16 lines
437 B
C++
16 lines
437 B
C++
#pragma once
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#include <SDL3/SDL.h>
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constexpr int SPRITE_WIDTH = 29;
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constexpr int SPRITE_HEIGHT = 64;
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constexpr int WINDOW_WIDTH = 160;
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constexpr int WINDOW_HEIGHT = 160;
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constexpr int WINDOW_ZOOM = 4;
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constexpr int SPRITE_POS_X = (WINDOW_WIDTH - SPRITE_WIDTH) / 2;
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constexpr int SPRITE_POS_Y = (WINDOW_HEIGHT - SPRITE_HEIGHT) / 2;
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constexpr int NUM_PALETTES = 2;
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constexpr int NUM_FRAMES = 4;
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constexpr Uint64 ANIMATION_SPEED = 200;
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