- renderInfo

- fix: no guardava el preset actual
This commit is contained in:
2026-04-04 20:14:11 +02:00
parent eb3f449a1e
commit d4fc7c0ee8
12 changed files with 197 additions and 6 deletions

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@@ -19,6 +19,7 @@ namespace GlobalInputs {
static bool next_shader_prev = false;
static bool next_preset_prev = false;
static bool stretch_filter_prev = false;
static bool render_info_prev = false;
auto handle() -> bool {
bool consumed = false;
@@ -112,6 +113,14 @@ namespace GlobalInputs {
if (stretch_filter) consumed = true;
stretch_filter_prev = stretch_filter;
// F10 — Toggle render info (FPS, driver, shader)
bool render_info = JI_KeyPressed(Options::keys_gui.toggle_render_info);
if (render_info && !render_info_prev) {
Overlay::toggleRenderInfo();
}
if (render_info) consumed = true;
render_info_prev = render_info;
return consumed;
}

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@@ -22,7 +22,8 @@ static bool isGuiKey(SDL_Scancode sc) {
sc == Options::keys_gui.toggle_supersampling ||
sc == Options::keys_gui.next_shader ||
sc == Options::keys_gui.next_shader_preset ||
sc == Options::keys_gui.toggle_stretch_filter;
sc == Options::keys_gui.toggle_stretch_filter ||
sc == Options::keys_gui.toggle_render_info;
}
void JI_DisableKeyboard(Uint32 time) {

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@@ -6,6 +6,7 @@
#include <vector>
#include "core/rendering/text.hpp"
#include "game/options.hpp"
namespace Overlay {
@@ -46,6 +47,9 @@ namespace Overlay {
static std::vector<Notification> notifications_;
static Uint32 last_ticks_ = 0;
// --- Render info ---
static std::string render_info_text_;
void init() {
font_ = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
last_ticks_ = SDL_GetTicks();
@@ -120,6 +124,19 @@ namespace Overlay {
font_->draw(pixel_data, box_x + NOTIF_PADDING_H, box_y + NOTIF_PADDING_V, notif.message.c_str(), NOTIF_TEXT_COLOR);
}
// Render info (FPS, driver, shader) — centrat, posició configurable
if (Options::render_info.position != Options::RenderInfoPosition::OFF && !render_info_text_.empty()) {
int info_w = font_->width(render_info_text_.c_str());
int info_x = (SCREEN_W - info_w) / 2;
int info_y = (Options::render_info.position == Options::RenderInfoPosition::TOP)
? 1
: SCREEN_H - font_->charHeight() - 1;
// Ombra (1px desplaçat)
font_->draw(pixel_data, info_x + 1, info_y + 1, render_info_text_.c_str(), Options::render_info.shadow_color);
// Text
font_->draw(pixel_data, info_x, info_y, render_info_text_.c_str(), Options::render_info.text_color);
}
// Elimina les acabades
notifications_.erase(
std::remove_if(notifications_.begin(), notifications_.end(), [](const Notification& n) { return n.status == Status::FINISHED; }),
@@ -139,4 +156,23 @@ namespace Overlay {
notifications_.push_back(notif);
}
void toggleRenderInfo() {
// Cicla: OFF → TOP → BOTTOM → OFF
switch (Options::render_info.position) {
case Options::RenderInfoPosition::OFF:
Options::render_info.position = Options::RenderInfoPosition::TOP;
break;
case Options::RenderInfoPosition::TOP:
Options::render_info.position = Options::RenderInfoPosition::BOTTOM;
break;
case Options::RenderInfoPosition::BOTTOM:
Options::render_info.position = Options::RenderInfoPosition::OFF;
break;
}
}
void setRenderInfoText(const char* text) {
render_info_text_ = text;
}
} // namespace Overlay

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@@ -11,4 +11,8 @@ namespace Overlay {
// Mostra una notificació amb animació slide-in/stay/slide-out
void showNotification(const char* text, float duration_seconds = 2.0F);
// Activa/desactiva la info de renderitzat (FPS, driver, shader, preset)
void toggleRenderInfo();
void setRenderInfoText(const char* text);
} // namespace Overlay

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@@ -1,11 +1,13 @@
#include "core/rendering/screen.hpp"
#include <cstdio>
#include <iostream>
#include "core/rendering/overlay.hpp"
#include "core/rendering/sdl3gpu/sdl3gpu_shader.hpp"
#include "game/defines.hpp"
#include "game/options.hpp"
#include "utils/utils.hpp"
Screen* Screen::instance_ = nullptr;
@@ -81,10 +83,8 @@ void Screen::initShaders() {
return;
}
auto* gpu = dynamic_cast<Rendering::SDL3GPUShader*>(shader_backend_.get());
if (gpu) {
std::cout << "GPU driver: " << gpu->getDriverName() << '\n';
}
gpu_driver_ = shader_backend_->getDriverName();
std::cout << "GPU driver: " << gpu_driver_ << '\n';
// Aplica opcions de vídeo
shader_backend_->setScaleMode(Options::video.integer_scale);
@@ -97,12 +97,35 @@ void Screen::initShaders() {
shader_backend_->setOversample(3);
}
// Aplica presets per defecte (de moment hardcoded, futur: YAML)
// Resol el shader actiu des del config
if (Options::video.current_shader == "crtpi") {
shader_backend_->setActiveShader(Rendering::ShaderType::CRTPI);
} else {
shader_backend_->setActiveShader(Rendering::ShaderType::POSTFX);
}
// Resol presets per nom
for (int i = 0; i < static_cast<int>(Options::postfx_presets.size()); i++) {
if (Options::postfx_presets[i].name == Options::video.current_postfx_preset) {
Options::current_postfx_preset = i;
break;
}
}
for (int i = 0; i < static_cast<int>(Options::crtpi_presets.size()); i++) {
if (Options::crtpi_presets[i].name == Options::video.current_crtpi_preset) {
Options::current_crtpi_preset = i;
break;
}
}
applyCurrentPostFXPreset();
applyCurrentCrtPiPreset();
}
void Screen::present(Uint32* pixel_data) {
fps_.increment();
fps_.calculate(SDL_GetTicks());
updateRenderInfo();
Overlay::render(pixel_data);
if (shader_backend_ && shader_backend_->isHardwareAccelerated() && Options::video.shader_enabled) {
@@ -192,9 +215,11 @@ void Screen::nextShaderType() {
if (shader_backend_->getActiveShader() == Rendering::ShaderType::POSTFX) {
shader_backend_->setActiveShader(Rendering::ShaderType::CRTPI);
Options::video.current_shader = "crtpi";
applyCurrentCrtPiPreset();
} else {
shader_backend_->setActiveShader(Rendering::ShaderType::POSTFX);
Options::video.current_shader = "postfx";
applyCurrentPostFXPreset();
}
}
@@ -205,10 +230,12 @@ void Screen::nextPreset() {
if (shader_backend_->getActiveShader() == Rendering::ShaderType::POSTFX) {
if (Options::postfx_presets.empty()) return;
Options::current_postfx_preset = (Options::current_postfx_preset + 1) % static_cast<int>(Options::postfx_presets.size());
Options::video.current_postfx_preset = Options::postfx_presets[Options::current_postfx_preset].name;
applyCurrentPostFXPreset();
} else {
if (Options::crtpi_presets.empty()) return;
Options::current_crtpi_preset = (Options::current_crtpi_preset + 1) % static_cast<int>(Options::crtpi_presets.size());
Options::video.current_crtpi_preset = Options::crtpi_presets[Options::current_crtpi_preset].name;
applyCurrentCrtPiPreset();
}
}
@@ -276,6 +303,20 @@ auto Screen::getActiveShaderName() const -> const char* {
return shader_backend_->getActiveShader() == Rendering::ShaderType::POSTFX ? "POSTFX" : "CRT-PI";
}
void Screen::updateRenderInfo() {
std::string driver = gpu_driver_.empty() ? "sdl" : toLower(gpu_driver_);
std::string info = std::to_string(fps_.last_value) + " fps - " + driver;
if (Options::video.shader_enabled) {
std::string shader_name = toLower(getActiveShaderName());
std::string preset_name = toLower(getCurrentPresetName());
info += " - " + shader_name + " " + preset_name;
if (Options::video.supersampling) info += " (ss)";
}
Overlay::setRenderInfoText(info.c_str());
}
void Screen::adjustWindowSize() {
int w = GAME_WIDTH * zoom_;
// Si 4:3 actiu, l'alçada visual és 240 per zoom (200 * 1.2)

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@@ -60,9 +60,29 @@ class Screen {
// Backend GPU (nullptr si no disponible o desactivat)
std::unique_ptr<Rendering::ShaderBackend> shader_backend_;
void updateRenderInfo();
struct FPS {
Uint32 ticks{0};
int frame_count{0};
int last_value{0};
void increment() { frame_count++; }
auto calculate(Uint32 current_ticks) -> int {
if (current_ticks - ticks >= 1000) {
last_value = frame_count;
frame_count = 0;
ticks = current_ticks;
}
return last_value;
}
};
int zoom_{3};
int max_zoom_{6};
bool fullscreen_{false};
FPS fps_;
std::string gpu_driver_;
static constexpr int GAME_WIDTH = 320;
static constexpr int GAME_HEIGHT = 200;

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@@ -13,6 +13,7 @@ namespace Defaults::KeysGUI {
constexpr SDL_Scancode NEXT_SHADER = SDL_SCANCODE_F7;
constexpr SDL_Scancode NEXT_SHADER_PRESET = SDL_SCANCODE_F8;
constexpr SDL_Scancode TOGGLE_STRETCH_FILTER = SDL_SCANCODE_F9;
constexpr SDL_Scancode TOGGLE_RENDER_INFO = SDL_SCANCODE_F10;
} // namespace Defaults::KeysGUI
// Tecles de joc (moviment del personatge, accions)

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@@ -61,6 +61,31 @@ namespace Options {
video.downscale_algo = node["downscale_algo"].get_value<int>();
if (node.contains("linear_upscale"))
video.linear_upscale = node["linear_upscale"].get_value<bool>();
if (node.contains("current_shader"))
video.current_shader = node["current_shader"].get_value<std::string>();
if (node.contains("current_postfx_preset"))
video.current_postfx_preset = node["current_postfx_preset"].get_value<std::string>();
if (node.contains("current_crtpi_preset"))
video.current_crtpi_preset = node["current_crtpi_preset"].get_value<std::string>();
}
static void loadRenderInfoFromYaml(const fkyaml::node& yaml) {
if (!yaml.contains("render_info")) return;
const auto& node = yaml["render_info"];
if (node.contains("position")) {
auto pos = node["position"].get_value<std::string>();
if (pos == "top")
render_info.position = RenderInfoPosition::TOP;
else if (pos == "bottom")
render_info.position = RenderInfoPosition::BOTTOM;
else
render_info.position = RenderInfoPosition::OFF;
}
if (node.contains("text_color"))
render_info.text_color = static_cast<Uint32>(node["text_color"].get_value<uint64_t>());
if (node.contains("shadow_color"))
render_info.shadow_color = static_cast<Uint32>(node["shadow_color"].get_value<uint64_t>());
}
static void loadWindowConfigFromYaml(const fkyaml::node& yaml) {
@@ -117,6 +142,7 @@ namespace Options {
}
loadVideoConfigFromYaml(yaml);
loadRenderInfoFromYaml(yaml);
loadWindowConfigFromYaml(yaml);
loadAudioConfigFromYaml(yaml);
loadGameConfigFromYaml(yaml);
@@ -163,6 +189,24 @@ namespace Options {
file << " stretch_filter_linear: " << (video.stretch_filter_linear ? "true" : "false") << " # filtre 4:3: false=nearest, true=linear\n";
file << " downscale_algo: " << video.downscale_algo << " # 0=bilinear, 1=Lanczos2, 2=Lanczos3\n";
file << " linear_upscale: " << (video.linear_upscale ? "true" : "false") << "\n";
file << " current_shader: " << video.current_shader << "\n";
file << " current_postfx_preset: " << video.current_postfx_preset << "\n";
file << " current_crtpi_preset: " << video.current_crtpi_preset << "\n";
file << "\n";
// RENDER INFO
file << "# RENDER INFO\n";
file << "render_info:\n";
{
const char* pos = "off";
if (render_info.position == RenderInfoPosition::TOP)
pos = "top";
else if (render_info.position == RenderInfoPosition::BOTTOM)
pos = "bottom";
file << " position: " << pos << " # off/top/bottom\n";
}
file << " text_color: " << render_info.text_color << "\n";
file << " shadow_color: " << render_info.shadow_color << "\n";
file << "\n";
// WINDOW

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@@ -19,6 +19,7 @@ namespace Options {
SDL_Scancode next_shader{Defaults::KeysGUI::NEXT_SHADER};
SDL_Scancode next_shader_preset{Defaults::KeysGUI::NEXT_SHADER_PRESET};
SDL_Scancode toggle_stretch_filter{Defaults::KeysGUI::TOGGLE_STRETCH_FILTER};
SDL_Scancode toggle_render_info{Defaults::KeysGUI::TOGGLE_RENDER_INFO};
};
// Tecles de joc (moviment, accions)
@@ -30,6 +31,11 @@ namespace Options {
SDL_Scancode exit{Defaults::KeysGame::EXIT};
};
// Posició del render info
enum class RenderInfoPosition { OFF = 0,
TOP = 1,
BOTTOM = 2 };
// Opcions de vídeo
struct Video {
bool gpu_acceleration{Defaults::Video::GPU_ACCELERATION};
@@ -40,6 +46,16 @@ namespace Options {
bool stretch_filter_linear{Defaults::Video::STRETCH_FILTER_LINEAR};
int downscale_algo{Defaults::Video::DOWNSCALE_ALGO};
bool linear_upscale{Defaults::Video::LINEAR_UPSCALE};
std::string current_shader{"postfx"}; // "postfx" o "crtpi"
std::string current_postfx_preset{"CRT"}; // Nom del preset PostFX actiu
std::string current_crtpi_preset{"DEFAULT"}; // Nom del preset CrtPi actiu
};
// Opcions del render info
struct RenderInfo {
RenderInfoPosition position{RenderInfoPosition::OFF};
Uint32 text_color{0xFF00D7FF}; // Groc daurat (ABGR)
Uint32 shadow_color{0xFF005A6B}; // Ombra daurada fosca (ABGR)
};
// Opcions d'àudio
@@ -101,6 +117,7 @@ namespace Options {
inline KeysGUI keys_gui{};
inline KeysGame keys_game{};
inline Video video{};
inline RenderInfo render_info{};
inline Audio audio{};
inline Window window{};
inline Game game{};

10
source/utils/utils.cpp Normal file
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@@ -0,0 +1,10 @@
#include "utils/utils.hpp"
#include <algorithm>
#include <string>
auto toLower(const std::string& str) -> std::string {
std::string lower = str;
std::ranges::transform(lower, lower.begin(), ::tolower);
return lower;
}

5
source/utils/utils.hpp Normal file
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@@ -0,0 +1,5 @@
#pragma once
#include <string>
auto toLower(const std::string& str) -> std::string;