Files
shadertoy/Makefile

190 lines
8.1 KiB
Makefile

# ==============================================================================
# Makefile per a Shadertoy
#
# Tres targets:
# make → Release (cmake)
# make debug → Debug (cmake)
# make release → Release + empaquetat per a distribució a dist/
#
# El SO es detecta automàticament. La compilació sempre passa per CMake.
# ==============================================================================
PROJECT := shadertoy
APP_NAME := Shadertoy
DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
BUILDDIR := build
DIST_DIR := dist
RELEASE_FOLDER := $(DIST_DIR)/_tmp
# ==============================================================================
# DETECCIÓ DE PLATAFORMA + GENERADOR CMAKE + JOBS
# ==============================================================================
ifeq ($(OS),Windows_NT)
# MSYS2/Git Bash usa /dev/null, cmd.exe pur usa NUL.
ifneq ($(MSYSTEM),)
NULDEV := /dev/null
else
NULDEV := NUL
endif
JOBS ?= $(NUMBER_OF_PROCESSORS)
HAS_NINJA := $(shell ninja --version 2>$(NULDEV))
ifneq ($(HAS_NINJA),)
CMAKE_GEN := -G "Ninja"
else
CMAKE_GEN := -G "MinGW Makefiles"
endif
UNAME_S := Windows
SHELL := cmd.exe
else
NULDEV := /dev/null
JOBS ?= $(shell nproc 2>/dev/null || echo 4)
CMAKE_GEN :=
UNAME_S := $(shell uname -s)
endif
# ==============================================================================
# VERSIÓ (data, format YYYY.MM.DD)
# ==============================================================================
ifeq ($(OS),Windows_NT)
VERSION := $(shell powershell -Command "Get-Date -Format 'yyyy.MM.dd'")
else
VERSION := $(shell date +%Y.%m.%d)
endif
# ==============================================================================
# NOMS DELS ARTEFACTES DE RELEASE
# ==============================================================================
WINDOWS_RELEASE := $(DIST_DIR)/$(PROJECT)-$(VERSION)-win32-x64.zip
MACOS_APPLE_SILICON_RELEASE := $(DIST_DIR)/$(PROJECT)-$(VERSION)-macos-apple-silicon.dmg
LINUX_RELEASE := $(DIST_DIR)/$(PROJECT)-$(VERSION)-linux.tar.gz
.PHONY: all debug release clean help _windows_release _macos_release _linux_release
# ==============================================================================
# COMPILACIÓ (delegada a CMake)
# ==============================================================================
all:
@cmake $(CMAKE_GEN) -S . -B $(BUILDDIR) -DCMAKE_BUILD_TYPE=Release
@cmake --build $(BUILDDIR) -j$(JOBS)
debug:
@cmake $(CMAKE_GEN) -S . -B $(BUILDDIR) -DCMAKE_BUILD_TYPE=Debug
@cmake --build $(BUILDDIR) -j$(JOBS)
# ==============================================================================
# RELEASE (auto-dispatch per SO)
# ==============================================================================
release:
ifeq ($(OS),Windows_NT)
@"$(MAKE)" _windows_release
else
ifeq ($(UNAME_S),Darwin)
@$(MAKE) _macos_release
else
@$(MAKE) _linux_release
endif
endif
clean:
@rm -rf $(BUILDDIR) $(DIST_DIR)
# ==============================================================================
# RELEASE LINUX
# ==============================================================================
_linux_release:
@echo "Creant release per a Linux - Versió: $(VERSION)"
@cmake $(CMAKE_GEN) -S . -B $(BUILDDIR) -DCMAKE_BUILD_TYPE=Release
@cmake --build $(BUILDDIR) -j$(JOBS)
@mkdir -p $(DIST_DIR)
@rm -rf $(RELEASE_FOLDER)
@mkdir -p $(RELEASE_FOLDER)
@cp -R data $(RELEASE_FOLDER)/
@cp LICENSE $(RELEASE_FOLDER)/
@cp README.md $(RELEASE_FOLDER)/
@cp $(PROJECT) $(RELEASE_FOLDER)/
@strip -s -R .comment -R .gnu.version $(RELEASE_FOLDER)/$(PROJECT) --strip-unneeded
@rm -f $(LINUX_RELEASE)
@tar -czf $(LINUX_RELEASE) -C $(RELEASE_FOLDER) .
@echo "Release creat: $(LINUX_RELEASE)"
@rm -rf $(RELEASE_FOLDER)
# ==============================================================================
# RELEASE MACOS (Apple Silicon, .dmg amb .app bundle)
# ==============================================================================
_macos_release:
@echo "Creant release per a macOS - Versió: $(VERSION)"
@command -v create-dmg >/dev/null 2>&1 || { \
echo "Falta create-dmg. Instal·la amb: brew install create-dmg"; \
exit 1; \
}
@cmake -S . -B $(BUILDDIR) -DCMAKE_BUILD_TYPE=Release -DMACOS_BUNDLE=ON -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0
@cmake --build $(BUILDDIR) -j$(JOBS)
@mkdir -p $(DIST_DIR)
@rm -rf $(RELEASE_FOLDER)
@rm -f tmp.dmg "$(MACOS_APPLE_SILICON_RELEASE)" $(DIST_DIR)/rw.*
@mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks"
@mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS"
@mkdir -p "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources"
@cp -R data "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
@cp -R release/macos/frameworks/SDL3.xcframework/macos-arm64_x86_64/SDL3.framework "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Frameworks/"
@cp release/icons/icon.icns "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Resources/"
@cp release/macos/Info.plist "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/"
@cp $(PROJECT) "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(PROJECT)"
@cp LICENSE "$(RELEASE_FOLDER)/"
@cp README.md "$(RELEASE_FOLDER)/"
@RAW_VERSION=$$(echo "$(VERSION)" | sed 's/^v//'); \
sed -i '' '/<key>CFBundleShortVersionString<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"; \
sed -i '' '/<key>CFBundleVersion<\/key>/{n;s|<string>.*</string>|<string>'"$$RAW_VERSION"'</string>|;}' "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/Info.plist"
@codesign --deep --force --sign - --timestamp=none "$(RELEASE_FOLDER)/$(APP_NAME).app"
@create-dmg \
--volname "$(APP_NAME)" \
--window-pos 200 120 \
--window-size 720 300 \
--icon-size 96 \
--text-size 12 \
--icon "$(APP_NAME).app" 278 102 \
--icon "LICENSE" 441 102 \
--icon "README.md" 604 102 \
--app-drop-link 115 102 \
--hide-extension "$(APP_NAME).app" \
"$(MACOS_APPLE_SILICON_RELEASE)" \
"$(RELEASE_FOLDER)" || true
@echo "Release creat: $(MACOS_APPLE_SILICON_RELEASE)"
@rm -rf $(RELEASE_FOLDER)
@rm -f $(DIST_DIR)/rw.*
# ==============================================================================
# RELEASE WINDOWS (.zip amb DLLs)
# ==============================================================================
_windows_release:
@echo off
@echo Creant release per a Windows - Versió: $(VERSION)
@cmake $(CMAKE_GEN) -S . -B $(BUILDDIR) -DCMAKE_BUILD_TYPE=Release
@cmake --build $(BUILDDIR) -j$(JOBS)
@powershell -Command "if (-not (Test-Path '$(DIST_DIR)')) {New-Item '$(DIST_DIR)' -ItemType Directory | Out-Null}"
@powershell -Command "if (Test-Path '$(RELEASE_FOLDER)') {Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force}"
@powershell -Command "New-Item '$(RELEASE_FOLDER)' -ItemType Directory | Out-Null"
@powershell -Command "Copy-Item -Path 'data' -Destination '$(RELEASE_FOLDER)' -Recurse"
@powershell -Command "Copy-Item 'LICENSE' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
@powershell -Command "Copy-Item -Path '$(PROJECT).exe' -Destination '$(RELEASE_FOLDER)/$(APP_NAME).exe'"
@strip -s -R .comment -R .gnu.version "$(RELEASE_FOLDER)/$(APP_NAME).exe" --strip-unneeded
@powershell -Command "if (Test-Path '$(WINDOWS_RELEASE)') {Remove-Item '$(WINDOWS_RELEASE)'}"
@powershell -Command "Compress-Archive -Path '$(RELEASE_FOLDER)/*' -DestinationPath '$(WINDOWS_RELEASE)'"
@echo Release creat: $(WINDOWS_RELEASE)
@powershell -Command "Remove-Item '$(RELEASE_FOLDER)' -Recurse -Force"
# ==============================================================================
# AJUDA
# ==============================================================================
help:
@echo "Makefile per a $(PROJECT)"
@echo ""
@echo " make Compilar Release (cmake)"
@echo " make debug Compilar Debug (cmake)"
@echo " make release Compilar + empaquetar per a distribució a $(DIST_DIR)/"
@echo " make clean Esborrar $(BUILDDIR)/ i $(DIST_DIR)/"
@echo ""
@echo " Versió actual: $(VERSION)"