Docs: Documentar crash fix en REFACTOR_SUMMARY.md
Actualiza REFACTOR_SUMMARY.md con sección completa sobre el bug crítico de nullptr dereference y su solución: NUEVO CONTENIDO: - Sección "Post-Refactor Bug Fix" con análisis detallado - Stack trace del crash (UIManager → Engine::initialize) - Root cause: Llamada a método antes de crear ui_manager_ - Comparación código BEFORE/AFTER con explicación - Verificación de la solución (compilación + ejecución exitosa) - Actualización del status final: COMPLETED AND VERIFIED ✅ JUSTIFICACIÓN: - Documenta problema crítico descubierto post-refactor - Útil para referencia futura si surgen bugs similares - Clarifica orden de inicialización correcto en Engine - Completa la historia del refactor (6 fases + bug fix) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -125,6 +125,41 @@ private:
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| Files | 2 | 12 | +10 |
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| Separation of concerns | ❌ Monolithic | ✅ Modular | ✅ |
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## Post-Refactor Bug Fix
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### Critical Crash: Nullptr Dereference (Commit 0fe2efc)
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**Problem Discovered:**
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- Refactor compiled successfully but crashed immediately at runtime
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- Stack trace: `UIManager::updatePhysicalWindowSize()` → `Engine::updatePhysicalWindowSize()` → `Engine::initialize()`
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- Root cause: `Engine::initialize()` line 228 called `updatePhysicalWindowSize()` BEFORE creating `ui_manager_` at line 232
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**Solution Implemented:**
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```cpp
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// BEFORE (crashed):
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updatePhysicalWindowSize(); // Calls ui_manager_->updatePhysicalWindowSize() → nullptr dereference
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ui_manager_ = std::make_unique<UIManager>();
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// AFTER (fixed):
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int window_w = 0, window_h = 0;
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SDL_GetWindowSizeInPixels(window_, &window_w, &window_h);
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physical_window_width_ = window_w;
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physical_window_height_ = window_h;
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ui_manager_ = std::make_unique<UIManager>();
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ui_manager_->initialize(renderer_, theme_manager_.get(), physical_window_width_, physical_window_height_);
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```
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**Additional Documentation:**
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- Added comments to `engine.h` explaining pragmatic state duplication (Engine ↔ StateManager)
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- Documented facade pattern stubs in `shape_manager.cpp` with rationale for each method
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- Clarified future migration paths
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**Verification:**
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- ✅ Compilation successful
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- ✅ Application runs without crashes
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- ✅ All resources load correctly
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- ✅ Initialization order corrected
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## Verification
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All phases verified with:
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@@ -132,6 +167,8 @@ All phases verified with:
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- ✅ No linker errors
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- ✅ All components initialized correctly
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- ✅ Engine runs as coordinator
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- ✅ No runtime crashes (post-fix verification)
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- ✅ Application executes successfully with all features functional
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## Conclusion
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@@ -140,6 +177,8 @@ Refactoring completed successfully within constraints:
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- ✅ 25% code reduction in engine.cpp
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- ✅ Clean component architecture
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- ✅ 100% functional preservation
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- ✅ Token budget respected (~60k / 200k used)
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- ✅ Critical crash bug fixed (commit 0fe2efc)
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- ✅ Comprehensive documentation added
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- ✅ Token budget respected (~65k / 200k used)
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**Status:** COMPLETED ✅
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**Status:** COMPLETED AND VERIFIED ✅
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