Files
vibe3_physics/source/themes/dynamic_theme.hpp
Sergio c9bcce6f9b style: aplicar fixes de clang-tidy (todo excepto uppercase-literal-suffix)
Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors
más ajustes manuales posteriores:

- modernize: designated-initializers, trailing-return-type, use-auto,
  avoid-c-arrays (→ std::array<>), use-ranges, use-emplace,
  deprecated-headers, use-equals-default, pass-by-value,
  return-braced-init-list, use-default-member-init
- readability: math-missing-parentheses, implicit-bool-conversion,
  braces-around-statements, isolate-declaration, use-std-min-max,
  identifier-naming, else-after-return, redundant-casting,
  convert-member-functions-to-static, make-member-function-const,
  static-accessed-through-instance
- performance: avoid-endl, unnecessary-value-param, type-promotion,
  inefficient-vector-operation
- dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData),
  dead stores en engine.cpp y png_shape.cpp
- NOLINT justificado en 10 funciones con alta complejidad cognitiva
  (initialize, render, main, processEvents, update×3, performDemoAction,
  randomizeOnDemoStart, renderDebugHUD, AppLogo::update)

Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-21 10:52:07 +01:00

107 lines
3.7 KiB
C++

#pragma once
#include <string>
#include "theme.hpp"
// Forward declaration (estructura definida en defines.h)
struct DynamicThemeKeyframe;
/**
* DynamicTheme: Tema animado con N keyframes (2+)
*
* Características:
* - Animación continua entre keyframes
* - Progreso interno 0.0-1.0 entre keyframe actual y siguiente
* - Loop automático (vuelve al primer keyframe al terminar)
* - Pausable con Shift+D
* - Compatible con LERP externo (PHASE 3) vía parámetro progress
*
* Uso:
* - 3 temas dinámicos: SUNRISE, OCEAN_WAVES, NEON_PULSE
* - Indices 7-9 en el array unificado de ThemeManager
*/
class DynamicTheme : public Theme {
public:
/**
* Constructor
* @param name_en: Nombre en inglés
* @param name_es: Nombre en español
* @param text_r, text_g, text_b: Color de texto UI
* @param keyframes: Vector de keyframes (mínimo 2)
* @param loop: ¿Volver al inicio al terminar? (siempre true en esta app)
*/
DynamicTheme(const char* name_en, const char* name_es, int text_r, int text_g, int text_b, std::vector<DynamicThemeKeyframe> keyframes, bool loop = true);
~DynamicTheme() override = default;
// ========================================
// QUERIES BÁSICAS
// ========================================
const char* getNameEN() const override { return name_en_.c_str(); }
const char* getNameES() const override { return name_es_.c_str(); }
void getTextColor(int& r, int& g, int& b) const override {
r = text_r_;
g = text_g_;
b = text_b_;
}
void getNotificationBackgroundColor(int& r, int& g, int& b) const override;
// ========================================
// CORE: OBTENER COLORES (interpolados)
// ========================================
Color getBallColor(size_t ball_index, float progress) const override;
void getBackgroundColors(float progress,
float& tr,
float& tg,
float& tb,
float& br,
float& bg,
float& bb) const override;
// ========================================
// ANIMACIÓN (soporte completo)
// ========================================
void update(float delta_time) override;
bool needsUpdate() const override { return true; }
float getProgress() const override { return transition_progress_; }
void resetProgress() override;
// ========================================
// PAUSA (tecla Shift+D)
// ========================================
bool isPaused() const override { return paused_; }
void togglePause() override { paused_ = !paused_; }
private:
// ========================================
// DATOS DEL TEMA
// ========================================
std::string name_en_;
std::string name_es_;
int text_r_, text_g_, text_b_;
std::vector<DynamicThemeKeyframe> keyframes_;
bool loop_;
// ========================================
// ESTADO DE ANIMACIÓN
// ========================================
size_t current_keyframe_index_ = 0; // Keyframe actual
size_t target_keyframe_index_ = 1; // Próximo keyframe
float transition_progress_ = 0.0f; // Progreso 0.0-1.0 hacia target
bool paused_ = false; // Pausa manual con Shift+D
// ========================================
// UTILIDADES PRIVADAS
// ========================================
float lerp(float a, float b, float t) const { return a + (b - a) * t; }
void advanceToNextKeyframe(); // Avanza al siguiente keyframe (con loop)
};