mes granera

This commit is contained in:
2026-04-04 12:44:45 +02:00
parent 9e0ab87c76
commit 08ba88ec05
37 changed files with 115 additions and 104 deletions

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@@ -1,6 +1,6 @@
#ifndef JA_USESDLMIXER
#include "jail_audio.h"
#include "stb_vorbis.h"
#include "core/jail_audio.hpp"
#include "external/stb_vorbis.h"
#include <SDL3/SDL.h>
#include <stdio.h>

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@@ -1,8 +1,8 @@
#include "jdraw8.h"
#include "jfile.h"
#include "core/jdraw8.hpp"
#include "core/jfile.hpp"
#include <fstream>
#include "gif.h"
#include "jshader.h"
#include "external/gif.h"
#include "core/jshader.hpp"
#define SCREEN_WIDTH 960
#define SCREEN_HEIGHT 720

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@@ -2,7 +2,7 @@
#include <string.h>
#include <stdio.h>
#include <stdint.h>
#include "jfile.h"
#include "core/jfile.hpp"
#include <sys/stat.h>
#include <unistd.h>
#include <iostream>

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@@ -1,4 +1,4 @@
#include "jgame.h"
#include "core/jgame.hpp"
bool eixir = false;
Uint32 updateTicks = 0;

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@@ -1,5 +1,5 @@
#include "jinput.h"
#include "jgame.h"
#include "core/jinput.hpp"
#include "core/jgame.hpp"
#include <string>
const bool *keystates;// = SDL_GetKeyboardState( NULL );

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@@ -1,4 +1,4 @@
#include "jshader.h"
#include "core/jshader.hpp"
#include <iostream>

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@@ -1,5 +1,5 @@
#include "bola.h"
#include "jgame.h"
#include "game/bola.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Bola::Bola( JD8_Surface gfx, Prota* sam ) : Sprite( gfx ) {

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@@ -1,8 +1,8 @@
#pragma once
#include "sprite.h"
#include "prota.h"
#include "info.h"
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/info.hpp"
class Bola : public Sprite {

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@@ -1,5 +1,5 @@
#include "engendro.h"
#include "jgame.h"
#include "game/engendro.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Engendro::Engendro( JD8_Surface gfx, Uint16 x, Uint16 y ) : Sprite( gfx ) {

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@@ -1,6 +1,6 @@
#pragma once
#include "sprite.h"
#include "game/sprite.hpp"
class Engendro : public Sprite {

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@@ -1,4 +1,4 @@
#include "info.h"
#include "game/info.hpp"
namespace info
{

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@@ -1,7 +1,7 @@
#include "mapa.h"
#include "game/mapa.hpp"
#include "jgame.h"
#include "jinput.h"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Mapa::Mapa( JD8_Surface gfx, Prota* sam ) {

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@@ -1,9 +1,9 @@
#pragma once
#include "jdraw8.h"
#include "core/jdraw8.hpp"
#include "info.h"
#include "prota.h"
#include "game/info.hpp"
#include "game/prota.hpp"
#define CONTE_RES 0
#define CONTE_TRESOR 1

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@@ -1,4 +1,4 @@
#include "marcador.h"
#include "game/marcador.hpp"
Marcador::Marcador( JD8_Surface gfx, Prota* sam ) {

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@@ -1,8 +1,8 @@
#pragma once
#include "jdraw8.h"
#include "info.h"
#include "prota.h"
#include "core/jdraw8.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
class Marcador {

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@@ -1,10 +1,10 @@
#include "modulegame.h"
#include "game/modulegame.hpp"
#include "jgame.h"
#include "jdraw8.h"
#include "jail_audio.h"
#include "jinput.h"
#include "jfile.h"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jail_audio.hpp"
#include "core/jinput.hpp"
#include "core/jfile.hpp"
ModuleGame::ModuleGame() {

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@@ -1,11 +1,11 @@
#pragma once
#include "info.h"
#include "mapa.h"
#include "prota.h"
#include "marcador.h"
#include "momia.h"
#include "bola.h"
#include "game/info.hpp"
#include "game/mapa.hpp"
#include "game/prota.hpp"
#include "game/marcador.hpp"
#include "game/momia.hpp"
#include "game/bola.hpp"
class ModuleGame {

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@@ -1,10 +1,10 @@
#include "modulesequence.h"
#include "game/modulesequence.hpp"
#include "jgame.h"
#include "jdraw8.h"
#include "jinput.h"
#include "jfile.h"
#include "jail_audio.h"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jinput.hpp"
#include "core/jfile.hpp"
#include "core/jail_audio.hpp"
#include <stdlib.h>
#include <string>

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@@ -1,6 +1,6 @@
#pragma once
#include "info.h"
#include "game/info.hpp"
class ModuleSequence {

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@@ -1,5 +1,5 @@
#include "momia.h"
#include "jgame.h"
#include "game/momia.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Momia::Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {

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@@ -1,9 +1,9 @@
#pragma once
#include "sprite.h"
#include "prota.h"
#include "engendro.h"
#include "info.h"
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/engendro.hpp"
#include "game/info.hpp"
class Momia : public Sprite {

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@@ -1,6 +1,6 @@
#include "prota.h"
#include "jgame.h"
#include "jinput.h"
#include "game/prota.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {

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@@ -1,7 +1,7 @@
#pragma once
#include "sprite.h"
#include "info.h"
#include "game/sprite.hpp"
#include "game/info.hpp"
class Prota : public Sprite {

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@@ -1,4 +1,4 @@
#include "sprite.h"
#include "game/sprite.hpp"
#include <stdlib.h>
Sprite::Sprite( JD8_Surface gfx ) {

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@@ -1,6 +1,6 @@
#pragma once
#include "jdraw8.h"
#include "core/jdraw8.hpp"
struct Frame {
Uint16 x;

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@@ -1,11 +1,11 @@
#include "jgame.h"
#include "jdraw8.h"
#include "jail_audio.h"
#include "jfile.h"
#include "info.h"
#include "modulegame.h"
#include "modulesequence.h"
#include "time.h"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jail_audio.hpp"
#include "core/jfile.hpp"
#include "game/info.hpp"
#include "game/modulegame.hpp"
#include "game/modulesequence.hpp"
#include <ctime>
#include <string>
/*