afegits els presets de shaders
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@@ -1,6 +1,7 @@
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#pragma once
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#include <string>
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#include <vector>
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#include "game/defaults.hpp"
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#include "game/defines.hpp"
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@@ -63,6 +64,38 @@ namespace Options {
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int vides{Defaults::Game::VIDES};
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};
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// Preset PostFX
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struct PostFXPreset {
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std::string name;
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float vignette{0.6F};
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float scanlines{0.7F};
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float chroma{0.15F};
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float mask{0.0F};
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float gamma{0.0F};
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float curvature{0.0F};
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float bleeding{0.0F};
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float flicker{0.0F};
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};
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// Preset CrtPi
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struct CrtPiPreset {
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std::string name;
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float scanline_weight{6.0F};
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float scanline_gap_brightness{0.12F};
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float bloom_factor{3.5F};
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float input_gamma{2.4F};
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float output_gamma{2.2F};
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float mask_brightness{0.80F};
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float curvature_x{0.05F};
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float curvature_y{0.10F};
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int mask_type{2};
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bool enable_scanlines{true};
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bool enable_multisample{true};
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bool enable_gamma{true};
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bool enable_curvature{false};
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bool enable_sharper{false};
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};
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// --- Variables globals ---
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inline std::string version{};
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inline KeysGUI keys_gui{};
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@@ -73,9 +106,24 @@ namespace Options {
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inline Game game{};
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inline std::string config_file_path{};
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// Presets de shaders
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inline std::vector<PostFXPreset> postfx_presets{};
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inline std::string postfx_file_path{};
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inline int current_postfx_preset{0};
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inline std::vector<CrtPiPreset> crtpi_presets{};
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inline std::string crtpi_file_path{};
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inline int current_crtpi_preset{0};
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// --- API ---
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void setConfigFile(const std::string& path);
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auto loadFromFile() -> bool;
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auto saveToFile() -> bool;
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void setPostFXFile(const std::string& path);
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auto loadPostFXFromFile() -> bool;
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void setCrtPiFile(const std::string& path);
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auto loadCrtPiFromFile() -> bool;
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} // namespace Options
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