manuals tidy tier 1: suffixes, params, switches, equals-default
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@@ -260,7 +260,7 @@ inline void JA_Update() {
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inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
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JA_audioSpec = {.format = format, .channels = num_channels, .freq = freq};
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if (sdlAudioDevice != 0u) {
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if (sdlAudioDevice != 0U) {
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SDL_CloseAudioDevice(sdlAudioDevice);
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}
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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@@ -280,7 +280,7 @@ inline void JA_Quit() {
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SDL_DestroyAudioStream(outgoing_music.stream);
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outgoing_music.stream = nullptr;
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}
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if (sdlAudioDevice != 0u) {
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if (sdlAudioDevice != 0U) {
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SDL_CloseAudioDevice(sdlAudioDevice);
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}
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sdlAudioDevice = 0;
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@@ -586,7 +586,7 @@ inline void JA_EnableMusic(const bool value) {
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inline auto JA_LoadSound(uint8_t* buffer, uint32_t size) -> JA_Sound_t* {
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auto sound = std::make_unique<JA_Sound_t>();
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Uint8* raw = nullptr;
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if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
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if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), true, &sound->spec, &raw, &sound->length)) {
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std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
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return nullptr;
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}
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@@ -87,7 +87,7 @@ auto JD8_LoadPalette(const char* file) -> JD8_Palette {
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// Sempre retorna un buffer de 256 colors reservat amb `new Color[256]`
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// — el caller és responsable d'alliberar-lo amb `delete[]` (o lliurar-ne
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// l'ownership a `JD8_SetScreenPalette`).
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auto palette = new Color[256];
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auto* palette = new Color[256];
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if (Resource::Cache::get() != nullptr) {
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try {
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@@ -167,7 +167,7 @@ void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw
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}
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}
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void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
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void JD8_BlitCK(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
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int src_pointer = sx + (sy * 320);
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int dst_pointer = x + (y * 320);
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for (int j = 0; j < sh; j++) {
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@@ -181,7 +181,7 @@ void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw,
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}
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}
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void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
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void JD8_BlitCKCut(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
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int src_pointer = sx + (sy * 320);
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int dst_pointer = x + (y * 320);
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for (int j = 0; j < sh; j++) {
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@@ -195,7 +195,7 @@ void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int
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}
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}
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void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
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void JD8_BlitCKScroll(int y, const Uint8* surface, int sx, int sy, int sh, Uint8 colorkey) {
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int dst_pointer = y * 320;
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for (int j = sy; j < sy + sh; j++) {
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for (int i = 0; i < 320; i++) {
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@@ -208,7 +208,7 @@ void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh,
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}
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}
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void JD8_BlitCKToSurface(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
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void JD8_BlitCKToSurface(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
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int src_pointer = sx + (sy * 320);
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int dst_pointer = x + (y * 320);
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for (int j = 0; j < sh; j++) {
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@@ -239,11 +239,11 @@ auto JD8_GetFramebuffer() -> Uint32* {
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return pixel_data;
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}
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void JD8_FreeSurface(const JD8_Surface surface) {
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void JD8_FreeSurface(JD8_Surface surface) { // NOLINT(readability-non-const-parameter): allibera memòria, no pot ser const
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delete[] surface;
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}
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auto JD8_GetPixel(JD8_Surface surface, int x, int y) -> Uint8 {
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auto JD8_GetPixel(const Uint8* surface, int x, int y) -> Uint8 {
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return surface[x + (y * 320)];
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}
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@@ -36,13 +36,13 @@ void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh)
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void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
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void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCK(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKCut(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
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void JD8_BlitCKScroll(int y, const Uint8* surface, int sx, int sy, int sh, Uint8 colorkey);
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void JD8_BlitCKToSurface(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
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void JD8_BlitCKToSurface(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
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// Converteix la pantalla indexada a ARGB. El Director crida aquesta
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// funció al final de cada tick i després llegeix el framebuffer via
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@@ -53,9 +53,9 @@ void JD8_Flip();
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// JD8_Flip(). Propietat de jdraw8 — el caller no ha de lliberar-lo.
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auto JD8_GetFramebuffer() -> Uint32*;
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void JD8_FreeSurface(const JD8_Surface surface);
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void JD8_FreeSurface(JD8_Surface surface);
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auto JD8_GetPixel(JD8_Surface surface, int x, int y) -> Uint8;
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auto JD8_GetPixel(const Uint8* surface, int x, int y) -> Uint8;
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void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
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@@ -81,7 +81,7 @@ void JI_Update() {
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if (wait_ms > 0.0F) {
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wait_ms -= delta_ms;
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wait_ms = std::max(wait_ms, 0.0f);
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wait_ms = std::max(wait_ms, 0.0F);
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}
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// Consumim el flag de "alguna tecla no-GUI polsada" del director
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@@ -228,7 +228,7 @@ namespace Menu {
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pct = std::min(pct, 100);
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char buf[8];
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std::snprintf(buf, sizeof(buf), "%d%%", pct);
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return std::string(buf);
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return {buf};
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}
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// Canvi +/- d'un volum en steps de 0.05 (5%) amb clamping
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@@ -418,7 +418,7 @@ namespace Overlay {
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void setRenderInfoSegments(const char* s0, const char* s1, const char* s2, const char* s3, unsigned int mono_mask) {
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const char* segs[INFO_SEGMENT_COUNT] = {s0, s1, s2, s3};
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for (int i = 0; i < INFO_SEGMENT_COUNT; i++) {
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info_segments_[i].mono_digits = (((mono_mask >> i) & 1U) != 0u);
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info_segments_[i].mono_digits = (((mono_mask >> i) & 1U) != 0U);
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if (segs[i] != nullptr && *segs[i] != '\0') {
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info_segments_[i].text = segs[i];
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info_segments_[i].visible = true;
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@@ -66,7 +66,7 @@ class Director {
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static void initGameContext();
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// Construeix l'escena apropiada segons game_state_ i info::ctx.
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// Retorna nullptr si l'state actual no té escena registrada (bug).
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auto createNextScene() const -> std::unique_ptr<scenes::Scene>;
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[[nodiscard]] auto createNextScene() const -> std::unique_ptr<scenes::Scene>;
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// Buffers persistents entre iteracions. Abans eren locals a run(),
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// ara són membres perquè iterate() els pot reutilitzar sense tornar-los
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@@ -40,6 +40,8 @@ void Mapa::draw() {
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case 3: // Left
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JD8_BlitCKToSurface(sam->x + 8, sam->y, this->gfx, 45 + (14 - sam->frame_pejades), 125, 1, 15, this->fondo, 255);
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break;
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default:
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break;
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}
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}
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@@ -124,6 +126,8 @@ void Mapa::preparaFondoEstatic() {
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case 6:
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JD8_BlitToSurface(20 + (x * 15), 30 + (y * 15), this->gfx, 145, 80, 15, 15, this->fondo);
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break;
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default:
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break;
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}
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}
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}
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@@ -284,6 +288,8 @@ void Mapa::comprovaCaixa(Uint8 num) {
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this->farao = this->clau = true;
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}
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break;
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default:
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break;
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}
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this->comprovaPorta();
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@@ -59,5 +59,7 @@ void Marcador::pintaNumero(Uint16 x, Uint16 y, Uint8 num) {
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case 9:
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JD8_BlitCK(x, y, this->gfx, 131, 193, 10, 7, 255);
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break;
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default:
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break;
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}
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}
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@@ -143,6 +143,8 @@ auto Momia::update() -> bool {
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this->x--;
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}
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break;
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default:
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break;
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}
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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@@ -150,6 +150,8 @@ auto Prota::update() -> Uint8 {
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this->x--;
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}
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break;
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default:
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break;
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}
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if (dir == 4) {
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@@ -166,7 +168,7 @@ auto Prota::update() -> Uint8 {
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}
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}
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}
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eixir = 0u;
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eixir = 0U;
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} else {
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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@@ -36,9 +36,8 @@ namespace {
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namespace scenes {
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CreditsScene::~CreditsScene() {
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// No toquem la paleta activa: SetScreenPalette n'ha pres ownership.
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}
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// No toquem la paleta activa: SetScreenPalette n'ha pres ownership.
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CreditsScene::~CreditsScene() = default;
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void CreditsScene::onEnter() {
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// El vell doCredits no tocava música — heretava la del doSlides
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@@ -41,11 +41,10 @@ namespace scenes {
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IntroNewLogoScene::IntroNewLogoScene() = default;
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IntroNewLogoScene::~IntroNewLogoScene() {
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// No alliberem `pal_`: JD8_SetScreenPalette n'ha pres ownership i
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// el proper SetScreenPalette / FadeToPal el lliurarà. Alliberar-lo
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// ací provocaria double free.
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}
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// No alliberem `pal_`: JD8_SetScreenPalette n'ha pres ownership i el
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// proper SetScreenPalette / FadeToPal el lliurarà. Alliberar-lo ací
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// provocaria double free.
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IntroNewLogoScene::~IntroNewLogoScene() = default;
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void IntroNewLogoScene::onEnter() {
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playMusic("music/menu.ogg");
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@@ -59,11 +59,10 @@ namespace scenes {
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IntroScene::IntroScene() = default;
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IntroScene::~IntroScene() {
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// No alliberem `pal_`: JD8_SetScreenPalette n'ha pres ownership i el
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// proper SetScreenPalette / FadeToPal la lliurarà. Alliberar-la ací
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// provocaria double free.
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}
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// No alliberem `pal_`: JD8_SetScreenPalette n'ha pres ownership i el
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// proper SetScreenPalette / FadeToPal la lliurarà. Alliberar-la ací
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// provocaria double free.
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IntroScene::~IntroScene() = default;
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void IntroScene::onEnter() {
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playMusic("music/menu.ogg");
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@@ -286,8 +286,9 @@ namespace {
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return variant_1;
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case 2:
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return variant_2;
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default:
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return variant_0;
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}
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return variant_0;
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}
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auto variant_length(int variant) -> int {
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@@ -298,8 +299,9 @@ namespace {
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return sizeof(variant_1) / sizeof(variant_1[0]);
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case 2:
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return sizeof(variant_2) / sizeof(variant_2[0]);
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default:
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return 0;
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}
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return 0;
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}
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auto phase_step_count(const SpritePhase& p) -> int {
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