Files
aee/source/game/prota.cpp

152 lines
4.2 KiB
C++

#include "game/prota.hpp"
#include <stdlib.h>
#include "core/jail/jgame.hpp"
#include "core/jail/jinput.hpp"
Prota::Prota(JD8_Surface gfx)
: Sprite(gfx) {
entitat.frames.reserve(82);
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 5; x++) {
Frame f;
f.w = 15;
f.h = 15;
if (info::ctx.num_piramide == 4) f.h -= 5;
f.x = x * 15;
f.y = 20 + (y * 15);
entitat.frames.push_back(f);
}
}
for (int y = 95; y < 185; y += 30) {
for (int x = 60; x < 315; x += 15) {
if (x != 300 || y != 155) {
Frame f;
f.w = 15;
f.h = 30;
if (info::ctx.num_piramide == 4) f.h -= 5;
f.x = x;
f.y = y;
entitat.frames.push_back(f);
}
}
}
for (int y = 20; y < 50; y += 15) {
for (int x = 225; x < 315; x += 15) {
Frame f;
f.w = 15;
f.h = 15;
if (info::ctx.num_piramide == 4) f.h -= 5;
f.x = x;
f.y = y;
entitat.frames.push_back(f);
}
}
entitat.animacions.resize(6);
for (int i = 0; i < 4; i++) {
entitat.animacions[i].frames = {
static_cast<Uint8>(0 + i * 5),
static_cast<Uint8>(1 + i * 5),
static_cast<Uint8>(2 + i * 5),
static_cast<Uint8>(1 + i * 5),
static_cast<Uint8>(0 + i * 5),
static_cast<Uint8>(3 + i * 5),
static_cast<Uint8>(4 + i * 5),
static_cast<Uint8>(3 + i * 5),
};
}
entitat.animacions[4].frames.resize(50);
for (int i = 0; i < 50; i++) entitat.animacions[4].frames[i] = i + 20;
entitat.animacions[5].frames.resize(48);
for (int i = 0; i < 12; i++) entitat.animacions[5].frames[i] = i + 70;
for (int i = 12; i < 48; i++) entitat.animacions[5].frames[i] = 81;
cur_frame = 0;
x = 150;
y = 30;
o = 0;
cycles_per_frame = 4;
pergami = false;
frame_pejades = 0;
}
void Prota::draw() {
Sprite::draw();
if (info::ctx.num_piramide == 4 && this->o != 4) {
if ((JG_GetCycleCounter() % 40) < 20) {
JD8_BlitCK(this->x, this->y, this->gfx, 220, 80, 15, 15, 255);
} else {
JD8_BlitCK(this->x, this->y, this->gfx, 235, 80, 15, 15, 255);
}
}
}
Uint8 Prota::update() {
Uint8 eixir = 0;
if (this->o < 4) {
Uint8 dir = 4;
if (JI_KeyPressed(SDL_SCANCODE_DOWN)) {
if ((this->x - 20) % 65 == 0) this->o = 0;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_UP)) {
if ((this->x - 20) % 65 == 0) this->o = 1;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_RIGHT)) {
if ((this->y - 30) % 35 == 0) this->o = 2;
dir = this->o;
}
if (JI_KeyPressed(SDL_SCANCODE_LEFT)) {
if ((this->y - 30) % 35 == 0) this->o = 3;
dir = this->o;
}
switch (dir) {
case 0:
if (this->y < 170) this->y++;
break;
case 1:
if (this->y > 30) this->y--;
break;
case 2:
if (this->x < 280) this->x++;
break;
case 3:
if (this->x > 20) this->x--;
break;
}
if (dir == 4) {
this->cur_frame = 0;
} else {
this->frame_pejades++;
if (this->frame_pejades == 15) this->frame_pejades = 0;
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == entitat.animacions[this->o].frames.size()) this->cur_frame = 0;
}
}
eixir = false;
} else {
if (JG_GetCycleCounter() % this->cycles_per_frame == 0) {
this->cur_frame++;
if (this->cur_frame == entitat.animacions[this->o].frames.size()) {
if (this->o == 4) {
eixir = 1;
} else {
eixir = 2;
}
}
}
}
return eixir;
}