Files
aee/source/game/scenes/surface_handle.cpp

51 lines
1.3 KiB
C++

#include "game/scenes/surface_handle.hpp"
namespace Scenes {
SurfaceHandle::SurfaceHandle(const char* file)
: surface_(Jd8::loadSurface(file)) {}
SurfaceHandle::~SurfaceHandle() {
if (surface_ != nullptr) {
Jd8::freeSurface(surface_);
}
}
SurfaceHandle::SurfaceHandle(SurfaceHandle&& other) noexcept
: surface_(other.surface_) {
other.surface_ = nullptr;
}
auto SurfaceHandle::operator=(SurfaceHandle&& other) noexcept -> SurfaceHandle& {
if (this != &other) {
if (surface_ != nullptr) {
Jd8::freeSurface(surface_);
}
surface_ = other.surface_;
other.surface_ = nullptr;
}
return *this;
}
void SurfaceHandle::reset(const char* file) {
if (surface_ != nullptr) {
Jd8::freeSurface(surface_);
}
surface_ = (file != nullptr) ? Jd8::loadSurface(file) : nullptr;
}
void SurfaceHandle::adopt(Jd8::Surface raw) {
if (surface_ != nullptr) {
Jd8::freeSurface(surface_);
}
surface_ = raw;
}
auto SurfaceHandle::release() -> Jd8::Surface {
Jd8::Surface r = surface_;
surface_ = nullptr;
return r;
}
} // namespace Scenes