fix: tidy gamepad/overlay/jfile (statics sense sufix, locals UPPER_CASE)
This commit is contained in:
@@ -11,8 +11,8 @@
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namespace Gamepad {
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static SDL_Gamepad* pad_ = nullptr;
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static SDL_JoystickID pad_id_ = 0;
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static SDL_Gamepad* pad = nullptr;
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static SDL_JoystickID pad_id = 0;
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// Emscripten-only: SDL 3.4+ ja no casa el GUID dels mandos web (el gamepad.id
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// de Chrome/Android no porta Vendor/Product, el parser extreu valors
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@@ -54,9 +54,9 @@ namespace Gamepad {
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// elimina espais finals i talla a 25 caràcters.
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static auto prettyName(const char* raw) -> std::string {
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std::string name = ((raw != nullptr) && (*raw != 0)) ? raw : "Gamepad";
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const auto pos = name.find_first_of("([");
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if (pos != std::string::npos) {
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name.erase(pos);
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const auto POS = name.find_first_of("([");
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if (POS != std::string::npos) {
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name.erase(POS);
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}
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while (!name.empty() && name.back() == ' ') {
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name.pop_back();
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@@ -74,16 +74,16 @@ namespace Gamepad {
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static constexpr Sint16 STICK_DEADZONE = 12000;
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// Estat previ per a detecció de flanc (edge-triggered)
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static bool prev_up_ = false;
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static bool prev_down_ = false;
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static bool prev_left_ = false;
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static bool prev_right_ = false;
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static bool prev_south_ = false;
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static bool prev_east_ = false;
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static bool prev_west_ = false;
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static bool prev_north_ = false;
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static bool prev_start_ = false;
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static bool prev_back_ = false;
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static bool prev_up = false;
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static bool prev_down = false;
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static bool prev_left = false;
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static bool prev_right = false;
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static bool prev_south = false;
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static bool prev_east = false;
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static bool prev_west = false;
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static bool prev_north = false;
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static bool prev_start = false;
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static bool prev_back = false;
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static void notify(const std::string& name, const char* status_key) {
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std::string msg = name.empty() ? "Gamepad" : name;
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@@ -106,10 +106,10 @@ namespace Gamepad {
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if (!SDL_IsGamepad(ids[i])) {
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continue;
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}
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pad_ = SDL_OpenGamepad(ids[i]);
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if (pad_ != nullptr) {
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pad_id_ = ids[i];
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SDL_Log("Gamepad connectat: %s", SDL_GetGamepadName(pad_));
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pad = SDL_OpenGamepad(ids[i]);
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if (pad != nullptr) {
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pad_id = ids[i];
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SDL_Log("Gamepad connectat: %s", SDL_GetGamepadName(pad));
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break;
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}
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}
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@@ -132,16 +132,16 @@ namespace Gamepad {
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}
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void destroy() {
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if (pad_ != nullptr) {
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SDL_CloseGamepad(pad_);
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pad_ = nullptr;
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pad_id_ = 0;
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if (pad != nullptr) {
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SDL_CloseGamepad(pad);
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pad = nullptr;
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pad_id = 0;
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}
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SDL_QuitSubSystem(SDL_INIT_GAMEPAD);
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}
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auto isConnected() -> bool {
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return pad_ != nullptr;
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return pad != nullptr;
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}
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void handleEvent(const SDL_Event& event) {
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@@ -149,27 +149,27 @@ namespace Gamepad {
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// GAMEPAD_ADDED) perquè SDL no reconeix el GUID. Escoltem els dos i
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// injectem el mapping estàndard abans d'obrir el mando.
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if (event.type == SDL_EVENT_GAMEPAD_ADDED || event.type == SDL_EVENT_JOYSTICK_ADDED) {
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if (pad_ == nullptr) {
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if (pad == nullptr) {
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SDL_JoystickID jid = event.jdevice.which;
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installWebStandardMapping(jid);
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if (!SDL_IsGamepad(jid)) {
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return;
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}
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pad_ = SDL_OpenGamepad(jid);
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if (pad_ != nullptr) {
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pad_id_ = jid;
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std::string name = prettyName(SDL_GetGamepadName(pad_));
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pad = SDL_OpenGamepad(jid);
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if (pad != nullptr) {
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pad_id = jid;
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std::string name = prettyName(SDL_GetGamepadName(pad));
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SDL_Log("Gamepad connectat: %s", name.c_str());
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notifyConnected(name);
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}
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}
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} else if (event.type == SDL_EVENT_GAMEPAD_REMOVED || event.type == SDL_EVENT_JOYSTICK_REMOVED) {
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if ((pad_ != nullptr) && event.jdevice.which == pad_id_) {
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std::string saved_name = prettyName(SDL_GetGamepadName(pad_));
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if ((pad != nullptr) && event.jdevice.which == pad_id) {
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std::string saved_name = prettyName(SDL_GetGamepadName(pad));
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SDL_Log("Gamepad desconnectat: %s", saved_name.c_str());
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SDL_CloseGamepad(pad_);
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pad_ = nullptr;
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pad_id_ = 0;
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SDL_CloseGamepad(pad);
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pad = nullptr;
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pad_id = 0;
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// Neteja qualsevol tecla virtual que poguera estar premuda
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JI_SetVirtualKey(SDL_SCANCODE_UP, JI_VSRC_GAMEPAD, false);
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JI_SetVirtualKey(SDL_SCANCODE_DOWN, JI_VSRC_GAMEPAD, false);
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@@ -196,19 +196,19 @@ namespace Gamepad {
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}
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void update() {
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if (pad_ == nullptr) {
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if (pad == nullptr) {
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return;
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}
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// D-pad
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bool dup = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_DPAD_UP);
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bool ddn = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_DPAD_DOWN);
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bool dlt = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_DPAD_LEFT);
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bool drt = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
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bool dup = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_DPAD_UP);
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bool ddn = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_DPAD_DOWN);
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bool dlt = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_DPAD_LEFT);
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bool drt = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT);
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// Stick esquerre amb dead-zone
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Sint16 lx = SDL_GetGamepadAxis(pad_, SDL_GAMEPAD_AXIS_LEFTX);
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Sint16 ly = SDL_GetGamepadAxis(pad_, SDL_GAMEPAD_AXIS_LEFTY);
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Sint16 lx = SDL_GetGamepadAxis(pad, SDL_GAMEPAD_AXIS_LEFTX);
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Sint16 ly = SDL_GetGamepadAxis(pad, SDL_GAMEPAD_AXIS_LEFTY);
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bool sup = ly < -STICK_DEADZONE;
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bool sdn = ly > STICK_DEADZONE;
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bool slt = lx < -STICK_DEADZONE;
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@@ -220,41 +220,41 @@ namespace Gamepad {
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bool rt = drt || srt;
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// Botons frontals (layout SDL: SOUTH=A/Cross, EAST=B/Circle, WEST=X/Square, NORTH=Y/Triangle)
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bool south = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_SOUTH);
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bool east = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_EAST);
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bool west = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_WEST);
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bool north = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_NORTH);
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bool start = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_START);
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bool back = SDL_GetGamepadButton(pad_, SDL_GAMEPAD_BUTTON_BACK);
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bool south = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_SOUTH);
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bool east = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_EAST);
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bool west = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_WEST);
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bool north = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_NORTH);
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bool start = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_START);
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bool back = SDL_GetGamepadButton(pad, SDL_GAMEPAD_BUTTON_BACK);
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// Select (Back) → obre/tanca menú de servei (flanc)
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if (back && !prev_back_) {
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if (back && !prev_back) {
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pushKey(KeyConfig::scancode("menu_toggle"));
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}
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// Start → pausa (flanc)
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if (start && !prev_start_) {
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if (start && !prev_start) {
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pushKey(KeyConfig::scancode("pause_toggle"));
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}
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if (Menu::isOpen()) {
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// Navegació del menú per flanc
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if (up && !prev_up_) {
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if (up && !prev_up) {
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pushKey(SDL_SCANCODE_UP);
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}
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if (dn && !prev_down_) {
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if (dn && !prev_down) {
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pushKey(SDL_SCANCODE_DOWN);
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}
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if (lt && !prev_left_) {
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if (lt && !prev_left) {
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pushKey(SDL_SCANCODE_LEFT);
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}
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if (rt && !prev_right_) {
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if (rt && !prev_right) {
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pushKey(SDL_SCANCODE_RIGHT);
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}
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// EAST accepta, SOUTH cancela / endarrere
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if (east && !prev_east_) {
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if (east && !prev_east) {
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pushKey(SDL_SCANCODE_RETURN);
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}
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if (south && !prev_south_) {
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if (south && !prev_south) {
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pushKey(SDL_SCANCODE_BACKSPACE);
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}
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@@ -270,22 +270,22 @@ namespace Gamepad {
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JI_SetVirtualKey(SDL_SCANCODE_LEFT, JI_VSRC_GAMEPAD, lt);
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JI_SetVirtualKey(SDL_SCANCODE_RIGHT, JI_VSRC_GAMEPAD, rt);
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// Qualsevol dels 4 botons frontals avança escenes (JI_AnyKey via Enter sintètic)
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if ((south && !prev_south_) || (east && !prev_east_) ||
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(west && !prev_west_) || (north && !prev_north_)) {
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if ((south && !prev_south) || (east && !prev_east) ||
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(west && !prev_west) || (north && !prev_north)) {
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pushKey(SDL_SCANCODE_RETURN);
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}
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}
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prev_up_ = up;
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prev_down_ = dn;
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prev_left_ = lt;
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prev_right_ = rt;
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prev_south_ = south;
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prev_east_ = east;
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prev_west_ = west;
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prev_north_ = north;
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prev_start_ = start;
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prev_back_ = back;
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prev_up = up;
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prev_down = dn;
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prev_left = lt;
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prev_right = rt;
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prev_south = south;
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prev_east = east;
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prev_west = west;
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prev_north = north;
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prev_start = start;
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prev_back = back;
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}
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} // namespace Gamepad
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+26
-26
@@ -15,36 +15,36 @@
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namespace {
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struct keyvalue {
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struct Keyvalue {
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std::string key;
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std::string value;
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};
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std::vector<keyvalue> config;
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std::vector<Keyvalue> config;
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std::string resource_folder;
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std::string config_folder;
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void load_config_values() {
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void loadConfigValues() {
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config.clear();
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const std::string config_file = config_folder + "/config.txt";
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std::ifstream fi(config_file);
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const std::string CONFIG_FILE = config_folder + "/config.txt";
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std::ifstream fi(CONFIG_FILE);
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if (!fi.is_open()) {
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return;
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}
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std::string line;
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while (std::getline(fi, line)) {
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const auto eq = line.find('=');
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if (eq == std::string::npos) {
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const auto EQ = line.find('=');
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if (EQ == std::string::npos) {
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continue;
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}
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config.push_back({line.substr(0, eq), line.substr(eq + 1)});
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config.push_back({line.substr(0, EQ), line.substr(EQ + 1)});
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}
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}
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void save_config_values() {
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const std::string config_file = config_folder + "/config.txt";
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std::ofstream fo(config_file);
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void saveConfigValues() {
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const std::string CONFIG_FILE = config_folder + "/config.txt";
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std::ofstream fo(CONFIG_FILE);
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if (!fo.is_open()) {
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return;
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}
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@@ -103,34 +103,34 @@ void file_setconfigfolder(const char* foldername) {
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}
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auto file_getconfigfolder() -> const char* {
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thread_local std::string folder;
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folder = config_folder + "/";
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return folder.c_str();
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thread_local std::string folder_;
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folder_ = config_folder + "/";
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return folder_.c_str();
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}
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auto file_getconfigvalue(const char* key) -> const char* {
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if (config.empty()) {
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load_config_values();
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loadConfigValues();
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}
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const auto it = std::find_if(config.begin(), config.end(), [key](const keyvalue& pair) { return pair.key == key; });
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if (it != config.end()) {
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thread_local std::string value_cache;
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value_cache = it->value;
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return value_cache.c_str();
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const auto IT = std::find_if(config.begin(), config.end(), [key](const Keyvalue& pair) { return pair.key == key; });
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if (IT != config.end()) {
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thread_local std::string value_cache_;
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value_cache_ = IT->value;
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return value_cache_.c_str();
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}
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return nullptr;
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}
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void file_setconfigvalue(const char* key, const char* value) {
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if (config.empty()) {
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load_config_values();
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loadConfigValues();
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}
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const auto it = std::find_if(config.begin(), config.end(), [key](const keyvalue& pair) { return pair.key == key; });
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if (it != config.end()) {
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it->value = value;
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save_config_values();
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const auto IT = std::find_if(config.begin(), config.end(), [key](const Keyvalue& pair) { return pair.key == key; });
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if (IT != config.end()) {
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IT->value = value;
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saveConfigValues();
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return;
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}
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config.push_back({std::string(key), std::string(value)});
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save_config_values();
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saveConfigValues();
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}
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@@ -14,7 +14,7 @@
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namespace Overlay {
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static std::unique_ptr<Text> font_;
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static std::unique_ptr<Text> font;
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// --- Aspecte de la notificació ---
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static constexpr Uint32 NOTIF_BG_COLOR = 0xFF2E1A1A; // Fons blau fosc (ABGR)
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@@ -52,12 +52,12 @@ namespace Overlay {
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int box_h{0}; // Alçada de la caixa (calculat al crear)
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};
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static std::vector<Notification> notifications_;
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static Uint32 last_ticks_ = 0;
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static std::vector<Notification> notifications;
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static Uint32 last_ticks = 0;
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// --- Render info ---
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static Options::RenderInfoPosition info_visible_pos_ = Options::RenderInfoPosition::OFF;
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static float info_anim_ = 0.0F; // 0 = fora de pantalla, 1 = posició final
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static Options::RenderInfoPosition info_visible_pos = Options::RenderInfoPosition::OFF;
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static float info_anim = 0.0F; // 0 = fora de pantalla, 1 = posició final
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static constexpr float INFO_SLIDE_SPEED = 5.0F;
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// Segments del render info — cadascú amb la seva pròpia visibilitat animada
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@@ -69,7 +69,7 @@ namespace Overlay {
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bool visible{false};
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bool mono_digits{false}; // si true, dígits amb amplada fixa (la resta natural)
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};
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static InfoSegment info_segments_[INFO_SEGMENT_COUNT];
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static InfoSegment info_segments[INFO_SEGMENT_COUNT];
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// --- Crèdits cinematogràfics ---
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// Usen el sistema de notificacions en posició TOP_CENTER_DROP.
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@@ -78,8 +78,8 @@ namespace Overlay {
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PLAYING_1,
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GAP,
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PLAYING_2 };
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static CreditsPhase credits_phase_ = CreditsPhase::IDLE;
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static float credits_timer_ = 0.0F; // segons dins la phase actual
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static CreditsPhase credits_phase = CreditsPhase::IDLE;
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static float credits_timer = 0.0F; // segons dins la phase actual
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static constexpr float CREDITS_DELAY = 2.0F;
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static constexpr float CREDITS_GAP = 0.4F;
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static constexpr float CREDITS_HOLD = 7.5F;
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@@ -87,16 +87,16 @@ namespace Overlay {
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static constexpr Uint32 CREDITS_FG = NOTIF_TEXT_COLOR; // mateix cian
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// --- Doble ESC per a eixir ---
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static bool esc_waiting_ = false;
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static bool esc_waiting = false;
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void init() {
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font_ = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
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last_ticks_ = SDL_GetTicks();
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font = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
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last_ticks = SDL_GetTicks();
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}
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void destroy() {
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font_.reset();
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notifications_.clear();
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font.reset();
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notifications.clear();
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}
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// Pinta un rectangle sòlid dins els límits de la pantalla
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@@ -115,17 +115,17 @@ namespace Overlay {
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}
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void render(Uint32* pixel_data) {
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if (!font_ || (pixel_data == nullptr)) {
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if (!font || (pixel_data == nullptr)) {
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return;
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}
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// Calcula delta time
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Uint32 now = SDL_GetTicks();
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float dt = static_cast<float>(now - last_ticks_) / 1000.0F;
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last_ticks_ = now;
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||||
float dt = static_cast<float>(now - last_ticks) / 1000.0F;
|
||||
last_ticks = now;
|
||||
|
||||
// Actualitza i pinta cada notificació
|
||||
for (auto& notif : notifications_) {
|
||||
for (auto& notif : notifications) {
|
||||
switch (notif.status) {
|
||||
case Status::RISING:
|
||||
notif.anim += SLIDE_SPEED * dt;
|
||||
@@ -184,52 +184,52 @@ namespace Overlay {
|
||||
}
|
||||
|
||||
// Pinta el text línia a línia (amb ombra o contorn segons style)
|
||||
int line_h = font_->charHeight();
|
||||
int line_h = font->charHeight();
|
||||
int line_y = box_y + NOTIF_PADDING_V;
|
||||
for (const auto& line : notif.lines) {
|
||||
int line_w = font_->width(line.c_str());
|
||||
int line_w = font->width(line.c_str());
|
||||
int line_x = box_x + ((notif.box_w - line_w) / 2); // centrat dins la caixa
|
||||
if (notif.style == NotifStyle::SHADOW) {
|
||||
font_->draw(pixel_data, line_x + 1, line_y + 1, line.c_str(), notif.accent_color);
|
||||
font->draw(pixel_data, line_x + 1, line_y + 1, line.c_str(), notif.accent_color);
|
||||
} else if (notif.style == NotifStyle::OUTLINE) {
|
||||
// Contorn 4-direccional (N, S, E, W)
|
||||
font_->draw(pixel_data, line_x, line_y - 1, line.c_str(), notif.accent_color);
|
||||
font_->draw(pixel_data, line_x, line_y + 1, line.c_str(), notif.accent_color);
|
||||
font_->draw(pixel_data, line_x - 1, line_y, line.c_str(), notif.accent_color);
|
||||
font_->draw(pixel_data, line_x + 1, line_y, line.c_str(), notif.accent_color);
|
||||
font->draw(pixel_data, line_x, line_y - 1, line.c_str(), notif.accent_color);
|
||||
font->draw(pixel_data, line_x, line_y + 1, line.c_str(), notif.accent_color);
|
||||
font->draw(pixel_data, line_x - 1, line_y, line.c_str(), notif.accent_color);
|
||||
font->draw(pixel_data, line_x + 1, line_y, line.c_str(), notif.accent_color);
|
||||
}
|
||||
font_->draw(pixel_data, line_x, line_y, line.c_str(), notif.text_color);
|
||||
font->draw(pixel_data, line_x, line_y, line.c_str(), notif.text_color);
|
||||
line_y += line_h + 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Render info (FPS, driver, shader) — animat amb slide vertical
|
||||
// State machine: visible_pos s'actualitza cap a desired quan anim arriba a 0
|
||||
// State machine: visible_pos s'actualitza cap a DESIRED quan anim arriba a 0
|
||||
{
|
||||
const auto desired = Options::render_info.position;
|
||||
if (desired == info_visible_pos_) {
|
||||
const auto DESIRED = Options::render_info.position;
|
||||
if (DESIRED == info_visible_pos) {
|
||||
// Mateix lloc: entra fins a 1
|
||||
if (info_anim_ < 1.0F) {
|
||||
info_anim_ += INFO_SLIDE_SPEED * dt;
|
||||
info_anim_ = std::min(info_anim_, 1.0F);
|
||||
if (info_anim < 1.0F) {
|
||||
info_anim += INFO_SLIDE_SPEED * dt;
|
||||
info_anim = std::min(info_anim, 1.0F);
|
||||
}
|
||||
} else {
|
||||
// Canvi: si visible_pos està OFF, commuta directament
|
||||
if (info_visible_pos_ == Options::RenderInfoPosition::OFF) {
|
||||
info_visible_pos_ = desired;
|
||||
info_anim_ = 0.0F;
|
||||
if (info_visible_pos == Options::RenderInfoPosition::OFF) {
|
||||
info_visible_pos = DESIRED;
|
||||
info_anim = 0.0F;
|
||||
} else {
|
||||
// Ix del lloc actual
|
||||
info_anim_ -= INFO_SLIDE_SPEED * dt;
|
||||
if (info_anim_ <= 0.0F) {
|
||||
info_anim_ = 0.0F;
|
||||
info_visible_pos_ = desired;
|
||||
info_anim -= INFO_SLIDE_SPEED * dt;
|
||||
if (info_anim <= 0.0F) {
|
||||
info_anim = 0.0F;
|
||||
info_visible_pos = DESIRED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actualitza animacions individuals dels segments
|
||||
for (auto& seg : info_segments_) {
|
||||
for (auto& seg : info_segments) {
|
||||
float target = seg.visible ? 1.0F : 0.0F;
|
||||
if (seg.anim < target) {
|
||||
seg.anim += SEG_SPEED * dt;
|
||||
@@ -241,25 +241,25 @@ namespace Overlay {
|
||||
}
|
||||
|
||||
// Render si hi ha alguna cosa visible
|
||||
if (info_visible_pos_ != Options::RenderInfoPosition::OFF && info_anim_ > 0.0F) {
|
||||
const int DIGIT_CELL = font_->charBoxWidth() - 1; // amplada uniforme per dígit
|
||||
if (info_visible_pos != Options::RenderInfoPosition::OFF && info_anim > 0.0F) {
|
||||
const int DIGIT_CELL = font->charBoxWidth() - 1; // amplada uniforme per dígit
|
||||
|
||||
// Calcula amplada total interpolant cada segment per la seva anim
|
||||
float total_w = 0.0F;
|
||||
for (const auto& seg : info_segments_) {
|
||||
for (const auto& seg : info_segments) {
|
||||
if (seg.anim > 0.0F && !seg.text.empty()) {
|
||||
int w = seg.mono_digits
|
||||
? font_->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
|
||||
: font_->width(seg.text.c_str());
|
||||
? font->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
|
||||
: font->width(seg.text.c_str());
|
||||
total_w += w * Easing::outQuad(seg.anim);
|
||||
}
|
||||
}
|
||||
if (total_w > 0.0F) {
|
||||
float eased_y = Easing::outQuad(info_anim_);
|
||||
int ch = font_->charHeight();
|
||||
float eased_y = Easing::outQuad(info_anim);
|
||||
int ch = font->charHeight();
|
||||
int final_y;
|
||||
int start_y;
|
||||
if (info_visible_pos_ == Options::RenderInfoPosition::TOP) {
|
||||
if (info_visible_pos == Options::RenderInfoPosition::TOP) {
|
||||
final_y = 1;
|
||||
start_y = -ch - 1;
|
||||
} else {
|
||||
@@ -270,18 +270,18 @@ namespace Overlay {
|
||||
|
||||
// Dibuixa cada segment en la seva posició x acumulada
|
||||
float cur_x = (SCREEN_W - total_w) / 2.0F;
|
||||
for (const auto& seg : info_segments_) {
|
||||
for (const auto& seg : info_segments) {
|
||||
if (seg.anim > 0.01F && !seg.text.empty()) {
|
||||
int xi = static_cast<int>(cur_x);
|
||||
int seg_w = seg.mono_digits
|
||||
? font_->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
|
||||
: font_->width(seg.text.c_str());
|
||||
? font->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
|
||||
: font->width(seg.text.c_str());
|
||||
if (seg.mono_digits) {
|
||||
font_->drawMonoDigits(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color, DIGIT_CELL);
|
||||
font_->drawMonoDigits(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color, DIGIT_CELL);
|
||||
font->drawMonoDigits(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color, DIGIT_CELL);
|
||||
font->drawMonoDigits(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color, DIGIT_CELL);
|
||||
} else {
|
||||
font_->draw(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color);
|
||||
font_->draw(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color);
|
||||
font->draw(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color);
|
||||
font->draw(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color);
|
||||
}
|
||||
cur_x += seg_w * Easing::outQuad(seg.anim);
|
||||
}
|
||||
@@ -291,34 +291,34 @@ namespace Overlay {
|
||||
}
|
||||
|
||||
// Elimina les acabades
|
||||
std::erase_if(notifications_, [](const Notification& n) { return n.status == Status::FINISHED; });
|
||||
std::erase_if(notifications, [](const Notification& n) { return n.status == Status::FINISHED; });
|
||||
|
||||
// Si la notificació d'ESC ha desaparegut, reseteja l'estat
|
||||
if (esc_waiting_ && notifications_.empty()) {
|
||||
esc_waiting_ = false;
|
||||
if (esc_waiting && notifications.empty()) {
|
||||
esc_waiting = false;
|
||||
}
|
||||
|
||||
// Indicador de pausa persistent (cantó superior dret)
|
||||
if ((Director::get() != nullptr) && Director::get()->isPaused()) {
|
||||
const char* pause_text = Locale::get("notifications.pause");
|
||||
int w = font_->width(pause_text);
|
||||
int w = font->width(pause_text);
|
||||
int x = SCREEN_W - w - 4;
|
||||
int y = 4;
|
||||
// Contorn blanc 4-direccional
|
||||
font_->draw(pixel_data, x, y - 1, pause_text, 0xFFFFFFFF);
|
||||
font_->draw(pixel_data, x, y + 1, pause_text, 0xFFFFFFFF);
|
||||
font_->draw(pixel_data, x - 1, y, pause_text, 0xFFFFFFFF);
|
||||
font_->draw(pixel_data, x + 1, y, pause_text, 0xFFFFFFFF);
|
||||
font->draw(pixel_data, x, y - 1, pause_text, 0xFFFFFFFF);
|
||||
font->draw(pixel_data, x, y + 1, pause_text, 0xFFFFFFFF);
|
||||
font->draw(pixel_data, x - 1, y, pause_text, 0xFFFFFFFF);
|
||||
font->draw(pixel_data, x + 1, y, pause_text, 0xFFFFFFFF);
|
||||
// Text en roig
|
||||
font_->draw(pixel_data, x, y, pause_text, 0xFF0000FF);
|
||||
font->draw(pixel_data, x, y, pause_text, 0xFF0000FF);
|
||||
}
|
||||
|
||||
// Crèdits seqüencials — dispara notificacions TOP_CENTER_DROP una darrere l'altra.
|
||||
if (credits_phase_ != CreditsPhase::IDLE) {
|
||||
credits_timer_ += dt;
|
||||
switch (credits_phase_) {
|
||||
if (credits_phase != CreditsPhase::IDLE) {
|
||||
credits_timer += dt;
|
||||
switch (credits_phase) {
|
||||
case CreditsPhase::DELAY:
|
||||
if (credits_timer_ >= CREDITS_DELAY) {
|
||||
if (credits_timer >= CREDITS_DELAY) {
|
||||
showNotification(
|
||||
{std::string(Locale::get("credits.port_role")),
|
||||
std::string(Locale::get("credits.port_name"))},
|
||||
@@ -327,18 +327,18 @@ namespace Overlay {
|
||||
NotifStyle::OUTLINE,
|
||||
CREDITS_BG,
|
||||
CREDITS_FG);
|
||||
credits_phase_ = CreditsPhase::PLAYING_1;
|
||||
credits_timer_ = 0.0F;
|
||||
credits_phase = CreditsPhase::PLAYING_1;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
break;
|
||||
case CreditsPhase::PLAYING_1:
|
||||
if (notifications_.empty()) {
|
||||
credits_phase_ = CreditsPhase::GAP;
|
||||
credits_timer_ = 0.0F;
|
||||
if (notifications.empty()) {
|
||||
credits_phase = CreditsPhase::GAP;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
break;
|
||||
case CreditsPhase::GAP:
|
||||
if (credits_timer_ >= CREDITS_GAP) {
|
||||
if (credits_timer >= CREDITS_GAP) {
|
||||
showNotification(
|
||||
{std::string(Locale::get("credits.modern_role")),
|
||||
std::string(Locale::get("credits.modern_name"))},
|
||||
@@ -347,14 +347,14 @@ namespace Overlay {
|
||||
NotifStyle::OUTLINE,
|
||||
CREDITS_BG,
|
||||
CREDITS_FG);
|
||||
credits_phase_ = CreditsPhase::PLAYING_2;
|
||||
credits_timer_ = 0.0F;
|
||||
credits_phase = CreditsPhase::PLAYING_2;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
break;
|
||||
case CreditsPhase::PLAYING_2:
|
||||
if (notifications_.empty()) {
|
||||
credits_phase_ = CreditsPhase::IDLE;
|
||||
credits_timer_ = 0.0F;
|
||||
if (notifications.empty()) {
|
||||
credits_phase = CreditsPhase::IDLE;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
break;
|
||||
case CreditsPhase::IDLE:
|
||||
@@ -363,7 +363,7 @@ namespace Overlay {
|
||||
}
|
||||
|
||||
// Neteja notificacions finalitzades
|
||||
std::erase_if(notifications_, [](const Notification& n) { return n.status == Status::FINISHED; });
|
||||
std::erase_if(notifications, [](const Notification& n) { return n.status == Status::FINISHED; });
|
||||
|
||||
// Menú flotant per damunt de tot (isVisible inclou l'animació de tancament)
|
||||
if (Menu::isVisible()) {
|
||||
@@ -382,7 +382,7 @@ namespace Overlay {
|
||||
Uint32 accent_color,
|
||||
Uint32 text_color) {
|
||||
// Reemplaça la notificació anterior
|
||||
notifications_.clear();
|
||||
notifications.clear();
|
||||
|
||||
Notification notif;
|
||||
notif.lines = lines;
|
||||
@@ -395,15 +395,15 @@ namespace Overlay {
|
||||
// Calcula l'amplada màxima de les línies
|
||||
int max_w = 0;
|
||||
for (const auto& line : lines) {
|
||||
int w = font_->width(line.c_str());
|
||||
int w = font->width(line.c_str());
|
||||
max_w = std::max(w, max_w);
|
||||
}
|
||||
notif.box_w = max_w + NOTIF_PADDING_H * 2;
|
||||
int line_h = font_->charHeight();
|
||||
int line_h = font->charHeight();
|
||||
int line_count = static_cast<int>(lines.size());
|
||||
notif.box_h = line_count * line_h + (line_count - 1) * 1 + NOTIF_PADDING_V * 2;
|
||||
|
||||
notifications_.push_back(notif);
|
||||
notifications.push_back(notif);
|
||||
}
|
||||
|
||||
void toggleRenderInfo() { cycleRenderInfo(+1); }
|
||||
@@ -418,47 +418,47 @@ namespace Overlay {
|
||||
void setRenderInfoSegments(const char* s0, const char* s1, const char* s2, const char* s3, unsigned int mono_mask) {
|
||||
const char* segs[INFO_SEGMENT_COUNT] = {s0, s1, s2, s3};
|
||||
for (int i = 0; i < INFO_SEGMENT_COUNT; i++) {
|
||||
info_segments_[i].mono_digits = (((mono_mask >> i) & 1U) != 0U);
|
||||
info_segments[i].mono_digits = (((mono_mask >> i) & 1U) != 0U);
|
||||
if (segs[i] != nullptr && *segs[i] != '\0') {
|
||||
info_segments_[i].text = segs[i];
|
||||
info_segments_[i].visible = true;
|
||||
info_segments[i].text = segs[i];
|
||||
info_segments[i].visible = true;
|
||||
} else {
|
||||
info_segments_[i].visible = false;
|
||||
info_segments[i].visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void startCredits() {
|
||||
if (credits_phase_ != CreditsPhase::IDLE) {
|
||||
if (credits_phase != CreditsPhase::IDLE) {
|
||||
return;
|
||||
}
|
||||
credits_phase_ = CreditsPhase::DELAY;
|
||||
credits_timer_ = 0.0F;
|
||||
credits_phase = CreditsPhase::DELAY;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
|
||||
void cancelCredits() {
|
||||
credits_phase_ = CreditsPhase::IDLE;
|
||||
credits_timer_ = 0.0F;
|
||||
notifications_.clear();
|
||||
credits_phase = CreditsPhase::IDLE;
|
||||
credits_timer = 0.0F;
|
||||
notifications.clear();
|
||||
}
|
||||
|
||||
auto creditsActive() -> bool {
|
||||
return credits_phase_ != CreditsPhase::IDLE;
|
||||
return credits_phase != CreditsPhase::IDLE;
|
||||
}
|
||||
|
||||
auto isEscConsumed() -> bool {
|
||||
return esc_waiting_;
|
||||
return esc_waiting;
|
||||
}
|
||||
|
||||
auto handleEscape() -> bool {
|
||||
if (!esc_waiting_) {
|
||||
if (!esc_waiting) {
|
||||
// Primera pulsació: mostra avís i consumeix
|
||||
esc_waiting_ = true;
|
||||
esc_waiting = true;
|
||||
showNotification(Locale::get("notifications.exit_double_esc"), 2.0F);
|
||||
return true; // Consumit
|
||||
}
|
||||
// Segona pulsació: deixa passar
|
||||
esc_waiting_ = false;
|
||||
esc_waiting = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user