262 lines
6.7 KiB
C++
262 lines
6.7 KiB
C++
#include <SDL3/SDL_error.h> // Para SDL_GetError
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#include <SDL3/SDL_events.h> // Para SDL_EventType, SDL_PollEvent, SDL_Event
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#include <SDL3/SDL_init.h> // Para SDL_Init, SDL_Quit, SDL_INIT_VIDEO
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#include <SDL3/SDL_keycode.h> // Para SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5
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#include <SDL3/SDL_rect.h> // Para SDL_FPoint
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#include <SDL3/SDL_render.h> // Para SDL_SetRenderDrawColor, SDL_CreateRend...
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#include <SDL3/SDL_stdinc.h> // Para Uint64
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#include <SDL3/SDL_timer.h> // Para SDL_GetTicks
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#include <SDL3/SDL_video.h> // Para SDL_CreateWindow, SDL_DestroyWindow
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#include <stdlib.h> // Para rand, srand
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#include <time.h> // Para time
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#include <iostream> // Para basic_ostream, char_traits, operator<<
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#include <string> // Para operator+, string, to_string
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#include "dbgtxt.h" // Para dbg_init, dbg_print
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#include "defines.h" // Para WIDTH, MAX_DOTS, Color, HEIGHT, ZOOM
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#include "dot.h" // Para DotData, ini, modVel, update
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// Ventana y renderizador
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SDL_Window *window = nullptr;
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SDL_Renderer *renderer = nullptr;
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// Datos de los puntos y su representación gráfica
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Dot::DotData dots[MAX_DOTS];
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SDL_FPoint dot_points[MAX_DOTS];
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// Escenarios y configuración
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int test[8] = {1, 10, 100, 500, 1000, 10000, 50000, MAX_DOTS};
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int scenario = 0;
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std::string text = "";
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int text_pos = 0;
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bool show_text = true;
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Uint64 text_init_time;
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bool should_exit = false;
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Uint64 ticks = 0;
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// Actualiza el texto a mostrar en pantalla
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void setText()
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{
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const std::string TEXT2 = test[scenario] == 1 ? " PIXEL" : " PIXELES";
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text = std::to_string(test[scenario]) + TEXT2;
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const int SIZE = text.size() * 8;
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text_pos = WIDTH / 2 - SIZE / 2;
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text_init_time = SDL_GetTicks();
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show_text = true;
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}
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// Inicializa los puntos para el escenario actual
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void initDots()
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{
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for (int i = 0; i < test[scenario]; ++i)
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{
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const int SIGN = ((rand() % 2) * 2) - 1;
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const float X = (rand() % (WIDTH / 2)) + (WIDTH / 4);
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const float VX = (((rand() % 20) + 10) * 0.1f) * SIGN;
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const float VY = ((rand() % 60) - 30) * 0.1f;
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const Color COLOR = {(rand() % 192) + 32, (rand() % 192) + 32, (rand() % 192) + 32};
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dots[i] = Dot::ini(X, VX, VY, COLOR);
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}
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setText();
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}
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// Empuja los puntos hacia arriba con una fuerza aleatoria
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void pushUpDots()
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{
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for (int i = 0; i < test[scenario]; ++i)
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{
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const int SIGN = ((rand() % 2) * 2) - 1;
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const float VX = (((rand() % 20) + 10) * 0.1f) * SIGN;
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const float VY = ((rand() % 40) * 0.1f) + 5;
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Dot::modVel(dots[i], VX, -VY);
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}
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}
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// Inicializa SDL y configura la ventana y el renderizador
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bool init()
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{
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bool success = true;
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// Inicializar SDL
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if (!SDL_Init(SDL_INIT_VIDEO))
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{
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std::cout << "¡SDL no se pudo inicializar! Error de SDL: " << SDL_GetError() << std::endl;
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success = false;
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}
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else
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{
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// Crear ventana
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window = SDL_CreateWindow(WINDOW_CAPTION, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_OPENGL);
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if (window == nullptr)
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{
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std::cout << "¡No se pudo crear la ventana! Error de SDL: " << SDL_GetError() << std::endl;
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success = false;
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}
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else
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{
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// Crear renderizador
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renderer = SDL_CreateRenderer(window, nullptr);
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if (renderer == nullptr)
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{
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std::cout << "¡No se pudo crear el renderizador! Error de SDL: " << SDL_GetError() << std::endl;
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success = false;
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}
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else
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{
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// Inicializar el color del renderizador
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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// Establecer el tamaño lógico del renderizador
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SDL_SetRenderLogicalPresentation(renderer, WIDTH, HEIGHT, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
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}
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}
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}
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ticks = SDL_GetTicks();
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srand(time(nullptr));
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dbg_init(renderer);
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initDots();
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setText();
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return success;
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}
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// Libera los recursos y cierra SDL
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void close()
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{
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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// Finalizar SDL
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SDL_Quit();
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}
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// Maneja los eventos del teclado y del sistema
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void checkEvents()
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{
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SDL_Event event;
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while (SDL_PollEvent(&event) != 0)
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{
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// Evento de salida
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if (event.type == SDL_EVENT_QUIT)
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{
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should_exit = true;
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break;
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}
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// Eventos de teclado
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if (event.type == SDL_EVENT_KEY_DOWN && event.key.repeat == 0)
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{
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switch (event.key.key)
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{
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case SDLK_ESCAPE:
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should_exit = true;
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break;
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case SDLK_SPACE:
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pushUpDots();
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break;
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case SDLK_1:
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scenario = 0;
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initDots();
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break;
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case SDLK_2:
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scenario = 1;
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initDots();
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break;
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case SDLK_3:
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scenario = 2;
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initDots();
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break;
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case SDLK_4:
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scenario = 3;
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initDots();
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break;
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case SDLK_5:
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scenario = 4;
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initDots();
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break;
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case SDLK_6:
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scenario = 5;
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initDots();
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break;
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case SDLK_7:
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scenario = 6;
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initDots();
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break;
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case SDLK_8:
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scenario = 7;
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initDots();
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break;
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default:
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break;
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}
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}
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}
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}
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// Actualiza la posición de los puntos y gestiona el temporizador del texto
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void update()
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{
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if (SDL_GetTicks() - ticks > DEMO_SPEED)
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{
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ticks = SDL_GetTicks();
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for (int i = 0; i < test[scenario]; ++i)
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{
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dot_points[i] = Dot::update(dots[i]);
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}
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if (show_text)
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{
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show_text = !(SDL_GetTicks() - text_init_time > TEXT_DURATION);
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}
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}
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}
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// Renderiza el contenido en la pantalla
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void render()
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{
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SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 224, 224, 224, 255);
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SDL_RenderPoints(renderer, dot_points, test[scenario]);
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if (show_text)
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{
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dbg_print(text_pos, 8, text.c_str(), 255, 32, 32);
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}
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SDL_RenderPresent(renderer);
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}
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// Función principal
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int main(int argc, char *args[])
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{
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if (!init())
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{
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return -1;
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}
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while (!should_exit)
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{
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update();
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checkEvents();
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render();
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}
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close();
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return 0;
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}
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