro.x=world_x
gorro.y=world_y
gorro.update=gorro.update
gorro.draw=gorro.draw
end
function gorro.draw()
-- draw.surf(96,32,16,16,gorro.x,gorro.y,16,16)
-- local x = gorro_gif_col*cw
-- local y = gorro_gif_row*ch
-- draw.surf(x,y,cw,ch,gorro.x*o2aX,gorro.y*o2aX,cw,ch)
local x = gorro_gif_col*cw
local y = gorro_gif_row*ch
if viewp:inside(gorro.x, gorro.y, gorro.w, gorro.h) then
local scr_x, scr_y = viewp:screen_coords( gorro.x, gorro.y )
draw.surf(x,y,gorro.w,gorro.h,scr_x,scr_y,gorro.w,gorro.h)
end
end
function gorro.update()
-- if gorro.hab==abad.hab then
-- if aabb(abad,gorro) then
-- abad.objects.gorro=true
-- if premiere.scene_intro then
-- start_scene(scenes.gorro_trobat)
-- else
-- start_scene(scenes.gorro_trobat_nointro)
-- end
-- if abad.objects.gps~=nil then current_camera=3 end
-- remove_actor(gorro)
-- end
-- end
end