refactor: JI_* a Ji:: i JG_* a Jg::
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@@ -11,7 +11,7 @@ namespace scenes {
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void MortScene::onEnter() {
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playMusic("music/mort.ogg");
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JI_DisableKeyboard(60);
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Ji::disableKeyboard(60);
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info::ctx.vida = 5;
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gfx_ = SurfaceHandle("gfx/gameover.gif");
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@@ -38,7 +38,7 @@ namespace scenes {
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break;
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case Phase::Showing:
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if (JI_AnyKey()) {
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if (Ji::anyKey()) {
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remaining_ms_ = 0;
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} else {
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remaining_ms_ -= delta_ms;
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