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8f3d013c8e
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Remove voxel_descent shader, add cube_lines shader, update README
- Removed voxel_descent.frag.glsl (incompatible with OpenGL - multiple overflow issues)
- Added cube_lines.frag.glsl by Danil (raytraced refraction cube with self-intersections)
- Updated README.md:
- Corrected executable name (shadertoy_sdl3 → shadertoy)
- Added features section (FPS counter, VSync, metadata, feedback system)
- Updated keyboard shortcuts (F3, F4, arrows)
- Added Shadertoy compatibility guide
- Updated usage examples with correct paths
- Added shader conversion guide from Shadertoy
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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2025-11-16 19:16:27 +01:00 |
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