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Copiado el tutorial 5 de Jailgames Vintage en YouTube, pero algo sigue fallando

This commit is contained in:
2024-02-05 19:18:47 +01:00
parent b6636bdfab
commit 0249603e22
6 changed files with 215 additions and 33 deletions

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@@ -1,6 +1,6 @@
name = paleta
executable = $(name).o
source = $(name).cpp
source = *.cpp
linux:
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -o "$(executable)"

19
game.cpp Normal file
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@@ -0,0 +1,19 @@
#include "jUnit.h"
void init()
{
jInit("pixels", 320, 240, 2);
jSetPal(0, 0x00000000);
jSetPal(1, 0xffff0000);
jSetPal(2, 0xffffffff);
jCls(0);
jSurface peiv = jLoadSurface("williams.gif");
jLoadPal("williams.gif");
jSetSource(peiv);
}
void update()
{
jCls(0);
jBlit(0, 0, 0, 0, 29, 64);
}

163
jUnit.cpp Normal file
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@@ -0,0 +1,163 @@
#include "jUnit.h"
#include "gif.c"
#include <stdio.h>
struct jSurface_s
{
Uint8 *data;
Uint16 w, h;
};
static SDL_Window *jWin = NULL;
static SDL_Renderer *jRen = NULL;
static SDL_Texture *jTex = NULL;
static jSurface jScreen;
static jSurface jDestSurf;
static jSurface jSourceSurf = NULL;
static Uint32 paleta[256];
static int jWidth = 320;
static int jHeight = 240;
static int jZoom = 2;
jSurface jNewSurface(int w, int h)
{
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = (Uint8 *)malloc(w * h);
return surf;
}
void jDeleteSurface(jSurface surf)
{
if (surf == NULL)
return;
if (surf->data != NULL)
free(surf->data);
free(surf);
}
void jSetDest(jSurface surf)
{
if (surf == NULL)
jDestSurf = jScreen;
else
jDestSurf = surf;
}
void jSetSource(jSurface surf)
{
jSourceSurf = surf;
}
void jBlit(int dx, int dy, int sx, int sy, int w, int h)
{
if (jSourceSurf == NULL)
return;
for (int iy = 0; iy < h; ++iy)
{
for (int ix = 0; ix < w; ++ix)
jPutPixel(dx + ix, dy + iy, jGetPixel(sx + ix, sy + iy));
}
}
jSurface jLoadSurface(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return NULL;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint16 w, h;
Uint8 *pixels = LoadGif(buffer, &w, &h);
if (pixels == NULL)
{
return NULL;
}
jSurface surf = (jSurface)malloc(sizeof(jSurface_s));
surf->w = w;
surf->h = h;
surf->data = pixels;
free(buffer);
return surf;
}
void jLoadPal(const char *filename)
{
FILE *f = fopen(filename, "rb");
if (!f)
return;
fseek(f, 0, SEEK_END);
long size = ftell(f);
fseek(f, 0, SEEK_SET);
Uint8 *buffer = (Uint8 *)malloc(size);
fread(buffer, size, 1, f);
fclose(f);
Uint32 *pal = LoadPalette(buffer);
if (pal == NULL)
{
return;
}
free(buffer);
for (int i = 0; i < 256; ++i)
{
paleta[i] = pal[i];
}
}
void jInit(const char *titol, int w, int h, int z)
{
SDL_Init(SDL_INIT_EVERYTHING);
jWidth = w;
jHeight = h;
jZoom = z;
jWin = SDL_CreateWindow(titol, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w * z, h * z, SDL_WINDOW_SHOWN);
jRen = SDL_CreateRenderer(jWin, -1, 0);
SDL_RenderSetLogicalSize(jRen, w, h);
jTex = SDL_CreateTexture(jRen, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, w, h);
jScreen = jNewSurface(w, h);
jDestSurf = jScreen;
}
void jSetPal(int index, Uint32 color)
{
paleta[index] = color;
}
void jCls(Uint8 color)
{
for (int i = 0; i < jDestSurf->w * jDestSurf->h; ++i)
jDestSurf->data[i] = color;
}
void jFlip()
{
Uint32 *pixels;
int pitch;
SDL_LockTexture(jTex, NULL, (void **)&pixels, &pitch);
for (int i = 0; i < jWidth * jHeight; ++i)
pixels[i] = paleta[jScreen->data[i]];
SDL_UnlockTexture(jTex);
SDL_RenderCopy(jRen, jTex, NULL, NULL);
SDL_RenderPresent(jRen);
}
void jPutPixel(int x, int y, Uint8 color)
{
if (x < 0 || y < 0 || x >= jDestSurf->w || y >= jDestSurf->h)
return;
jDestSurf->data[x + y * jDestSurf->w] = color;
}
Uint8 jGetPixel(int x, int y)
{
return jDestSurf->data[x + y * jDestSurf->w];
}

28
jUnit.h Normal file
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@@ -0,0 +1,28 @@
#pragma once
#include <SDL2/SDL.h>
typedef struct jSurface_s *jSurface;
void init();
void update();
jSurface jNewSurface(int w, int h);
void jDeleteSurface(jSurface surf);
void jSetDest(jSurface surf);
void jSetSource(jSurface surf);
jSurface jLoadSurface(const char* filename);
void jPutPixel(int x, int y, Uint8 color);
Uint8 jGetPixel(int x, int y);
void jBlit(int dx, int dy, int sx, int sy, int w, int h);
void jInit(const char *titol, int w, int h, int z);
void jSetPal(int index, Uint32 color);
void jLoadPal(const char *filename);
void jCls(Uint8 color);
void jFlip();

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@@ -1,22 +1,8 @@
#include <SDL2/SDL.h>
struct ARGB
{
Uint8 b, g, r, a;
};
#include "jUnit.h"
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *w = SDL_CreateWindow("pixels", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
SDL_Renderer *r = SDL_CreateRenderer(w, -1, 0);
SDL_RenderSetLogicalSize(r, 320, 240);
SDL_Texture *t = SDL_CreateTexture(r, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 320, 240);
ARGB *pixels;
int pitch;
init();
SDL_Event sdlEvent;
bool exit = false;
while (!exit)
@@ -28,22 +14,8 @@ int main(int argc, char *argv[])
exit = true;
break;
}
update();
jFlip();
}
SDL_LockTexture(t, nullptr, (void **)&pixels, &pitch);
for (int i = 0; i < 76800; ++i)
{
pixels[i].b = rand() % 256;
pixels[i].g = rand() % 256;
pixels[i].r = rand() % 256;
pixels[i].a = 255;
}
SDL_UnlockTexture(t);
SDL_RenderCopy(r, t, nullptr, nullptr);
SDL_RenderPresent(r);
}
}

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