mes granera

This commit is contained in:
2026-04-04 12:44:45 +02:00
parent 9e0ab87c76
commit 08ba88ec05
37 changed files with 115 additions and 104 deletions

68
source/game/bola.cpp Normal file
View File

@@ -0,0 +1,68 @@
#include "game/bola.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Bola::Bola( JD8_Surface gfx, Prota* sam ) : Sprite( gfx ) {
this->sam = sam;
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 2;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
this->entitat->frames[0].w = 15;
this->entitat->frames[0].h = 15;
this->entitat->frames[0].x = 30;
this->entitat->frames[0].y = 155;
this->entitat->frames[1].w = 15;
this->entitat->frames[1].h = 15;
this->entitat->frames[1].x = 45;
this->entitat->frames[1].y = 155;
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
this->entitat->animacions[0].num_frames = 2;
this->entitat->animacions[0].frames = (Uint8*)malloc( 2 );
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->cur_frame = 0;
this->o = 0;
this->cycles_per_frame = 4;
this->x = 20;
this->y = 100;
this->contador = 0;
}
void Bola::draw() {
if( this->contador == 0 ) Sprite::draw();
}
void Bola::update() {
if( this->contador == 0 ) {
// Augmentem la x
this->x++;
if( this->x == 280 ) this->contador = 200;
// Augmentem el frame
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
// Comprovem si ha tocat a Sam
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
this->contador = 200;
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
} else {
this->contador--;
if( this->contador == 0 ) this->x = 20;
}
}

22
source/game/bola.hpp Normal file
View File

@@ -0,0 +1,22 @@
#pragma once
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/info.hpp"
class Bola : public Sprite {
public:
Bola( JD8_Surface gfx, Prota* sam );
void draw();
void update();
protected:
Uint8 contador;
Prota* sam;
};

64
source/game/engendro.cpp Normal file
View File

@@ -0,0 +1,64 @@
#include "game/engendro.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Engendro::Engendro( JD8_Surface gfx, Uint16 x, Uint16 y ) : Sprite( gfx ) {
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 4;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint8 frame = 0;
for( int y = 50; y <= 65; y+=15 ) {
for( int x = 225; x <= 240; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
// Animacions
this->entitat->num_animacions = 1;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
this->entitat->animacions[0].num_frames = 6;
this->entitat->animacions[0].frames = (Uint8*)malloc( 6 );
this->entitat->animacions[0].frames[0] = 0;
this->entitat->animacions[0].frames[1] = 1;
this->entitat->animacions[0].frames[2] = 2;
this->entitat->animacions[0].frames[3] = 3;
this->entitat->animacions[0].frames[4] = 2;
this->entitat->animacions[0].frames[5] = 1;
this->cur_frame = 0;
this->vida = 18;
this->x = x;
this->y = y;
this->o = 0;
this->cycles_per_frame = 30;
}
void Engendro::draw() {
Sprite::draw();
}
bool Engendro::update() {
bool mort = false;
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
this->vida--;
}
if( vida == 0 ) mort = true;
return mort;
}

18
source/game/engendro.hpp Normal file
View File

@@ -0,0 +1,18 @@
#pragma once
#include "game/sprite.hpp"
class Engendro : public Sprite {
public:
Engendro( JD8_Surface gfx, Uint16 x, Uint16 y );
void draw();
bool update();
protected:
Uint8 vida;
};

14
source/game/info.cpp Normal file
View File

@@ -0,0 +1,14 @@
#include "game/info.hpp"
namespace info
{
int num_piramide;
int num_habitacio;
int diners;
int diamants;
int vida;
int momies;
int engendros;
bool nou_personatge;
bool pepe_activat;
};

14
source/game/info.hpp Normal file
View File

@@ -0,0 +1,14 @@
#pragma once
namespace info
{
extern int num_piramide;
extern int num_habitacio;
extern int diners;
extern int diamants;
extern int vida;
extern int momies;
extern int engendros;
extern bool nou_personatge;
extern bool pepe_activat;
};

292
source/game/mapa.cpp Normal file
View File

@@ -0,0 +1,292 @@
#include "game/mapa.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Mapa::Mapa( JD8_Surface gfx, Prota* sam ) {
this->gfx = gfx;
this->sam = sam;
this->preparaFondoEstatic();
this->preparaTombes();
this->ultim_vertex.columna = 255;
this->frame_torxes = 0;
this->farao = false;
this->clau = false;
this->porta_oberta = false;
this->nova_momia = false;
}
Mapa::~Mapa(void) {
JD8_FreeSurface( this->fondo );
}
void Mapa::draw() {
if( info::num_piramide != 4 ) {
switch( sam->o ) {
case 0: // Down
JD8_BlitCKToSurface( sam->x, sam->y, this->gfx, 15, 125 + sam->frame_pejades, 15, 1, this->fondo, 255 );
break;
case 1: // Up
JD8_BlitCKToSurface( sam->x, sam->y + 15, this->gfx, 0, 125 + ( 14 - sam->frame_pejades ), 15, 1, this->fondo, 255 );
break;
case 2: // Right
JD8_BlitCKToSurface( sam->x + 7, sam->y, this->gfx, 30 + sam->frame_pejades, 125, 1, 15, this->fondo, 255 );
break;
case 3: // Left
JD8_BlitCKToSurface( sam->x + 8, sam->y, this->gfx, 45 + ( 14 - sam->frame_pejades ), 125, 1, 15, this->fondo, 255 );
break;
}
}
JD8_Blit( this->fondo );
// Pinta tombes
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
JD8_BlitCK(35 + (x * 65), 45 + (y * 35), this->gfx, this->tombes[x + y * 4].x, this->tombes[x + y * 4].y, 50, 20, 255);
}
}
JD8_BlitCK( 45, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 95, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 195, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
JD8_BlitCK( 245, 15, this->gfx, 30 + ( this->frame_torxes * 25 ), 80, 25, 15, 255 );
};
void Mapa::update() {
if( ( ( sam->x - 20 ) % 65 == 0 ) && ( ( sam->y - 30 ) % 35 == 0 ) && ( ( this->ultim_vertex.columna != ( sam->x - 20 ) / 65 ) || ( this->ultim_vertex.fila != ( sam->y - 30 ) / 35 ) ) ) {
this->vertex.columna = ( sam->x - 20 ) / 65;
this->vertex.fila = ( sam->y - 30 ) / 35;
if( this->ultim_vertex.columna != 255 ) this->comprovaUltimCami();
this->ultim_vertex = this->vertex;
}
if( this->porta_oberta && sam->x == 150 && sam->y == 30 ) {
if( JI_KeyPressed( SDL_SCANCODE_UP ) ) {
this->sam->o = 4;
this->sam->y -= 15;
}
}
if( JG_GetCycleCounter()%8 == 0 ) {
this->frame_torxes++;
this->frame_torxes = this->frame_torxes % 4;
}
}
bool Mapa::novaMomia() {
bool resultat = nova_momia;
nova_momia = false;
return resultat;
}
void Mapa::preparaFondoEstatic() {
// Prepara el fondo est<73>tic de l'habitaci<63>
this->fondo = JD8_NewSurface();
if (info::num_piramide == 6) {
JD8_BlitToSurface(9, 2, this->gfx, 227, 185, 92, 7, this->fondo); // Text "SECRETA"
}
else {
JD8_BlitToSurface(9, 2, this->gfx, 60, 185, 39, 7, this->fondo); // Text "NIVELL"
JD8_BlitToSurface(72, 6, this->gfx, 153, 189, 3, 1, this->fondo); // Ralleta entre num piramide i num habitacio
}
JD8_BlitToSurface(130, 2, this->gfx, 225, 192, 19, 8, this->fondo); // Montonet de monedes + signe '='
JD8_BlitToSurface(220, 2, this->gfx, 160, 185, 48, 7, this->fondo); // Text "ENERGIA"
if (info::diners >= 200) JD8_BlitToSurface(175, 3, this->gfx, 60, 193, 7, 6, this->fondo);
// Pinta taulells
for( int y = 0; y < 11; y++ ) {
for( int x = 0; x < 19; x++ ) {
switch( info::num_piramide ) {
case 1:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 0, 80, 15, 15, this->fondo );
break;
case 2:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 25, 95, 15, 15, this->fondo );
break;
case 3:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 40, 95, 15, 15, this->fondo );
break;
case 4:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 175 + ((rand()%3)*15), 80, 15, 15, this->fondo );
break;
case 5:
JD8_BlitToSurface( 20+(x*15), 30+(y*15), this->gfx, 130, 80, 15, 15, this->fondo );
break;
case 6:
JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 145, 80, 15, 15, this->fondo);
break;
}
}
}
// Pinta vores de les parets
JD8_BlitCKToSurface( 5, 15, this->gfx, 30, 110, 15, 15, this->fondo, 255 );
JD8_BlitCKToSurface( 295, 15, this->gfx, 45, 110, 15, 15, this->fondo, 255 );
JD8_BlitCKToSurface( 5, 180, this->gfx, 0, 155, 15, 20, this->fondo, 255 );
JD8_BlitCKToSurface( 295, 180, this->gfx, 15, 155, 15, 20, this->fondo, 255 );
// Pinta parets verticals
for( int i = 0; i < 10; i++ ) {
JD8_BlitToSurface( 5, 30+(i*15), this->gfx, 0, 110, 15, 15, this->fondo );
JD8_BlitToSurface( 295, 30+(i*15), this->gfx, 15, 110, 15, 15, this->fondo );
}
// Pinta parets hortzintals
for( int i = 0; i < 11; i++ ) {
JD8_BlitToSurface( 20+(i*25), 185, this->gfx, 0, 95, 25, 15, this->fondo );
JD8_BlitToSurface( 20+(i*25), 15, this->gfx, 0, 95, 25, 15, this->fondo );
}
// Pinta la porta
JD8_BlitCKToSurface( 150, 18, this->gfx, 0, 143, 15, 12, this->fondo, 255 );
if( info::num_piramide == 2 ) {
JD8_BlitToSurface( 5, 100, this->gfx, 30, 140, 15, 15, this->fondo );
}
}
void swap( Uint8& a, Uint8& b ) {
Uint8 temp = a;
a = b;
b = temp;
}
void Mapa::preparaTombes() {
const Uint8 contingut = info::num_piramide == 6 ? CONTE_DIAMANT : CONTE_RES;
int cx = info::num_piramide == 6 ? 270 : 0;
int cy = info::num_piramide == 6 ? 50 : 0;
for( int i = 0; i < 16; i++ ) {
this->tombes[i].contingut = contingut;
this->tombes[i].oberta = false;
this->tombes[i].costat[0] = false;
this->tombes[i].costat[1] = false;
this->tombes[i].costat[2] = false;
this->tombes[i].costat[3] = false;
this->tombes[i].x = cx;
this->tombes[i].y = cy;
}
if (info::num_piramide == 6) return;
this->tombes[0].contingut = CONTE_FARAO;
this->tombes[1].contingut = CONTE_CLAU;
this->tombes[2].contingut = CONTE_PERGAMI;
this->tombes[3].contingut = CONTE_MOMIA;
for( int i = 4; i < 8; i++ ) this->tombes[i].contingut = CONTE_RES;
for( int i = 8; i < 16; i++ ) this->tombes[i].contingut = CONTE_TRESOR;
for( int i = 0; i < 50; i++ ) swap( this->tombes[rand()%16].contingut, this->tombes[rand()%16].contingut );
}
Uint8 minim( Uint8 a, Uint8 b ) {
return (a<b)?a:b;
}
void Mapa::comprovaUltimCami() {
Uint8 col_aux = abs( this->vertex.columna - this->ultim_vertex.columna );
Uint8 fil_aux = abs( this->vertex.fila - this->ultim_vertex.fila );
if( col_aux > fil_aux ) { // Cam<61> horitzontal
Uint8 cami_fila = this->vertex.fila;
Uint8 cami_columna = minim( this->vertex.columna, this->ultim_vertex.columna );
Sint8 caixa_avall = ( cami_fila << 2 ) + cami_columna;
Sint8 caixa_amunt = caixa_avall - 4;
if( caixa_avall < 16 ) {
this->tombes[caixa_avall].costat[0] = true;
this->comprovaCaixa( caixa_avall );
}
if( caixa_amunt >= 0 ) {
this->tombes[caixa_amunt].costat[2] = true;
this->comprovaCaixa( caixa_amunt );
}
} else { // Cam<61> vertical
Uint8 cami_columna = this->vertex.columna;
Uint8 cami_fila = minim( this->vertex.fila, this->ultim_vertex.fila );
Sint8 caixa_dreta = ( cami_fila << 2 ) + cami_columna;
Sint8 caixa_esquerra = caixa_dreta - 1;
if( caixa_dreta <= ( cami_fila << 2 ) + 3 ) {
this->tombes[caixa_dreta].costat[3] = true;
this->comprovaCaixa( caixa_dreta );
}
if( caixa_esquerra >= ( cami_fila << 2 ) ) {
this->tombes[caixa_esquerra].costat[1] = true;
this->comprovaCaixa( caixa_esquerra );
}
}
}
void Mapa::comprovaCaixa( Uint8 num )
{
// Si la tomba ja està oberta, no hi ha res que mirar
if( this->tombes[num].oberta ) return;
// Si algun costat encara no està passat, no hi ha res que fer
for( int i = 0; i < 4; i++ ) if( !this->tombes[num].costat[i] ) return;
// Sinó, pos la acabem d'obrir
this->tombes[num].oberta = true;
// Comprobem el premi del kinder sorpresa
switch( this->tombes[num].contingut )
{
case CONTE_RES:
this->tombes[num].x = 50;
break;
case CONTE_TRESOR:
this->tombes[num].x = 100;
info::diners++;
break;
case CONTE_FARAO:
this->tombes[num].x = 150;
this->farao = true;
break;
case CONTE_CLAU:
this->tombes[num].x = 200;
this->clau = true;
break;
case CONTE_MOMIA:
this->tombes[num].y = 175;
this->nova_momia = true;
break;
case CONTE_PERGAMI:
this->tombes[num].x = 250;
this->sam->pergami = true;
break;
case CONTE_DIAMANT:
this->tombes[num].y = 70;
info::diamants++;
info::diners += VALOR_DIAMANT;
if (info::diamants == 16) this->farao = this->clau = true;
break;
}
this->comprovaPorta();
}
void Mapa::comprovaPorta() {
if( this->clau && this->farao ) {
JD8_BlitCKToSurface( 150, 18, this->gfx, 15, 143, 15, 12, this->fondo, 255 );
porta_oberta = true;
}
}

64
source/game/mapa.hpp Normal file
View File

@@ -0,0 +1,64 @@
#pragma once
#include "core/jdraw8.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
#define CONTE_RES 0
#define CONTE_TRESOR 1
#define CONTE_FARAO 2
#define CONTE_CLAU 3
#define CONTE_MOMIA 4
#define CONTE_PERGAMI 5
#define CONTE_DIAMANT 6
#define VALOR_DIAMANT 5
struct Tomba {
bool costat[4];
Uint8 contingut;
bool oberta;
Uint16 x, y;
};
struct Vertex {
Uint8 columna;
Uint8 fila;
};
class Mapa {
public:
Mapa( JD8_Surface gfx, Prota* sam );
~Mapa(void);
void draw();
void update();
bool novaMomia();
void comprovaCaixa( Uint8 num );
Tomba tombes[16];
protected:
void preparaFondoEstatic();
void preparaTombes();
void comprovaUltimCami();
void comprovaPorta();
JD8_Surface gfx;
JD8_Surface fondo;
Vertex vertex;
Vertex ultim_vertex;
Uint8 frame_torxes;
Prota* sam;
bool farao;
bool clau;
bool porta_oberta;
bool nova_momia;
};

62
source/game/marcador.cpp Normal file
View File

@@ -0,0 +1,62 @@
#include "game/marcador.hpp"
Marcador::Marcador( JD8_Surface gfx, Prota* sam ) {
this->gfx = gfx;
this->sam = sam;
}
Marcador::~Marcador(void) {
}
void Marcador::draw() {
if (info::num_piramide < 6) {
this->pintaNumero(55, 2, info::num_piramide);
this->pintaNumero(80, 2, info::num_habitacio);
}
this->pintaNumero( 149, 2, info::diners / 100 );
this->pintaNumero( 156, 2, ( info::diners % 100 ) / 10 );
this->pintaNumero( 163, 2, info::diners % 10 );
if( this->sam->pergami ) JD8_BlitCK( 190, 1, this->gfx, 209, 185, 15, 14, 255 );
JD8_BlitCK( 271, 1, this->gfx, 0, 20, 15, info::vida*3, 255 );
if( info::vida < 5 ) JD8_BlitCK( 271, 1+(info::vida*3), this->gfx, 75, 20, 15, 15-(info::vida*3), 255 );
}
void Marcador::pintaNumero( Uint16 x, Uint16 y, Uint8 num ) {
switch( num ) {
case 0:
JD8_BlitCK( x, y, this->gfx, 141, 193, 10, 7, 255 );
break;
case 1:
JD8_BlitCK( x, y, this->gfx, 100, 185, 10, 7, 255 );
break;
case 2:
JD8_BlitCK( x, y, this->gfx, 110, 185, 10, 7, 255 );
break;
case 3:
JD8_BlitCK( x, y, this->gfx, 120, 185, 10, 7, 255 );
break;
case 4:
JD8_BlitCK( x, y, this->gfx, 130, 185, 10, 7, 255 );
break;
case 5:
JD8_BlitCK( x, y, this->gfx, 140, 185, 10, 7, 255 );
break;
case 6:
JD8_BlitCK( x, y, this->gfx, 101, 193, 10, 7, 255 );
break;
case 7:
JD8_BlitCK( x, y, this->gfx, 111, 193, 10, 7, 255 );
break;
case 8:
JD8_BlitCK( x, y, this->gfx, 121, 193, 10, 7, 255 );
break;
case 9:
JD8_BlitCK( x, y, this->gfx, 131, 193, 10, 7, 255 );
break;
}
}

23
source/game/marcador.hpp Normal file
View File

@@ -0,0 +1,23 @@
#pragma once
#include "core/jdraw8.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
class Marcador {
public:
Marcador( JD8_Surface gfx, Prota* sam );
~Marcador(void);
void draw();
protected:
void pintaNumero( Uint16 x, Uint16 y, Uint8 num );
JD8_Surface gfx;
Prota* sam;
};

166
source/game/modulegame.cpp Normal file
View File

@@ -0,0 +1,166 @@
#include "game/modulegame.hpp"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jail_audio.hpp"
#include "core/jinput.hpp"
#include "core/jfile.hpp"
ModuleGame::ModuleGame() {
this->gfx = JD8_LoadSurface( info::pepe_activat ? "frames2.gif" : "frames.gif" );
JG_SetUpdateTicks(10);
this->sam = new Prota( this->gfx );
this->mapa = new Mapa( this->gfx, this->sam );
this->marcador = new Marcador( this->gfx, this->sam );
if( info::num_piramide == 2 ) {
this->bola = new Bola( this->gfx, this->sam );
} else {
this->bola = NULL;
}
this->momies = NULL;
this->final = 0;
this->iniciarMomies();
}
ModuleGame::~ModuleGame(void) {
JD8_FadeOut();
if( this->bola != NULL ) delete this->bola;
if( this->momies != NULL ) {
this->momies->clear();
delete this->momies;
}
delete this->marcador;
delete this->mapa;
delete this->sam;
JD8_FreeSurface( this->gfx );
}
int ModuleGame::Go() {
this->Draw();
const char* music = info::num_piramide == 3 ? "00000008.ogg" : (info::num_piramide == 2 ? "00000007.ogg" : (info::num_piramide == 6 ? "00000002.ogg" : "00000006.ogg"));
const char *current_music = JA_GetMusicFilename();
if ( (JA_GetMusicState()!=JA_MUSIC_PLAYING) || !(strcmp(music, current_music) == 0)) {
int size;
char *buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music));
}
JD8_FadeToPal( JD8_LoadPalette(info::pepe_activat ? "frames2.gif" : "frames.gif") );
while (this->final == 0 && !JG_Quitting()) {
this->Draw();
this->Update();
}
//JS_FadeOutMusic();
if( this->final == 1 ) {
info::num_habitacio++;
if( info::num_habitacio == 6 ) {
info::num_habitacio = 1;
info::num_piramide++;
}
if (info::num_piramide == 6 && info::num_habitacio == 2) info::num_piramide++;
} else if (this->final == 2) {
info::num_piramide = 100;
}
if( JG_Quitting() ) {
return -1;
} else {
if (info::num_habitacio == 1 || info::num_piramide == 100 || info::num_piramide == 7) {
return 1;
} else {
return 0;
}
}
}
void ModuleGame::Draw() {
this->mapa->draw();
this->marcador->draw();
this->sam->draw();
if( this->momies != NULL ) this->momies->draw();
if( this->bola != NULL ) this->bola->draw();
JD8_Flip();
}
void ModuleGame::Update() {
if (JG_ShouldUpdate()) {
JI_Update();
this->final = this->sam->update();
if( this->momies != NULL && this->momies->update() ) {
Momia* seguent = this->momies->next;
delete this->momies;
this->momies = seguent;
info::momies--;
}
if( this->bola != NULL ) this->bola->update();
this->mapa->update();
if( this->mapa->novaMomia() ) {
if( this->momies != NULL ) {
this->momies->insertar( new Momia( this->gfx, true, 0, 0, this->sam ) );
info::momies++;
} else {
this->momies = new Momia( this->gfx, true, 0, 0, this->sam );
info::momies++;
}
}
if( JI_CheatActivated( "reviu" ) ) info::vida = 5;
if( JI_CheatActivated( "alone" ) ) {
if( this->momies != NULL ) {
this->momies->clear();
delete this->momies;
this->momies = NULL;
info::momies = 0;
}
}
if( JI_CheatActivated( "obert" ) ) {
for( int i = 0; i < 16; i++ ) {
this->mapa->tombes[i].costat[0] = true;
this->mapa->tombes[i].costat[1] = true;
this->mapa->tombes[i].costat[2] = true;
this->mapa->tombes[i].costat[3] = true;
this->mapa->comprovaCaixa( i );
}
}
if( JI_KeyPressed( SDL_SCANCODE_ESCAPE ) ) {
JG_QuitSignal();
}
}
}
void ModuleGame::iniciarMomies() {
if( info::num_habitacio == 1 ) { info::momies = 1; } else { info::momies++; }
if (info::num_piramide == 6) info::momies = 8;
int x = 20;
int y = 170;
bool dimonis = info::num_piramide == 6;
for( int i = 0; i < info::momies; i++ ) {
if( this->momies == NULL) {
this->momies = new Momia( this->gfx, dimonis, x, y, this->sam );
} else {
this->momies->insertar( new Momia( this->gfx, dimonis, x, y, this->sam ) );
}
x += 65;
if( x == 345 ) { x = 20; y -= 35; }
}
}

View File

@@ -0,0 +1,35 @@
#pragma once
#include "game/info.hpp"
#include "game/mapa.hpp"
#include "game/prota.hpp"
#include "game/marcador.hpp"
#include "game/momia.hpp"
#include "game/bola.hpp"
class ModuleGame {
public:
ModuleGame();
~ModuleGame(void);
int Go();
private:
void Draw();
void Update();
void iniciarMomies();
Uint8 final;
JD8_Surface gfx;
Mapa* mapa;
Prota* sam;
Marcador* marcador;
Momia* momies;
Bola* bola;
};

View File

@@ -0,0 +1,948 @@
#include "game/modulesequence.hpp"
#include "core/jgame.hpp"
#include "core/jdraw8.hpp"
#include "core/jinput.hpp"
#include "core/jfile.hpp"
#include "core/jail_audio.hpp"
#include <stdlib.h>
#include <string>
ModuleSequence::ModuleSequence() {
}
ModuleSequence::~ModuleSequence(void) {
}
int ModuleSequence::Go() {
if( info::num_piramide == 6 && info::diners < 200 ) info::num_piramide = 7;
switch( info::num_piramide ) {
case 255: // Intro
doIntro();
break;
case 0: // Men<65>
doMenu();
break;
case 1: // Slides
case 7:
doSlides();
break;
case 2: // Pre-pir<69>mide
case 3:
case 4:
case 5:
doBanner();
break;
case 6: // Pre-Secreta
doSecreta();
break;
case 8: // Credits
doCredits();
break;
case 100: // Mort
doMort();
break;
}
JD8_FadeOut();
if( JG_Quitting() ) {
return -1;
} else {
if( info::num_piramide == 255 ) {
info::num_piramide = 0;
return 1;
} else if( info::num_piramide == 0 ) {
info::num_piramide = 1;
//info::num_piramide = 6;
//info::diners = 200;
return 1;
} else if( info::num_piramide == 7 ) {
info::num_piramide = 8;
return 1;
} else if( info::num_piramide == 8 ) {
info::num_piramide = 255;
return 1;
} else if( info::num_piramide == 100 ) {
info::num_piramide = 0;
return 1;
} else {
return 0;
}
}
return 0;
}
const int minim( const int a, const int b ) {
if( b < a ) { return b; } else { return a; }
}
void play_music(const char *music, bool loop = -1)
{
int size;
char *buffer = file_getfilebuffer(music, size);
JA_PlayMusic(JA_LoadMusic((Uint8*)buffer, size, music), loop);
}
void ModuleSequence::doIntro() {
JG_SetUpdateTicks(1000);
play_music("00000003.ogg");
JD8_Surface gfx = JD8_LoadSurface( "logo.gif" );
JD8_Palette pal = JD8_LoadPalette( "logo.gif" );
JD8_SetScreenPalette( pal );
JD8_ClearScreen( 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JG_SetUpdateTicks(100);
JD8_Blit( 43, 78, gfx, 43, 155, 27, 45 );
JD8_Blit( 68, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 53, 45 );
JD8_Blit( 96, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 66, 45 );
JD8_Blit( 109, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JG_SetUpdateTicks(200);
JD8_Blit( 43, 78, gfx, 43, 155, 92, 45 );
JD8_Blit( 136, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 92, 45 );
//JD8_Blit( 136, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JG_SetUpdateTicks(100);
JD8_Blit( 43, 78, gfx, 43, 155, 118, 45 );
JD8_Blit( 160, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 145, 45 );
JD8_Blit( 188, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 178, 45 );
JD8_Blit( 221, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 205, 45 );
JD8_Blit( 248, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JG_SetUpdateTicks(200);
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Blit( 274, 78, gfx, 274, 155, 27, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
for( int j = 0; j < 256; j++ ) {
for( int i = 16; i < 32; i++ ) {
if( i == 17 ) {
if( pal[i].r < 255 ) pal[i].r++;
if( pal[i].g < 255 ) pal[i].g++;
if( pal[i].b < 255 ) pal[i].b++;
}
if( pal[i].b < pal[i].g ) pal[i].b++;
if( pal[i].b > pal[i].g ) pal[i].b--;
if( pal[i].r < pal[i].g ) pal[i].r++;
if( pal[i].r > pal[i].g ) pal[i].r--;
}
JD8_Flip();
}
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
JG_SetUpdateTicks(20);
Uint16 fr1 = 13;
Uint16 fr2 = fr1;
Uint16 fr3 = 11;
Uint16 fr4 = fr3;
Uint16 fr5 = 20;
Uint16 fr6 = 8;
Uint16 fr7 = 29;
Uint16 fr8 = 4;
Uint16 fr9 = 16;
Uint16 fr10 = fr9;
Uint16 fr11 = 6;
Uint16 creu = 75;
Uint16 interrogant = 90;
Uint16 fr_ani_1[13]; // camina dreta
Uint16 fr_ani_2[13]; // camina esquerra
Uint16 fr_ani_3[11]; // trau el mapa DRETA
Uint16 fr_ani_4[11]; // trau el mapa ESQUERRA
Uint16 fr_ani_5[20]; // bot de susto
Uint16 fr_ani_6[8]; // momia
Uint16 fr_ani_7[29]; // deixa caure el PAPER i SOMBRA
Uint16 fr_ani_8[4]; // PEDRA
Uint16 fr_ani_9[16]; // prota BALL
Uint16 fr_ani_10[16]; // momia BALL
Uint16 fr_ani_11[6]; // altaveu
for( int i=0; i < fr1; i++ ) fr_ani_1[i] = i*15;
for( int i=0; i < fr2; i++ ) fr_ani_2[i] = i*15; //15
for( int i=0; i < fr3; i++ ) fr_ani_3[i] = i*15; //30
for( int i=0; i < fr4; i++ ) fr_ani_4[i] = i*15; //45
for( int i=0; i <= 9; i++ ) fr_ani_5[i] = (i+11)*15; //45
for( int i=10; i <= 19; i++ ) fr_ani_5[i] = fr_ani_5[19-i];
for( int i=0; i < fr6; i++ ) fr_ani_6[i] = i*15; //60
for( int i=0; i <= 13; i++ ) fr_ani_7[i] = (i+5)*15; //75
for( int i=14; i < fr7; i++ ) fr_ani_7[i] = (i-14)*15; //105
for( int i=0; i < fr8; i++ ) fr_ani_8[i] = (i+1)*15; //75
for( int i=0; i < fr9; i++ ) fr_ani_9[i] = i*15; //120
for( int i=0; i < fr10; i++ ) fr_ani_10[i] = i*15; //135
for( int i=0; i < fr11; i++ ) fr_ani_11[i] = (i+1)*15; //90
fr_ani_11[fr11-1] = fr_ani_11[3];
switch( rand()%3 ) {
case 0:
// camina cap a la DRETA }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i / 5) % fr1], 0, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// trau el MAPA DRETA }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim((i / 5), fr3-1)], 30, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// guarda el MAPA }
for( int i = 200; i >= 0; i-- ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim((i / 5), fr3-1)], 30, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// camina cap a la ESQUERRA }
for( int i = 200; i >= 80; i-- ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_2[(i div 5) mod fr2],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_2[(i / 5) % fr2], 15, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// trau el MAPA ESQUERRA }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_4[minim((i div 5),fr4-1)],15,15,80,150);
JD8_BlitCK( 80, 150, gfx, fr_ani_4[minim((i / 5), fr4-1)], 45, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// momia cap a la ESQUERRA }
for( int i = 300; i >= 95; i-- ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_6[(i div 10) mod fr6],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_6[(i / 5) % fr6], 60, 15, 15, 0 );
//Put_sprite(from,where,fr_ani_4[fr4-1],15,15,80,150);
JD8_BlitCK( 80, 150, gfx, fr_ani_4[fr4-1], 45, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// girar-se }
for( int i = 0; i <= 50; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_1[1],15,15,80,150);
JD8_BlitCK( 80, 150, gfx, fr_ani_1[1], 0, 15, 15, 0 );
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
//Put_sprite(from,where,interrogant,15,15,80,133);
JD8_BlitCK( 80, 133, gfx, 0, interrogant, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// bot de SUSTO }
for( int i = 0; i <= 49; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_5[minim((i div 5),fr5-1)],15,15,80,150-((i mod 50) div 5));
JD8_BlitCK( 80, 150-((i % 50) / 5), gfx, fr_ani_5[minim(i/5, fr5-1)], 45, 15, 15, 0 );
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// bot de SUSTO }
for( int i = 50; i <= 99; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_5[minim((i div 5),fr5-1)],15,15,80,140+((i mod 50) div 5));
JD8_BlitCK( 80, 140+((i % 50) / 5), gfx, fr_ani_5[minim(i/5, fr5-1)], 45, 15, 15, 0 );
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// camina cap a la ESQUERRA }
for( int i = 80; i >= 0; i-- ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_2[(i div 5) mod fr2],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_2[(i/5) % fr2], 15, 15, 15, 0 );
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// final }
for( int i = 0; i <= 150; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_6[4],15,15,95,150);
JD8_BlitCK( 95, 150, gfx, fr_ani_6[4], 60, 15, 15, 0 );
//Put_sprite(from,where,interrogant,15,15,95,133);
JD8_BlitCK( 95, 133, gfx, 0, interrogant, 15, 15, 0 );
JD8_Flip();
}
//-----}
break;
case 1:
// camina cap a la DRETA }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i/5) % fr1], 0, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// trau el MAPA DRETA }
for( int i = 0; i <= 300; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_3[minim((i div 5),fr3-1)],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_3[minim(i/5, fr3-1)], 30, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// INTERROGANT }
for( int i = 0; i <= 100; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,interrogant,15,15,200,134);
JD8_BlitCK( 200, 134, gfx, 0, interrogant, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_3[fr3-1],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_3[fr3-1], 30, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// deixa caure el MAPA i SOMBRA }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_7[minim((i div 5),fr7-1)],15,15,200,150);
if( minim(i/5, fr7-1) <= 13 ) {
JD8_BlitCK( 200, 150, gfx, fr_ani_7[minim(i/5, fr7-1)], 75, 15, 15, 255 );
} else {
JD8_BlitCK( 200, 150, gfx, fr_ani_7[minim(i/5, fr7-1)], 105, 15, 15, 255 );
}
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// SOMBRA i PEDRA }
for( int i = 0; i <= 75; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_7[fr7-1],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_7[fr7-1], 105, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_8[0],15,15,200,i*2);
JD8_BlitCK( 200, i*2, gfx, fr_ani_8[0], 75, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// trencar PEDRA }
for( int i = 0; i <= 19; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_8[i div 10],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_8[i/10], 75, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// FINAL }
for( int i = 0; i <= 200; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,creu,15,15,200,155);
JD8_BlitCK( 200, 155, gfx, 0, creu, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_8[1],15,15,200,150);
JD8_BlitCK( 200, 150, gfx, fr_ani_8[1], 75, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_8[2],15,15,185,150);
JD8_BlitCK( 185, 150, gfx, fr_ani_8[2], 75, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_8[3],15,15,215,150);
JD8_BlitCK( 215, 150, gfx, fr_ani_8[3], 75, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
break;
case 2:
// camina cap a la DRETA }
for( int i = 0; i <= 145; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_1[(i div 5) mod fr1],15,15,i,150);
JD8_BlitCK( i, 150, gfx, fr_ani_1[(i/5) % fr1], 0, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_6[(i div 10) mod fr6],15,15,304-i,150);
JD8_BlitCK( 304-i, 150, gfx, fr_ani_6[(i/10) % fr6], 60, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// els dos quets }
for( int i = 0; i <= 100; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_1[1],15,15,145,150);
JD8_BlitCK( 145, 150, gfx, fr_ani_1[1], 0, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_6[1],15,15,160,150);
JD8_BlitCK( 160, 150, gfx, fr_ani_6[1], 60, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// aparicio altaveu }
for( int i = 0; i <= 50; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_11[(i div 10) mod 2],15,15,125,150);
JD8_BlitCK( 125, 150, gfx, fr_ani_11[(i/10) % 2], 90, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_1[1],15,15,145,150);
JD8_BlitCK( 145, 150, gfx, fr_ani_1[1], 0, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_6[1],15,15,160,150);
JD8_BlitCK( 160, 150, gfx, fr_ani_6[1], 60, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
// BALL }
for( int i = 0; i <= 800; i++ ) {
JD8_ClearScreen( 0 );
JD8_Blit( 43, 78, gfx, 43, 155, 231, 45 );
//Put_sprite(from,where,fr_ani_9[(i div 10) mod fr9],15,15,145,150);
JD8_BlitCK( 145, 150, gfx, fr_ani_9[(i/10) % fr9], 120, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_10[(i div 10) mod fr10],15,15,160,150);
JD8_BlitCK( 160, 150, gfx, fr_ani_10[(i/10) % fr10], 135, 15, 15, 255 );
//Put_sprite(from,where,fr_ani_11[((i div 5) mod 4)+2],15,15,125,150);
JD8_BlitCK( 125, 150, gfx, fr_ani_11[((i/5) % 4)+2], 90, 15, 15, 255 );
JD8_Flip();
while( !JG_ShouldUpdate() ) { JI_Update(); if( JI_AnyKey() || JG_Quitting() ) { JD8_FreeSurface( gfx ); return; } }
}
break;
}
JD8_FreeSurface( gfx );
}
void ModuleSequence::doMenu() {
JG_SetUpdateTicks(20);
JD8_Surface fondo = JD8_LoadSurface( "menu.gif" );
JD8_Surface gfx = JD8_LoadSurface( "menu2.gif" );
JD8_Palette pal = JD8_LoadPalette( "menu2.gif" );
JD8_Blit( fondo );
JD8_BlitCK( 100, 25, gfx, 0, 74, 124, 68, 255 ); // logo
JD8_BlitCK( 130, 100, gfx, 0, 0, 80, 74, 255 );
JD8_BlitCK( 0, 150, gfx, 0, 150, 320, 50, 255 );
JD8_FadeToPal( pal );
contador = 0;
int palmeres = 0;
int horitzo = 0;
int camello = 0;
JI_Update();
while( !JI_AnyKey() && !JG_Quitting() && !JI_KeyPressed(SDL_SCANCODE_P)) {
JD8_Blit( 0, 0, fondo, 0, 0, 320, 100 ); // fondo sol estatic
JD8_BlitCK( horitzo, 100, fondo, 0, 100, 320-horitzo, 100, 255 ); // fondo moviment
JD8_BlitCK( 0, 100, fondo, 320-horitzo, 100, horitzo, 100, 255 );
JD8_BlitCK( 100, 25, gfx, 0, 74, 124, 68, 255 ); // logo
JD8_BlitCK( 130, 100, gfx, camello*80, 0, 80, 74, 255 ); // camello
JD8_BlitCK( palmeres, 150, gfx, 0, 150, 320-palmeres, 50, 255 ); // palemeres moviment
JD8_BlitCK( 0, 150, gfx, 320-palmeres, 150, palmeres, 50, 255 );
JD8_BlitCK( 87, 167, gfx, 127, 124, 150, 24, 255 ); // jdes
JD8_BlitCK( 303, 193, gfx, 305, 143, 15, 5, 255 ); // versio
if( contador%100 > 30 ) JD8_BlitCK( 98, 130, gfx, 161, 92, 127, 9, 255 ); // pulsa tecla...
if ((contador % 100 > 30) && info::nou_personatge) JD8_BlitCK(68, 141, gfx, 128, 105, 189, 9, 255); // 'p' per a personatge nou...
JD8_Flip();
if( JG_ShouldUpdate() ) {
if( contador%4 == 0 ) { palmeres--; if( palmeres < 0 ) palmeres = 319; }
if( contador%8 == 0 ) { camello++; if( camello == 4 ) camello = 0; }
if( contador%16 == 0 ) { horitzo--; if( horitzo < 0 ) horitzo = 319; }
contador++;
JI_Update();
}
}
info::pepe_activat = JI_KeyPressed(SDL_SCANCODE_P);
JI_DisableKeyboard(60);
JD8_FreeSurface( fondo );
JD8_FreeSurface( gfx );
free( pal );
}
void ModuleSequence::doSlides() {
JG_SetUpdateTicks(20);
const char* arxiu;
if( info::num_piramide == 7 ) {
play_music("00000005.ogg", 1);
if (info::diners < 200) {
arxiu = "intro2.gif";
} else {
arxiu = "intro3.gif";
}
} else {
arxiu = "intro.gif";
}
JD8_Surface gfx = JD8_LoadSurface( arxiu );
JD8_Palette pal_aux = JD8_LoadPalette( arxiu );
JD8_Palette pal = (JD8_Palette)malloc( 768 );
memcpy( pal, pal_aux, 768 );
JD8_ClearScreen( 255 );
JD8_SetScreenPalette( pal );
bool exit = false;
int step = 0;
contador = 1;
while( !exit && !JG_Quitting() ) {
if (JG_ShouldUpdate()) {
JI_Update();
if( JI_AnyKey() ) {
exit = true;
}
switch( step ) {
case 0:
JD8_Blit( 320 - ( contador * 4 ), 65, gfx, 0, 0, contador*4, 65 );
JD8_Flip();
contador++;
if( contador == 80 ) step++;
break;
case 3:
JD8_Blit( 0, 65, gfx, 320 - ( contador * 4 ), 65, contador*4, 65 );
JD8_Flip();
contador++;
if( contador == 80 ) step++;
break;
case 6:
JD8_Blit( 320 - ( contador * 4 ), 65, gfx, 0, 130, contador*4, 65 );
JD8_Flip();
contador++;
if( contador == 80 ) step++;
break;
case 1:
case 4:
case 7:
contador--;
if (contador == -150) { contador = 0; step++; }
break;
case 2:
case 5:
JD8_FadeOut();
memcpy( pal, pal_aux, 768 );
JD8_ClearScreen( 255 );
step++;
break;
case 8:
if (info::num_piramide != 7) JA_FadeOutMusic(250);
exit = true;
break;
}
}
}
JD8_FreeSurface( gfx );
free( pal_aux );
}
void ModuleSequence::doBanner() {
play_music("00000004.ogg");
this->contador = 5000;
JD8_Surface gfx = JD8_LoadSurface( "ffase.gif" );
JD8_Palette pal = JD8_LoadPalette( "ffase.gif" );
JD8_ClearScreen( 0 );
JD8_Blit( 81, 24, gfx, 81, 155, 168, 21 );
JD8_Blit( 39, 150, gfx, 39, 175, 248, 20 );
switch( info::num_piramide ) {
case 2:
JD8_Blit( 82, 60, gfx, 0, 0, 160, 75 );
break;
case 3:
JD8_Blit( 82, 60, gfx, 160, 0, 160, 75 );
break;
case 4:
JD8_Blit( 82, 60, gfx, 0, 75, 160, 75 );
break;
case 5:
JD8_Blit( 82, 60, gfx, 160, 75, 160, 75 );
break;
}
JD8_FadeToPal( pal );
bool exit = false;
while( !exit && !JG_Quitting() ) {
if (JG_ShouldUpdate()) {
JI_Update();
if( JI_AnyKey() ) {
exit = true;
}
contador--;
if( contador == 0 ) exit = true;
}
}
JA_FadeOutMusic(250);
}
void ModuleSequence::doSecreta() {
play_music("00000002.ogg");
JG_SetUpdateTicks(20);
JD8_FadeOut();
JD8_Surface gfx = JD8_LoadSurface("tomba1.gif");
JD8_Palette pal_aux = JD8_LoadPalette("tomba1.gif");
JD8_Palette pal = (JD8_Palette)malloc(768);
memcpy(pal, pal_aux, 768);
JD8_ClearScreen(255);
JD8_SetScreenPalette(pal);
bool exit = false;
int step = 0;
contador = 1;
while (!exit && !JG_Quitting()) {
if (JG_ShouldUpdate()) {
JI_Update();
if (JI_AnyKey()) {
exit = true;
}
switch (step) {
case 0:
JD8_Blit(70, 60, gfx, 0, contador, 178, 70); //Put_Sprite(from, where, 0 + (320 * i), 178, 70, 70, 60);
JD8_BlitCK(70, 60, gfx, 178, contador >> 1, 142, 70, 255); //Put_Sprite(from, where, 178 + (320 * (i div 2)), 142, 70, 70, 60);
JD8_Flip();
contador++;
if (contador == 128) step++;
break;
case 1:
case 4:
case 7:
case 9:
contador--;
if (contador == 0) step++;
break;
case 2:
JD8_ClearScreen(255);
JD8_Flip();
gfx = JD8_LoadSurface("tomba2.gif");
pal_aux = JD8_LoadPalette("tomba2.gif");
memcpy(pal, pal_aux, 768);
JD8_SetScreenPalette(pal);
step++;
break;
case 3:
JD8_Blit(55, 53, gfx, 0, 158-contador, 211, contador); //Put_Sprite(from, where, 0 + ((158 - i) * 320), 211, i, 55, 53);
JD8_Flip();
contador++;
if (contador == 94) step++;
break;
case 5:
JD8_ClearScreen(0);
JD8_Flip();
JD8_SetPaletteColor(254, 12, 11, 11);
JD8_SetPaletteColor(253, 12, 11, 11);
step++;
break;
case 6:
JD8_Blit(80, 68, gfx, 160 - (contador*2), 0, contador*2, 64); //Put_Sprite(from, where, 160 - (i * 2), (i * 2), 64, 80, 68);
JD8_Flip();
contador++;
if (contador == 80) step++;
break;
case 8:
JD8_SetPaletteColor(254, contador+12, 11, 11);
JD8_SetPaletteColor(253, (contador+12) >> 1, 11, 11);
JD8_Flip();
contador++;
if (contador == 51) step++;
break;
case 10:
JD8_FadeOut();
memcpy(pal, pal_aux, 768);
JD8_ClearScreen(255);
JA_FadeOutMusic(250);
exit = true;
break;
}
}
}
JD8_FreeSurface(gfx);
free(pal_aux);
}
void ModuleSequence::doCredits() {
struct { Uint16 x, y; } frames_coche[8] = { { 214, 152 }, { 214, 104 }, { 214, 56 }, { 214, 104 }, { 214, 152 }, { 214, 8 }, { 108, 152 }, { 214, 8 } };
const Uint32 n_frames_coche = 8;
const Uint32 velocitat_coche = 3;
JD8_Surface vaddr2 = JD8_LoadSurface("final.gif");
JD8_Surface vaddr3 = JD8_LoadSurface("finals.gif");
JD8_Palette pal = JD8_LoadPalette("final.gif");
JD8_SetScreenPalette(pal);
int contador = 0;
bool exit = false;
contador = 1;
while (!exit && !JG_Quitting()) {
if (JG_ShouldUpdate()) {
JI_Update();
if (JI_AnyKey() || contador >= 3100) {
exit = true;
}
JD8_ClearScreen(255);
if (contador < 2750) {
JD8_BlitCKCut(115, 200 - (contador / 6), vaddr2, 0, 0, 80, 200, 0);
}
if ((contador > 1200) && (contador < 2280)) {
JD8_BlitCKCut(100, 200 - ((contador-1200) / 6), vaddr2, 85, 0, 120, 140, 0);
} else if (contador >= 2250) {
JD8_BlitCK(100, 20, vaddr2, 85, 0, 120, 140, 0);
}
if (info::diamants == 16) {
//scroll_final_joc(vaddr3, vaddr, contador_final);
JD8_BlitCKScroll(50, vaddr3, ((contador >> 3) % 320) + 1, 0, 50, 255);
JD8_BlitCKScroll(50, vaddr3, ((contador >> 2) % 320) + 1, 50, 50, 255);
JD8_BlitCKScroll(50, vaddr3, ((contador >> 1) % 320) + 1, 100, 50, 255);
JD8_BlitCKScroll(50, vaddr3, (contador % 320) + 1, 150, 50, 255);
JD8_BlitCK(100, 50, vaddr2, frames_coche[(contador / velocitat_coche) % n_frames_coche].x, frames_coche[(contador / velocitat_coche) % n_frames_coche].y, 106, 48, 255);
} else {
JD8_BlitCK(0, 50, vaddr3, 0, 0, 320, 50, 255);
JD8_BlitCK(0, 50, vaddr3, 0, 50, 320, 50, 255);
}
JD8_FillSquare(0, 50, 255);
JD8_FillSquare(100, 10, 255);
JD8_Flip();
contador++;
}
}
FILE* ini = fopen("trick.ini", "wb");
fwrite("1", 1, 1, ini);
fclose(ini);
info::nou_personatge = true;
JD8_FreeSurface(vaddr3);
JD8_FreeSurface(vaddr2);
}
void ModuleSequence::doMort() {
play_music("00000001.ogg");
JI_DisableKeyboard(60);
info::vida = 5;
this->contador = 1000;
JD8_Surface gfx = JD8_LoadSurface( "gameover.gif" );
JD8_Palette pal = JD8_LoadPalette( "gameover.gif" );
JD8_ClearScreen( 0 );
JD8_Blit( gfx );
JD8_FadeToPal( pal );
bool exit = false;
while( !exit && !JG_Quitting() ) {
if (JG_ShouldUpdate()) {
JI_Update();
if( JI_AnyKey() ) {
exit = true;
}
contador--;
if( contador == 0 ) exit = true;
}
}
play_music("00000003.ogg");
}

View File

@@ -0,0 +1,25 @@
#pragma once
#include "game/info.hpp"
class ModuleSequence {
public:
ModuleSequence();
~ModuleSequence(void);
int Go();
private:
void doIntro();
void doMenu();
void doSlides();
void doBanner();
void doSecreta();
void doCredits();
void doMort();
int contador;
};

177
source/game/momia.cpp Normal file
View File

@@ -0,0 +1,177 @@
#include "game/momia.hpp"
#include "core/jgame.hpp"
#include <stdlib.h>
Momia::Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam ) : Sprite( gfx ) {
this->dimoni = dimoni;
this->sam = sam;
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
// Frames
this->entitat->num_frames = 20;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint16 frame = 0;
for( int y = 0; y < 4; y++ ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = (x*15)+75;
if( this->dimoni ) this->entitat->frames[frame].x += 75;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
}
}
// Animacions
this->entitat->num_animacions = 4;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
for( int i = 0; i < 4; i++ ) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
this->entitat->animacions[i].frames[0] = 0 + (i*5);
this->entitat->animacions[i].frames[1] = 1 + (i*5);
this->entitat->animacions[i].frames[2] = 2 + (i*5);
this->entitat->animacions[i].frames[3] = 1 + (i*5);
this->entitat->animacions[i].frames[4] = 0 + (i*5);
this->entitat->animacions[i].frames[5] = 3 + (i*5);
this->entitat->animacions[i].frames[6] = 4 + (i*5);
this->entitat->animacions[i].frames[7] = 3 + (i*5);
}
this->cur_frame = 0;
this->o = rand()%4;
this->cycles_per_frame = 4;
this->next = NULL;
if( this->dimoni ) {
if( x == 0 ) {
this->x = 150;
} else {
this->x = x;
}
if( y == 0 ) {
if( this->sam->y > 100 ) {
this->y = 30;
} else {
this->y = 170;
}
} else {
this->y = y;
}
this->engendro = new Engendro( gfx, this->x, this->y );
} else {
this->engendro = NULL;
this->x = x;
this->y = y;
}
}
void Momia::clear() {
if( this->next != NULL ) this->next->clear();
if( this->engendro != NULL) delete this->engendro;
delete this->next;
}
void Momia::draw() {
if( this->engendro != NULL ) {
this->engendro->draw();
} else {
Sprite::draw();
if( info::num_piramide == 4 ) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
}
}
}
if( this->next != NULL ) this->next->draw();
}
bool Momia::update() {
bool morta = false;
if( this->engendro != NULL ) {
if( this->engendro->update() ) {
delete this->engendro;
this->engendro = NULL;
}
} else {
if( this->sam->o < 4 && ( this->dimoni || info::num_piramide == 5 || JG_GetCycleCounter()%2 == 0 ) ) {
if( ( this->x - 20 ) % 65 == 0 && ( this->y - 30 ) % 35 == 0 ) {
if( this->dimoni ) {
if( rand()%2 == 0 ) {
if( this->x > this->sam->x ) { this->o = 3; }
else if( this->x < this->sam->x ) { this->o = 2; }
else if( this->y < this->sam->y ) { this->o = 0; }
else if( this->y > this->sam->y ) { this->o = 1; }
} else {
if( this->y < this->sam->y ) { this->o = 0; }
else if( this->y > this->sam->y ) { this->o = 1; }
else if( this->x > this->sam->x ) { this->o = 3; }
else if( this->x < this->sam->x ) { this->o = 2; }
}
} else {
this->o = rand()%4;
}
}
switch( this->o ) {
case 0:
if( y < 170 ) this->y++;
break;
case 1:
if( y > 30 ) this->y--;
break;
case 2:
if( x < 280 ) this->x++;
break;
case 3:
if( x > 20 ) this->x--;
break;
}
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
if( this->x > ( this->sam->x - 7 ) && this->x < ( this->sam->x + 7 ) && this->y > ( this->sam->y - 7 ) && this->y < ( this->sam->y + 7 ) ) {
morta = true;
if( this->sam->pergami ) {
this->sam->pergami = false;
} else {
info::vida--;
if( info::vida == 0 ) this->sam->o = 5;
}
}
}
}
if( this->next != NULL ) {
if( this->next->update() ) {
Momia* seguent = this->next->next;
delete this->next;
this->next = seguent;
info::momies--;
}
}
return morta;
}
void Momia::insertar( Momia* momia ) {
if( this->next != NULL ) {
this->next->insertar( momia );
} else {
this->next = momia;
}
}

27
source/game/momia.hpp Normal file
View File

@@ -0,0 +1,27 @@
#pragma once
#include "game/sprite.hpp"
#include "game/prota.hpp"
#include "game/engendro.hpp"
#include "game/info.hpp"
class Momia : public Sprite {
public:
Momia( JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam );
void clear();
void draw();
bool update();
void insertar( Momia* momia );
bool dimoni;
Momia* next;
protected:
Prota* sam;
Engendro* engendro;
};

150
source/game/prota.cpp Normal file
View File

@@ -0,0 +1,150 @@
#include "game/prota.hpp"
#include "core/jgame.hpp"
#include "core/jinput.hpp"
#include <stdlib.h>
Prota::Prota( JD8_Surface gfx ) : Sprite( gfx ) {
this->entitat = (Entitat*)malloc( sizeof( Entitat ) );
this->entitat->num_frames = 82;
this->entitat->frames = (Frame*)malloc( this->entitat->num_frames * sizeof( Frame ) );
Uint16 frame = 0;
for( int y = 0; y < 4; y++ ) {
for( int x = 0; x < 5; x++ ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x*15;
this->entitat->frames[frame].y = 20+(y*15);
frame++;
}
}
for( int y = 95; y < 185; y+=30 ) {
for( int x = 60; x < 315; x+=15 ) {
if( x != 300 || y != 155 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 30;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
}
for( int y = 20; y < 50; y+=15 ) {
for( int x = 225; x < 315; x+=15 ) {
this->entitat->frames[frame].w = 15;
this->entitat->frames[frame].h = 15;
if( info::num_piramide == 4 ) this->entitat->frames[frame].h -= 5;
this->entitat->frames[frame].x = x;
this->entitat->frames[frame].y = y;
frame++;
}
}
this->entitat->num_animacions = 6;
this->entitat->animacions = (Animacio*)malloc( this->entitat->num_animacions * sizeof( Animacio ) );
for( int i = 0; i < 4; i++ ) {
this->entitat->animacions[i].num_frames = 8;
this->entitat->animacions[i].frames = (Uint8*)malloc( 8 );
this->entitat->animacions[i].frames[0] = 0 + (i*5);
this->entitat->animacions[i].frames[1] = 1 + (i*5);
this->entitat->animacions[i].frames[2] = 2 + (i*5);
this->entitat->animacions[i].frames[3] = 1 + (i*5);
this->entitat->animacions[i].frames[4] = 0 + (i*5);
this->entitat->animacions[i].frames[5] = 3 + (i*5);
this->entitat->animacions[i].frames[6] = 4 + (i*5);
this->entitat->animacions[i].frames[7] = 3 + (i*5);
}
this->entitat->animacions[4].num_frames = 50;
this->entitat->animacions[4].frames = (Uint8*)malloc( 50 );
for( int i = 0; i < 50; i++ ) this->entitat->animacions[4].frames[i] = i + 20;
this->entitat->animacions[5].num_frames = 48;
this->entitat->animacions[5].frames = (Uint8*)malloc( 48 );
for( int i = 0; i < 12; i++ ) this->entitat->animacions[5].frames[i] = i + 70;
for (int i = 12; i < 48; i++) this->entitat->animacions[5].frames[i] = 81;
this->cur_frame = 0;
this->x = 150;
this->y = 30;
this->o = 0;
this->cycles_per_frame = 4;
this->pergami = false;
this->frame_pejades = 0;
}
void Prota::draw() {
Sprite::draw();
if( info::num_piramide == 4 && this->o != 4) {
if( ( JG_GetCycleCounter() % 40 ) < 20 ) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255 );
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255 );
}
}
}
Uint8 Prota::update() {
Uint8 eixir = 0;
if( this->o < 4 ) {
Uint8 dir = 4;
if ( JI_KeyPressed(SDL_SCANCODE_DOWN) ) {
if( (this->x-20)%65 == 0 ) this->o = 0;
dir = this->o;
}
if ( JI_KeyPressed(SDL_SCANCODE_UP) ) {
if( (this->x-20)%65 == 0 ) this->o = 1;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_RIGHT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 2;
dir = this->o;
}
if( JI_KeyPressed( SDL_SCANCODE_LEFT ) ) {
if( (this->y-30)%35 == 0 ) this->o = 3;
dir = this->o;
}
switch( dir ) {
case 0:
if( this->y < 170 ) this->y++;
break;
case 1:
if( this->y > 30 ) this->y--;
break;
case 2:
if( this->x < 280 ) this->x++;
break;
case 3:
if( this->x > 20 ) this->x--;
break;
}
if( dir == 4 ) {
this->cur_frame = 0;
} else {
this->frame_pejades++;
if( this->frame_pejades == 15 ) this->frame_pejades = 0;
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) this->cur_frame = 0;
}
}
eixir = false;
} else {
if( JG_GetCycleCounter() % this->cycles_per_frame == 0 ) {
this->cur_frame++;
if( this->cur_frame == this->entitat->animacions[this->o].num_frames ) {
if( this->o == 4 ) { eixir = 1; } else { eixir = 2; }
}
}
}
return eixir;
}

21
source/game/prota.hpp Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include "game/sprite.hpp"
#include "game/info.hpp"
class Prota : public Sprite {
public:
Prota( JD8_Surface gfx );
void draw();
Uint8 update();
Uint8 frame_pejades;
bool pergami;
protected:
};

38
source/game/sprite.cpp Normal file
View File

@@ -0,0 +1,38 @@
#include "game/sprite.hpp"
#include <stdlib.h>
Sprite::Sprite( JD8_Surface gfx ) {
this->gfx = gfx;
this->entitat = NULL;
}
Sprite::~Sprite(void) {
if( this->entitat != NULL ) {
if( this->entitat->num_frames > 0 ) free( this->entitat->frames );
if( this->entitat->num_animacions > 0 ) {
for( int i = 0; i < this->entitat->num_animacions; i++ ) {
if( this->entitat->animacions[i].num_frames > 0 ) free( this->entitat->animacions[i].frames );
}
}
free( this->entitat );
}
}
void Sprite::draw() {
JD8_BlitCK( this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w,
this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h,
255);
}

44
source/game/sprite.hpp Normal file
View File

@@ -0,0 +1,44 @@
#pragma once
#include "core/jdraw8.hpp"
struct Frame {
Uint16 x;
Uint16 y;
Uint16 w;
Uint16 h;
};
struct Animacio {
Uint8 num_frames;
Uint8* frames;
};
struct Entitat {
Uint8 num_frames;
Frame* frames;
Uint8 num_animacions;
Animacio* animacions;
};
class Sprite {
public:
Sprite( JD8_Surface gfx );
~Sprite(void);
void draw();
Entitat* entitat;
Uint8 cur_frame;
Uint16 x;
Uint16 y;
Uint16 o;
protected:
JD8_Surface gfx;
Uint8 cycles_per_frame;
};