manuals tidy tier 1: suffixes, params, switches, equals-default
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@@ -36,13 +36,13 @@ void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh)
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void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
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void JD8_BlitCK(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCK(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKCut(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKCut(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
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void JD8_BlitCKScroll(int y, const JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
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void JD8_BlitCKScroll(int y, const Uint8* surface, int sx, int sy, int sh, Uint8 colorkey);
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void JD8_BlitCKToSurface(int x, int y, const JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
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void JD8_BlitCKToSurface(int x, int y, const Uint8* surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
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// Converteix la pantalla indexada a ARGB. El Director crida aquesta
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// funció al final de cada tick i després llegeix el framebuffer via
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@@ -53,9 +53,9 @@ void JD8_Flip();
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// JD8_Flip(). Propietat de jdraw8 — el caller no ha de lliberar-lo.
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auto JD8_GetFramebuffer() -> Uint32*;
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void JD8_FreeSurface(const JD8_Surface surface);
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void JD8_FreeSurface(JD8_Surface surface);
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auto JD8_GetPixel(JD8_Surface surface, int x, int y) -> Uint8;
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auto JD8_GetPixel(const Uint8* surface, int x, int y) -> Uint8;
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void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
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