fix: tidy gamepad/overlay/jfile (statics sense sufix, locals UPPER_CASE)
This commit is contained in:
@@ -14,7 +14,7 @@
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namespace Overlay {
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static std::unique_ptr<Text> font_;
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static std::unique_ptr<Text> font;
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// --- Aspecte de la notificació ---
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static constexpr Uint32 NOTIF_BG_COLOR = 0xFF2E1A1A; // Fons blau fosc (ABGR)
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@@ -52,12 +52,12 @@ namespace Overlay {
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int box_h{0}; // Alçada de la caixa (calculat al crear)
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};
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static std::vector<Notification> notifications_;
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static Uint32 last_ticks_ = 0;
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static std::vector<Notification> notifications;
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static Uint32 last_ticks = 0;
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// --- Render info ---
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static Options::RenderInfoPosition info_visible_pos_ = Options::RenderInfoPosition::OFF;
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static float info_anim_ = 0.0F; // 0 = fora de pantalla, 1 = posició final
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static Options::RenderInfoPosition info_visible_pos = Options::RenderInfoPosition::OFF;
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static float info_anim = 0.0F; // 0 = fora de pantalla, 1 = posició final
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static constexpr float INFO_SLIDE_SPEED = 5.0F;
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// Segments del render info — cadascú amb la seva pròpia visibilitat animada
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@@ -69,7 +69,7 @@ namespace Overlay {
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bool visible{false};
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bool mono_digits{false}; // si true, dígits amb amplada fixa (la resta natural)
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};
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static InfoSegment info_segments_[INFO_SEGMENT_COUNT];
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static InfoSegment info_segments[INFO_SEGMENT_COUNT];
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// --- Crèdits cinematogràfics ---
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// Usen el sistema de notificacions en posició TOP_CENTER_DROP.
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@@ -78,8 +78,8 @@ namespace Overlay {
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PLAYING_1,
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GAP,
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PLAYING_2 };
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static CreditsPhase credits_phase_ = CreditsPhase::IDLE;
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static float credits_timer_ = 0.0F; // segons dins la phase actual
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static CreditsPhase credits_phase = CreditsPhase::IDLE;
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static float credits_timer = 0.0F; // segons dins la phase actual
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static constexpr float CREDITS_DELAY = 2.0F;
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static constexpr float CREDITS_GAP = 0.4F;
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static constexpr float CREDITS_HOLD = 7.5F;
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@@ -87,16 +87,16 @@ namespace Overlay {
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static constexpr Uint32 CREDITS_FG = NOTIF_TEXT_COLOR; // mateix cian
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// --- Doble ESC per a eixir ---
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static bool esc_waiting_ = false;
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static bool esc_waiting = false;
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void init() {
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font_ = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
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last_ticks_ = SDL_GetTicks();
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font = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
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last_ticks = SDL_GetTicks();
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}
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void destroy() {
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font_.reset();
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notifications_.clear();
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font.reset();
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notifications.clear();
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}
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// Pinta un rectangle sòlid dins els límits de la pantalla
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@@ -115,17 +115,17 @@ namespace Overlay {
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}
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void render(Uint32* pixel_data) {
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if (!font_ || (pixel_data == nullptr)) {
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if (!font || (pixel_data == nullptr)) {
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return;
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}
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// Calcula delta time
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Uint32 now = SDL_GetTicks();
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float dt = static_cast<float>(now - last_ticks_) / 1000.0F;
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last_ticks_ = now;
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float dt = static_cast<float>(now - last_ticks) / 1000.0F;
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last_ticks = now;
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// Actualitza i pinta cada notificació
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for (auto& notif : notifications_) {
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for (auto& notif : notifications) {
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switch (notif.status) {
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case Status::RISING:
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notif.anim += SLIDE_SPEED * dt;
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@@ -184,52 +184,52 @@ namespace Overlay {
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}
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// Pinta el text línia a línia (amb ombra o contorn segons style)
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int line_h = font_->charHeight();
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int line_h = font->charHeight();
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int line_y = box_y + NOTIF_PADDING_V;
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for (const auto& line : notif.lines) {
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int line_w = font_->width(line.c_str());
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int line_w = font->width(line.c_str());
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int line_x = box_x + ((notif.box_w - line_w) / 2); // centrat dins la caixa
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if (notif.style == NotifStyle::SHADOW) {
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font_->draw(pixel_data, line_x + 1, line_y + 1, line.c_str(), notif.accent_color);
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font->draw(pixel_data, line_x + 1, line_y + 1, line.c_str(), notif.accent_color);
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} else if (notif.style == NotifStyle::OUTLINE) {
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// Contorn 4-direccional (N, S, E, W)
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font_->draw(pixel_data, line_x, line_y - 1, line.c_str(), notif.accent_color);
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font_->draw(pixel_data, line_x, line_y + 1, line.c_str(), notif.accent_color);
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font_->draw(pixel_data, line_x - 1, line_y, line.c_str(), notif.accent_color);
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font_->draw(pixel_data, line_x + 1, line_y, line.c_str(), notif.accent_color);
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font->draw(pixel_data, line_x, line_y - 1, line.c_str(), notif.accent_color);
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font->draw(pixel_data, line_x, line_y + 1, line.c_str(), notif.accent_color);
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font->draw(pixel_data, line_x - 1, line_y, line.c_str(), notif.accent_color);
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font->draw(pixel_data, line_x + 1, line_y, line.c_str(), notif.accent_color);
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}
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font_->draw(pixel_data, line_x, line_y, line.c_str(), notif.text_color);
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font->draw(pixel_data, line_x, line_y, line.c_str(), notif.text_color);
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line_y += line_h + 1;
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}
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}
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// Render info (FPS, driver, shader) — animat amb slide vertical
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// State machine: visible_pos s'actualitza cap a desired quan anim arriba a 0
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// State machine: visible_pos s'actualitza cap a DESIRED quan anim arriba a 0
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{
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const auto desired = Options::render_info.position;
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if (desired == info_visible_pos_) {
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const auto DESIRED = Options::render_info.position;
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if (DESIRED == info_visible_pos) {
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// Mateix lloc: entra fins a 1
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if (info_anim_ < 1.0F) {
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info_anim_ += INFO_SLIDE_SPEED * dt;
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info_anim_ = std::min(info_anim_, 1.0F);
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if (info_anim < 1.0F) {
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info_anim += INFO_SLIDE_SPEED * dt;
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info_anim = std::min(info_anim, 1.0F);
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}
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} else {
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// Canvi: si visible_pos està OFF, commuta directament
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if (info_visible_pos_ == Options::RenderInfoPosition::OFF) {
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info_visible_pos_ = desired;
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info_anim_ = 0.0F;
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if (info_visible_pos == Options::RenderInfoPosition::OFF) {
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info_visible_pos = DESIRED;
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info_anim = 0.0F;
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} else {
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// Ix del lloc actual
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info_anim_ -= INFO_SLIDE_SPEED * dt;
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if (info_anim_ <= 0.0F) {
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info_anim_ = 0.0F;
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info_visible_pos_ = desired;
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info_anim -= INFO_SLIDE_SPEED * dt;
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if (info_anim <= 0.0F) {
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info_anim = 0.0F;
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info_visible_pos = DESIRED;
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}
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}
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}
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// Actualitza animacions individuals dels segments
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for (auto& seg : info_segments_) {
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for (auto& seg : info_segments) {
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float target = seg.visible ? 1.0F : 0.0F;
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if (seg.anim < target) {
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seg.anim += SEG_SPEED * dt;
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@@ -241,25 +241,25 @@ namespace Overlay {
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}
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// Render si hi ha alguna cosa visible
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if (info_visible_pos_ != Options::RenderInfoPosition::OFF && info_anim_ > 0.0F) {
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const int DIGIT_CELL = font_->charBoxWidth() - 1; // amplada uniforme per dígit
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if (info_visible_pos != Options::RenderInfoPosition::OFF && info_anim > 0.0F) {
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const int DIGIT_CELL = font->charBoxWidth() - 1; // amplada uniforme per dígit
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// Calcula amplada total interpolant cada segment per la seva anim
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float total_w = 0.0F;
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for (const auto& seg : info_segments_) {
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for (const auto& seg : info_segments) {
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if (seg.anim > 0.0F && !seg.text.empty()) {
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int w = seg.mono_digits
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? font_->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
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: font_->width(seg.text.c_str());
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? font->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
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: font->width(seg.text.c_str());
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total_w += w * Easing::outQuad(seg.anim);
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}
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}
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if (total_w > 0.0F) {
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float eased_y = Easing::outQuad(info_anim_);
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int ch = font_->charHeight();
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float eased_y = Easing::outQuad(info_anim);
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int ch = font->charHeight();
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int final_y;
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int start_y;
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if (info_visible_pos_ == Options::RenderInfoPosition::TOP) {
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if (info_visible_pos == Options::RenderInfoPosition::TOP) {
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final_y = 1;
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start_y = -ch - 1;
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} else {
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@@ -270,18 +270,18 @@ namespace Overlay {
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// Dibuixa cada segment en la seva posició x acumulada
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float cur_x = (SCREEN_W - total_w) / 2.0F;
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for (const auto& seg : info_segments_) {
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for (const auto& seg : info_segments) {
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if (seg.anim > 0.01F && !seg.text.empty()) {
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int xi = static_cast<int>(cur_x);
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int seg_w = seg.mono_digits
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? font_->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
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: font_->width(seg.text.c_str());
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? font->widthMonoDigits(seg.text.c_str(), DIGIT_CELL)
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: font->width(seg.text.c_str());
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if (seg.mono_digits) {
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font_->drawMonoDigits(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color, DIGIT_CELL);
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font_->drawMonoDigits(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color, DIGIT_CELL);
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font->drawMonoDigits(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color, DIGIT_CELL);
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font->drawMonoDigits(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color, DIGIT_CELL);
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} else {
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font_->draw(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color);
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font_->draw(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color);
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font->draw(pixel_data, xi + 1, info_y + 1, seg.text.c_str(), Options::render_info.shadow_color);
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font->draw(pixel_data, xi, info_y, seg.text.c_str(), Options::render_info.text_color);
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}
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cur_x += seg_w * Easing::outQuad(seg.anim);
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}
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@@ -291,34 +291,34 @@ namespace Overlay {
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}
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// Elimina les acabades
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std::erase_if(notifications_, [](const Notification& n) { return n.status == Status::FINISHED; });
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std::erase_if(notifications, [](const Notification& n) { return n.status == Status::FINISHED; });
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// Si la notificació d'ESC ha desaparegut, reseteja l'estat
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if (esc_waiting_ && notifications_.empty()) {
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esc_waiting_ = false;
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if (esc_waiting && notifications.empty()) {
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esc_waiting = false;
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}
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// Indicador de pausa persistent (cantó superior dret)
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if ((Director::get() != nullptr) && Director::get()->isPaused()) {
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const char* pause_text = Locale::get("notifications.pause");
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int w = font_->width(pause_text);
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int w = font->width(pause_text);
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int x = SCREEN_W - w - 4;
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int y = 4;
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// Contorn blanc 4-direccional
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font_->draw(pixel_data, x, y - 1, pause_text, 0xFFFFFFFF);
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font_->draw(pixel_data, x, y + 1, pause_text, 0xFFFFFFFF);
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font_->draw(pixel_data, x - 1, y, pause_text, 0xFFFFFFFF);
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font_->draw(pixel_data, x + 1, y, pause_text, 0xFFFFFFFF);
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font->draw(pixel_data, x, y - 1, pause_text, 0xFFFFFFFF);
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font->draw(pixel_data, x, y + 1, pause_text, 0xFFFFFFFF);
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font->draw(pixel_data, x - 1, y, pause_text, 0xFFFFFFFF);
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font->draw(pixel_data, x + 1, y, pause_text, 0xFFFFFFFF);
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// Text en roig
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font_->draw(pixel_data, x, y, pause_text, 0xFF0000FF);
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font->draw(pixel_data, x, y, pause_text, 0xFF0000FF);
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}
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// Crèdits seqüencials — dispara notificacions TOP_CENTER_DROP una darrere l'altra.
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if (credits_phase_ != CreditsPhase::IDLE) {
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credits_timer_ += dt;
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switch (credits_phase_) {
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if (credits_phase != CreditsPhase::IDLE) {
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credits_timer += dt;
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switch (credits_phase) {
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case CreditsPhase::DELAY:
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if (credits_timer_ >= CREDITS_DELAY) {
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if (credits_timer >= CREDITS_DELAY) {
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showNotification(
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{std::string(Locale::get("credits.port_role")),
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std::string(Locale::get("credits.port_name"))},
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@@ -327,18 +327,18 @@ namespace Overlay {
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NotifStyle::OUTLINE,
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CREDITS_BG,
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CREDITS_FG);
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credits_phase_ = CreditsPhase::PLAYING_1;
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credits_timer_ = 0.0F;
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credits_phase = CreditsPhase::PLAYING_1;
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credits_timer = 0.0F;
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}
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break;
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case CreditsPhase::PLAYING_1:
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if (notifications_.empty()) {
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credits_phase_ = CreditsPhase::GAP;
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credits_timer_ = 0.0F;
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if (notifications.empty()) {
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credits_phase = CreditsPhase::GAP;
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credits_timer = 0.0F;
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}
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break;
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case CreditsPhase::GAP:
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if (credits_timer_ >= CREDITS_GAP) {
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if (credits_timer >= CREDITS_GAP) {
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showNotification(
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{std::string(Locale::get("credits.modern_role")),
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std::string(Locale::get("credits.modern_name"))},
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@@ -347,14 +347,14 @@ namespace Overlay {
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NotifStyle::OUTLINE,
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CREDITS_BG,
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CREDITS_FG);
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credits_phase_ = CreditsPhase::PLAYING_2;
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credits_timer_ = 0.0F;
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credits_phase = CreditsPhase::PLAYING_2;
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credits_timer = 0.0F;
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}
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break;
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case CreditsPhase::PLAYING_2:
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if (notifications_.empty()) {
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credits_phase_ = CreditsPhase::IDLE;
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credits_timer_ = 0.0F;
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if (notifications.empty()) {
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credits_phase = CreditsPhase::IDLE;
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credits_timer = 0.0F;
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}
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break;
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case CreditsPhase::IDLE:
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@@ -363,7 +363,7 @@ namespace Overlay {
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}
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// Neteja notificacions finalitzades
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std::erase_if(notifications_, [](const Notification& n) { return n.status == Status::FINISHED; });
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std::erase_if(notifications, [](const Notification& n) { return n.status == Status::FINISHED; });
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// Menú flotant per damunt de tot (isVisible inclou l'animació de tancament)
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if (Menu::isVisible()) {
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@@ -382,7 +382,7 @@ namespace Overlay {
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Uint32 accent_color,
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Uint32 text_color) {
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// Reemplaça la notificació anterior
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notifications_.clear();
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notifications.clear();
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Notification notif;
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notif.lines = lines;
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@@ -395,15 +395,15 @@ namespace Overlay {
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// Calcula l'amplada màxima de les línies
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int max_w = 0;
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for (const auto& line : lines) {
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int w = font_->width(line.c_str());
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int w = font->width(line.c_str());
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max_w = std::max(w, max_w);
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}
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notif.box_w = max_w + NOTIF_PADDING_H * 2;
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int line_h = font_->charHeight();
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int line_h = font->charHeight();
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int line_count = static_cast<int>(lines.size());
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notif.box_h = line_count * line_h + (line_count - 1) * 1 + NOTIF_PADDING_V * 2;
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notifications_.push_back(notif);
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notifications.push_back(notif);
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}
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void toggleRenderInfo() { cycleRenderInfo(+1); }
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@@ -418,47 +418,47 @@ namespace Overlay {
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void setRenderInfoSegments(const char* s0, const char* s1, const char* s2, const char* s3, unsigned int mono_mask) {
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const char* segs[INFO_SEGMENT_COUNT] = {s0, s1, s2, s3};
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for (int i = 0; i < INFO_SEGMENT_COUNT; i++) {
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info_segments_[i].mono_digits = (((mono_mask >> i) & 1U) != 0U);
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info_segments[i].mono_digits = (((mono_mask >> i) & 1U) != 0U);
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if (segs[i] != nullptr && *segs[i] != '\0') {
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info_segments_[i].text = segs[i];
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info_segments_[i].visible = true;
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info_segments[i].text = segs[i];
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info_segments[i].visible = true;
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} else {
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info_segments_[i].visible = false;
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info_segments[i].visible = false;
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}
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}
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}
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void startCredits() {
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if (credits_phase_ != CreditsPhase::IDLE) {
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if (credits_phase != CreditsPhase::IDLE) {
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return;
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}
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credits_phase_ = CreditsPhase::DELAY;
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credits_timer_ = 0.0F;
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credits_phase = CreditsPhase::DELAY;
|
||||
credits_timer = 0.0F;
|
||||
}
|
||||
|
||||
void cancelCredits() {
|
||||
credits_phase_ = CreditsPhase::IDLE;
|
||||
credits_timer_ = 0.0F;
|
||||
notifications_.clear();
|
||||
credits_phase = CreditsPhase::IDLE;
|
||||
credits_timer = 0.0F;
|
||||
notifications.clear();
|
||||
}
|
||||
|
||||
auto creditsActive() -> bool {
|
||||
return credits_phase_ != CreditsPhase::IDLE;
|
||||
return credits_phase != CreditsPhase::IDLE;
|
||||
}
|
||||
|
||||
auto isEscConsumed() -> bool {
|
||||
return esc_waiting_;
|
||||
return esc_waiting;
|
||||
}
|
||||
|
||||
auto handleEscape() -> bool {
|
||||
if (!esc_waiting_) {
|
||||
if (!esc_waiting) {
|
||||
// Primera pulsació: mostra avís i consumeix
|
||||
esc_waiting_ = true;
|
||||
esc_waiting = true;
|
||||
showNotification(Locale::get("notifications.exit_double_esc"), 2.0F);
|
||||
return true; // Consumit
|
||||
}
|
||||
// Segona pulsació: deixa passar
|
||||
esc_waiting_ = false;
|
||||
esc_waiting = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user