Corregidos ~2570 issues automáticamente con clang-tidy --fix-errors más ajustes manuales posteriores: - modernize: designated-initializers, trailing-return-type, use-auto, avoid-c-arrays (→ std::array<>), use-ranges, use-emplace, deprecated-headers, use-equals-default, pass-by-value, return-braced-init-list, use-default-member-init - readability: math-missing-parentheses, implicit-bool-conversion, braces-around-statements, isolate-declaration, use-std-min-max, identifier-naming, else-after-return, redundant-casting, convert-member-functions-to-static, make-member-function-const, static-accessed-through-instance - performance: avoid-endl, unnecessary-value-param, type-promotion, inefficient-vector-operation - dead code: XOR_KEY (orphan tras eliminar encryptData/decryptData), dead stores en engine.cpp y png_shape.cpp - NOLINT justificado en 10 funciones con alta complejidad cognitiva (initialize, render, main, processEvents, update×3, performDemoAction, randomizeOnDemoStart, renderDebugHUD, AppLogo::update) Compilación: gcc -Wall sin warnings. clang-tidy: 0 issues. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
107 lines
3.7 KiB
C++
107 lines
3.7 KiB
C++
#pragma once
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#include <string>
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#include "theme.hpp"
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// Forward declaration (estructura definida en defines.h)
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struct DynamicThemeKeyframe;
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/**
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* DynamicTheme: Tema animado con N keyframes (2+)
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*
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* Características:
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* - Animación continua entre keyframes
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* - Progreso interno 0.0-1.0 entre keyframe actual y siguiente
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* - Loop automático (vuelve al primer keyframe al terminar)
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* - Pausable con Shift+D
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* - Compatible con LERP externo (PHASE 3) vía parámetro progress
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*
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* Uso:
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* - 3 temas dinámicos: SUNRISE, OCEAN_WAVES, NEON_PULSE
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* - Indices 7-9 en el array unificado de ThemeManager
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*/
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class DynamicTheme : public Theme {
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public:
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/**
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* Constructor
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* @param name_en: Nombre en inglés
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* @param name_es: Nombre en español
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* @param text_r, text_g, text_b: Color de texto UI
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* @param keyframes: Vector de keyframes (mínimo 2)
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* @param loop: ¿Volver al inicio al terminar? (siempre true en esta app)
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*/
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DynamicTheme(const char* name_en, const char* name_es, int text_r, int text_g, int text_b, std::vector<DynamicThemeKeyframe> keyframes, bool loop = true);
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~DynamicTheme() override = default;
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// ========================================
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// QUERIES BÁSICAS
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// ========================================
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const char* getNameEN() const override { return name_en_.c_str(); }
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const char* getNameES() const override { return name_es_.c_str(); }
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void getTextColor(int& r, int& g, int& b) const override {
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r = text_r_;
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g = text_g_;
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b = text_b_;
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}
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void getNotificationBackgroundColor(int& r, int& g, int& b) const override;
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// ========================================
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// CORE: OBTENER COLORES (interpolados)
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// ========================================
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Color getBallColor(size_t ball_index, float progress) const override;
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void getBackgroundColors(float progress,
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float& tr,
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float& tg,
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float& tb,
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float& br,
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float& bg,
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float& bb) const override;
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// ========================================
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// ANIMACIÓN (soporte completo)
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// ========================================
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void update(float delta_time) override;
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bool needsUpdate() const override { return true; }
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float getProgress() const override { return transition_progress_; }
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void resetProgress() override;
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// ========================================
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// PAUSA (tecla Shift+D)
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// ========================================
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bool isPaused() const override { return paused_; }
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void togglePause() override { paused_ = !paused_; }
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private:
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// ========================================
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// DATOS DEL TEMA
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// ========================================
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std::string name_en_;
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std::string name_es_;
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int text_r_, text_g_, text_b_;
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std::vector<DynamicThemeKeyframe> keyframes_;
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bool loop_;
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// ========================================
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// ESTADO DE ANIMACIÓN
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// ========================================
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size_t current_keyframe_index_ = 0; // Keyframe actual
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size_t target_keyframe_index_ = 1; // Próximo keyframe
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float transition_progress_ = 0.0f; // Progreso 0.0-1.0 hacia target
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bool paused_ = false; // Pausa manual con Shift+D
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// ========================================
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// UTILIDADES PRIVADAS
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// ========================================
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float lerp(float a, float b, float t) const { return a + (b - a) * t; }
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void advanceToNextKeyframe(); // Avanza al siguiente keyframe (con loop)
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};
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