50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#pragma once
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#include <SDL3/SDL.h>
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// Tecles GUI: viuen a data/input/keys.yaml (font única — KeyConfig).
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// Tecles de joc (moviment del personatge, accions)
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namespace Defaults::KeysGame {
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constexpr SDL_Scancode UP = SDL_SCANCODE_UP;
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constexpr SDL_Scancode DOWN = SDL_SCANCODE_DOWN;
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constexpr SDL_Scancode LEFT = SDL_SCANCODE_LEFT;
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constexpr SDL_Scancode RIGHT = SDL_SCANCODE_RIGHT;
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constexpr SDL_Scancode EXIT = SDL_SCANCODE_ESCAPE;
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} // namespace Defaults::KeysGame
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namespace Defaults::Video {
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constexpr bool GPU_ACCELERATION = true;
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constexpr bool SHADER_ENABLED = false;
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constexpr bool SUPERSAMPLING = false;
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constexpr bool VSYNC = true;
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constexpr bool ASPECT_RATIO_4_3 = false; // CRT original estira 200→240
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constexpr int DOWNSCALE_ALGO = 1; // 0=bilinear, 1=Lanczos2, 2=Lanczos3
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constexpr int INTERNAL_RESOLUTION = 1; // Multiplicador enter de la textura font abans del pipeline
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// TextureFilter i ScalingMode viuen a Options (requereixen #include, evitem dependència circular).
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} // namespace Defaults::Video
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namespace Defaults::Audio {
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constexpr bool ENABLED = true;
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constexpr float VOLUME = 1.0F;
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constexpr bool MUSIC_ENABLED = true;
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constexpr float MUSIC_VOLUME = 0.8F;
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constexpr bool SOUND_ENABLED = true;
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constexpr float SOUND_VOLUME = 1.0F;
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} // namespace Defaults::Audio
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namespace Defaults::Window {
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constexpr int ZOOM = 3;
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constexpr bool FULLSCREEN = false;
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} // namespace Defaults::Window
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namespace Defaults::Game {
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constexpr int HABITACIO_INICIAL = 1;
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constexpr int PIRAMIDE_INICIAL = 255;
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constexpr int VIDES = 5;
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constexpr int DIAMANTS_INICIAL = 0;
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constexpr int DINERS_INICIAL = 0;
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constexpr bool USE_NEW_LOGO = true;
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constexpr bool SHOW_TITLE_CREDITS = true;
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} // namespace Defaults::Game
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