125 lines
3.8 KiB
C++
125 lines
3.8 KiB
C++
#include "core/jail/jfile.hpp"
|
|
|
|
#include <sys/stat.h>
|
|
#include <unistd.h>
|
|
|
|
#include <filesystem>
|
|
#include <fstream>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#ifndef _WIN32
|
|
#include <pwd.h>
|
|
#endif
|
|
|
|
namespace {
|
|
|
|
struct keyvalue {
|
|
std::string key;
|
|
std::string value;
|
|
};
|
|
|
|
std::vector<keyvalue> config;
|
|
std::string resource_folder;
|
|
std::string config_folder;
|
|
|
|
void load_config_values() {
|
|
config.clear();
|
|
const std::string config_file = config_folder + "/config.txt";
|
|
std::ifstream fi(config_file);
|
|
if (!fi.is_open()) return;
|
|
|
|
std::string line;
|
|
while (std::getline(fi, line)) {
|
|
const auto eq = line.find('=');
|
|
if (eq == std::string::npos) continue;
|
|
config.push_back({line.substr(0, eq), line.substr(eq + 1)});
|
|
}
|
|
}
|
|
|
|
void save_config_values() {
|
|
const std::string config_file = config_folder + "/config.txt";
|
|
std::ofstream fo(config_file);
|
|
if (!fo.is_open()) return;
|
|
for (const auto& pair : config) {
|
|
fo << pair.key << '=' << pair.value << '\n';
|
|
}
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void file_setresourcefolder(const char* str) {
|
|
resource_folder = str;
|
|
}
|
|
|
|
const char* file_getresourcefolder() {
|
|
return resource_folder.c_str();
|
|
}
|
|
|
|
// Crea la carpeta del sistema on guardar les dades.
|
|
// Accepta rutes amb subdirectoris (ex: "jailgames/aee") i crea tota la jerarquia.
|
|
void file_setconfigfolder(const char* foldername) {
|
|
#ifdef _WIN32
|
|
const char* base = getenv("APPDATA");
|
|
if (!base) base = "C:/";
|
|
config_folder = std::string(base) + "/" + foldername;
|
|
#elif __APPLE__
|
|
struct passwd* pw = getpwuid(getuid());
|
|
const char* homedir = (pw && pw->pw_dir) ? pw->pw_dir : nullptr;
|
|
if (!homedir) homedir = getenv("HOME");
|
|
if (!homedir) homedir = "/tmp";
|
|
config_folder = std::string(homedir) + "/Library/Application Support/" + foldername;
|
|
#elif __linux__
|
|
// Nota emscripten: `__linux__` també està definit, però `getpwuid` pot
|
|
// retornar nullptr (sense /etc/passwd al MEMFS) o un passwd amb pw_dir
|
|
// buit. Amb els fallbacks HOME → /tmp evitem crashejar al primer
|
|
// arranque dins del navegador. La config no persistirà entre recàrregues
|
|
// (MEMFS és volàtil); caldria IDBFS si volguéssem persistència a web.
|
|
struct passwd* pw = getpwuid(getuid());
|
|
const char* homedir = (pw && pw->pw_dir && pw->pw_dir[0]) ? pw->pw_dir : nullptr;
|
|
if (!homedir || !homedir[0]) homedir = getenv("HOME");
|
|
if (!homedir || !homedir[0]) homedir = "/tmp";
|
|
config_folder = std::string(homedir) + "/.config/" + foldername;
|
|
#endif
|
|
|
|
if (config_folder.empty()) {
|
|
config_folder = "/tmp/jailgames_config";
|
|
}
|
|
std::error_code ec;
|
|
std::filesystem::create_directories(config_folder, ec);
|
|
// A emscripten/MEMFS create_directories pot fallar (p.ex. parent
|
|
// read-only o libc++ amb path empty-check estricte). La config és
|
|
// volàtil al navegador de totes formes: ignorem l'error i continuem.
|
|
}
|
|
|
|
const char* file_getconfigfolder() {
|
|
thread_local std::string folder;
|
|
folder = config_folder + "/";
|
|
return folder.c_str();
|
|
}
|
|
|
|
const char* file_getconfigvalue(const char* key) {
|
|
if (config.empty()) load_config_values();
|
|
for (const auto& pair : config) {
|
|
if (pair.key == key) {
|
|
thread_local std::string value_cache;
|
|
value_cache = pair.value;
|
|
return value_cache.c_str();
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void file_setconfigvalue(const char* key, const char* value) {
|
|
if (config.empty()) load_config_values();
|
|
for (auto& pair : config) {
|
|
if (pair.key == key) {
|
|
pair.value = value;
|
|
save_config_values();
|
|
return;
|
|
}
|
|
}
|
|
config.push_back({std::string(key), std::string(value)});
|
|
save_config_values();
|
|
}
|