- Cambiar tamaño de pelota de 8x8 a 10x10 píxeles - Aclarar color de fondo de (32,32,32) a (64,64,64) - Redibujar textura ball.png con mejor definición - Implementar filtro nearest neighbor para texturas píxel-perfect - Actualizar README.md con documentación completa del proyecto 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
17 lines
348 B
C++
17 lines
348 B
C++
#pragma once
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constexpr char WINDOW_CAPTION[] = "vibe1_delta";
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constexpr int SCREEN_WIDTH = 320;
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constexpr int SCREEN_HEIGHT = 240;
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constexpr int WINDOW_SIZE = 3;
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constexpr int BALL_SIZE = 10;
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constexpr float GRAVITY_FORCE = 0.2f;
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constexpr Uint64 DEMO_SPEED = 1000 / 60;
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constexpr Uint64 TEXT_DURATION = 2000;
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struct Color
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{
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int r, g, b;
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}; |