clang-format
This commit is contained in:
@@ -1,50 +1,49 @@
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#ifndef JA_USESDLMIXER
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#include "core/jail_audio.hpp"
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#include "external/stb_vorbis.h"
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include "external/stb_vorbis.h"
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { NULL };
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struct JA_Sound_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{NULL};
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};
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struct JA_Channel_t
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{
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JA_Sound_t *sound { nullptr };
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Channel_state state { JA_CHANNEL_FREE };
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struct JA_Channel_t {
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JA_Sound_t *sound{nullptr};
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Channel_state state{JA_CHANNEL_FREE};
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};
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struct JA_Music_t
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{
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SDL_AudioSpec spec { SDL_AUDIO_S16, 2, 48000 };
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Uint32 length { 0 };
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Uint8 *buffer { nullptr };
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char *filename { nullptr };
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struct JA_Music_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8 *buffer{nullptr};
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char *filename{nullptr};
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int pos { 0 };
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int times { 0 };
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SDL_AudioStream *stream { nullptr };
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JA_Music_state state { JA_MUSIC_INVALID };
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int pos{0};
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int times{0};
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SDL_AudioStream *stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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JA_Music_t *current_music { nullptr };
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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JA_Music_t *current_music{nullptr};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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SDL_AudioSpec JA_audioSpec { SDL_AUDIO_S16, 2, 48000 };
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float JA_musicVolume { 1.0f };
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float JA_soundVolume { 0.5f };
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bool JA_musicEnabled { true };
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bool JA_soundEnabled { true };
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SDL_AudioDeviceID sdlAudioDevice { 0 };
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SDL_TimerID JA_timerID { 0 };
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SDL_AudioSpec JA_audioSpec{SDL_AUDIO_S16, 2, 48000};
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float JA_musicVolume{1.0f};
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float JA_soundVolume{0.5f};
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bool JA_musicEnabled{true};
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bool JA_soundEnabled{true};
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SDL_AudioDeviceID sdlAudioDevice{0};
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SDL_TimerID JA_timerID{0};
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bool fading = false;
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int fade_start_time;
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@@ -89,85 +88,71 @@ void audioCallback(void * userdata, uint8_t * stream, int len) {
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}
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*/
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval)
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{
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING)
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{
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Uint32 JA_UpdateCallback(void *userdata, SDL_TimerID timerID, Uint32 interval) {
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if (JA_musicEnabled && current_music && current_music->state == JA_MUSIC_PLAYING) {
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if (fading) {
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int time = SDL_GetTicks();
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if (time > (fade_start_time+fade_duration)) {
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if (time > (fade_start_time + fade_duration)) {
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fading = false;
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JA_StopMusic();
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return 30;
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} else {
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const int time_passed = time - fade_start_time;
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const float percent = (float)time_passed / (float)fade_duration;
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume*(1.0 - percent));
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume * (1.0 - percent));
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}
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}
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if (current_music->times != 0)
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{
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length/2)) {
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if (current_music->times != 0) {
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if (SDL_GetAudioStreamAvailable(current_music->stream) < int(current_music->length / 2)) {
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SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length);
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}
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if (current_music->times>0) current_music->times--;
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}
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else
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{
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if (current_music->times > 0) current_music->times--;
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} else {
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if (SDL_GetAudioStreamAvailable(current_music->stream) == 0) JA_StopMusic();
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}
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}
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if (JA_soundEnabled)
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{
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for (int i=0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].times != 0)
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{
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length/2)) {
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if (JA_soundEnabled) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i)
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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if (channels[i].times != 0) {
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if (SDL_GetAudioStreamAvailable(channels[i].stream) < int(channels[i].sound->length / 2)) {
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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if (channels[i].times>0) channels[i].times--;
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if (channels[i].times > 0) channels[i].times--;
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}
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}
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else
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{
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} else {
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if (SDL_GetAudioStreamAvailable(channels[i].stream) == 0) JA_StopChannel(i);
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}
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}
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}
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return 30;
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels)
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{
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#ifdef DEBUG
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void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
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#ifdef DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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#endif
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SDL_Log("Iniciant JailAudio...");
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JA_audioSpec = {format, num_channels, freq };
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JA_audioSpec = {format, num_channels, freq};
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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SDL_Log( (sdlAudioDevice==0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i=0;i<JA_MAX_SIMULTANEOUS_CHANNELS;++i) channels[i].state = JA_CHANNEL_FREE;
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//SDL_PauseAudioDevice(sdlAudioDevice);
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SDL_Log((sdlAudioDevice == 0) ? "Failed to initialize SDL audio!\n" : "OK!\n");
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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// SDL_PauseAudioDevice(sdlAudioDevice);
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JA_timerID = SDL_AddTimer(30, JA_UpdateCallback, nullptr);
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}
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void JA_Quit()
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{
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void JA_Quit() {
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if (JA_timerID) SDL_RemoveTimer(JA_timerID);
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if (!sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = 0;
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}
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename)
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{
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename) {
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JA_Music_t *music = new JA_Music_t();
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int chan, samplerate;
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@@ -177,28 +162,27 @@ JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename)
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music->spec.channels = chan;
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music->spec.freq = samplerate;
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music->spec.format = SDL_AUDIO_S16;
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music->buffer = (Uint8*)SDL_malloc(music->length);
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music->buffer = (Uint8 *)SDL_malloc(music->length);
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SDL_memcpy(music->buffer, output, music->length);
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free(output);
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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if (filename) {
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music->filename = (char*)malloc(strlen(filename)+1);
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music->filename = (char *)malloc(strlen(filename) + 1);
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strcpy(music->filename, filename);
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}
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return music;
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}
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JA_Music_t *JA_LoadMusic(const char* filename)
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{
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JA_Music_t *JA_LoadMusic(const char *filename) {
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f)!=1) return NULL;
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Uint8 *buffer = (Uint8 *)malloc(fsize + 1);
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if (fread(buffer, fsize, 1, f) != 1) return NULL;
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fclose(f);
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JA_Music_t *music = JA_LoadMusic(buffer, fsize, filename);
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@@ -208,8 +192,7 @@ JA_Music_t *JA_LoadMusic(const char* filename)
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return music;
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}
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void JA_PlayMusic(JA_Music_t *music, const int loop)
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{
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void JA_PlayMusic(JA_Music_t *music, const int loop) {
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if (!JA_musicEnabled) return;
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JA_StopMusic();
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@@ -223,51 +206,46 @@ void JA_PlayMusic(JA_Music_t *music, const int loop)
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if (!SDL_PutAudioStreamData(current_music->stream, current_music->buffer, current_music->length)) printf("[ERROR] SDL_PutAudioStreamData failed!\n");
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SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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}
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char *JA_GetMusicFilename(JA_Music_t *music)
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{
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char *JA_GetMusicFilename(JA_Music_t *music) {
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if (!music) music = current_music;
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return music->filename;
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}
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void JA_PauseMusic()
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{
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void JA_PauseMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_UnbindAudioStream(current_music->stream);
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}
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void JA_ResumeMusic()
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{
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void JA_ResumeMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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//SDL_ResumeAudioStreamDevice(current_music->stream);
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// SDL_ResumeAudioStreamDevice(current_music->stream);
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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}
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void JA_StopMusic()
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{
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void JA_StopMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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//SDL_PauseAudioStreamDevice(current_music->stream);
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// SDL_PauseAudioStreamDevice(current_music->stream);
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SDL_DestroyAudioStream(current_music->stream);
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current_music->stream = nullptr;
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free(current_music->filename);
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current_music->filename = nullptr;
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}
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void JA_FadeOutMusic(const int milliseconds)
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{
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void JA_FadeOutMusic(const int milliseconds) {
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if (!JA_musicEnabled) return;
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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@@ -277,78 +255,64 @@ void JA_FadeOutMusic(const int milliseconds)
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fade_initial_volume = JA_musicVolume;
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}
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JA_Music_state JA_GetMusicState()
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{
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JA_Music_state JA_GetMusicState() {
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if (!JA_musicEnabled) return JA_MUSIC_DISABLED;
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if (!current_music) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music_t *music)
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{
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void JA_DeleteMusic(JA_Music_t *music) {
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if (current_music == music) current_music = nullptr;
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SDL_free(music->buffer);
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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delete music;
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}
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float JA_SetMusicVolume(float volume)
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{
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JA_musicVolume = SDL_clamp( volume, 0.0f, 1.0f );
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float JA_SetMusicVolume(float volume) {
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JA_musicVolume = SDL_clamp(volume, 0.0f, 1.0f);
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if (current_music) SDL_SetAudioStreamGain(current_music->stream, JA_musicVolume);
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return JA_musicVolume;
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}
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void JA_SetMusicPosition(float value)
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{
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void JA_SetMusicPosition(float value) {
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if (!current_music) return;
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current_music->pos = value * current_music->spec.freq;
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}
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float JA_GetMusicPosition()
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{
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float JA_GetMusicPosition() {
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if (!current_music) return 0;
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return float(current_music->pos)/float(current_music->spec.freq);
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return float(current_music->pos) / float(current_music->spec.freq);
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}
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void JA_EnableMusic(const bool value)
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{
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if ( !value && current_music && (current_music->state==JA_MUSIC_PLAYING) ) JA_StopMusic();
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void JA_EnableMusic(const bool value) {
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if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
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JA_musicEnabled = value;
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}
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length)
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{
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length) {
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JA_Sound_t *sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound_t *JA_LoadSound(uint8_t* buffer, uint32_t size)
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{
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JA_Sound_t *JA_LoadSound(uint8_t *buffer, uint32_t size) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size),1, &sound->spec, &sound->buffer, &sound->length);
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SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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JA_Sound_t *JA_LoadSound(const char* filename)
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{
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JA_Sound_t *JA_LoadSound(const char *filename) {
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JA_Sound_t *sound = new JA_Sound_t();
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SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length);
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return sound;
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}
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int JA_PlaySound(JA_Sound_t *sound, const int loop)
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{
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int JA_PlaySound(JA_Sound_t *sound, const int loop) {
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if (!JA_soundEnabled) return -1;
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int channel = 0;
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@@ -368,8 +332,7 @@ int JA_PlaySound(JA_Sound_t *sound, const int loop)
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return channel;
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}
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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{
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop) {
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if (!JA_soundEnabled) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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@@ -387,8 +350,7 @@ int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop)
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return channel;
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}
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void JA_DeleteSound(JA_Sound_t *sound)
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{
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void JA_DeleteSound(JA_Sound_t *sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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@@ -396,62 +358,48 @@ void JA_DeleteSound(JA_Sound_t *sound)
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delete sound;
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}
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void JA_PauseChannel(const int channel)
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{
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void JA_PauseChannel(const int channel) {
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if (!JA_soundEnabled) return;
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if (channel == -1)
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{
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
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if (channels[i].state == JA_CHANNEL_PLAYING)
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{
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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channels[i].state = JA_CHANNEL_PAUSED;
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//SDL_PauseAudioStreamDevice(channels[i].stream);
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// SDL_PauseAudioStreamDevice(channels[i].stream);
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SDL_UnbindAudioStream(channels[i].stream);
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}
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}
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else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
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{
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if (channels[channel].state == JA_CHANNEL_PLAYING)
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{
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PLAYING) {
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channels[channel].state = JA_CHANNEL_PAUSED;
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//SDL_PauseAudioStreamDevice(channels[channel].stream);
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// SDL_PauseAudioStreamDevice(channels[channel].stream);
|
||||
SDL_UnbindAudioStream(channels[channel].stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JA_ResumeChannel(const int channel)
|
||||
{
|
||||
void JA_ResumeChannel(const int channel) {
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
if (channels[i].state == JA_CHANNEL_PAUSED) {
|
||||
channels[i].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[i].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[i].stream);
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED)
|
||||
{
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state == JA_CHANNEL_PAUSED) {
|
||||
channels[channel].state = JA_CHANNEL_PLAYING;
|
||||
//SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
// SDL_ResumeAudioStreamDevice(channels[channel].stream);
|
||||
SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JA_StopChannel(const int channel)
|
||||
{
|
||||
void JA_StopChannel(const int channel) {
|
||||
if (!JA_soundEnabled) return;
|
||||
|
||||
if (channel == -1)
|
||||
{
|
||||
if (channel == -1) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[i].stream);
|
||||
channels[i].stream = nullptr;
|
||||
@@ -459,9 +407,7 @@ void JA_StopChannel(const int channel)
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
}
|
||||
}
|
||||
else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS)
|
||||
{
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
if (channels[channel].state != JA_CHANNEL_FREE) SDL_DestroyAudioStream(channels[channel].stream);
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
@@ -470,8 +416,7 @@ void JA_StopChannel(const int channel)
|
||||
}
|
||||
}
|
||||
|
||||
JA_Channel_state JA_GetChannelState(const int channel)
|
||||
{
|
||||
JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
if (!JA_soundEnabled) return JA_SOUND_DISABLED;
|
||||
|
||||
if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
|
||||
@@ -479,28 +424,24 @@ JA_Channel_state JA_GetChannelState(const int channel)
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
float JA_SetSoundVolume(float volume)
|
||||
{
|
||||
JA_soundVolume = SDL_clamp( volume, 0.0f, 1.0f );
|
||||
float JA_SetSoundVolume(float volume) {
|
||||
JA_soundVolume = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
if ( (channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED) )
|
||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED))
|
||||
SDL_SetAudioStreamGain(channels[i].stream, JA_soundVolume);
|
||||
|
||||
return JA_soundVolume;
|
||||
}
|
||||
|
||||
void JA_EnableSound(const bool value)
|
||||
{
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++)
|
||||
{
|
||||
void JA_EnableSound(const bool value) {
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if (channels[i].state == JA_CHANNEL_PLAYING) JA_StopChannel(i);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
float JA_SetVolume(float volume)
|
||||
{
|
||||
float JA_SetVolume(float volume) {
|
||||
JA_SetSoundVolume(JA_SetMusicVolume(volume) / 2.0f);
|
||||
|
||||
return JA_musicVolume;
|
||||
|
||||
@@ -1,8 +1,16 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
|
||||
enum JA_Channel_state { JA_CHANNEL_INVALID,
|
||||
JA_CHANNEL_FREE,
|
||||
JA_CHANNEL_PLAYING,
|
||||
JA_CHANNEL_PAUSED,
|
||||
JA_SOUND_DISABLED };
|
||||
enum JA_Music_state { JA_MUSIC_INVALID,
|
||||
JA_MUSIC_PLAYING,
|
||||
JA_MUSIC_PAUSED,
|
||||
JA_MUSIC_STOPPED,
|
||||
JA_MUSIC_DISABLED };
|
||||
|
||||
struct JA_Sound_t;
|
||||
struct JA_Music_t;
|
||||
@@ -10,8 +18,8 @@ struct JA_Music_t;
|
||||
void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels);
|
||||
void JA_Quit();
|
||||
|
||||
JA_Music_t *JA_LoadMusic(const char* filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename=nullptr);
|
||||
JA_Music_t *JA_LoadMusic(const char *filename);
|
||||
JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length, const char *filename = nullptr);
|
||||
void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
|
||||
char *JA_GetMusicFilename(JA_Music_t *music = nullptr);
|
||||
void JA_PauseMusic();
|
||||
@@ -25,9 +33,9 @@ void JA_SetMusicPosition(float value);
|
||||
float JA_GetMusicPosition();
|
||||
void JA_EnableMusic(const bool value);
|
||||
|
||||
JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char* filename);
|
||||
JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
|
||||
JA_Sound_t *JA_LoadSound(const char *filename);
|
||||
int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
|
||||
int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
|
||||
void JA_PauseChannel(const int channel);
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
#include "core/jdraw8.hpp"
|
||||
#include "core/jfile.hpp"
|
||||
|
||||
#include <fstream>
|
||||
#include "external/gif.h"
|
||||
|
||||
#include "core/jfile.hpp"
|
||||
#include "core/jshader.hpp"
|
||||
#include "external/gif.h"
|
||||
|
||||
#define SCREEN_WIDTH 960
|
||||
#define SCREEN_HEIGHT 720
|
||||
|
||||
JD8_Surface screen = NULL;
|
||||
JD8_Palette main_palette = NULL;
|
||||
Uint32* pixel_data = NULL;
|
||||
Uint32 *pixel_data = NULL;
|
||||
|
||||
int screenWidth = 320;
|
||||
int screenHeight = 200;
|
||||
@@ -18,217 +20,235 @@ Uint32 contadorFPS = 0;
|
||||
Uint32 tempsFPS = SDL_GetTicks();
|
||||
char *fps = (char *)malloc(10);
|
||||
|
||||
SDL_Window* sdlWindow = NULL;
|
||||
SDL_Renderer* sdlRenderer = NULL;
|
||||
SDL_Texture* sdlTexture = NULL;
|
||||
SDL_Texture* backBuffer = NULL;
|
||||
SDL_Window *sdlWindow = NULL;
|
||||
SDL_Renderer *sdlRenderer = NULL;
|
||||
SDL_Texture *sdlTexture = NULL;
|
||||
SDL_Texture *backBuffer = NULL;
|
||||
|
||||
void JD8_Init(const char *title) {
|
||||
screen = (JD8_Surface)calloc( 1, 64000 );
|
||||
main_palette = (JD8_Palette)calloc( 1, 768 );
|
||||
pixel_data = (Uint32*)calloc(1, 320 * 200 * 4); // 1048576 );
|
||||
screen = (JD8_Surface)calloc(1, 64000);
|
||||
main_palette = (JD8_Palette)calloc(1, 768);
|
||||
pixel_data = (Uint32 *)calloc(1, 320 * 200 * 4); // 1048576 );
|
||||
|
||||
sdlWindow = SDL_CreateWindow( title, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL );
|
||||
sdlWindow = SDL_CreateWindow(title, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL);
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
|
||||
//SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
|
||||
// SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest");
|
||||
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
|
||||
|
||||
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
|
||||
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
|
||||
sdlTexture = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, 320, 200);
|
||||
backBuffer = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, 320, 200);
|
||||
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer("crtpi.glsl", filesize, true);
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer("crtpi.glsl", filesize, true);
|
||||
|
||||
shader::init(sdlWindow, backBuffer, buffer);
|
||||
free(buffer);
|
||||
shader::init(sdlWindow, backBuffer, buffer);
|
||||
free(buffer);
|
||||
}
|
||||
|
||||
void JD8_Quit() {
|
||||
if( screen != NULL ) free( screen );
|
||||
if( main_palette != NULL ) free( main_palette );
|
||||
if( pixel_data != NULL ) free( pixel_data );
|
||||
SDL_DestroyRenderer(sdlRenderer);
|
||||
SDL_DestroyWindow( sdlWindow );
|
||||
if (screen != NULL) free(screen);
|
||||
if (main_palette != NULL) free(main_palette);
|
||||
if (pixel_data != NULL) free(pixel_data);
|
||||
SDL_DestroyRenderer(sdlRenderer);
|
||||
SDL_DestroyWindow(sdlWindow);
|
||||
}
|
||||
|
||||
void JD8_ClearScreen(Uint8 color) {
|
||||
memset( screen, color, 64000 );
|
||||
memset(screen, color, 64000);
|
||||
}
|
||||
|
||||
JD8_Surface JD8_NewSurface() {
|
||||
JD8_Surface surface = (JD8_Surface)malloc( 64000 );
|
||||
memset( surface, 0, 64000 );
|
||||
return surface;
|
||||
JD8_Surface surface = (JD8_Surface)malloc(64000);
|
||||
memset(surface, 0, 64000);
|
||||
return surface;
|
||||
}
|
||||
|
||||
JD8_Surface JD8_LoadSurface(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
unsigned short w, h;
|
||||
Uint8* pixels = LoadGif((unsigned char*)buffer, &w, &h);
|
||||
|
||||
free(buffer);
|
||||
|
||||
if (pixels == NULL) {
|
||||
printf("Unable to load bitmap: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
JD8_Surface image = JD8_NewSurface();
|
||||
memcpy(image, pixels, 64000);
|
||||
int filesize = 0;
|
||||
char *buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
free(pixels);
|
||||
return image;
|
||||
unsigned short w, h;
|
||||
Uint8 *pixels = LoadGif((unsigned char *)buffer, &w, &h);
|
||||
|
||||
free(buffer);
|
||||
|
||||
if (pixels == NULL) {
|
||||
printf("Unable to load bitmap: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
JD8_Surface image = JD8_NewSurface();
|
||||
memcpy(image, pixels, 64000);
|
||||
|
||||
free(pixels);
|
||||
return image;
|
||||
}
|
||||
|
||||
JD8_Palette JD8_LoadPalette(const char *file) {
|
||||
int filesize = 0;
|
||||
char *buffer = NULL;
|
||||
buffer = file_getfilebuffer(file, filesize);
|
||||
int filesize = 0;
|
||||
char *buffer = NULL;
|
||||
buffer = file_getfilebuffer(file, filesize);
|
||||
|
||||
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char*)buffer);
|
||||
JD8_Palette palette = (JD8_Palette)LoadPalette((unsigned char *)buffer);
|
||||
|
||||
return palette;
|
||||
return palette;
|
||||
}
|
||||
|
||||
void JD8_SetScreenPalette(JD8_Palette palette) {
|
||||
if (main_palette == palette) return;
|
||||
if( main_palette != NULL) free( main_palette );
|
||||
main_palette = palette;
|
||||
if (main_palette == palette) return;
|
||||
if (main_palette != NULL) free(main_palette);
|
||||
main_palette = palette;
|
||||
}
|
||||
|
||||
void JD8_FillSquare(int ini, int height, Uint8 color) {
|
||||
const int offset = ini * 320;
|
||||
const int size = height * 320;
|
||||
memset(&screen[offset], color, size);
|
||||
const int offset = ini * 320;
|
||||
const int size = height * 320;
|
||||
memset(&screen[offset], color, size);
|
||||
}
|
||||
|
||||
void JD8_Blit(JD8_Surface surface) {
|
||||
memcpy( screen, surface, 64000 );
|
||||
memcpy(screen, surface, 64000);
|
||||
}
|
||||
|
||||
void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int i = 0; i < sh; i++ ) {
|
||||
memcpy( &screen[dst_pointer], &surface[src_pointer], sw );
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int i = 0; i < sh; i++) {
|
||||
memcpy(&screen[dst_pointer], &surface[src_pointer], sw);
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int i = 0; i < sh; i++ ) {
|
||||
memcpy( &dest[dst_pointer], &surface[src_pointer], sw );
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int i = 0; i < sh; i++) {
|
||||
memcpy(&dest[dst_pointer], &surface[src_pointer], sw);
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey ) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int j = 0; j < sh; j++ ) {
|
||||
for( int i = 0; i < sw; i++ ) {
|
||||
if( surface[src_pointer+i] != colorkey ) screen[dst_pointer+i] = surface[src_pointer+i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey && (x+i >= 0) && (y+j >= 0) && (x+i < 320) && (y+j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey && (x + i >= 0) && (y + j >= 0) && (x + i < 320) && (y + j < 200)) screen[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey) {
|
||||
int dst_pointer = y * 320;
|
||||
for (int j = sy; j < sy+sh; j++) {
|
||||
for (int i = 0; i < 320; i++) {
|
||||
int x = (i+sx) % 320;
|
||||
if (surface[x + j*320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
|
||||
dst_pointer++;
|
||||
}
|
||||
}
|
||||
int dst_pointer = y * 320;
|
||||
for (int j = sy; j < sy + sh; j++) {
|
||||
for (int i = 0; i < 320; i++) {
|
||||
int x = (i + sx) % 320;
|
||||
if (surface[x + j * 320] != colorkey) screen[dst_pointer] = surface[x + j * 320];
|
||||
dst_pointer++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey) {
|
||||
int src_pointer = sx + (sy*320);
|
||||
int dst_pointer = x + (y*320);
|
||||
for( int j = 0; j < sh; j++ ) {
|
||||
for( int i = 0; i < sw; i++ ) {
|
||||
if( surface[src_pointer+i] != colorkey ) dest[dst_pointer+i] = surface[src_pointer+i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
int src_pointer = sx + (sy * 320);
|
||||
int dst_pointer = x + (y * 320);
|
||||
for (int j = 0; j < sh; j++) {
|
||||
for (int i = 0; i < sw; i++) {
|
||||
if (surface[src_pointer + i] != colorkey) dest[dst_pointer + i] = surface[src_pointer + i];
|
||||
}
|
||||
src_pointer += 320;
|
||||
dst_pointer += 320;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Rect rect{0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||
|
||||
void JD8_Flip() {
|
||||
for( int x = 0; x < 320; x++ ) {
|
||||
for( int y = 0; y < 200; y++ ) {
|
||||
Uint32 color = 0xFF000000 + main_palette[screen[x + ( y * 320 )]].r + ( main_palette[screen[x + ( y * 320 )]].g << 8 ) + ( main_palette[screen[x + ( y * 320 )]].b << 16 );
|
||||
pixel_data[x + ( y * 320 )] = color;
|
||||
}
|
||||
}
|
||||
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
|
||||
SDL_SetRenderTarget(sdlRenderer, backBuffer);
|
||||
SDL_RenderTexture(sdlRenderer, sdlTexture, NULL, NULL);
|
||||
shader::render();
|
||||
//SDL_RenderPresent(sdlRenderer);
|
||||
for (int x = 0; x < 320; x++) {
|
||||
for (int y = 0; y < 200; y++) {
|
||||
Uint32 color = 0xFF000000 + main_palette[screen[x + (y * 320)]].r + (main_palette[screen[x + (y * 320)]].g << 8) + (main_palette[screen[x + (y * 320)]].b << 16);
|
||||
pixel_data[x + (y * 320)] = color;
|
||||
}
|
||||
}
|
||||
SDL_UpdateTexture(sdlTexture, NULL, pixel_data, 320 * sizeof(Uint32));
|
||||
SDL_SetRenderTarget(sdlRenderer, backBuffer);
|
||||
SDL_RenderTexture(sdlRenderer, sdlTexture, NULL, NULL);
|
||||
shader::render();
|
||||
// SDL_RenderPresent(sdlRenderer);
|
||||
}
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface) {
|
||||
free( surface );
|
||||
free(surface);
|
||||
}
|
||||
|
||||
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y ) {
|
||||
return surface[x + (y*320)];
|
||||
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y) {
|
||||
return surface[x + (y * 320)];
|
||||
}
|
||||
|
||||
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel ) {
|
||||
surface[x + (y*320)] = pixel;
|
||||
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel) {
|
||||
surface[x + (y * 320)] = pixel;
|
||||
}
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b) {
|
||||
main_palette[index].r = r << 2;
|
||||
main_palette[index].g = g << 2;
|
||||
main_palette[index].b = b << 2;
|
||||
main_palette[index].r = r << 2;
|
||||
main_palette[index].g = g << 2;
|
||||
main_palette[index].b = b << 2;
|
||||
}
|
||||
|
||||
void JD8_FadeOut() {
|
||||
for( int j = 0; j < 32; j++ ) {
|
||||
for( int i = 0; i < 256; i++ ) {
|
||||
if( main_palette[i].r >= 8 ) main_palette[i].r-=8; else main_palette[i].r=0;
|
||||
if( main_palette[i].g >= 8 ) main_palette[i].g-=8; else main_palette[i].g=0;
|
||||
if( main_palette[i].b >= 8 ) main_palette[i].b-=8; else main_palette[i].b=0;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
for (int j = 0; j < 32; j++) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (main_palette[i].r >= 8)
|
||||
main_palette[i].r -= 8;
|
||||
else
|
||||
main_palette[i].r = 0;
|
||||
if (main_palette[i].g >= 8)
|
||||
main_palette[i].g -= 8;
|
||||
else
|
||||
main_palette[i].g = 0;
|
||||
if (main_palette[i].b >= 8)
|
||||
main_palette[i].b -= 8;
|
||||
else
|
||||
main_palette[i].b = 0;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX(a, b) (a) > (b) ? (a) : (b)
|
||||
|
||||
void JD8_FadeToPal( JD8_Palette pal ) {
|
||||
for( int j = 0; j < 32; j++ ) {
|
||||
for( int i = 0; i < 256; i++ ) {
|
||||
if( main_palette[i].r <= int(pal[i].r)-8 ) main_palette[i].r+=8; else main_palette[i].r=pal[i].r;
|
||||
if( main_palette[i].g <= int(pal[i].g)-8 ) main_palette[i].g+=8; else main_palette[i].g=pal[i].g;
|
||||
if( main_palette[i].b <= int(pal[i].b)-8 ) main_palette[i].b+=8; else main_palette[i].b=pal[i].b;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
void JD8_FadeToPal(JD8_Palette pal) {
|
||||
for (int j = 0; j < 32; j++) {
|
||||
for (int i = 0; i < 256; i++) {
|
||||
if (main_palette[i].r <= int(pal[i].r) - 8)
|
||||
main_palette[i].r += 8;
|
||||
else
|
||||
main_palette[i].r = pal[i].r;
|
||||
if (main_palette[i].g <= int(pal[i].g) - 8)
|
||||
main_palette[i].g += 8;
|
||||
else
|
||||
main_palette[i].g = pal[i].g;
|
||||
if (main_palette[i].b <= int(pal[i].b) - 8)
|
||||
main_palette[i].b += 8;
|
||||
else
|
||||
main_palette[i].b = pal[i].b;
|
||||
}
|
||||
JD8_Flip();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,13 +2,13 @@
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
struct Color {
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
Uint8 r;
|
||||
Uint8 g;
|
||||
Uint8 b;
|
||||
};
|
||||
|
||||
typedef Uint8* JD8_Surface;
|
||||
typedef Color* JD8_Palette;
|
||||
typedef Uint8 *JD8_Surface;
|
||||
typedef Color *JD8_Palette;
|
||||
|
||||
void JD8_Init(const char *title);
|
||||
|
||||
@@ -32,30 +32,30 @@ void JD8_Blit(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh)
|
||||
|
||||
void JD8_BlitToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest);
|
||||
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey );
|
||||
void JD8_BlitCK(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKCut(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKScroll(int y, JD8_Surface surface, int sx, int sy, int sh, Uint8 colorkey);
|
||||
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey );
|
||||
void JD8_BlitCKToSurface(int x, int y, JD8_Surface surface, int sx, int sy, int sw, int sh, JD8_Surface dest, Uint8 colorkey);
|
||||
|
||||
void JD8_Flip();
|
||||
|
||||
void JD8_FreeSurface(JD8_Surface surface);
|
||||
|
||||
Uint8 JD8_GetPixel( JD8_Surface surface, int x, int y );
|
||||
Uint8 JD8_GetPixel(JD8_Surface surface, int x, int y);
|
||||
|
||||
void JD8_PutPixel( JD8_Surface surface, int x, int y, Uint8 pixel );
|
||||
void JD8_PutPixel(JD8_Surface surface, int x, int y, Uint8 pixel);
|
||||
|
||||
void JD8_SetPaletteColor(Uint8 index, Uint8 r, Uint8 g, Uint8 b);
|
||||
|
||||
void JD8_FadeOut();
|
||||
|
||||
void JD8_FadeToPal( JD8_Palette pal );
|
||||
void JD8_FadeToPal(JD8_Palette pal);
|
||||
|
||||
//JD_Font JD_LoadFont( char *file, int width, int height);
|
||||
// JD_Font JD_LoadFont( char *file, int width, int height);
|
||||
|
||||
//void JD_DrawText( int x, int y, JD_Font *source, char *text);
|
||||
// void JD_DrawText( int x, int y, JD_Font *source, char *text);
|
||||
|
||||
//char *JD_GetFPS();
|
||||
// char *JD_GetFPS();
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
#include "core/jfile.hpp"
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include "core/jfile.hpp"
|
||||
#include <sys/stat.h>
|
||||
#include <unistd.h>
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
@@ -15,22 +17,21 @@
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
|
||||
#define DEFAULT_FILENAME "data.jf2"
|
||||
#define DEFAULT_FOLDER "data/"
|
||||
#define CONFIG_FILENAME "config.txt"
|
||||
#define DEFAULT_FILENAME "data.jf2"
|
||||
#define DEFAULT_FOLDER "data/"
|
||||
#define CONFIG_FILENAME "config.txt"
|
||||
|
||||
struct file_t
|
||||
{
|
||||
std::string path;
|
||||
uint32_t size;
|
||||
uint32_t offset;
|
||||
struct file_t {
|
||||
std::string path;
|
||||
uint32_t size;
|
||||
uint32_t offset;
|
||||
};
|
||||
|
||||
std::vector<file_t> toc;
|
||||
|
||||
/* El std::map me fa coses rares, vaig a usar un good old std::vector amb una estructura key,value propia i au, que sempre funciona */
|
||||
struct keyvalue_t {
|
||||
std::string key, value;
|
||||
std::string key, value;
|
||||
};
|
||||
|
||||
char *resource_filename = NULL;
|
||||
@@ -42,42 +43,41 @@ std::vector<keyvalue_t> config;
|
||||
|
||||
void file_setresourcefilename(const char *str) {
|
||||
if (resource_filename != NULL) free(resource_filename);
|
||||
resource_filename = (char*)malloc(strlen(str)+1);
|
||||
resource_filename = (char *)malloc(strlen(str) + 1);
|
||||
strcpy(resource_filename, str);
|
||||
}
|
||||
|
||||
void file_setresourcefolder(const char *str) {
|
||||
if (resource_folder != NULL) free(resource_folder);
|
||||
resource_folder = (char*)malloc(strlen(str)+1);
|
||||
resource_folder = (char *)malloc(strlen(str) + 1);
|
||||
strcpy(resource_folder, str);
|
||||
}
|
||||
|
||||
void file_setsource(const int src) {
|
||||
file_source = src%2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
|
||||
if (src==SOURCE_FOLDER && resource_folder==NULL) file_setresourcefolder(DEFAULT_FOLDER);
|
||||
file_source = src % 2; // mod 2 so it always is a valid value, 0 (file) or 1 (folder)
|
||||
if (src == SOURCE_FOLDER && resource_folder == NULL) file_setresourcefolder(DEFAULT_FOLDER);
|
||||
}
|
||||
|
||||
bool file_getdictionary() {
|
||||
if (resource_filename == NULL) file_setresourcefilename(DEFAULT_FILENAME);
|
||||
|
||||
std::ifstream fi (resource_filename, std::ios::binary);
|
||||
std::ifstream fi(resource_filename, std::ios::binary);
|
||||
if (!fi.is_open()) return false;
|
||||
char header[4];
|
||||
fi.read(header, 4);
|
||||
uint32_t num_files, toc_offset;
|
||||
fi.read((char*)&num_files, 4);
|
||||
fi.read((char*)&toc_offset, 4);
|
||||
fi.read((char *)&num_files, 4);
|
||||
fi.read((char *)&toc_offset, 4);
|
||||
fi.seekg(toc_offset);
|
||||
|
||||
for (uint32_t i=0; i<num_files; ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < num_files; ++i) {
|
||||
uint32_t file_offset, file_size;
|
||||
fi.read( (char*)&file_offset, 4 );
|
||||
fi.read( (char*)&file_size, 4 );
|
||||
fi.read((char *)&file_offset, 4);
|
||||
fi.read((char *)&file_size, 4);
|
||||
uint8_t path_size;
|
||||
fi.read( (char*)&path_size, 1 );
|
||||
char file_name[path_size+1];
|
||||
fi.read( file_name, path_size );
|
||||
fi.read((char *)&path_size, 1);
|
||||
char file_name[path_size + 1];
|
||||
fi.read(file_name, path_size);
|
||||
file_name[path_size] = 0;
|
||||
std::string filename = file_name;
|
||||
toc.push_back({filename, file_size, file_offset});
|
||||
@@ -86,134 +86,133 @@ bool file_getdictionary() {
|
||||
return true;
|
||||
}
|
||||
|
||||
char *file_getfilenamewithfolder(const char* filename) {
|
||||
strcpy(scratch, resource_folder);
|
||||
strcat(scratch, filename);
|
||||
return scratch;
|
||||
char *file_getfilenamewithfolder(const char *filename) {
|
||||
strcpy(scratch, resource_folder);
|
||||
strcat(scratch, filename);
|
||||
return scratch;
|
||||
}
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary) {
|
||||
|
||||
if (file_source==SOURCE_FILE and toc.size()==0) {
|
||||
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary) {
|
||||
if (file_source == SOURCE_FILE and toc.size() == 0) {
|
||||
if (not file_getdictionary()) file_setsource(SOURCE_FOLDER);
|
||||
}
|
||||
|
||||
FILE *f;
|
||||
|
||||
if (file_source==SOURCE_FILE) {
|
||||
bool found = false;
|
||||
uint32_t count = 0;
|
||||
while( !found && count < toc.size() ) {
|
||||
found = ( std::string(resourcename) == toc[count].path );
|
||||
if( !found ) count++;
|
||||
}
|
||||
if (file_source == SOURCE_FILE) {
|
||||
bool found = false;
|
||||
uint32_t count = 0;
|
||||
while (!found && count < toc.size()) {
|
||||
found = (std::string(resourcename) == toc[count].path);
|
||||
if (!found) count++;
|
||||
}
|
||||
|
||||
if( !found ) {
|
||||
perror("El recurs no s'ha trobat en l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
if (!found) {
|
||||
perror("El recurs no s'ha trobat en l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
filesize = toc[count].size;
|
||||
filesize = toc[count].size;
|
||||
|
||||
f = fopen(resource_filename, binary?"rb":"r");
|
||||
if (not f) {
|
||||
perror("No s'ha pogut obrir l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
f = fopen(resource_filename, binary ? "rb" : "r");
|
||||
if (not f) {
|
||||
perror("No s'ha pogut obrir l'arxiu de recursos");
|
||||
exit(1);
|
||||
}
|
||||
fseek(f, toc[count].offset, SEEK_SET);
|
||||
} else {
|
||||
f = fopen(file_getfilenamewithfolder(resourcename), binary?"rb":"r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
} else {
|
||||
f = fopen(file_getfilenamewithfolder(resourcename), binary ? "rb" : "r");
|
||||
fseek(f, 0, SEEK_END);
|
||||
filesize = ftell(f);
|
||||
fseek(f, 0, SEEK_SET);
|
||||
}
|
||||
return f;
|
||||
}
|
||||
return f;
|
||||
}
|
||||
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointer(resourcename, filesize, true);
|
||||
char* buffer = (char*)malloc(zero_terminate?filesize:filesize+1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize]=0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate) {
|
||||
FILE *f = file_getfilepointer(resourcename, filesize, true);
|
||||
char *buffer = (char *)malloc(zero_terminate ? filesize : filesize + 1);
|
||||
fread(buffer, filesize, 1, f);
|
||||
if (zero_terminate) buffer[filesize] = 0;
|
||||
fclose(f);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
// Crea la carpeta del sistema donde guardar datos.
|
||||
// Acepta rutas con subdirectorios (ej: "jailgames/aee") y crea toda la jerarquía.
|
||||
void file_setconfigfolder(const char *foldername)
|
||||
{
|
||||
void file_setconfigfolder(const char *foldername) {
|
||||
#ifdef _WIN32
|
||||
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
|
||||
config_folder = std::string(getenv("APPDATA")) + "/" + foldername;
|
||||
#elif __APPLE__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
||||
#elif __linux__
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/.config/" + foldername;
|
||||
struct passwd *pw = getpwuid(getuid());
|
||||
const char *homedir = pw->pw_dir;
|
||||
config_folder = std::string(homedir) + "/.config/" + foldername;
|
||||
#endif
|
||||
|
||||
std::filesystem::create_directories(config_folder);
|
||||
std::filesystem::create_directories(config_folder);
|
||||
}
|
||||
|
||||
const char *file_getconfigfolder() {
|
||||
static std::string folder;
|
||||
folder = config_folder + "/";
|
||||
return folder.c_str();
|
||||
static std::string folder;
|
||||
folder = config_folder + "/";
|
||||
return folder.c_str();
|
||||
}
|
||||
|
||||
void file_loadconfigvalues() {
|
||||
config.clear();
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "r");
|
||||
config.clear();
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "r");
|
||||
if (!f) return;
|
||||
|
||||
char line[1024];
|
||||
while (fgets(line, sizeof(line), f)) {
|
||||
char *value = strchr(line, '=');
|
||||
char *value = strchr(line, '=');
|
||||
if (value) {
|
||||
*value='\0'; value++;
|
||||
value[strlen(value)-1] = '\0';
|
||||
config.push_back({line, value});
|
||||
*value = '\0';
|
||||
value++;
|
||||
value[strlen(value) - 1] = '\0';
|
||||
config.push_back({line, value});
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void file_saveconfigvalues() {
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "w");
|
||||
if (f) {
|
||||
for (auto pair : config) {
|
||||
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
std::string config_file = config_folder + "/config.txt";
|
||||
FILE *f = fopen(config_file.c_str(), "w");
|
||||
if (f) {
|
||||
for (auto pair : config) {
|
||||
fprintf(f, "%s=%s\n", pair.key.c_str(), pair.value.c_str());
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
}
|
||||
|
||||
const char* file_getconfigvalue(const char *key) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
strcpy(scratch, pair.value.c_str());
|
||||
return scratch;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
const char *file_getconfigvalue(const char *key) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
strcpy(scratch, pair.value.c_str());
|
||||
return scratch;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void file_setconfigvalue(const char* key, const char* value) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto &pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
pair.value = value;
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
}
|
||||
config.push_back({key, value});
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
void file_setconfigvalue(const char *key, const char *value) {
|
||||
if (config.empty()) file_loadconfigvalues();
|
||||
for (auto &pair : config) {
|
||||
if (pair.key == std::string(key)) {
|
||||
pair.value = value;
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
}
|
||||
config.push_back({key, value});
|
||||
file_saveconfigvalues();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
#include <stdio.h>
|
||||
|
||||
#define SOURCE_FILE 0
|
||||
#define SOURCE_FOLDER 1
|
||||
#define SOURCE_FILE 0
|
||||
#define SOURCE_FOLDER 1
|
||||
|
||||
void file_setconfigfolder(const char *foldername);
|
||||
const char *file_getconfigfolder();
|
||||
@@ -11,8 +11,8 @@ void file_setresourcefilename(const char *str);
|
||||
void file_setresourcefolder(const char *str);
|
||||
void file_setsource(const int src);
|
||||
|
||||
FILE *file_getfilepointer(const char *resourcename, int& filesize, const bool binary=false);
|
||||
char *file_getfilebuffer(const char *resourcename, int& filesize, const bool zero_terminate=false);
|
||||
FILE *file_getfilepointer(const char *resourcename, int &filesize, const bool binary = false);
|
||||
char *file_getfilebuffer(const char *resourcename, int &filesize, const bool zero_terminate = false);
|
||||
|
||||
const char* file_getconfigvalue(const char *key);
|
||||
void file_setconfigvalue(const char* key, const char* value);
|
||||
const char *file_getconfigvalue(const char *key);
|
||||
void file_setconfigvalue(const char *key, const char *value);
|
||||
|
||||
@@ -6,38 +6,37 @@ Uint32 updateTime = 0;
|
||||
Uint32 cycle_counter = 0;
|
||||
|
||||
void JG_Init() {
|
||||
|
||||
SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO );
|
||||
//SDL_WM_SetCaption( title, NULL );
|
||||
updateTime = SDL_GetTicks();
|
||||
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
// SDL_WM_SetCaption( title, NULL );
|
||||
updateTime = SDL_GetTicks();
|
||||
}
|
||||
|
||||
void JG_Finalize() {
|
||||
SDL_Quit();
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
void JG_QuitSignal() {
|
||||
eixir = true;
|
||||
eixir = true;
|
||||
}
|
||||
|
||||
bool JG_Quitting() {
|
||||
return eixir;
|
||||
return eixir;
|
||||
}
|
||||
|
||||
void JG_SetUpdateTicks(Uint32 milliseconds) {
|
||||
updateTicks = milliseconds;
|
||||
updateTicks = milliseconds;
|
||||
}
|
||||
|
||||
bool JG_ShouldUpdate() {
|
||||
if (SDL_GetTicks() - updateTime > updateTicks) {
|
||||
updateTime = SDL_GetTicks();
|
||||
cycle_counter++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
if (SDL_GetTicks() - updateTime > updateTicks) {
|
||||
updateTime = SDL_GetTicks();
|
||||
cycle_counter++;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Uint32 JG_GetCycleCounter() {
|
||||
return cycle_counter;
|
||||
return cycle_counter;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
|
||||
void JG_Init();
|
||||
|
||||
void JG_Finalize();
|
||||
|
||||
@@ -1,52 +1,54 @@
|
||||
#include "core/jinput.hpp"
|
||||
#include "core/jgame.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
const bool *keystates;// = SDL_GetKeyboardState( NULL );
|
||||
#include "core/jgame.hpp"
|
||||
|
||||
const bool* keystates; // = SDL_GetKeyboardState( NULL );
|
||||
SDL_Event event;
|
||||
Uint8 cheat[5];
|
||||
bool key_pressed = false;
|
||||
int waitTime = 0;
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time) {
|
||||
waitTime = time;
|
||||
waitTime = time;
|
||||
}
|
||||
|
||||
void JI_moveCheats( Uint8 new_key ) {
|
||||
cheat[0] = cheat[1];
|
||||
cheat[1] = cheat[2];
|
||||
cheat[2] = cheat[3];
|
||||
cheat[3] = cheat[4];
|
||||
cheat[4] = new_key;
|
||||
void JI_moveCheats(Uint8 new_key) {
|
||||
cheat[0] = cheat[1];
|
||||
cheat[1] = cheat[2];
|
||||
cheat[2] = cheat[3];
|
||||
cheat[3] = cheat[4];
|
||||
cheat[4] = new_key;
|
||||
}
|
||||
|
||||
void JI_Update() {
|
||||
key_pressed = false;
|
||||
keystates = SDL_GetKeyboardState( NULL );
|
||||
key_pressed = false;
|
||||
keystates = SDL_GetKeyboardState(NULL);
|
||||
|
||||
if (waitTime > 0) waitTime--;
|
||||
if (waitTime > 0) waitTime--;
|
||||
|
||||
while ( SDL_PollEvent( &event ) ) {
|
||||
if ( event.type == SDL_EVENT_QUIT ) JG_QuitSignal();
|
||||
if( event.type == SDL_EVENT_KEY_UP ) {
|
||||
key_pressed = true;
|
||||
JI_moveCheats( event.key.scancode );
|
||||
}
|
||||
}
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_EVENT_QUIT) JG_QuitSignal();
|
||||
if (event.type == SDL_EVENT_KEY_UP) {
|
||||
key_pressed = true;
|
||||
JI_moveCheats(event.key.scancode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool JI_KeyPressed(int key) {
|
||||
return waitTime > 0 ? false : (keystates[key] != 0);
|
||||
return waitTime > 0 ? false : (keystates[key] != 0);
|
||||
}
|
||||
|
||||
bool JI_CheatActivated( const char* cheat_code ) {
|
||||
bool found = true;
|
||||
for( size_t i = 0; i < strlen( cheat_code ); i++ ) {
|
||||
if( cheat[i] != cheat_code[i] ) found = false;
|
||||
}
|
||||
return found;
|
||||
bool JI_CheatActivated(const char* cheat_code) {
|
||||
bool found = true;
|
||||
for (size_t i = 0; i < strlen(cheat_code); i++) {
|
||||
if (cheat[i] != cheat_code[i]) found = false;
|
||||
}
|
||||
return found;
|
||||
}
|
||||
|
||||
bool JI_AnyKey() {
|
||||
return waitTime > 0 ? false : key_pressed;
|
||||
return waitTime > 0 ? false : key_pressed;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
void JI_DisableKeyboard(Uint32 time);
|
||||
void JI_DisableKeyboard(Uint32 time);
|
||||
|
||||
void JI_Update();
|
||||
void JI_Update();
|
||||
|
||||
bool JI_KeyPressed(int key);
|
||||
bool JI_KeyPressed(int key);
|
||||
|
||||
bool JI_CheatActivated( const char* cheat_code );
|
||||
bool JI_CheatActivated(const char* cheat_code);
|
||||
|
||||
bool JI_AnyKey();
|
||||
bool JI_AnyKey();
|
||||
|
||||
@@ -3,23 +3,23 @@
|
||||
#include <iostream>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "CoreFoundation/CoreFoundation.h"
|
||||
#include <OpenGL/OpenGL.h>
|
||||
|
||||
#include "CoreFoundation/CoreFoundation.h"
|
||||
|
||||
#if ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#include <OpenGL/gl.h>
|
||||
#endif //!ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#endif //! ESSENTIAL_GL_PRACTICES_SUPPORT_GL3
|
||||
#else
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
#include <SDL3/SDL_opengl_glext.h>
|
||||
#endif
|
||||
|
||||
namespace shader
|
||||
{
|
||||
SDL_Window *win = nullptr;
|
||||
SDL_Renderer *renderer = nullptr;
|
||||
namespace shader {
|
||||
SDL_Window* win = nullptr;
|
||||
SDL_Renderer* renderer = nullptr;
|
||||
GLuint programId = 0;
|
||||
SDL_Texture* backBuffer = nullptr;
|
||||
SDL_Point win_size = {640, 480};
|
||||
@@ -28,9 +28,9 @@ namespace shader
|
||||
GLuint texture_number;
|
||||
GLuint nose;
|
||||
|
||||
#ifndef __APPLE__
|
||||
#ifndef __APPLE__
|
||||
|
||||
// I'm avoiding the use of GLEW or some extensions handler, but that
|
||||
// I'm avoiding the use of GLEW or some extensions handler, but that
|
||||
// doesn't mean you should...
|
||||
PFNGLCREATESHADERPROC glCreateShader;
|
||||
PFNGLSHADERSOURCEPROC glShaderSource;
|
||||
@@ -61,35 +61,33 @@ namespace shader
|
||||
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)SDL_GL_GetProcAddress("glGetProgramInfoLog");
|
||||
glUseProgram = (PFNGLUSEPROGRAMPROC)SDL_GL_GetProcAddress("glUseProgram");
|
||||
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
return glCreateShader && glShaderSource && glCompileShader && glGetShaderiv &&
|
||||
glGetShaderInfoLog && glDeleteShader && glAttachShader && glCreateProgram &&
|
||||
glLinkProgram && glValidateProgram && glGetProgramiv && glGetProgramInfoLog &&
|
||||
glUseProgram;
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
GLuint compileShader(const char* source, GLuint shaderType) {
|
||||
// Create ID for shader
|
||||
GLuint result = glCreateShader(shaderType);
|
||||
// Add define depending on shader type
|
||||
const char *sources[2] = { shaderType==GL_VERTEX_SHADER?"#define VERTEX\n":"#define FRAGMENT\n", source };
|
||||
const char* sources[2] = {shaderType == GL_VERTEX_SHADER ? "#define VERTEX\n" : "#define FRAGMENT\n", source};
|
||||
// Define shader text
|
||||
glShaderSource(result, 2, sources, NULL);
|
||||
// Compile shader
|
||||
glCompileShader(result);
|
||||
|
||||
//Check vertex shader for errors
|
||||
// Check vertex shader for errors
|
||||
GLint shaderCompiled = GL_FALSE;
|
||||
glGetShaderiv( result, GL_COMPILE_STATUS, &shaderCompiled );
|
||||
if (shaderCompiled != GL_TRUE)
|
||||
{
|
||||
glGetShaderiv(result, GL_COMPILE_STATUS, &shaderCompiled);
|
||||
if (shaderCompiled != GL_TRUE) {
|
||||
std::cout << "Error en la compilación: " << result << "!" << std::endl;
|
||||
GLint logLength;
|
||||
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &logLength);
|
||||
if (logLength > 0)
|
||||
{
|
||||
GLchar *log = (GLchar*)malloc(logLength);
|
||||
if (logLength > 0) {
|
||||
GLchar* log = (GLchar*)malloc(logLength);
|
||||
glGetShaderInfoLog(result, logLength, &logLength, log);
|
||||
std::cout << "Shader compile log:" << log << std::endl;
|
||||
free(log);
|
||||
@@ -100,18 +98,16 @@ namespace shader
|
||||
return result;
|
||||
}
|
||||
|
||||
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource)
|
||||
{
|
||||
GLuint compileProgram(const char* vertexShaderSource, const char* fragmentShaderSource) {
|
||||
GLuint programId = 0;
|
||||
GLuint vtxShaderId, fragShaderId;
|
||||
|
||||
programId = glCreateProgram();
|
||||
|
||||
vtxShaderId = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
|
||||
fragShaderId = compileShader(fragmentShaderSource?fragmentShaderSource:vertexShaderSource, GL_FRAGMENT_SHADER);
|
||||
fragShaderId = compileShader(fragmentShaderSource ? fragmentShaderSource : vertexShaderSource, GL_FRAGMENT_SHADER);
|
||||
|
||||
if(vtxShaderId && fragShaderId)
|
||||
{
|
||||
if (vtxShaderId && fragShaderId) {
|
||||
// Associate shader with program
|
||||
glAttachShader(programId, vtxShaderId);
|
||||
glAttachShader(programId, fragShaderId);
|
||||
@@ -121,12 +117,12 @@ namespace shader
|
||||
// Check the status of the compile/link
|
||||
GLint logLen;
|
||||
glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &logLen);
|
||||
if (logLen > 0)
|
||||
{
|
||||
char* log = (char*) malloc(logLen * sizeof(char));
|
||||
if (logLen > 0) {
|
||||
char* log = (char*)malloc(logLen * sizeof(char));
|
||||
// Show any errors as appropriate
|
||||
glGetProgramInfoLog(programId, logLen, &logLen, log);
|
||||
std::cout << "Prog Info Log: " << std::endl << log << std::endl;
|
||||
std::cout << "Prog Info Log: " << std::endl
|
||||
<< log << std::endl;
|
||||
free(log);
|
||||
}
|
||||
}
|
||||
@@ -135,8 +131,7 @@ namespace shader
|
||||
return programId;
|
||||
}
|
||||
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader)
|
||||
{
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader) {
|
||||
shader::win = win;
|
||||
shader::renderer = SDL_GetRenderer(win);
|
||||
shader::backBuffer = backBuffer;
|
||||
@@ -150,16 +145,15 @@ namespace shader
|
||||
nose = SDL_GetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER, -1);
|
||||
printf("texture target number: %i\n", nose);
|
||||
|
||||
if (access != SDL_TEXTUREACCESS_TARGET)
|
||||
{
|
||||
if (access != SDL_TEXTUREACCESS_TARGET) {
|
||||
std::cout << "ERROR FATAL: La textura per al render ha de tindre SDL_TEXTUREACCESS_TARGET definit." << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
const char * renderer_name = SDL_GetRendererName(renderer);
|
||||
const char* renderer_name = SDL_GetRendererName(renderer);
|
||||
printf("rendererInfo.name: %s\n", renderer_name);
|
||||
|
||||
if(!strncmp(renderer_name, "opengl", 6)) {
|
||||
if (!strncmp(renderer_name, "opengl", 6)) {
|
||||
#ifndef __APPLE__
|
||||
if (!initGLExtensions()) {
|
||||
std::cout << "WARNING: No s'han pogut inicialitzar les extensions d'OpenGL!" << std::endl;
|
||||
@@ -178,21 +172,18 @@ namespace shader
|
||||
return true;
|
||||
}
|
||||
|
||||
unsigned char pixels[512*240*4];
|
||||
unsigned char pixels[512 * 240 * 4];
|
||||
|
||||
void render()
|
||||
{
|
||||
void render() {
|
||||
SDL_FlushRenderer(renderer);
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_FlushRenderer(renderer);
|
||||
|
||||
if (usingOpenGL)
|
||||
{
|
||||
if (usingOpenGL) {
|
||||
GLint oldProgramId;
|
||||
if (programId != 0)
|
||||
{
|
||||
if (programId != 0) {
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &oldProgramId);
|
||||
glUseProgram(programId);
|
||||
}
|
||||
@@ -200,22 +191,22 @@ namespace shader
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, 1);
|
||||
//glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
//if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
|
||||
//GLint param;
|
||||
//glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, ¶m);
|
||||
//printf("tex width: %i\n", param);
|
||||
// glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, pixels);
|
||||
// if (glGetError()) { printf("GLGETERROR!\n"); exit(1);}
|
||||
// GLint param;
|
||||
// glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, ¶m);
|
||||
// printf("tex width: %i\n", param);
|
||||
glViewport(0, 0, win_size.x, win_size.y);
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(tex_size.x, 0.0f);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(0.0f, tex_size.y);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(tex_size.x, tex_size.y);
|
||||
glTexCoord2f(0.0f, 0.0f);
|
||||
glVertex2f(0.0f, 0.0f);
|
||||
glTexCoord2f(1.0f, 0.0f);
|
||||
glVertex2f(tex_size.x, 0.0f);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex2f(0.0f, tex_size.y);
|
||||
glTexCoord2f(1.0f, 1.0f);
|
||||
glVertex2f(tex_size.x, tex_size.y);
|
||||
glEnd();
|
||||
|
||||
SDL_GL_SwapWindow(win);
|
||||
@@ -226,6 +217,9 @@ namespace shader
|
||||
SDL_RenderTexture(renderer, backBuffer, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
if (glGetError()) { printf("GLERROR!\n"); exit(1); }
|
||||
if (glGetError()) {
|
||||
printf("GLERROR!\n");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace shader
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
// Els shaders li'ls passem com una cadena, som nosaltres els que s'encarreguem
|
||||
// de carregarlos de disc, amb fopen, ifstream, jfile o el que vullgues.
|
||||
// Si els tens en un std::string, passa-li-la com "cadena.c_str()".
|
||||
//
|
||||
//
|
||||
// Poden ser els dos el mateix arxiu, com fa libRetro, jo desde dins ja fique
|
||||
// els defines necessaris. Si es el mateix arxiu, pots no ficar el quart paràmetre.
|
||||
//
|
||||
@@ -35,10 +35,8 @@
|
||||
// Ah! una cosa mes: al compilar, en Linux afegir "-lGL", en Windows afegir "-lopengl32".
|
||||
// En Mac ni idea
|
||||
|
||||
namespace shader
|
||||
{
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer,
|
||||
const char* vertexShader, const char* fragmentShader=nullptr);
|
||||
namespace shader {
|
||||
const bool init(SDL_Window* win, SDL_Texture* backBuffer, const char* vertexShader, const char* fragmentShader = nullptr);
|
||||
|
||||
void render();
|
||||
}
|
||||
} // namespace shader
|
||||
|
||||
Reference in New Issue
Block a user