manuals tidy tier 3a: rondes, ternaris, anyofallof, padding, etc.

This commit is contained in:
2026-05-14 19:24:02 +02:00
parent 0b82be193f
commit a48fe51f73
13 changed files with 54 additions and 32 deletions
+8 -4
View File
@@ -34,10 +34,14 @@ void ModuleGame::onEnter() {
// Audio::playMusic ja és idempotent: si la pista actual coincideix amb la
// demanada, no fa res. Per això podem cridar-lo cada onEnter sense
// desencadenar restarts indesitjats.
const char* music_name = info::ctx.num_piramide == 3 ? "piramide_3.ogg"
: info::ctx.num_piramide == 2 ? "piramide_2.ogg"
: info::ctx.num_piramide == 6 ? "secreta.ogg"
: "piramide_1_4_5.ogg";
const char* music_name = "piramide_1_4_5.ogg";
if (info::ctx.num_piramide == 3) {
music_name = "piramide_3.ogg";
} else if (info::ctx.num_piramide == 2) {
music_name = "piramide_2.ogg";
} else if (info::ctx.num_piramide == 6) {
music_name = "secreta.ogg";
}
Audio::get()->playMusic(music_name);
// Arranca el fade-in tick-based. El `PaletteFade` avança un pas (de