- Removed voxel_descent.frag.glsl (incompatible with OpenGL - multiple overflow issues) - Added cube_lines.frag.glsl by Danil (raytraced refraction cube with self-intersections) - Updated README.md: - Corrected executable name (shadertoy_sdl3 → shadertoy) - Added features section (FPS counter, VSync, metadata, feedback system) - Updated keyboard shortcuts (F3, F4, arrows) - Added Shadertoy compatibility guide - Updated usage examples with correct paths - Added shader conversion guide from Shadertoy 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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