fase 1: jail i game a c++ idiomàtic (raii, info::ctx, cheats arreglats)
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@@ -1,26 +1,9 @@
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#include "game/sprite.hpp"
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#include <stdlib.h>
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Sprite::Sprite(JD8_Surface gfx) {
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this->gfx = gfx;
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this->entitat = NULL;
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}
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Sprite::~Sprite(void) {
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if (this->entitat != NULL) {
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if (this->entitat->num_frames > 0) free(this->entitat->frames);
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if (this->entitat->num_animacions > 0) {
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for (int i = 0; i < this->entitat->num_animacions; i++) {
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if (this->entitat->animacions[i].num_frames > 0) free(this->entitat->animacions[i].frames);
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}
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}
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free(this->entitat);
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}
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}
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void Sprite::draw() {
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JD8_BlitCK(this->x, this->y, this->gfx, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].x, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].y, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].w, this->entitat->frames[this->entitat->animacions[this->o].frames[this->cur_frame]].h, 255);
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}
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#include "game/sprite.hpp"
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Sprite::Sprite(JD8_Surface gfx)
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: gfx(gfx) {}
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void Sprite::draw() {
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const Frame& f = entitat.frames[entitat.animacions[o].frames[cur_frame]];
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JD8_BlitCK(x, y, gfx, f.x, f.y, f.w, f.h, 255);
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}
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