- renderInfo

- fix: no guardava el preset actual
This commit is contained in:
2026-04-04 20:14:11 +02:00
parent eb3f449a1e
commit d4fc7c0ee8
12 changed files with 197 additions and 6 deletions

View File

@@ -6,6 +6,7 @@
#include <vector>
#include "core/rendering/text.hpp"
#include "game/options.hpp"
namespace Overlay {
@@ -46,6 +47,9 @@ namespace Overlay {
static std::vector<Notification> notifications_;
static Uint32 last_ticks_ = 0;
// --- Render info ---
static std::string render_info_text_;
void init() {
font_ = std::make_unique<Text>("fonts/8bithud.fnt", "fonts/8bithud.gif");
last_ticks_ = SDL_GetTicks();
@@ -120,6 +124,19 @@ namespace Overlay {
font_->draw(pixel_data, box_x + NOTIF_PADDING_H, box_y + NOTIF_PADDING_V, notif.message.c_str(), NOTIF_TEXT_COLOR);
}
// Render info (FPS, driver, shader) — centrat, posició configurable
if (Options::render_info.position != Options::RenderInfoPosition::OFF && !render_info_text_.empty()) {
int info_w = font_->width(render_info_text_.c_str());
int info_x = (SCREEN_W - info_w) / 2;
int info_y = (Options::render_info.position == Options::RenderInfoPosition::TOP)
? 1
: SCREEN_H - font_->charHeight() - 1;
// Ombra (1px desplaçat)
font_->draw(pixel_data, info_x + 1, info_y + 1, render_info_text_.c_str(), Options::render_info.shadow_color);
// Text
font_->draw(pixel_data, info_x, info_y, render_info_text_.c_str(), Options::render_info.text_color);
}
// Elimina les acabades
notifications_.erase(
std::remove_if(notifications_.begin(), notifications_.end(), [](const Notification& n) { return n.status == Status::FINISHED; }),
@@ -139,4 +156,23 @@ namespace Overlay {
notifications_.push_back(notif);
}
void toggleRenderInfo() {
// Cicla: OFF → TOP → BOTTOM → OFF
switch (Options::render_info.position) {
case Options::RenderInfoPosition::OFF:
Options::render_info.position = Options::RenderInfoPosition::TOP;
break;
case Options::RenderInfoPosition::TOP:
Options::render_info.position = Options::RenderInfoPosition::BOTTOM;
break;
case Options::RenderInfoPosition::BOTTOM:
Options::render_info.position = Options::RenderInfoPosition::OFF;
break;
}
}
void setRenderInfoText(const char* text) {
render_info_text_ = text;
}
} // namespace Overlay