- Afegir GpuShaderPreset i ShaderManager per carregar shaders des de data/shaders/ - Implementar preset ntsc-md-rainbows (2 passos: encode + decode MAME NTSC) - Render loop multi-pass per shaders externs (targets intermedis R16G16B16A16_FLOAT) - cycleShader(): cicla OFF→PostFX natius→shaders externs amb tecla X - --shader <nom> per arrancar directament amb un preset extern - CMake auto-descubreix i compila data/shaders/**/*.vert/.frag → .spv - HUD F1 mostra 'Shader: <nom>' quan hi ha shader extern actiu Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
19 lines
405 B
INI
19 lines
405 B
INI
name = ntsc-md-rainbows
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passes = 2
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pass0_vert = pass0_encode.vert
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pass0_frag = pass0_encode.frag
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pass1_vert = pass1_decode.vert
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pass1_frag = pass1_decode.frag
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; NTSC parameters (mapped to NTSCParams uniform buffer)
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scantime = 47.9
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avalue = 0.0
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bvalue = 0.0
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ccvalue = 3.5795455
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notch_width = 3.45
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yfreqresponse = 1.75
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ifreqresponse = 1.75
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qfreqresponse = 1.45
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