Files
demo2_pixels_noise/source/demo2_pixels_noise.cpp

65 lines
1.6 KiB
C++

#include <SDL3/SDL.h>
#include <cstdlib>
#include <ctime>
struct ARGB
{
Uint8 b, g, r, a;
// Constructor
ARGB(Uint8 blue = 0, Uint8 green = 0, Uint8 red = 0, Uint8 alpha = 255)
: b(blue), g(green), r(red), a(alpha) {}
};
int main(int argc, char *argv[])
{
constexpr int WIDTH = 320;
constexpr int HEIGHT = 240;
constexpr int ZOOM = 2;
srand(static_cast<unsigned>(time(nullptr)));
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
SDL_Window *window = SDL_CreateWindow("pixels_white_noise", WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(window, nullptr);
SDL_SetRenderLogicalPresentation(renderer, WIDTH, HEIGHT, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
ARGB *pixels;
int pitch;
SDL_Event sdlEvent;
bool exit = false;
while (!exit)
{
while (SDL_PollEvent(&sdlEvent))
{
if (sdlEvent.type == SDL_EVENT_QUIT)
{
exit = true;
break;
}
}
SDL_LockTexture(texture, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < 76800; ++i)
{
pixels[i] = ARGB(rand() % 256, rand() % 256, rand() % 256, 255);
}
SDL_UnlockTexture(texture);
SDL_RenderTexture(renderer, texture, nullptr, nullptr);
SDL_RenderPresent(renderer);
}
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}