manuals tidy tier 2: empty-catch, enum-size, trivially-destructible

This commit is contained in:
2026-05-14 19:07:43 +02:00
parent 8676c0e773
commit 0b82be193f
24 changed files with 69 additions and 37 deletions
+3 -3
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@@ -26,14 +26,14 @@ struct SDLFreeDeleter {
};
// --- Public Enums ---
enum JA_Channel_state {
enum JA_Channel_state : std::uint8_t {
JA_CHANNEL_INVALID,
JA_CHANNEL_FREE,
JA_CHANNEL_PLAYING,
JA_CHANNEL_PAUSED,
JA_SOUND_DISABLED,
};
enum JA_Music_state {
enum JA_Music_state : std::uint8_t {
JA_MUSIC_INVALID,
JA_MUSIC_PLAYING,
JA_MUSIC_PAUSED,
@@ -42,7 +42,7 @@ enum JA_Music_state {
};
// --- Struct Definitions ---
enum {
enum : std::uint8_t {
JA_MAX_SIMULTANEOUS_CHANNELS = 20,
JA_MAX_GROUPS = 2
};
+3 -3
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@@ -65,7 +65,7 @@ auto JD8_LoadSurface(const char* file) -> JD8_Surface {
memcpy(image, cached.data(), 64000);
return image;
} catch (const std::exception&) {
// No està al cache (asset no llistat al manifest). Fallback.
// @INTENTIONAL: no està al cache (asset no llistat al manifest), fallback al loader.
}
}
@@ -95,7 +95,7 @@ auto JD8_LoadPalette(const char* file) -> JD8_Palette {
memcpy(palette, cached.data(), 768);
return palette;
} catch (const std::exception&) {
// No està al cache fallback a lectura + LoadPalette.
// @INTENTIONAL: no està al cache, fallback a lectura + LoadPalette.
}
}
@@ -262,7 +262,7 @@ void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
// el caller decideix quan fer Flip.
namespace {
enum class FadeType {
enum class FadeType : std::uint8_t {
None = 0,
Out,
ToPal,
+3 -1
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@@ -1,6 +1,8 @@
#pragma once
#include <SDL3/SDL.h>
#include <cstdint>
void JI_DisableKeyboard(Uint32 time);
// Bloqueja tot l'input cap al joc (JI_KeyPressed retorna false per a tot)
@@ -9,7 +11,7 @@ void JI_SetInputBlocked(bool blocked);
// Estableix l'estat d'una tecla virtual. Múltiples fonts (gamepad, remap)
// s'agrupen per OR. JI_KeyPressed retorna true si el teclat real O qualsevol
// font virtual està premuda.
enum JI_VirtualSource {
enum JI_VirtualSource : std::uint8_t {
JI_VSRC_GAMEPAD = 0,
JI_VSRC_REMAP = 1,
JI_VSRC_COUNT = 2
+3 -1
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@@ -22,7 +22,9 @@ namespace Locale {
} else if (node.is_scalar()) {
try {
strings_[prefix] = node.get_value<std::string>();
} catch (...) {}
} catch (...) {
// @INTENTIONAL: si el valor no és string vàlid, l'ignorem i continuem.
}
}
}
+1 -1
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@@ -49,7 +49,7 @@ namespace Menu {
static constexpr float HEIGHT_RATE = 12.0F; // smoothing exponencial de l'alçada (~150 ms al 90%)
// --- Items ---
enum class ItemKind { Toggle,
enum class ItemKind : std::uint8_t { Toggle,
Cycle,
IntRange,
Submenu,
+2 -2
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@@ -33,7 +33,7 @@ namespace Overlay {
// --- Estat de les notificacions ---
enum class Status { RISING,
enum class Status : std::uint8_t { RISING,
STAY,
VANISHING,
FINISHED };
@@ -73,7 +73,7 @@ namespace Overlay {
// --- Crèdits cinematogràfics ---
// Usen el sistema de notificacions en posició TOP_CENTER_DROP.
enum class CreditsPhase { IDLE,
enum class CreditsPhase : std::uint8_t { IDLE,
DELAY,
PLAYING_1,
GAP,
+1
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@@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <vector>
+2 -1
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@@ -2,6 +2,7 @@
#include <SDL3/SDL.h>
#include <cstdint>
#include <string>
#include <utility>
@@ -10,7 +11,7 @@
namespace Rendering {
/** @brief Identificador del shader de post-procesado activo */
enum class ShaderType { POSTFX,
enum class ShaderType : std::uint8_t { POSTFX,
CRTPI };
/**
+2 -1
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@@ -3,6 +3,7 @@
#include <SDL3/SDL.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
@@ -42,7 +43,7 @@ namespace Resource {
private:
Cache() = default;
enum class LoadStage {
enum class LoadStage : std::uint8_t {
MUSICS,
SOUNDS,
BITMAPS,
+2 -1
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <memory>
#include <string>
#include <unordered_map>
@@ -13,7 +14,7 @@ namespace Resource {
// iterar per categoria a l'hora de carregar.
class List {
public:
enum class Type : int {
enum class Type : std::uint8_t {
DATA,
BITMAP,
MUSIC,
+3 -1
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@@ -1,10 +1,12 @@
#pragma once
#include <cstdint>
#include "core/jail/jdraw8.hpp"
#include "game/info.hpp"
#include "game/prota.hpp"
enum {
enum : std::uint8_t {
CONTE_RES = 0,
CONTE_TRESOR = 1,
CONTE_FARAO = 2,
-2
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@@ -5,8 +5,6 @@ Marcador::Marcador(JD8_Surface gfx, Prota* sam) {
this->sam = sam;
}
Marcador::~Marcador() = default;
void Marcador::draw() {
if (info::ctx.num_piramide < 6) {
this->pintaNumero(55, 2, info::ctx.num_piramide);
+1 -1
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@@ -7,7 +7,7 @@
class Marcador {
public:
explicit Marcador(JD8_Surface gfx, Prota* sam);
~Marcador();
~Marcador() = default;
void draw();
+2 -1
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <memory>
#include <vector>
@@ -42,7 +43,7 @@ class ModuleGame : public scenes::Scene {
[[nodiscard]] auto nextState() const -> int override;
private:
enum class Phase {
enum class Phase : std::uint8_t {
FadingIn,
Playing,
FadingOut,
+15 -7
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@@ -441,7 +441,9 @@ namespace Options {
if (node.contains(key)) {
try {
target = node[key].get_value<float>();
} catch (...) {}
} catch (...) {
// @INTENTIONAL: si el camp YAML no és float vàlid, mantenim el valor per defecte.
}
}
}
@@ -561,32 +563,38 @@ namespace Options {
if (p.contains("mask_type")) {
try {
preset.mask_type = p["mask_type"].get_value<int>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
if (p.contains("enable_scanlines")) {
try {
preset.enable_scanlines = p["enable_scanlines"].get_value<bool>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
if (p.contains("enable_multisample")) {
try {
preset.enable_multisample = p["enable_multisample"].get_value<bool>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
if (p.contains("enable_gamma")) {
try {
preset.enable_gamma = p["enable_gamma"].get_value<bool>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
if (p.contains("enable_curvature")) {
try {
preset.enable_curvature = p["enable_curvature"].get_value<bool>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
if (p.contains("enable_sharper")) {
try {
preset.enable_sharper = p["enable_sharper"].get_value<bool>();
} catch (...) {}
} catch (...) { /* @INTENTIONAL: camp YAML invàlid, mantenim el valor per defecte. */
}
}
crtpi_presets.push_back(preset);
}
+4 -3
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
@@ -19,17 +20,17 @@ namespace Options {
};
// Posició del render info
enum class RenderInfoPosition { OFF = 0,
enum class RenderInfoPosition : std::uint8_t { OFF = 0,
TOP = 1,
BOTTOM = 2 };
// Filtre de textura per a l'upscale final (sempre, no només en 4:3)
enum class TextureFilter { NEAREST = 0,
enum class TextureFilter : std::uint8_t { NEAREST = 0,
LINEAR = 1 };
// Mode de presentació lògica (escala finestra): mapeja directament
// als valors de SDL_RendererLogicalPresentation.
enum class ScalingMode { DISABLED = 0,
enum class ScalingMode : std::uint8_t { DISABLED = 0,
STRETCH = 1,
LETTERBOX = 2,
OVERSCAN = 3,
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "game/scenes/palette_fade.hpp"
#include "game/scenes/scene.hpp"
#include "game/scenes/surface_handle.hpp"
@@ -26,7 +28,7 @@ namespace scenes {
[[nodiscard]] auto nextState() const -> int override { return 0; }
private:
enum class Phase { FadingIn,
enum class Phase : std::uint8_t { FadingIn,
Showing,
FadingOut,
Done };
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "core/jail/jdraw8.hpp"
#include "game/scenes/frame_animator.hpp"
#include "game/scenes/palette_fade.hpp"
@@ -31,7 +33,7 @@ namespace scenes {
[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
private:
enum class Phase { Rolling,
enum class Phase : std::uint8_t { Rolling,
FadingOut,
Done };
+2 -1
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <memory>
#include "core/jail/jdraw8.hpp"
@@ -39,7 +40,7 @@ namespace scenes {
[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
private:
enum class Phase {
enum class Phase : std::uint8_t {
Initial, // pantalla negra 1000 ms
Revealing, // 9 × 2 frames × 150 ms cada un
FullLogoFlash, // logo complet + cursor, 200 ms
+2 -1
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@@ -1,5 +1,6 @@
#pragma once
#include <cstdint>
#include <memory>
#include "core/jail/jdraw8.hpp"
@@ -40,7 +41,7 @@ namespace scenes {
[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
private:
enum class Phase {
enum class Phase : std::uint8_t {
InitialWait, // 1000 ms pantalla negra
Reveal, // 15 passos del wordmark
PaletteCycle, // 256 × 20 ms mutant pal[16..31]
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "game/scenes/frame_animator.hpp"
#include "game/scenes/palette_fade.hpp"
#include "game/scenes/scene.hpp"
@@ -29,7 +31,7 @@ namespace scenes {
[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
private:
enum class Phase { FadingIn,
enum class Phase : std::uint8_t { FadingIn,
Showing,
FadingOut,
Done };
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "game/scenes/palette_fade.hpp"
#include "game/scenes/scene.hpp"
#include "game/scenes/surface_handle.hpp"
@@ -21,7 +23,7 @@ namespace scenes {
[[nodiscard]] auto done() const -> bool override { return phase_ == Phase::Done; }
private:
enum class Phase { FadingIn,
enum class Phase : std::uint8_t { FadingIn,
Showing,
FadingOut,
Done };
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "core/jail/jdraw8.hpp"
#include "game/scenes/palette_fade.hpp"
#include "game/scenes/scene.hpp"
@@ -35,7 +37,7 @@ namespace scenes {
[[nodiscard]] auto nextState() const -> int override { return 0; }
private:
enum class Phase {
enum class Phase : std::uint8_t {
InitialFadeOut,
Tomba1ScrollIn,
Tomba1Hold,
+3 -1
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@@ -1,5 +1,7 @@
#pragma once
#include <cstdint>
#include "core/jail/jdraw8.hpp"
#include "game/scenes/palette_fade.hpp"
#include "game/scenes/scene.hpp"
@@ -44,7 +46,7 @@ namespace scenes {
[[nodiscard]] auto nextState() const -> int override { return next_state_; }
private:
enum class Phase {
enum class Phase : std::uint8_t {
Slide1Enter,
Slide1Hold,
FadeOut1,