refactor: JI_* a Ji:: i JG_* a Jg::
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@@ -38,7 +38,7 @@ void Bola::update() {
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}
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// Augmentem el frame
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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if (Jg::getCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == entitat.animacions[this->o].frames.size()) {
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this->cur_frame = 0;
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