Eliminada completament la recursivitat per next-pointer: - Momia::next, clear(), insertar() desapareixen - update()/draw() no recursen: operen només sobre la instància pròpia - ModuleGame::momies: Momia* (head de llista) → std::vector<std::unique_ptr<Momia>> - Destructor simplificat (vector s'autodestrueix) - Draw: range-for sobre el vector - Update: std::erase_if + decrement sincronitzat de info::ctx.momies - Cheat "alone": momies.clear() - iniciarMomies i nova_momia: emplace_back(std::make_unique<Momia>(...)) Zero new/delete manuals al cicle de vida de les momies. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
154 lines
4.3 KiB
C++
154 lines
4.3 KiB
C++
#include "game/momia.hpp"
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#include <stdlib.h>
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#include "core/jail/jgame.hpp"
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Momia::Momia(JD8_Surface gfx, bool dimoni, Uint16 x, Uint16 y, Prota* sam)
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: Sprite(gfx) {
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this->dimoni = dimoni;
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this->sam = sam;
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entitat.frames.reserve(20);
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for (int row = 0; row < 4; row++) {
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for (int col = 0; col < 5; col++) {
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Frame f;
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f.w = 15;
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f.h = 15;
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if (info::ctx.num_piramide == 4) f.h -= 5;
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f.x = (col * 15) + 75;
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if (this->dimoni) f.x += 75;
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f.y = 20 + (row * 15);
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entitat.frames.push_back(f);
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}
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}
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entitat.animacions.resize(4);
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for (int i = 0; i < 4; i++) {
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entitat.animacions[i].frames = {
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static_cast<Uint8>(0 + i * 5),
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static_cast<Uint8>(1 + i * 5),
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static_cast<Uint8>(2 + i * 5),
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static_cast<Uint8>(1 + i * 5),
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static_cast<Uint8>(0 + i * 5),
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static_cast<Uint8>(3 + i * 5),
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static_cast<Uint8>(4 + i * 5),
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static_cast<Uint8>(3 + i * 5),
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};
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}
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this->cur_frame = 0;
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this->o = rand() % 4;
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this->cycles_per_frame = 4;
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if (this->dimoni) {
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if (x == 0) {
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this->x = 150;
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} else {
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this->x = x;
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}
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if (y == 0) {
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if (this->sam->y > 100) {
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this->y = 30;
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} else {
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this->y = 170;
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}
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} else {
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this->y = y;
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}
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this->engendro = std::make_unique<Engendro>(gfx, this->x, this->y);
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} else {
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this->x = x;
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this->y = y;
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}
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}
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void Momia::draw() {
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if (this->engendro) {
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this->engendro->draw();
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} else {
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Sprite::draw();
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if (info::ctx.num_piramide == 4) {
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if ((JG_GetCycleCounter() % 40) < 20) {
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JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
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} else {
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JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
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}
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}
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}
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}
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bool Momia::update() {
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bool morta = false;
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if (this->engendro) {
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if (this->engendro->update()) {
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this->engendro.reset();
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}
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return morta;
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}
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if (this->sam->o < 4 && (this->dimoni || info::ctx.num_piramide == 5 || JG_GetCycleCounter() % 2 == 0)) {
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if ((this->x - 20) % 65 == 0 && (this->y - 30) % 35 == 0) {
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if (this->dimoni) {
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if (rand() % 2 == 0) {
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if (this->x > this->sam->x) {
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this->o = 3;
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} else if (this->x < this->sam->x) {
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this->o = 2;
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} else if (this->y < this->sam->y) {
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this->o = 0;
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} else if (this->y > this->sam->y) {
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this->o = 1;
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}
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} else {
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if (this->y < this->sam->y) {
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this->o = 0;
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} else if (this->y > this->sam->y) {
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this->o = 1;
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} else if (this->x > this->sam->x) {
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this->o = 3;
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} else if (this->x < this->sam->x) {
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this->o = 2;
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}
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}
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} else {
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this->o = rand() % 4;
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}
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}
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switch (this->o) {
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case 0:
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if (y < 170) this->y++;
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break;
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case 1:
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if (y > 30) this->y--;
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break;
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case 2:
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if (x < 280) this->x++;
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break;
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case 3:
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if (x > 20) this->x--;
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break;
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}
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if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
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this->cur_frame++;
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if (this->cur_frame == entitat.animacions[this->o].frames.size()) this->cur_frame = 0;
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}
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if (this->x > (this->sam->x - 7) && this->x < (this->sam->x + 7) && this->y > (this->sam->y - 7) && this->y < (this->sam->y + 7)) {
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morta = true;
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if (this->sam->pergami) {
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this->sam->pergami = false;
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} else {
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info::ctx.vida--;
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if (info::ctx.vida == 0) this->sam->o = 5;
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}
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}
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}
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return morta;
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}
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